cn.nukkit.event.player.PlayerItemHeldEvent Java Examples
The following examples show how to use
cn.nukkit.event.player.PlayerItemHeldEvent.
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Example #1
Source File: PlayerInventory.java From Jupiter with GNU General Public License v3.0 | 6 votes |
/** * Called when a client equips a hotbar inventorySlot. This method should not be used by plugins. * This method will call PlayerItemHeldEvent. * * @param slot hotbar slot Number of the hotbar slot to equip. * @return boolean if the equipment change was successful, false if not. */ public boolean equipItem(int slot) { if (!isHotbarSlot(slot)) { this.sendContents((Player) this.getHolder()); return false; } if (this.getHolder() instanceof Player) { PlayerItemHeldEvent ev = new PlayerItemHeldEvent((Player) this.getHolder(), this.getItem(slot), slot); this.getHolder().getLevel().getServer().getPluginManager().callEvent(ev); if (ev.isCancelled()) { this.sendContents(this.getViewers()); return false; } } this.setHeldItemIndex(slot, false); return true; }
Example #2
Source File: PlayerInventory.java From Nukkit with GNU General Public License v3.0 | 6 votes |
/** * Called when a client equips a hotbar inventorySlot. This method should not be used by plugins. * This method will call PlayerItemHeldEvent. * * @param slot hotbar slot Number of the hotbar slot to equip. * @return boolean if the equipment change was successful, false if not. */ public boolean equipItem(int slot) { if (!isHotbarSlot(slot)) { this.sendContents((Player) this.getHolder()); return false; } if (this.getHolder() instanceof Player) { PlayerItemHeldEvent ev = new PlayerItemHeldEvent((Player) this.getHolder(), this.getItem(slot), slot); this.getHolder().getLevel().getServer().getPluginManager().callEvent(ev); if (ev.isCancelled()) { this.sendContents(this.getViewers()); return false; } } this.setHeldItemIndex(slot, false); return true; }
Example #3
Source File: PlayerInventory.java From Nukkit with GNU General Public License v3.0 | 5 votes |
/** * Called when a client equips a hotbar inventorySlot. This method should not be used by plugins. * This method will call PlayerItemHeldEvent. * * @param slot hotbar slot Number of the hotbar slot to equip. * @return boolean if the equipment change was successful, false if not. */ public boolean equipItem(int slot) { if (!isHotbarSlot(slot)) { this.sendContents((Player) this.getHolder()); return false; } if (this.getHolder() instanceof Player) { Player player = (Player) this.getHolder(); PlayerItemHeldEvent ev = new PlayerItemHeldEvent(player, this.getItem(slot), slot); this.getHolder().getLevel().getServer().getPluginManager().callEvent(ev); if (ev.isCancelled()) { this.sendContents(this.getViewers()); return false; } if (player.fishing != null) { if (!(this.getItem(slot).equals(player.fishing.rod))) { player.stopFishing(false); } } } this.setHeldItemIndex(slot, false); return true; }
Example #4
Source File: BrushListener.java From FastAsyncWorldedit with GNU General Public License v3.0 | 5 votes |
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true) public void onPlayerItemHoldEvent(final PlayerItemHeldEvent event) { Player nukkitPlayer = event.getPlayer(); if (nukkitPlayer.isSneaking()) { return; } FawePlayer<Object> fp = FawePlayer.wrap(nukkitPlayer); com.sk89q.worldedit.entity.Player player = fp.getPlayer(); LocalSession session = fp.getSession(); Tool tool = session.getTool(player); if (tool instanceof ScrollTool) { final int slot = event.getInventorySlot(); final int oldSlot = event.getSlot(); final int ri; if ((((slot - oldSlot) <= 4) && ((slot - oldSlot) > 0)) || (((slot - oldSlot) < -4))) { ri = 1; } else { ri = -1; } ScrollTool scrollable = (ScrollTool) tool; if (scrollable.increment(player, ri)) { final PlayerInventory inv = nukkitPlayer.getInventory(); final Item item = inv.getItem(slot); final Item newItem = inv.getItem(oldSlot); inv.setItem(slot, newItem); inv.setItem(oldSlot, item); inv.sendContents(nukkitPlayer); } } }