org.joml.Math Java Examples
The following examples show how to use
org.joml.Math.
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Example #1
Source File: OrbitCamera.java From WraithEngine with Apache License 2.0 | 6 votes |
/** * Updates the position of the camera based on the current yaw and pitch. This * method will also clamp the yaw and pitch into the acceptable range if * required. */ public void updatePosition() { yaw %= Math.PI * 2; pitch = (float) Math.max(-Math.PI / 2f, Math.min(Math.PI / 2f, pitch)); Quaternionf rot = camera.getTransform() .getRotation(); rot.identity() .rotateLocalX(pitch) .rotateLocalY(yaw); camera.getTransform() .getPosition() .set(0f, 0f, distance) .rotate(rot) .add(offset); }
Example #2
Source File: Convolution.java From JOML with MIT License | 6 votes |
/** * Generate a Gaussian convolution kernel with the given number of rows and columns, and store * the factors in row-major order in <code>dest</code>. * * @param rows * the number of rows (must be an odd number) * @param cols * the number of columns (must be an odd number) * @param sigma * the standard deviation of the filter kernel values * @param dest * will hold the kernel factors in row-major order */ public static void gaussianKernel(int rows, int cols, float sigma, float[] dest) { if ((rows & 1) == 0) { throw new IllegalArgumentException("rows must be an odd number"); } if ((cols & 1) == 0) { throw new IllegalArgumentException("cols must be an odd number"); } if (dest == null) { throw new IllegalArgumentException("dest must not be null"); } if (dest.length < rows * cols) { throw new IllegalArgumentException("dest must have a size of at least " + (rows * cols)); } float sum = 0.0f; for (int i = 0, y = -(rows - 1) / 2; y <= (rows - 1) / 2; y++) { for (int x = -(cols - 1) / 2; x <= (cols - 1) / 2; x++, i++) { float k = (float) Math.exp(-(y * y + x * x) / (2.0 * sigma * sigma)); dest[i] = k; sum += k; } } for (int i = 0; i < rows * cols; i++) { dest[i] = dest[i] / sum; } }
Example #3
Source File: ColorPicker.java From LWJGUI with MIT License | 6 votes |
private void setFromHex() { if (hexField.getText().length() == 0) return; ignoreUpdateHex = true; { try { Color color = new Color(hexField.getText()); if (!calculatingFromText) { calculatingFromText = true; Color.RGBtoHSB(color.getRed(), color.getGreen(), color.getBlue(), this.internalHSV); this.setAlpha(Math.min(1, Math.max(0, color.getAlphaF()))); } this.setHue(this.internalHSV[0]); this.setSB(this.internalHSV[1], this.internalHSV[2]); } catch (Exception e) { // } } ignoreUpdateHex = false; calculatingFromText = false; }
Example #4
Source File: PolygonPointIntersectionTest.java From JOML with MIT License | 6 votes |
public static void testBigCircle() { int polyN = 1024 * 256; float[] verticesXY = new float[polyN * 2]; for (int i = 0; i < polyN; i++) { float x = (float) Math.cos(2.0 * Math.PI * i / polyN); float y = (float) Math.sin(2.0 * Math.PI * i / polyN); verticesXY[2 * i + 0] = x; verticesXY[2 * i + 1] = y; } PolygonsIntersection isect = new PolygonsIntersection(verticesXY, new int[0], polyN); // Center assertTrue(isect.testPoint(0, 0)); // Left outside assertFalse(isect.testPoint(-1.1f, 0)); // Top right outside assertFalse(isect.testPoint(0.8f, 0.8f)); // Top edge assertTrue(isect.testPoint(1.0f, 0)); // Bottom edge <- algorithm only detects top edges as 'inside' assertFalse(isect.testPoint(-1.0f, 0)); }
Example #5
Source File: MathTest.java From JOML with MIT License | 6 votes |
public static void testClamp(){ // Integer value tests assertEquals(Math.clamp(10,20,0),10); assertEquals(Math.clamp(10,20,12),12); assertEquals(Math.clamp(10,20,30),20); // Double value tests assertEquals(Math.clamp(10f,20f,0f),10f,.0001f); assertEquals(Math.clamp(10f,20f,12f),12f,.0001f); assertEquals(Math.clamp(10f,20f,30f),20f,.0001f); // Float value tests assertEquals(Math.clamp(10.0,20.0,0.0),10.0,.0001); assertEquals(Math.clamp(10.0,20.0,12.0),12.0,.0001); assertEquals(Math.clamp(10.0,20.0,30.0),20.0,.0001); }
Example #6
Source File: Matrix4dTest.java From JOML with MIT License | 6 votes |
/** * Test that project and unproject are each other's inverse operations. */ public static void testProjectUnproject() { /* Build some arbitrary viewport. */ int[] viewport = {0, 0, 800, 800}; Vector3d expected = new Vector3d(1.0f, 2.0f, -3.0f); Vector3d actual = new Vector3d(); /* Build a perspective projection and then project and unproject. */ Matrix4d m = new Matrix4d() .perspective((float) Math.toRadians(45.0f), 1.0f, 0.01f, 100.0f); m.project(expected, viewport, actual); m.unproject(actual, viewport, actual); /* Check for equality of the components */ assertEquals(expected.x, actual.x, TestUtil.MANY_OPS_AROUND_ZERO_PRECISION_FLOAT); assertEquals(expected.y, actual.y, TestUtil.MANY_OPS_AROUND_ZERO_PRECISION_FLOAT); assertEquals(expected.z, actual.z, TestUtil.MANY_OPS_AROUND_ZERO_PRECISION_FLOAT); }
Example #7
Source File: Matrix4dTest.java From JOML with MIT License | 6 votes |
public static void testFrustumRay() { Vector3d dir = new Vector3d(); Matrix4d m = new Matrix4d() .perspective((float) Math.toRadians(90), 1.0f, 0.1f, 100.0f) .rotateY((float) Math.toRadians(90)); Vector3d expectedDir; m.frustumRayDir(0, 0, dir); expectedDir = new Vector3d(1, -1, -1).normalize(); TestUtil.assertVector3dEquals(expectedDir, dir, 1E-5f); m.frustumRayDir(1, 0, dir); expectedDir = new Vector3d(1, -1, 1).normalize(); TestUtil.assertVector3dEquals(expectedDir, dir, 1E-5f); m.frustumRayDir(0, 1, dir); expectedDir = new Vector3d(1, 1, -1).normalize(); TestUtil.assertVector3dEquals(expectedDir, dir, 1E-5f); m.frustumRayDir(1, 1, dir); expectedDir = new Vector3d(1, 1, 1).normalize(); TestUtil.assertVector3dEquals(expectedDir, dir, 1E-5f); }
Example #8
Source File: Matrix4dTest.java From JOML with MIT License | 6 votes |
public static void testFrustumRay2() { Vector3d dir = new Vector3d(); Matrix4d m = new Matrix4d() .perspective((float) Math.toRadians(90), 1.0f, 0.1f, 100.0f) .rotateZ((float) Math.toRadians(45)); Vector3d expectedDir; m.frustumRayDir(0, 0, dir); expectedDir = new Vector3d(-(float)Math.sqrt(2), 0, -1).normalize(); TestUtil.assertVector3dEquals(expectedDir, dir, 1E-5f); m.frustumRayDir(1, 0, dir); expectedDir = new Vector3d(0, -(float)Math.sqrt(2), -1).normalize(); TestUtil.assertVector3dEquals(expectedDir, dir, 1E-5f); m.frustumRayDir(0, 1, dir); expectedDir = new Vector3d(0, (float)Math.sqrt(2), -1).normalize(); TestUtil.assertVector3dEquals(expectedDir, dir, 1E-5f); m.frustumRayDir(1, 1, dir); expectedDir = new Vector3d((float)Math.sqrt(2), 0, -1).normalize(); TestUtil.assertVector3dEquals(expectedDir, dir, 1E-5f); }
Example #9
Source File: Matrix4fTest.java From JOML with MIT License | 6 votes |
/** * Test that project and unproject are each other's inverse operations. */ public static void testProjectUnproject() { /* Build some arbitrary viewport. */ int[] viewport = {0, 0, 800, 800}; Vector3f expected = new Vector3f(1.0f, 2.0f, -3.0f); Vector3f actual = new Vector3f(); /* Build a perspective projection and then project and unproject. */ Matrix4f m = new Matrix4f() .perspective((float) Math.toRadians(45.0f), 1.0f, 0.01f, 100.0f); m.project(expected, viewport, actual); m.unproject(actual, viewport, actual); /* Check for equality of the components */ assertEquals(expected.x, actual.x, TestUtil.MANY_OPS_AROUND_ZERO_PRECISION_FLOAT); assertEquals(expected.y, actual.y, TestUtil.MANY_OPS_AROUND_ZERO_PRECISION_FLOAT); assertEquals(expected.z, actual.z, TestUtil.MANY_OPS_AROUND_ZERO_PRECISION_FLOAT); }
Example #10
Source File: Matrix4fTest.java From JOML with MIT License | 6 votes |
public static void testFrustumRay() { Vector3f dir = new Vector3f(); Matrix4f m = new Matrix4f() .perspective((float) Math.toRadians(90), 1.0f, 0.1f, 100.0f) .rotateY((float) Math.toRadians(90)); Vector3f expectedDir; m.frustumRayDir(0, 0, dir); expectedDir = new Vector3f(1, -1, -1).normalize(); TestUtil.assertVector3fEquals(expectedDir, dir, 1E-5f); m.frustumRayDir(1, 0, dir); expectedDir = new Vector3f(1, -1, 1).normalize(); TestUtil.assertVector3fEquals(expectedDir, dir, 1E-5f); m.frustumRayDir(0, 1, dir); expectedDir = new Vector3f(1, 1, -1).normalize(); TestUtil.assertVector3fEquals(expectedDir, dir, 1E-5f); m.frustumRayDir(1, 1, dir); expectedDir = new Vector3f(1, 1, 1).normalize(); TestUtil.assertVector3fEquals(expectedDir, dir, 1E-5f); }
Example #11
Source File: Matrix4fTest.java From JOML with MIT License | 6 votes |
public static void testFrustumRay2() { Vector3f dir = new Vector3f(); Matrix4f m = new Matrix4f() .perspective((float) Math.toRadians(90), 1.0f, 0.1f, 100.0f) .rotateZ((float) Math.toRadians(45)); Vector3f expectedDir; m.frustumRayDir(0, 0, dir); expectedDir = new Vector3f(-(float)Math.sqrt(2), 0, -1).normalize(); TestUtil.assertVector3fEquals(expectedDir, dir, 1E-5f); m.frustumRayDir(1, 0, dir); expectedDir = new Vector3f(0, -(float)Math.sqrt(2), -1).normalize(); TestUtil.assertVector3fEquals(expectedDir, dir, 1E-5f); m.frustumRayDir(0, 1, dir); expectedDir = new Vector3f(0, (float)Math.sqrt(2), -1).normalize(); TestUtil.assertVector3fEquals(expectedDir, dir, 1E-5f); m.frustumRayDir(1, 1, dir); expectedDir = new Vector3f((float)Math.sqrt(2), 0, -1).normalize(); TestUtil.assertVector3fEquals(expectedDir, dir, 1E-5f); }
Example #12
Source File: Matrix4fTest.java From JOML with MIT License | 6 votes |
public static void testOrthoCropWithPerspective() { Matrix4f lightView = new Matrix4f() .lookAt(0, 5, 0, 0, 0, 0, 0, 0, -1); Matrix4f crop = new Matrix4f(); Matrix4f fin = new Matrix4f(); new Matrix4f().perspective((float) Math.toRadians(90), 1.0f, 5, 10).invertPerspective().orthoCrop(lightView, crop).mulOrthoAffine(lightView, fin); Vector3f p = new Vector3f(); fin.transformProject(p.set(0, 0, -5)); assertEquals(+0.0f, p.x, 1E-6f); assertEquals(-1.0f, p.y, 1E-6f); assertEquals(+0.0f, p.z, 1E-6f); fin.transformProject(p.set(0, 0, -10)); assertEquals(+0.0f, p.x, 1E-6f); assertEquals(+1.0f, p.y, 1E-6f); assertEquals(+0.0f, p.z, 1E-6f); fin.transformProject(p.set(-10, 10, -10)); assertEquals(-1.0f, p.x, 1E-6f); assertEquals(+1.0f, p.y, 1E-6f); assertEquals(-1.0f, p.z, 1E-6f); }
Example #13
Source File: Matrix4dTest.java From JOML with MIT License | 6 votes |
public static void testOrthoCropWithPerspective() { Matrix4d lightView = new Matrix4d() .lookAt(0, 5, 0, 0, 0, 0, 0, 0, -1); Matrix4d crop = new Matrix4d(); Matrix4d fin = new Matrix4d(); new Matrix4d().perspective((float) Math.toRadians(90), 1.0f, 5, 10).invertPerspective().orthoCrop(lightView, crop).mulOrthoAffine(lightView, fin); Vector3d p = new Vector3d(); fin.transformProject(p.set(0, 0, -5)); assertEquals(+0.0f, p.x, 1E-6f); assertEquals(-1.0f, p.y, 1E-6f); assertEquals(+0.0f, p.z, 1E-6f); fin.transformProject(p.set(0, 0, -10)); assertEquals(+0.0f, p.x, 1E-6f); assertEquals(+1.0f, p.y, 1E-6f); assertEquals(+0.0f, p.z, 1E-6f); fin.transformProject(p.set(-10, 10, -10)); assertEquals(-1.0f, p.x, 1E-6f); assertEquals(+1.0f, p.y, 1E-6f); assertEquals(-1.0f, p.z, 1E-6f); }
Example #14
Source File: OrbitCamera.java From WraithEngine with Apache License 2.0 | 6 votes |
/** * Updates the position of the camera based on the current yaw and pitch. This * method will also clamp the yaw and pitch into the acceptable range if * required. */ public void updatePosition() { yaw %= Math.PI * 2; pitch = (float) Math.max(-Math.PI / 2f, Math.min(Math.PI / 2f, pitch)); Quaternionf rot = camera.getTransform() .getRotation(); rot.identity() .rotateLocalX(pitch) .rotateLocalY(yaw); camera.getTransform() .getPosition() .set(0f, 0f, distance) .rotate(rot) .add(offset); }
Example #15
Source File: ColorPicker.java From LWJGUI with MIT License | 6 votes |
private void setFromRGBAText() { ignoreUpdateRGBA = true; { int r = (int) toNumber(redField.getText()); int g = (int) toNumber(greenField.getText()); int b = (int) toNumber(blueField.getText()); float a = 1.0f; if (alphaField != null) a = ((int) (toNumber(alphaField.getText()) * 100)) / 100f; if (!calculatingFromText) { calculatingFromText = true; Color.RGBtoHSB(r, g, b, this.internalHSV); this.setAlpha(Math.min(1, Math.max(0, a))); } this.setHue(this.internalHSV[0]); this.setSB(this.internalHSV[1], this.internalHSV[2]); } ignoreUpdateRGBA = false; calculatingFromText = false; }
Example #16
Source File: IntersectionfTest.java From JOML with MIT License | 5 votes |
public static void testSphereSphere() { assertTrue(Intersectionf.testSphereSphere(0, 0, 0, 1, 0.5f, 0, 0, 1)); Vector4f res = new Vector4f(); assertTrue(Intersectionf.intersectSphereSphere(0, 0, 0, 1, 0.5f, 0, 0, 1, res)); // intersection point is (0.25, 0, 0) <- middle between both spheres with equal // radii TestUtil.assertVector3fEquals(new Vector3f(0.25f, 0, 0), new Vector3f(res.x, res.y, res.z), 1E-6f); // cos(a) = adjside/hyp // cos(a) * hyp = adjside // acos(cos(a) * hyp) = acos(adjside) // y = sin(acos(adjside)) float expectedRadius = (float) Math.sin(Math.acos(0.25)); assertEquals(expectedRadius, res.w, 1E-6f); }
Example #17
Source File: Convolution.java From JOML with MIT License | 5 votes |
/** * Generate a Gaussian convolution kernel with the given number of rows and columns, and store * the factors in row-major order in <code>dest</code>. * * @param rows * the number of rows (must be an odd number) * @param cols * the number of columns (must be an odd number) * @param sigma * the standard deviation of the filter kernel values * @param dest * will hold the kernel factors in row-major order */ public static void gaussianKernel(int rows, int cols, float sigma, FloatBuffer dest) { if ((rows & 1) == 0) { throw new IllegalArgumentException("rows must be an odd number"); } if ((cols & 1) == 0) { throw new IllegalArgumentException("cols must be an odd number"); } if (dest == null) { throw new IllegalArgumentException("dest must not be null"); } if (dest.remaining() < rows * cols) { throw new IllegalArgumentException("dest must have at least " + (rows * cols) + " remaining values"); } float sum = 0.0f; int pos = dest.position(); for (int i = 0, y = -(rows - 1) / 2; y <= (rows - 1) / 2; y++) { for (int x = -(cols - 1) / 2; x <= (cols - 1) / 2; x++, i++) { float k = (float) Math.exp(-(y * y + x * x) / (2.0 * sigma * sigma)); dest.put(pos + i, k); sum += k; } } for (int i = 0; i < rows * cols; i++) { dest.put(pos + i, dest.get(pos + i) / sum); } }
Example #18
Source File: Matrix4fTest.java From JOML with MIT License | 5 votes |
public static void testNormal() { Matrix4f r = new Matrix4f().rotateY((float) Math.PI / 2); Matrix4f s = new Matrix4f(r).scale(0.2f); Matrix4f n = new Matrix4f(); s.normal(n); n.normalize3x3(); TestUtil.assertMatrix4fEquals(r, n, 1E-8f); }
Example #19
Source File: Matrix4fTest.java From JOML with MIT License | 5 votes |
public static void testPositiveZRotateX() { Vector3f dir = new Vector3f(); Matrix4f m = new Matrix4f() .rotateX((float) Math.toRadians(90)); m.positiveZ(dir); TestUtil.assertVector3fEquals(new Vector3f(0, 1, 0), dir, 1E-7f); }
Example #20
Source File: Matrix4fTest.java From JOML with MIT License | 5 votes |
public static void testPositiveYRotateX() { Vector3f dir = new Vector3f(); Matrix4f m = new Matrix4f() .rotateX((float) Math.toRadians(90)); m.positiveY(dir); TestUtil.assertVector3fEquals(new Vector3f(0, 0, -1), dir, 1E-7f); }
Example #21
Source File: Matrix4fTest.java From JOML with MIT License | 5 votes |
public static void testPositiveXRotateY() { Vector3f dir = new Vector3f(); Matrix4f m = new Matrix4f() .rotateY((float) Math.toRadians(90)); m.positiveX(dir); TestUtil.assertVector3fEquals(new Vector3f(0, 0, 1), dir, 1E-7f); }
Example #22
Source File: Matrix4x3fTest.java From JOML with MIT License | 5 votes |
public static void testLookAt() { Matrix4x3f m1, m2; m1 = new Matrix4x3f().lookAt(0, 2, 3, 0, 0, 0, 0, 1, 0); m2 = new Matrix4x3f().translate(0, 0, -(float) Math.sqrt(2 * 2 + 3 * 3)).rotateX( (float) Math.atan2(2, 3)); TestUtil.assertMatrix4x3fEquals(m1, m2, 1E-5f); m1 = new Matrix4x3f().lookAt(3, 2, 0, 0, 0, 0, 0, 1, 0); m2 = new Matrix4x3f().translate(0, 0, -(float) Math.sqrt(2 * 2 + 3 * 3)) .rotateX((float) Math.atan2(2, 3)).rotateY((float) Math.toRadians(-90)); TestUtil.assertMatrix4x3fEquals(m1, m2, 1E-4f); }
Example #23
Source File: Matrix4fTest.java From JOML with MIT License | 5 votes |
/** * Test computing the frustum planes with a combined view-projection matrix with translation. */ public static void testFrustumPlanePerspectiveRotateTranslate() { Vector4f left = new Vector4f(); Vector4f right = new Vector4f(); Vector4f top = new Vector4f(); Vector4f bottom = new Vector4f(); Vector4f near = new Vector4f(); Vector4f far = new Vector4f(); /* * Build a perspective transformation and * move the camera 5 units "up" and rotate it clock-wise 90 degrees around Y. */ Matrix4f m = new Matrix4f() .perspective((float) Math.toRadians(90), 1.0f, 0.1f, 100.0f) .rotateY((float) Math.toRadians(90)) .translate(0, -5, 0); m.frustumPlane(Matrix4fc.PLANE_NX, left); m.frustumPlane(Matrix4fc.PLANE_PX, right); m.frustumPlane(Matrix4fc.PLANE_NY, bottom); m.frustumPlane(Matrix4fc.PLANE_PY, top); m.frustumPlane(Matrix4fc.PLANE_NZ, near); m.frustumPlane(Matrix4fc.PLANE_PZ, far); Vector4f expectedLeft = new Vector4f(1, 0, 1, 0).normalize3(); Vector4f expectedRight = new Vector4f(1, 0, -1, 0).normalize3(); Vector4f expectedTop = new Vector4f(1, -1, 0, 5).normalize3(); Vector4f expectedBottom = new Vector4f(1, 1, 0, -5).normalize3(); Vector4f expectedNear = new Vector4f(1, 0, 0, -0.1f).normalize3(); Vector4f expectedFar = new Vector4f(-1, 0, 0, 100.0f).normalize3(); TestUtil.assertVector4fEquals(expectedLeft, left, 1E-5f); TestUtil.assertVector4fEquals(expectedRight, right, 1E-5f); TestUtil.assertVector4fEquals(expectedTop, top, 1E-5f); TestUtil.assertVector4fEquals(expectedBottom, bottom, 1E-5f); TestUtil.assertVector4fEquals(expectedNear, near, 1E-5f); TestUtil.assertVector4fEquals(expectedFar, far, 1E-4f); }
Example #24
Source File: Matrix4fTest.java From JOML with MIT License | 5 votes |
public static void testLookAt() { Matrix4f m1, m2; m1 = new Matrix4f().lookAt(0, 2, 3, 0, 0, 0, 0, 1, 0); m2 = new Matrix4f().translate(0, 0, -(float) Math.sqrt(2 * 2 + 3 * 3)).rotateX( (float) Math.atan2(2, 3)); TestUtil.assertMatrix4fEquals(m1, m2, 1E-2f); m1 = new Matrix4f().lookAt(3, 2, 0, 0, 0, 0, 0, 1, 0); m2 = new Matrix4f().translate(0, 0, -(float) Math.sqrt(2 * 2 + 3 * 3)) .rotateX((float) Math.atan2(2, 3)).rotateY((float) Math.toRadians(-90)); TestUtil.assertMatrix4fEquals(m1, m2, 1E-2f); }
Example #25
Source File: Matrix4x3fTest.java From JOML with MIT License | 5 votes |
public static void testPositiveXRotateY() { Vector3f dir = new Vector3f(); Matrix4x3f m = new Matrix4x3f() .rotateY((float) Math.toRadians(90)); m.positiveX(dir); TestUtil.assertVector3fEquals(new Vector3f(0, 0, 1), dir, 1E-7f); }
Example #26
Source File: QuaternionfInterpolatorTest.java From JOML with MIT License | 5 votes |
/** * Average between three quaternions, each with a weight of 1/3. */ public static void testOneThird() { Quaternionf q0 = new Quaternionf().rotateX((float) Math.toRadians(90)); Quaternionf q1 = new Quaternionf().rotateY((float) Math.toRadians(90)); Quaternionf q2 = new Quaternionf().rotateZ((float) Math.toRadians(90)); Quaternionf dest = new Quaternionf(); QuaternionfInterpolator inter = new QuaternionfInterpolator(); inter.computeWeightedAverage(new Quaternionf[] { q0, q1, q2 }, new float[] { 1.0f/3.0f, 1.0f/3.0f, 1.0f/3.0f }, 30, dest); Vector3f v = new Vector3f(0, 0, 1); dest.transform(v); assertEquals(1.0f, v.length(), 1E-6f); TestUtil.assertVector3fEquals(new Vector3f(2.0f/3.0f, -1.0f/3.0f, 2.0f/3.0f), v, 1E-6f); }
Example #27
Source File: Matrix4x3fTest.java From JOML with MIT License | 5 votes |
public static void testPositiveYRotateX() { Vector3f dir = new Vector3f(); Matrix4x3f m = new Matrix4x3f() .rotateX((float) Math.toRadians(90)); m.positiveY(dir); TestUtil.assertVector3fEquals(new Vector3f(0, 0, -1), dir, 1E-7f); }
Example #28
Source File: Matrix4x3dTest.java From JOML with MIT License | 5 votes |
public static void testPositiveYRotateX() { Vector3d dir = new Vector3d(); Matrix4x3dc m = new Matrix4x3d() .rotateX((float) Math.toRadians(90)); m.positiveY(dir); TestUtil.assertVector3dEquals(new Vector3d(0, 0, -1), dir, 1E-7f); }
Example #29
Source File: Matrix4dTest.java From JOML with MIT License | 5 votes |
public static void testPerspectiveFov() { Matrix4d m = new Matrix4d() .perspective((float) Math.toRadians(45), 1.0f, 0.1f, 100.0f); double fov = m.perspectiveFov(); assertEquals(Math.toRadians(45), fov, 1E-5); m = new Matrix4d() .perspective((float) Math.toRadians(90), 1.0f, 0.1f, 100.0f) .lookAt(6, 0, 1, 0, 0, 0, 0, 1, 0); fov = m.perspectiveFov(); assertEquals(Math.toRadians(90), fov, 1E-5); }
Example #30
Source File: Matrix4fTest.java From JOML with MIT License | 5 votes |
public static void testPositiveXPerspectiveRotateY() { Vector3f dir = new Vector3f(); Matrix4f m = new Matrix4f() .perspective((float) Math.toRadians(90), 1.0f, 0.1f, 100.0f) .rotateY((float) Math.toRadians(90)); m.positiveX(dir); TestUtil.assertVector3fEquals(new Vector3f(0, 0, -1), dir, 1E-7f); }