org.bukkit.inventory.AnvilInventory Java Examples
The following examples show how to use
org.bukkit.inventory.AnvilInventory.
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Example #1
Source File: RepairListener.java From EnchantmentsEnhance with GNU General Public License v3.0 | 6 votes |
@EventHandler public void onAnvilGUIClick(final InventoryClickEvent event) { if (event.getInventory().getType() == InventoryType.ANVIL && event.getWhoClicked() instanceof Player) { if (!(event.getInventory() instanceof AnvilInventory)) { return; } final Player player = (Player) event.getWhoClicked(); final AnvilInventory inv = (AnvilInventory) event.getInventory(); AnvilTask task = AnvilTask.getTask(inv); if (task == null) { task = new AnvilTask(inv, player); } if (event.getRawSlot() == 2) { final ItemStack translatedItem = ColorHandler.getTranslatedItem(player, inv, task); event.setCurrentItem(translatedItem); } } }
Example #2
Source File: ColorHandler.java From EnchantmentsEnhance with GNU General Public License v3.0 | 5 votes |
public static ItemStack getTranslatedItem(final Player p, final AnvilInventory inv, final AnvilTask task) { final ItemStack outputItem = inv.getItem(2); if (outputItem != null && outputItem.hasItemMeta()) { return colorItemWithPermissions(outputItem, p); } return outputItem; }
Example #3
Source File: EnchantingListener.java From MineTinker with GNU General Public License v3.0 | 4 votes |
@EventHandler public void onAnvilPrepare(InventoryClickEvent event) { if (!MineTinker.getPlugin().getConfig().getBoolean("ConvertEnchantmentsOnEnchant", true)) return; HumanEntity entity = event.getWhoClicked(); if (!(entity instanceof Player && event.getClickedInventory() instanceof AnvilInventory)) { return; } AnvilInventory inv = (AnvilInventory) event.getClickedInventory(); Player player = (Player) entity; ItemStack tool = inv.getItem(0); ItemStack book = inv.getItem(1); ItemStack newTool = inv.getItem(2); if (tool == null || book == null || newTool == null) { return; } if (book.getType() != Material.ENCHANTED_BOOK) { return; } boolean free = !MineTinker.getPlugin().getConfig().getBoolean("EnchantingCostsSlots", true); for (Map.Entry<Enchantment, Integer> entry : newTool.getEnchantments().entrySet()) { int oldEnchantLevel = tool.getEnchantmentLevel(entry.getKey()); if (oldEnchantLevel < entry.getValue()) { int difference = entry.getValue() - oldEnchantLevel; Modifier modifier = ModManager.instance().getModifierFromEnchantment(entry.getKey()); if (modifier != null && modifier.isAllowed()) { for (int i = 0; i < difference; i++) { //Adding necessary slots if (free) modManager.setFreeSlots(newTool, modManager.getFreeSlots(newTool) + modifier.getSlotCost()); if (!modManager.addMod(player, newTool, modifier, false,false, true)) { //Remove slots as they were not needed if (free) modManager.setFreeSlots(newTool, modManager.getFreeSlots(newTool) - modifier.getSlotCost()); if (MineTinker.getPlugin().getConfig().getBoolean("RefundLostEnchantmentsAsItems", true)) { for (; i < difference; i++) { //Drop lost enchantments due to some error in addMod if (player.getInventory().addItem(modifier.getModItem()).size() != 0) { //adds items to (full) inventory player.getWorld().dropItem(player.getLocation(), modifier.getModItem()); } // no else as it gets added in if-clause } } break; } } } } } // TODO: Refund enchantment levels lost due to removeEnchantment and addMod }
Example #4
Source File: AnvilListener.java From MineTinker with GNU General Public License v3.0 | 4 votes |
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true) public void onInventoryClick(InventoryClickEvent event) { HumanEntity he = event.getWhoClicked(); if (!(he instanceof Player && event.getClickedInventory() instanceof AnvilInventory)) { return; } AnvilInventory inv = (AnvilInventory) event.getClickedInventory(); Player player = (Player) he; ItemStack tool = inv.getItem(0); ItemStack modifier = inv.getItem(1); ItemStack newTool = inv.getItem(2); if (tool == null || modifier == null || newTool == null) { return; } if (event.getSlot() != 2) { return; } if (Lists.WORLDS.contains(player.getWorld().getName())) { return; } if (!(modManager.isToolViable(tool) || modManager.isArmorViable(tool))) { return; } //boolean deleteAllItems = false; if (event.getCursor() != null && !event.getCursor().getType().equals(Material.AIR)) { return; } if (!modManager.isModifierItem(modifier)) { //upgrade if (tool.getType().equals(newTool.getType())) return; //Not an upgrade if (new Random().nextInt(100) < MineTinker.getPlugin().getConfig().getInt("ChanceToFailToolUpgrade")) { newTool = tool; Bukkit.getPluginManager().callEvent(new ToolUpgradeEvent(player, newTool, false)); } else { Bukkit.getPluginManager().callEvent(new ToolUpgradeEvent(player, newTool, true)); } // ------ upgrade if (event.isShiftClick()) { if (player.getInventory().addItem(newTool).size() != 0) { //adds items to (full) inventory and then case if inventory is full event.setCancelled(true); //cancels the event if the player has a full inventory return; } // no else as it gets added in if-clause inv.clear(); return; } player.setItemOnCursor(newTool); inv.clear(); } else { //is modifier Modifier mod = modManager.getModifierFromItem(modifier); if (mod == null) { return; } modifier.setAmount(modifier.getAmount() - 1); if (new Random().nextInt(100) < MineTinker.getPlugin().getConfig().getInt("ChanceToFailModifierApply")) { newTool = tool; Bukkit.getPluginManager().callEvent(new ModifierFailEvent(player, tool, mod, ModifierFailCause.PLAYER_FAILURE, false)); } else { Bukkit.getPluginManager().callEvent(new ModifierApplyEvent(player, tool, mod, modManager.getFreeSlots(newTool), false)); } if (event.isShiftClick()) { if (player.getInventory().addItem(newTool).size() != 0) { //adds items to (full) inventory and then case if inventory is full event.setCancelled(true); //cancels the event if the player has a full inventory return; } // no else as it gets added in if-clause inv.clear(); inv.setItem(1, modifier); return; } player.setItemOnCursor(newTool); inv.clear(); inv.setItem(1, modifier); } }
Example #5
Source File: PrepareAnvilEvent.java From Kettle with GNU General Public License v3.0 | 4 votes |
@Override public AnvilInventory getInventory() { return (AnvilInventory) super.getInventory(); }
Example #6
Source File: ItemRenameListener.java From EnchantmentsEnhance with GNU General Public License v3.0 | 4 votes |
@EventHandler(priority = EventPriority.MONITOR) public void onInventoryClick(InventoryClickEvent e) { // check if the event has been cancelled by another plugin if (!e.isCancelled()) { HumanEntity ent = e.getWhoClicked(); // not really necessary if (ent instanceof Player) { Player player = (Player) ent; Inventory inv = e.getInventory(); // see if the event is about an anvil if (inv instanceof AnvilInventory) { InventoryView view = e.getView(); int rawSlot = e.getRawSlot(); // compare the raw slot with the inventory view to make sure we are talking about the upper inventory if (rawSlot == view.convertSlot(rawSlot)) { /* slot 0 = left item slot slot 1 = right item slot slot 2 = result item slot see if the player clicked in the result item slot of the anvil inventory */ if (rawSlot == 2) { /* get the current item in the result slot I think inv.getItem(rawSlot) would be possible too */ ItemStack item = e.getCurrentItem(); // check if there is an item in the result slot if (item != null) { ItemMeta meta = item.getItemMeta(); // it is possible that the item does not have meta data if (meta != null) { // see whether the item is beeing renamed if (meta.hasDisplayName()) { String displayName = meta.getDisplayName(); ItemManager.setName(item, displayName); } } } } } } } } }
Example #7
Source File: AnvilTask.java From EnchantmentsEnhance with GNU General Public License v3.0 | 4 votes |
public AnvilTask(final AnvilInventory inv, final Player player) { this.inv = inv; this.player = player; AnvilTask.anvilTasks.put(inv, this); this.runTaskTimer(Main.getMain(), 1L, 3L); }
Example #8
Source File: AnvilTask.java From EnchantmentsEnhance with GNU General Public License v3.0 | 4 votes |
public static AnvilTask getTask(final AnvilInventory inv) { return AnvilTask.anvilTasks.get(inv); }
Example #9
Source File: Anvil.java From AdditionsAPI with MIT License | 4 votes |
@EventHandler(priority = EventPriority.HIGHEST) public void onItemRename(PrepareAnvilEvent event) { if (event.getResult() == null) return; ItemStack resultItem = event.getResult(); if (!AdditionsAPI.isCustomItem(resultItem)) return; AnvilInventory inv = event.getInventory(); ItemMeta resultMeta = resultItem.getItemMeta(); CustomItemStack cStack = new CustomItemStack(resultItem); CustomItem cItem = cStack.getCustomItem(); ItemStack leftItem = inv.getItem(0); ItemMeta leftMeta = leftItem.getItemMeta(); /* * A fix for the bug that occurred due to the Display Name of the Custom * Item having a ChatColor.RESET in front. */ if (cItem.getDisplayName() != null && resultMeta.getDisplayName() != null) { String renamedDisplayName = resultMeta.getDisplayName(); if (cItem.getDisplayName() != renamedDisplayName && leftMeta.getDisplayName().startsWith(ChatColor.RESET + "")) { if (renamedDisplayName.startsWith("r")) renamedDisplayName = renamedDisplayName.replaceFirst("r", ""); resultMeta.setDisplayName(renamedDisplayName); } } /* * A fix for being able to put books of any enchantment, even if it's * forbidden */ if (!cItem.getForbidenEnchantments().isEmpty()) for (Enchantment ench : cItem.getForbidenEnchantments()) if (resultItem.containsEnchantment(ench)) event.setResult(new ItemStack(Material.AIR)); if (cItem.getDisplayName() != null) { String customName = cItem.getDisplayName(); /* * Fixes a bug that allowed you to rename the resultItem to it * original material name */ if (resultMeta.getDisplayName() == null) { resultMeta.setDisplayName(customName); } else { /* * TODO: A fix for the italic text even if you didn't change the * name */ } } resultItem.setItemMeta(resultMeta); /* * A fix for the fake lore not updating when adding Sharpness. */ cStack.updateLore(); }