org.lwjgl.opengl.GL31 Java Examples

The following examples show how to use org.lwjgl.opengl.GL31. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: CoreEngine.java    From Lwjgl3-Game-Engine-Programming-Series with MIT License 5 votes vote down vote up
private void getDeviceProperties(){
	System.out.println("OpenGL version: " + GL11.glGetString(GL11.GL_VERSION) + " bytes");
	System.out.println("Max Geometry Uniform Blocks: " + GL31.GL_MAX_GEOMETRY_UNIFORM_BLOCKS+ " bytes");
	System.out.println("Max Geometry Shader Invocations: " + GL40.GL_MAX_GEOMETRY_SHADER_INVOCATIONS + " bytes");
	System.out.println("Max Uniform Buffer Bindings: " + GL31.GL_MAX_UNIFORM_BUFFER_BINDINGS + " bytes");
	System.out.println("Max Uniform Block Size: " + GL31.GL_MAX_UNIFORM_BLOCK_SIZE + " bytes");
	System.out.println("Max SSBO Block Size: " + GL43.GL_MAX_SHADER_STORAGE_BLOCK_SIZE + " bytes");		
}
 
Example #2
Source File: Errors.java    From Visage with MIT License 5 votes vote down vote up
private static void buildMapping() {
	if (mapping != null) return;
	Multimap<Integer, String> map = HashMultimap.create();
	List<Class<?>> classes = ImmutableList.of(
			GL11.class, GL12.class, GL13.class, GL14.class, GL15.class,
			GL20.class, GL21.class, GL30.class, GL31.class, GL32.class,
			GL33.class, GL40.class, GL41.class, GL42.class, GL43.class,
			GL44.class, GL45.class, GLFW.class
			);
	for (Class<?> clazz : classes) {
		for (Field f : clazz.getDeclaredFields()) {
			if (f.getName().toUpperCase(Locale.ROOT).equals(f.getName()) &&
					f.getType() == int.class && Modifier.isPublic(f.getModifiers()) && Modifier.isStatic(f.getModifiers())) {
				List<String> li = Splitter.on('_').splitToList(f.getName());
				li = li.subList(1, li.size());
				String clean =
					Joiner.on(' ').join(
						li.stream()
							.map(Errors::toTitleCase)
							.iterator());
				try {
					map.put(f.getInt(null), clean);
				} catch (Throwable t) {
					t.printStackTrace();
				}
			}
		}
	}
	mapping = map;
}
 
Example #3
Source File: ArraysHelper.java    From OpenModsLib with MIT License 4 votes vote down vote up
@Override
public void glDrawArraysInstanced(int mode, int first, int count, int primcount) {
	GL31.glDrawArraysInstanced(mode, first, count, primcount);
}