net.minecraft.world.gen.ChunkRandom Java Examples
The following examples show how to use
net.minecraft.world.gen.ChunkRandom.
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: MoonChunkGenerator.java From Galacticraft-Rewoven with MIT License | 6 votes |
public MoonChunkGenerator(MoonBiomeSource biomeSource, long seed) { super(biomeSource, biomeSource, new StructuresConfig(false), seed); this.seed = seed; this.chunkGeneratorType = new ChunkGeneratorType(new StructuresConfig(false), new NoiseConfig(256, new NoiseSamplingConfig(0.9999999814507745D, 0.9999999814507745D, 80.0D, 160.0D), new SlideConfig(-10, 3, 0), new SlideConfig(-30, 0, 0), 1, 2, 1.0D, -0.46875D, true, true, false, false), Blocks.STONE.getDefaultState(), Blocks.WATER.getDefaultState(), -10, 0, 63, false); NoiseConfig noiseConfig = chunkGeneratorType.method_28559(); this.field_24779 = noiseConfig.getHeight(); this.verticalNoiseResolution = noiseConfig.getSizeVertical() * 4; this.horizontalNoiseResolution = noiseConfig.getSizeHorizontal() * 4; this.defaultBlock = chunkGeneratorType.getDefaultBlock(); this.defaultFluid = chunkGeneratorType.getDefaultFluid(); this.noiseSizeX = 16 / this.horizontalNoiseResolution; this.noiseSizeY = noiseConfig.getHeight() / this.verticalNoiseResolution; this.noiseSizeZ = 16 / this.horizontalNoiseResolution; this.random = new ChunkRandom(seed); this.lowerInterpolatedNoise = new OctavePerlinNoiseSampler(this.random, IntStream.rangeClosed(-15, 0)); this.upperInterpolatedNoise = new OctavePerlinNoiseSampler(this.random, IntStream.rangeClosed(-15, 0)); this.interpolationNoise = new OctavePerlinNoiseSampler(this.random, IntStream.rangeClosed(-7, 0)); this.surfaceDepthNoise = new OctaveSimplexNoiseSampler(this.random, IntStream.rangeClosed(-3, 0)); this.random.consume(2620); this.field_24776 = new OctavePerlinNoiseSampler(this.random, IntStream.rangeClosed(-15, 0)); }
Example #2
Source File: MoonChunkGenerator.java From Galacticraft-Rewoven with MIT License | 6 votes |
public void buildSurface(ChunkRegion region, Chunk chunk) { ChunkPos chunkPos = chunk.getPos(); int i = chunkPos.x; int j = chunkPos.z; ChunkRandom chunkRandom = new ChunkRandom(); chunkRandom.setTerrainSeed(i, j); ChunkPos chunkPos2 = chunk.getPos(); int k = chunkPos2.getStartX(); int l = chunkPos2.getStartZ(); BlockPos.Mutable mutable = new BlockPos.Mutable(); for (int m = 0; m < 16; ++m) { for (int n = 0; n < 16; ++n) { int o = k + m; int p = l + n; int q = chunk.sampleHeightmap(Heightmap.Type.WORLD_SURFACE_WG, m, n) + 1; double e = this.surfaceDepthNoise.sample((double) o * 0.0625D, (double) p * 0.0625D, 0.0625D, (double) m * 0.0625D) * 15.0D; region.getBiome(mutable.set(k + m, q, l + n)).buildSurface(chunkRandom, chunk, o, p, q, e, this.defaultBlock, this.defaultFluid, this.getSeaLevel(), region.getSeed()); } } this.buildBedrock(chunk, chunkRandom); buildCraters(chunk, region); }
Example #3
Source File: FeatureGenerator.java From fabric-carpet with MIT License | 6 votes |
public static StructureStart shouldStructureStartAt(ServerWorld world, BlockPos pos, StructureFeature<?> structure, boolean computeBox) { ChunkGenerator<?> generator = world.getChunkManager().getChunkGenerator(); if (!generator.getBiomeSource().hasStructureFeature(structure)) return null; BiomeAccess biomeAccess = world.getBiomeAccess().withSource(generator.getBiomeSource()); ChunkRandom chunkRandom = new ChunkRandom(); ChunkPos chunkPos = new ChunkPos(pos); Biome biome = biomeAccess.getBiome(new BlockPos(chunkPos.getStartX() + 9, 0, chunkPos.getStartZ() + 9)); if (structure.shouldStartAt(biomeAccess, generator, chunkRandom, chunkPos.x, chunkPos.z, biome)) { if (!computeBox) return StructureStart.DEFAULT; StructureManager manager = world.getSaveHandler().getStructureManager(); StructureStart structureStart3 = structure.getStructureStartFactory().create(structure, chunkPos.x, chunkPos.z, BlockBox.empty(), 0, generator.getSeed()); structureStart3.initialize(generator, manager, chunkPos.x, chunkPos.z, biome); if (!structureStart3.hasChildren()) return null; return structureStart3; } return null; }
Example #4
Source File: MoonChunkGenerator.java From Galacticraft-Rewoven with MIT License | 5 votes |
public void populateEntities(ChunkRegion region) { int i = region.getCenterChunkX(); int j = region.getCenterChunkZ(); Biome biome = region.getBiome((new ChunkPos(i, j)).getCenterBlockPos()); ChunkRandom chunkRandom = new ChunkRandom(); chunkRandom.setPopulationSeed(region.getSeed(), i << 4, j << 4); SpawnHelper.populateEntities(region, biome, i, j, chunkRandom); }
Example #5
Source File: HallowedChunkGenerator.java From the-hallow with MIT License | 5 votes |
@Override public void populateEntities(ChunkRegion region) { int centreX = region.getCenterChunkX(); int centreZ = region.getCenterChunkZ(); Biome biome = region.getBiome((new ChunkPos(centreX, centreZ)).getCenterBlockPos()); ChunkRandom chunkRandom = new ChunkRandom(); chunkRandom.setSeed(region.getSeed(), centreX << 4, centreZ << 4); SpawnHelper.populateEntities(region, biome, centreX, centreZ, chunkRandom); }