net.minecraft.inventory.container.ClickType Java Examples
The following examples show how to use
net.minecraft.inventory.container.ClickType.
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Example #1
Source File: AutoTotem.java From bleachhack-1.14 with GNU General Public License v3.0 | 6 votes |
public void onUpdate() { if (this.isToggled()) { if (mc.player.getHeldItemOffhand().getItem() == Items.TOTEM_OF_UNDYING) return; /*Inventory*/ for (int i = 9; i < 44; i++) { if (mc.player.inventory.getStackInSlot(i).getItem() == Items.TOTEM_OF_UNDYING) { mc.playerController.windowClick(0, i, 0, ClickType.PICKUP, mc.player); mc.playerController.windowClick(0, 45, 0, ClickType.PICKUP, mc.player); return; } } /*Hotbar*/ for (int i = 0; i < 8; i++) { if (mc.player.inventory.getStackInSlot(i).getItem() == Items.TOTEM_OF_UNDYING) { //int oldSlot = mc.player.inventory.currentItem; mc.player.inventory.currentItem = i; mc.player.connection.sendPacket(new CPlayerDiggingPacket( Action.SWAP_HELD_ITEMS, BlockPos.ZERO, Direction.DOWN)); //mc.player.inventory.currentItem = oldSlot; return; } } } }
Example #2
Source File: SlotDummy.java From CodeChickenLib with GNU Lesser General Public License v2.1 | 5 votes |
@Override public ItemStack slotClick(ContainerExtended container, PlayerEntity player, int button, ClickType clickType) { ItemStack held = player.inventory.getItemStack(); boolean shift = clickType == ClickType.QUICK_MOVE; slotClick(held, button, shift); return ItemStack.EMPTY; }
Example #3
Source File: SawmillScreen.java From Survivalist with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override protected void handleMouseClick(Slot slotIn, int slotId, int mouseButton, ClickType type) { super.handleMouseClick(slotIn, slotId, mouseButton, type); this.recipeGui.slotClicked(slotIn); }
Example #4
Source File: SlotHandleClicks.java From CodeChickenLib with GNU Lesser General Public License v2.1 | votes |
public abstract ItemStack slotClick(ContainerExtended container, PlayerEntity player, int button, ClickType clickType);