com.jme3.input.event.JoyButtonEvent Java Examples
The following examples show how to use
com.jme3.input.event.JoyButtonEvent.
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Example #1
Source File: AndroidJoyInput.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override public void update() { if (sensorJoyInput != null) { sensorJoyInput.update(); } if (listener != null) { InputEvent inputEvent; while ((inputEvent = eventQueue.poll()) != null) { if (inputEvent instanceof JoyAxisEvent) { listener.onJoyAxisEvent((JoyAxisEvent)inputEvent); } else if (inputEvent instanceof JoyButtonEvent) { listener.onJoyButtonEvent((JoyButtonEvent)inputEvent); } } } }
Example #2
Source File: GlfwJoystickInput.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void update() { for (final Map.Entry<Integer, GlfwJoystick> entry : joysticks.entrySet()) { // Axes final FloatBuffer axisValues = glfwGetJoystickAxes(entry.getKey()); // if a joystick is added or removed, the callback reloads the joysticks. // when the callback is called and reloads the joystick, this iterator may already have started iterating. // To avoid a NullPointerException we null-check the axisValues and bytebuffer objects. // If the joystick it's iterating over no-longer exists it will return null. if (axisValues != null) { for (final JoystickAxis axis : entry.getValue().getAxes()) { final float value = axisValues.get(axis.getAxisId()); listener.onJoyAxisEvent(new JoyAxisEvent(axis, value)); } } // Buttons final ByteBuffer byteBuffer = glfwGetJoystickButtons(entry.getKey()); if (byteBuffer != null) { for (final JoystickButton button : entry.getValue().getButtons()) { final boolean pressed = byteBuffer.get(button.getButtonId()) == GLFW_PRESS; if (joyButtonPressed.get(button) != pressed) { joyButtonPressed.put(button, pressed); listener.onJoyButtonEvent(new JoyButtonEvent(button, pressed)); } } } } }
Example #3
Source File: InputManager.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
private void onJoyButtonEventQueued(JoyButtonEvent evt) { // for (int i = 0; i < rawListeners.size(); i++){ // rawListeners.get(i).onJoyButtonEvent(evt); // } int hash = JoyButtonTrigger.joyButtonHash(evt.getJoyIndex(), evt.getButtonIndex()); invokeActions(hash, evt.isPressed()); invokeTimedActions(hash, evt.getTime(), evt.isPressed()); }
Example #4
Source File: InputManager.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
/** * Callback from RawInputListener. Do not use. */ public void onJoyButtonEvent(JoyButtonEvent evt) { if (!eventsPermitted) { throw new UnsupportedOperationException("JoyInput has raised an event at an illegal time."); } inputQueue.add(evt); }
Example #5
Source File: DefaultRawInputListener.java From Lemur with BSD 3-Clause "New" or "Revised" License | 4 votes |
public void onJoyButtonEvent( JoyButtonEvent evt ) { }
Example #6
Source File: TestJoystick.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void onJoyButtonEvent(JoyButtonEvent evt) { setViewedJoystick( evt.getButton().getJoystick() ); gamepad.setButtonValue( evt.getButton(), evt.isPressed() ); }
Example #7
Source File: InputSystemJme.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public void onJoyButtonEvent(JoyButtonEvent evt) { }
Example #8
Source File: TestSoftwareMouse.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public void onJoyButtonEvent(JoyButtonEvent evt) { }
Example #9
Source File: TestBitmapFont.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
@Override public void onJoyButtonEvent(JoyButtonEvent evt) { }
Example #10
Source File: AbstractCameraController.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public void onJoyButtonEvent(JoyButtonEvent jbe) { }
Example #11
Source File: RawInputListener.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 2 votes |
/** * Invoked on joystick button presses. * * @param evt */ public void onJoyButtonEvent(JoyButtonEvent evt);