Java Code Examples for javafx.animation.ScaleTransition#setToX()
The following examples show how to use
javafx.animation.ScaleTransition#setToX() .
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Example 1
Source File: SpaceInvadersController.java From FXGLGames with MIT License | 6 votes |
private Animation getAnimationLoseLife(Texture texture) { texture.setFitWidth(64); texture.setFitHeight(64); Viewport viewport = gameScene.getViewport(); TranslateTransition tt = new TranslateTransition(Duration.seconds(0.66), texture); tt.setToX(viewport.getWidth() / 2 - texture.getFitWidth() / 2); tt.setToY(viewport.getHeight() / 2 - texture.getFitHeight() / 2); ScaleTransition st = new ScaleTransition(Duration.seconds(0.66), texture); st.setToX(0); st.setToY(0); return new SequentialTransition(tt, st); }
Example 2
Source File: LaunchScreeenController.java From FakeImageDetection with GNU General Public License v3.0 | 6 votes |
private void animate() { TranslateTransition tt = new TranslateTransition(Duration.millis(duration), load_image_button); TranslateTransition tLogo = new TranslateTransition(Duration.millis(duration), christopher); TranslateTransition tDesc = new TranslateTransition(Duration.millis(duration), description); ScaleTransition st = new ScaleTransition(Duration.millis(duration), load_image_button); st.setToX(3); st.setToY(3); tt.setByY(-180f); tLogo.setToY(50); tDesc.setToY(500); buttonParallelTransition = new ParallelTransition(load_image_button, st, tt, tLogo, tDesc); buttonParallelTransition.play(); buttonParallelTransition.setOnFinished((e) -> { load_image_button.setOpacity(1); }); }
Example 3
Source File: SpaceInvadersController.java From FXGLGames with MIT License | 6 votes |
private Animation getAnimationLoseLife(Texture texture) { texture.setFitWidth(64); texture.setFitHeight(64); Viewport viewport = gameScene.getViewport(); TranslateTransition tt = new TranslateTransition(Duration.seconds(0.66), texture); tt.setToX(viewport.getWidth() / 2 - texture.getFitWidth() / 2); tt.setToY(viewport.getHeight() / 2 - texture.getFitHeight() / 2); ScaleTransition st = new ScaleTransition(Duration.seconds(0.66), texture); st.setToX(0); st.setToY(0); return new SequentialTransition(tt, st); }
Example 4
Source File: InternalWindow.java From desktoppanefx with Apache License 2.0 | 5 votes |
private ScaleTransition hideWindow() { ScaleTransition st = new ScaleTransition(Duration.millis(100), this); st.setToX(0); st.setToY(0); st.setByX(1); st.setByY(1); st.setCycleCount(1); return st; }
Example 5
Source File: GameManager.java From util4j with Apache License 2.0 | 5 votes |
/** * Animation that creates a fade in effect when a tile is added to the game * by increasing the tile scale from 0 to 100% * @param tile to be animated * @return a scale transition */ private ScaleTransition animateNewlyAddedTile(Tile tile) { final ScaleTransition scaleTransition = new ScaleTransition(ANIMATION_NEWLY_ADDED_TILE, tile); scaleTransition.setToX(1.0); scaleTransition.setToY(1.0); scaleTransition.setInterpolator(Interpolator.EASE_OUT); scaleTransition.setOnFinished(e -> { // after last movement on full grid, check if there are movements available if (this.gameGrid.values().parallelStream().noneMatch(Objects::isNull) && mergeMovementsAvailable() == 0 ) { board.setGameOver(true); } }); return scaleTransition; }
Example 6
Source File: GameManager.java From util4j with Apache License 2.0 | 5 votes |
/** * Animation that creates a pop effect when two tiles merge * by increasing the tile scale to 120% at the middle, and then going back to 100% * @param tile to be animated * @return a sequential transition */ private SequentialTransition animateMergedTile(Tile tile) { final ScaleTransition scale0 = new ScaleTransition(ANIMATION_MERGED_TILE, tile); scale0.setToX(1.2); scale0.setToY(1.2); scale0.setInterpolator(Interpolator.EASE_IN); final ScaleTransition scale1 = new ScaleTransition(ANIMATION_MERGED_TILE, tile); scale1.setToX(1.0); scale1.setToY(1.0); scale1.setInterpolator(Interpolator.EASE_OUT); return new SequentialTransition(scale0, scale1); }
Example 7
Source File: LaunchScreeenController.java From FakeImageDetection with GNU General Public License v3.0 | 5 votes |
private void startSimpleMetaDataAnimation() { float animationExtension = 3.25f; bulgingTransition = new ScaleTransition(Duration.millis(1000), load_image_button); bulgingTransition.setToX(animationExtension); bulgingTransition.setToY(animationExtension); bulgingTransition.autoReverseProperty().setValue(true); bulgingTransition.setCycleCount(2); bulgingTransition.play(); load_image_button.setFont(Font.font("Roboto", FontWeight.NORMAL, 8)); load_image_button.setText("Checking Metadata.."); }
Example 8
Source File: NeuralnetInterfaceController.java From FakeImageDetection with GNU General Public License v3.0 | 5 votes |
private void startAnimation() { navigation_button.setText("Applying ELA on Image"); float animationExtension = 1.2f; bulgingTransition = new ScaleTransition(Duration.millis(2000), navigation_button); bulgingTransition.setToX(animationExtension); bulgingTransition.setToY(animationExtension); bulgingTransition.autoReverseProperty().setValue(true); bulgingTransition.setCycleCount(bulgingTransition.INDEFINITE); bulgingTransition.play(); }
Example 9
Source File: GameManager.java From Game2048FX with GNU General Public License v3.0 | 5 votes |
/** * Animation that creates a fade in effect when a tile is added to the game * by increasing the tile scale from 0 to 100% * @param tile to be animated * @return a scale transition */ private ScaleTransition animateNewlyAddedTile(Tile tile) { final ScaleTransition scaleTransition = new ScaleTransition(Duration.millis(125*timeFactor), tile); scaleTransition.setToX(1.0); scaleTransition.setToY(1.0); scaleTransition.setInterpolator(Interpolator.EASE_OUT); return scaleTransition; }
Example 10
Source File: GameManager.java From Game2048FX with GNU General Public License v3.0 | 5 votes |
/** * Animation that creates a pop effect when two tiles merge * by increasing the tile scale to 120% at the middle, and then going back to 100% * @param tile to be animated * @return a sequential transition */ private SequentialTransition animateMergedTile(Tile tile) { final ScaleTransition scale0 = new ScaleTransition(Duration.millis(80*timeFactor), tile); scale0.setToX(1.2); scale0.setToY(1.2); scale0.setInterpolator(Interpolator.EASE_IN); final ScaleTransition scale1 = new ScaleTransition(Duration.millis(80*timeFactor), tile); scale1.setToX(1.0); scale1.setToY(1.0); scale1.setInterpolator(Interpolator.EASE_OUT); return new SequentialTransition(scale0, scale1); }
Example 11
Source File: FXUtils.java From TerasologyLauncher with Apache License 2.0 | 5 votes |
/** * Creates a {@link javafx.animation.ScaleTransition} with the given factor for the specified node element. * * @param factor the scaling factor * @param node the target node * @return a transition object */ static ScaleTransition createScaleTransition(final double factor, final Node node) { final ScaleTransition scaleTransition = new ScaleTransition(Duration.millis(200), node); scaleTransition.setFromX(node.getScaleX()); scaleTransition.setFromY(node.getScaleY()); scaleTransition.setToX(factor); scaleTransition.setToY(factor); return scaleTransition; }
Example 12
Source File: RadialMenu.java From Enzo with Apache License 2.0 | 4 votes |
public void click(final MenuItem CLICKED_ITEM) { List<Transition> transitions = new ArrayList<>(items.size() * 2); for (Parent node : items.keySet()) { if (items.get(node).equals(CLICKED_ITEM)) { // Add enlarge transition to selected item ScaleTransition enlargeItem = new ScaleTransition(Duration.millis(300), node); enlargeItem.setToX(5.0); enlargeItem.setToY(5.0); transitions.add(enlargeItem); } else { // Add shrink transition to all other items ScaleTransition shrinkItem = new ScaleTransition(Duration.millis(300), node); shrinkItem.setToX(0.0); shrinkItem.setToY(0.0); transitions.add(shrinkItem); } // Add fade out transition to every node FadeTransition fadeOutItem = new FadeTransition(Duration.millis(300), node); fadeOutItem.setToValue(0.0); transitions.add(fadeOutItem); } // Add rotate and fade transition to main menu button if (options.isButtonHideOnSelect()) { RotateTransition rotateMainButton = new RotateTransition(Duration.millis(300), mainMenuButton); rotateMainButton.setToAngle(225); transitions.add(rotateMainButton); FadeTransition fadeOutMainButton = new FadeTransition(Duration.millis(300), mainMenuButton); fadeOutMainButton.setToValue(0.0); transitions.add(fadeOutMainButton); ScaleTransition shrinkMainButton = new ScaleTransition(Duration.millis(300), mainMenuButton); shrinkMainButton.setToX(0.0); shrinkMainButton.setToY(0.0); transitions.add(shrinkMainButton); } else { RotateTransition rotateBackMainButton = new RotateTransition(); rotateBackMainButton.setNode(cross); rotateBackMainButton.setToAngle(0); rotateBackMainButton.setDuration(Duration.millis(200)); rotateBackMainButton.setInterpolator(Interpolator.EASE_BOTH); transitions.add(rotateBackMainButton); FadeTransition mainButtonFadeOut = new FadeTransition(); mainButtonFadeOut.setNode(mainMenuButton); mainButtonFadeOut.setDuration(Duration.millis(100)); mainButtonFadeOut.setToValue(options.getButtonAlpha()); transitions.add(mainButtonFadeOut); } // Play all transitions in parallel ParallelTransition selectTransition = new ParallelTransition(); selectTransition.getChildren().addAll(transitions); selectTransition.play(); // Set menu state back to closed setState(State.CLOSED); mainMenuButton.setOpen(false); }