net.minecraft.network.packet.c2s.play.PlayerActionC2SPacket Java Examples
The following examples show how to use
net.minecraft.network.packet.c2s.play.PlayerActionC2SPacket.
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: AutoTotem.java From bleachhack-1.14 with GNU General Public License v3.0 | 6 votes |
@Subscribe public void onTick(EventTick event) { if (mc.player.getOffHandStack().getItem() == Items.TOTEM_OF_UNDYING) return; /* Inventory */ for (int i = 9; i < 44; i++) { if (mc.player.inventory.getStack(i).getItem() == Items.TOTEM_OF_UNDYING) { mc.interactionManager.clickSlot(0, 0, i, SlotActionType.PICKUP, mc.player); mc.interactionManager.clickSlot(1, 0, 45, SlotActionType.PICKUP, mc.player); return; } } /* Hotbar */ for (int i = 0; i < 8; i++) { if (mc.player.inventory.getStack(i).getItem() == Items.TOTEM_OF_UNDYING) { //int oldSlot = mc.player.inventory.currentItem; mc.player.inventory.selectedSlot = i; mc.player.networkHandler.sendPacket(new PlayerActionC2SPacket( Action.SWAP_ITEM_WITH_OFFHAND, BlockPos.ORIGIN, Direction.DOWN)); //mc.player.inventory.currentItem = oldSlot; return; } } }
Example #2
Source File: AutoTotem.java From bleachhack-1.14 with GNU General Public License v3.0 | 6 votes |
@Subscribe public void onTick(EventTick event) { if (mc.player.getOffHandStack().getItem() == Items.TOTEM_OF_UNDYING) return; /* Inventory */ for (int i = 9; i < 44; i++) { if (mc.player.inventory.getInvStack(i).getItem() == Items.TOTEM_OF_UNDYING) { mc.interactionManager.clickSlot(0, 0, i, SlotActionType.PICKUP, mc.player); mc.interactionManager.clickSlot(1, 0, 45, SlotActionType.PICKUP, mc.player); return; } } /* Hotbar */ for (int i = 0; i < 8; i++) { if (mc.player.inventory.getInvStack(i).getItem() == Items.TOTEM_OF_UNDYING) { //int oldSlot = mc.player.inventory.currentItem; mc.player.inventory.selectedSlot = i; mc.player.networkHandler.sendPacket(new PlayerActionC2SPacket( Action.SWAP_HELD_ITEMS, BlockPos.ORIGIN, Direction.DOWN)); //mc.player.inventory.currentItem = oldSlot; return; } } }
Example #3
Source File: FastBreakHack.java From Wurst7 with GNU General Public License v3.0 | 6 votes |
@Override public void onBlockBreakingProgress(BlockBreakingProgressEvent event) { if(legitMode.isChecked()) return; IClientPlayerInteractionManager im = IMC.getInteractionManager(); if(im.getCurrentBreakingProgress() >= 1) return; Action action = PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK; BlockPos blockPos = event.getBlockPos(); Direction direction = event.getDirection(); im.sendPlayerActionC2SPacket(action, blockPos, direction); }
Example #4
Source File: ServerPlayNetworkHandler_scarpetEventsMixin.java From fabric-carpet with MIT License | 5 votes |
@Inject(method = "onPlayerAction", at = @At( value = "INVOKE", target = "Lnet/minecraft/server/network/ServerPlayerInteractionManager;processBlockBreakingAction(Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/network/packet/c2s/play/PlayerActionC2SPacket$Action;Lnet/minecraft/util/math/Direction;I)V", shift = At.Shift.BEFORE )) private void onClicked(PlayerActionC2SPacket packet, CallbackInfo ci) { if (packet.getAction() == PlayerActionC2SPacket.Action.START_DESTROY_BLOCK) PLAYER_CLICKS_BLOCK.onBlockAction(player, packet.getPos(), packet.getDirection()); }
Example #5
Source File: ClientPlayerInteractionManagerMixin.java From Wurst7 with GNU General Public License v3.0 | 5 votes |
@Shadow private void sendPlayerAction( PlayerActionC2SPacket.Action playerActionC2SPacket$Action_1, BlockPos blockPos_1, Direction direction_1) { }
Example #6
Source File: ServerPlayNetworkHandler_scarpetEventsMixin.java From fabric-carpet with MIT License | 5 votes |
@Inject(method = "onPlayerAction", at = @At( value = "INVOKE", target = "Lnet/minecraft/server/network/ServerPlayerEntity;dropSelectedItem(Z)Z", ordinal = 1, shift = At.Shift.BEFORE )) private void onCtrlQItem(PlayerActionC2SPacket playerActionC2SPacket_1, CallbackInfo ci) { PLAYER_DROPS_STACK.onPlayerEvent(player); }
Example #7
Source File: ServerPlayNetworkHandler_scarpetEventsMixin.java From fabric-carpet with MIT License | 5 votes |
@Inject(method = "onPlayerAction", at = @At( value = "INVOKE", target = "Lnet/minecraft/server/network/ServerPlayerEntity;dropSelectedItem(Z)Z", ordinal = 0, shift = At.Shift.BEFORE )) private void onQItem(PlayerActionC2SPacket playerActionC2SPacket_1, CallbackInfo ci) { PLAYER_DROPS_ITEM.onPlayerEvent(player); }
Example #8
Source File: ServerPlayNetworkHandler_interactionUpdatesMixin.java From fabric-carpet with MIT License | 5 votes |
@Inject(method = "onPlayerAction", at = @At( value = "INVOKE", target ="Lnet/minecraft/server/network/ServerPlayerInteractionManager;processBlockBreakingAction(Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/network/packet/c2s/play/PlayerActionC2SPacket$Action;Lnet/minecraft/util/math/Direction;I)V", shift = At.Shift.AFTER )) private void afterBlockBroken(PlayerActionC2SPacket packet, CallbackInfo ci) { if (!CarpetSettings.interactionUpdates) CarpetSettings.impendingFillSkipUpdates = false; }
Example #9
Source File: ServerPlayNetworkHandler_interactionUpdatesMixin.java From fabric-carpet with MIT License | 5 votes |
@Inject(method = "onPlayerAction", at = @At( value = "INVOKE", target = "Lnet/minecraft/server/network/ServerPlayerInteractionManager;processBlockBreakingAction(Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/network/packet/c2s/play/PlayerActionC2SPacket$Action;Lnet/minecraft/util/math/Direction;I)V", shift = At.Shift.BEFORE )) private void beforeBlockBroken(PlayerActionC2SPacket packet, CallbackInfo ci) { if (!CarpetSettings.interactionUpdates) CarpetSettings.impendingFillSkipUpdates = true; }
Example #10
Source File: EntityPlayerActionPack.java From fabric-carpet with MIT License | 5 votes |
@Override void inactiveTick(ServerPlayerEntity player, Action action) { EntityPlayerActionPack ap = ((ServerPlayerEntityInterface) player).getActionPack(); if (ap.currentBlock == null) return; player.world.setBlockBreakingInfo(-1, ap.currentBlock, -1); player.interactionManager.processBlockBreakingAction(ap.currentBlock, PlayerActionC2SPacket.Action.ABORT_DESTROY_BLOCK, Direction.DOWN, player.server.getWorldHeight()); ap.currentBlock = null; }
Example #11
Source File: OffhandCrash.java From bleachhack-1.14 with GNU General Public License v3.0 | 4 votes |
@Subscribe public void onTick(EventTick event) { for (int i = 0; i < getSettings().get(0).toSlider().getValue(); i++) { mc.player.networkHandler.sendPacket(new PlayerActionC2SPacket(Action.SWAP_HELD_ITEMS, BlockPos.ORIGIN, Direction.UP)); if (getSettings().get(1).toToggle().state) mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket(true)); } }
Example #12
Source File: PlayerActionC2SPacketMixin.java From fabric-carpet with MIT License | 4 votes |
@Accessor("action") void setAction(PlayerActionC2SPacket.Action action);
Example #13
Source File: EntityPlayerActionPack.java From fabric-carpet with MIT License | 4 votes |
@Override boolean execute(ServerPlayerEntity player, Action action) { HitResult hit = getTarget(player); switch (hit.getType()) { case ENTITY: { EntityHitResult entityHit = (EntityHitResult) hit; player.attack(entityHit.getEntity()); player.resetLastAttackedTicks(); player.updateLastActionTime(); player.swingHand(Hand.MAIN_HAND); return true; } case BLOCK: { EntityPlayerActionPack ap = ((ServerPlayerEntityInterface) player).getActionPack(); if (ap.blockHitDelay > 0) { ap.blockHitDelay--; return false; } BlockHitResult blockHit = (BlockHitResult) hit; BlockPos pos = blockHit.getBlockPos(); Direction side = blockHit.getSide(); // rather should be canNotMine if (player.canMine(player.world, pos, player.interactionManager.getGameMode())) return false; if (ap.currentBlock != null && player.world.getBlockState(ap.currentBlock).isAir()) { ap.currentBlock = null; return false; } BlockState state = player.world.getBlockState(pos); boolean blockBroken = false; if (player.interactionManager.getGameMode().isCreative()) { player.interactionManager.processBlockBreakingAction(pos, PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, side, player.server.getWorldHeight()); ap.blockHitDelay = 5; blockBroken = true; } else if (ap.currentBlock == null || !ap.currentBlock.equals(pos)) { if (ap.currentBlock != null) { player.interactionManager.processBlockBreakingAction(ap.currentBlock, PlayerActionC2SPacket.Action.ABORT_DESTROY_BLOCK, side, player.server.getWorldHeight()); } player.interactionManager.processBlockBreakingAction(pos, PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, side, player.server.getWorldHeight()); boolean notAir = !state.isAir(); if (notAir && ap.curBlockDamageMP == 0) { state.onBlockBreakStart(player.world, pos, player); } if (notAir && state.calcBlockBreakingDelta(player, player.world, pos) >= 1) { ap.currentBlock = null; //instamine?? blockBroken = true; } else { ap.currentBlock = pos; ap.curBlockDamageMP = 0; } } else { ap.curBlockDamageMP += state.calcBlockBreakingDelta(player, player.world, pos); if (ap.curBlockDamageMP >= 1) { player.interactionManager.processBlockBreakingAction(pos, PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, side, player.server.getWorldHeight()); ap.currentBlock = null; ap.blockHitDelay = 5; blockBroken = true; } player.world.setBlockBreakingInfo(-1, pos, (int) (ap.curBlockDamageMP * 10)); } player.updateLastActionTime(); player.swingHand(Hand.MAIN_HAND); return blockBroken; } } return false; }
Example #14
Source File: BowBot.java From bleachhack-1.14 with GNU General Public License v3.0 | 4 votes |
@Subscribe public void onTick(EventTick event) { if (!(mc.player.getMainHandStack().getItem() instanceof RangedWeaponItem) || !mc.player.isUsingItem()) return; if (getSettings().get(0).toToggle().state && BowItem.getPullProgress(mc.player.getItemUseTime()) > getSettings().get(1).toSlider().getValue()) { mc.player.stopUsingItem(); mc.player.networkHandler.sendPacket(new PlayerActionC2SPacket(Action.RELEASE_USE_ITEM, BlockPos.ORIGIN, Direction.UP)); } // skidded from wurst no bully pls if (getSettings().get(2).toToggle().state) { List<Entity> targets = Streams.stream(mc.world.getEntities()) .filter(e -> e instanceof LivingEntity && e != mc.player) .sorted((a, b) -> Float.compare(a.distanceTo(mc.player), b.distanceTo(mc.player))).collect(Collectors.toList()); if (targets.isEmpty()) return; LivingEntity target = (LivingEntity) targets.get(0); // set velocity float velocity = (72000 - mc.player.getItemUseTimeLeft()) / 20F; velocity = (velocity * velocity + velocity * 2) / 3; if (velocity > 1) velocity = 1; // set position to aim at double d = mc.player.getPos().add(0, mc.player.getEyeHeight(mc.player.getPose()), 0) .distanceTo(target.getBoundingBox().getCenter()); double x = target.getX() + (target.getX() - target.prevX) * d - mc.player.getX(); double y = target.getY() + (target.getY() - target.prevY) * d + target.getHeight() * 0.5 - mc.player.getY() - mc.player.getEyeHeight(mc.player.getPose()); double z = target.getZ() + (target.getZ() - target.prevZ) * d - mc.player.getZ(); // set yaw mc.player.yaw = (float) Math.toDegrees(Math.atan2(z, x)) - 90; // calculate needed pitch double hDistance = Math.sqrt(x * x + z * z); double hDistanceSq = hDistance * hDistance; float g = 0.006F; float velocitySq = velocity * velocity; float velocityPow4 = velocitySq * velocitySq; float neededPitch = (float)-Math.toDegrees(Math.atan((velocitySq - Math .sqrt(velocityPow4 - g * (g * hDistanceSq + 2 * y * velocitySq))) / (g * hDistance))); // set pitch if (Float.isNaN(neededPitch)) EntityUtils.facePos(target.getX(), target.getY() + target.getHeight() / 2, target.getZ()); else mc.player.pitch = neededPitch; } }
Example #15
Source File: BowBot.java From bleachhack-1.14 with GNU General Public License v3.0 | 4 votes |
@Subscribe public void onTick(EventTick event) { if (!(mc.player.getMainHandStack().getItem() instanceof RangedWeaponItem) || !mc.player.isUsingItem()) return; if (getSettings().get(0).toToggle().state && BowItem.getPullProgress(mc.player.getItemUseTime()) > getSettings().get(1).toSlider().getValue()) { mc.player.stopUsingItem(); mc.player.networkHandler.sendPacket(new PlayerActionC2SPacket(Action.RELEASE_USE_ITEM, BlockPos.ORIGIN, Direction.UP)); } // skidded from wurst no bully pls if (getSettings().get(2).toToggle().state) { List<Entity> targets = Streams.stream(mc.world.getEntities()) .filter(e -> e instanceof LivingEntity && e != mc.player) .sorted((a, b) -> Float.compare(a.distanceTo(mc.player), b.distanceTo(mc.player))).collect(Collectors.toList()); if (targets.isEmpty()) return; LivingEntity target = (LivingEntity) targets.get(0); // set velocity float velocity = (72000 - mc.player.getItemUseTimeLeft()) / 20F; velocity = (velocity * velocity + velocity * 2) / 3; if (velocity > 1) velocity = 1; // set position to aim at double d = mc.player.getPos().add(0, mc.player.getEyeHeight(mc.player.getPose()), 0) .distanceTo(target.getBoundingBox().getCenter()); double x = target.getX() + (target.getX() - target.prevX) * d - mc.player.getX(); double y = target.getY() + (target.getY() - target.prevY) * d + target.getHeight() * 0.5 - mc.player.getY() - mc.player.getEyeHeight(mc.player.getPose()); double z = target.getZ() + (target.getZ() - target.prevZ) * d - mc.player.getZ(); // set yaw mc.player.yaw = (float) Math.toDegrees(Math.atan2(z, x)) - 90; // calculate needed pitch double hDistance = Math.sqrt(x * x + z * z); double hDistanceSq = hDistance * hDistance; float g = 0.006F; float velocitySq = velocity * velocity; float velocityPow4 = velocitySq * velocitySq; float neededPitch = (float)-Math.toDegrees(Math.atan((velocitySq - Math .sqrt(velocityPow4 - g * (g * hDistanceSq + 2 * y * velocitySq))) / (g * hDistance))); // set pitch if (Float.isNaN(neededPitch)) EntityUtils.facePos(target.getX(), target.getY() + target.getHeight() / 2, target.getZ()); else mc.player.pitch = neededPitch; } }
Example #16
Source File: IClientPlayerInteractionManager.java From Wurst7 with GNU General Public License v3.0 | 4 votes |
public void sendPlayerActionC2SPacket(PlayerActionC2SPacket.Action action, BlockPos blockPos, Direction direction);
Example #17
Source File: OffhandCrash.java From bleachhack-1.14 with GNU General Public License v3.0 | votes |
@Subscribe public void onTick(EventTick event) { for (int i = 0; i < getSettings().get(0).toSlider().getValue(); i++) { mc.player.networkHandler.sendPacket(new PlayerActionC2SPacket(Action.SWAP_ITEM_WITH_OFFHAND, BlockPos.ORIGIN, Direction.UP)); if (getSettings().get(1).toToggle().state) mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket(true)); } }