net.minecraft.util.math.Box Java Examples
The following examples show how to use
net.minecraft.util.math.Box.
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Example #1
Source File: ChestEspHack.java From Wurst7 with GNU General Public License v3.0 | 6 votes |
private ArrayList<Box> calculateMinecartBoxes(float partialTicks) { ArrayList<Box> minecartBoxes = new ArrayList<>(minecarts.size()); minecarts.forEach(e -> { double offsetX = -(e.getX() - e.lastRenderX) + (e.getX() - e.lastRenderX) * partialTicks; double offsetY = -(e.getY() - e.lastRenderY) + (e.getY() - e.lastRenderY) * partialTicks; double offsetZ = -(e.getZ() - e.lastRenderZ) + (e.getZ() - e.lastRenderZ) * partialTicks; minecartBoxes .add(e.getBoundingBox().offset(offsetX, offsetY, offsetZ)); }); return minecartBoxes; }
Example #2
Source File: ItemEspHack.java From Wurst7 with GNU General Public License v3.0 | 6 votes |
@Override public void onEnable() { EVENTS.add(UpdateListener.class, this); EVENTS.add(CameraTransformViewBobbingListener.class, this); EVENTS.add(RenderListener.class, this); itemBox = GL11.glGenLists(1); GL11.glNewList(itemBox, GL11.GL_COMPILE); GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_LIGHTING); GL11.glColor4f(1, 1, 0, 0.5F); RenderUtils.drawOutlinedBox(new Box(-0.5, 0, -0.5, 0.5, 1, 0.5)); GL11.glEndList(); }
Example #3
Source File: ParkourHack.java From Wurst7 with GNU General Public License v3.0 | 6 votes |
@Override public void onUpdate() { if(!MC.player.isOnGround() || MC.options.keyJump.isPressed()) return; if(MC.player.isSneaking() || MC.options.keySneak.isPressed()) return; Box box = MC.player.getBoundingBox(); Box adjustedBox = box.offset(0, -0.5, 0).expand(-0.001, 0, -0.001); Stream<VoxelShape> blockCollisions = MC.world.getBlockCollisions(MC.player, adjustedBox); if(blockCollisions.findAny().isPresent()) return; MC.player.jump(); }
Example #4
Source File: JesusHack.java From Wurst7 with GNU General Public License v3.0 | 6 votes |
public boolean isOverLiquid() { boolean foundLiquid = false; boolean foundSolid = false; // check collision boxes below player ArrayList<Box> blockCollisions = MC.world .getBlockCollisions(MC.player, MC.player.getBoundingBox().offset(0, -0.5, 0)) .map(VoxelShape::getBoundingBox) .collect(Collectors.toCollection(() -> new ArrayList<>())); for(Box bb : blockCollisions) { BlockPos pos = new BlockPos(bb.getCenter()); Material material = BlockUtils.getState(pos).getMaterial(); if(material == Material.WATER || material == Material.LAVA) foundLiquid = true; else if(material != Material.AIR) foundSolid = true; } return foundLiquid && !foundSolid; }
Example #5
Source File: TunnellerHack.java From Wurst7 with GNU General Public License v3.0 | 6 votes |
private void updateCyanList() { GL11.glNewList(displayLists[0], GL11.GL_COMPILE); GL11.glPushMatrix(); GL11.glTranslated(start.getX(), start.getY(), start.getZ()); GL11.glTranslated(0.5, 0.5, 0.5); GL11.glColor4f(0, 1, 1, 0.5F); GL11.glBegin(GL11.GL_LINES); RenderUtils.drawNode(new Box(-0.25, -0.25, -0.25, 0.25, 0.25, 0.25)); GL11.glEnd(); RenderUtils.drawArrow(Vec3d.of(direction.getVector()).multiply(0.25), Vec3d.of(direction.getVector()).multiply(Math.max(0.5, length))); GL11.glPopMatrix(); GL11.glEndList(); }
Example #6
Source File: WorldUtils.java From bleachhack-1.14 with GNU General Public License v3.0 | 5 votes |
public static boolean isBoxEmpty(Box box) { for (int x = (int) Math.floor(box.x1); x < Math.ceil(box.x2); x++) { for (int y = (int) Math.floor(box.y1); y < Math.ceil(box.y2); y++) { for (int z = (int) Math.floor(box.z1); z < Math.ceil(box.z2); z++) { if (!NONSOLID_BLOCKS.contains(MinecraftClient.getInstance().world.getBlockState(new BlockPos(x, y, z)).getBlock())) { return false; } } } } return true; }
Example #7
Source File: ChestEspHack.java From Wurst7 with GNU General Public License v3.0 | 5 votes |
private void renderLines(Vec3d start, ArrayList<Box> boxes) { for(Box box : boxes) { Vec3d end = box.getCenter(); GL11.glVertex3d(start.x, start.y, start.z); GL11.glVertex3d(end.x, end.y, end.z); } }
Example #8
Source File: WorldUtils.java From bleachhack-1.14 with GNU General Public License v3.0 | 5 votes |
public static boolean doesBoxTouchBlock(Box box, Block block) { for (int x = (int) Math.floor(box.x1); x < Math.ceil(box.x2); x++) { for (int y = (int) Math.floor(box.y1); y < Math.ceil(box.y2); y++) { for (int z = (int) Math.floor(box.z1); z < Math.ceil(box.z2); z++) { if (MinecraftClient.getInstance().world.getBlockState(new BlockPos(x, y, z)).getBlock() == block) { return true; } } } } return false; }
Example #9
Source File: RenderUtils.java From bleachhack-1.14 with GNU General Public License v3.0 | 5 votes |
public static void drawFilledBox(Box box, float r, float g, float b, float a) { gl11Setup(); // Fill Tessellator tessellator = Tessellator.getInstance(); BufferBuilder buffer = tessellator.getBuffer(); buffer.begin(5, VertexFormats.POSITION_COLOR); WorldRenderer.drawBox(buffer, box.minX, box.minY, box.minZ, box.maxX, box.maxY, box.maxZ, r, g, b, a/2f); tessellator.draw(); // Outline buffer.begin(3, VertexFormats.POSITION_COLOR); buffer.vertex(box.minX, box.minY, box.minZ).color(r, b, b, a/2f).next(); buffer.vertex(box.minX, box.minY, box.maxZ).color(r, b, b, a/2f).next(); buffer.vertex(box.maxX, box.minY, box.maxZ).color(r, b, b, a/2f).next(); buffer.vertex(box.maxX, box.minY, box.minZ).color(r, b, b, a/2f).next(); buffer.vertex(box.minX, box.minY, box.minZ).color(r, b, b, a/2f).next(); buffer.vertex(box.minX, box.maxY, box.minZ).color(r, b, b, a/2f).next(); buffer.vertex(box.maxX, box.maxY, box.minZ).color(r, b, b, a/2f).next(); buffer.vertex(box.maxX, box.maxY, box.maxZ).color(r, b, b, a/2f).next(); buffer.vertex(box.minX, box.maxY, box.maxZ).color(r, b, b, a/2f).next(); buffer.vertex(box.minX, box.maxY, box.minZ).color(r, b, b, a/2f).next(); buffer.vertex(box.minX, box.minY, box.maxZ).color(r, b, b, 0f).next(); buffer.vertex(box.minX, box.maxY, box.maxZ).color(r, b, b, a/2f).next(); buffer.vertex(box.maxX, box.minY, box.maxZ).color(r, b, b, 0f).next(); buffer.vertex(box.maxX, box.maxY, box.maxZ).color(r, b, b, a/2f).next(); buffer.vertex(box.maxX, box.minY, box.minZ).color(r, b, b, 0f).next(); buffer.vertex(box.maxX, box.maxY, box.minZ).color(r, b, b, a/2f).next(); tessellator.draw(); gl11Cleanup(); }
Example #10
Source File: KillauraLegitHack.java From Wurst7 with GNU General Public License v3.0 | 5 votes |
private boolean faceEntityClient(LivingEntity entity) { // get position & rotation Vec3d eyesPos = RotationUtils.getEyesPos(); Vec3d lookVec = RotationUtils.getServerLookVec(); // try to face center of boundingBox Box bb = entity.getBoundingBox(); if(faceVectorClient(bb.getCenter())) return true; // if not facing center, check if facing anything in boundingBox return bb.rayTrace(eyesPos, eyesPos.add(lookVec.multiply(range.getValue()))) != null; }
Example #11
Source File: WorldUtils.java From bleachhack-1.14 with GNU General Public License v3.0 | 5 votes |
public static boolean isBoxEmpty(Box box) { for (int x = (int) Math.floor(box.minX); x < Math.ceil(box.maxX); x++) { for (int y = (int) Math.floor(box.minY); y < Math.ceil(box.maxY); y++) { for (int z = (int) Math.floor(box.minZ); z < Math.ceil(box.maxZ); z++) { if (!NONSOLID_BLOCKS.contains(MinecraftClient.getInstance().world.getBlockState(new BlockPos(x, y, z)).getBlock())) { return false; } } } } return true; }
Example #12
Source File: WorldUtils.java From bleachhack-1.14 with GNU General Public License v3.0 | 5 votes |
public static boolean doesBoxTouchBlock(Box box, Block block) { for (int x = (int) Math.floor(box.minX); x < Math.ceil(box.maxX); x++) { for (int y = (int) Math.floor(box.minY); y < Math.ceil(box.maxY); y++) { for (int z = (int) Math.floor(box.minZ); z < Math.ceil(box.maxZ); z++) { if (MinecraftClient.getInstance().world.getBlockState(new BlockPos(x, y, z)).getBlock() == block) { return true; } } } } return false; }
Example #13
Source File: RenderUtils.java From bleachhack-1.14 with GNU General Public License v3.0 | 5 votes |
public static void drawFilledBox(Box box, float r, float g, float b, float a) { gl11Setup(); Vec3d ren = renderPos(); /* Fill */ Tessellator tessellator = Tessellator.getInstance(); BufferBuilder buffer = tessellator.getBufferBuilder(); buffer.begin(5, VertexFormats.POSITION_COLOR); WorldRenderer.buildBox(buffer, box.minX - ren.x, box.minY - ren.y, box.minZ - ren.z, box.maxX - ren.x, box.maxY - ren.y, box.maxZ - ren.z, r, g, b, a/2f); tessellator.draw(); /* Outline */ WorldRenderer.drawBoxOutline(new Box( box.minX - ren.x, box.minY - ren.y, box.minZ - ren.z, box.maxX - ren.x, box.maxY - ren.y, box.maxZ - ren.z), r, g, b, a); gl11Cleanup(); }
Example #14
Source File: CarpetDispenserBehaviours.java From carpet-extra with GNU Lesser General Public License v3.0 | 5 votes |
@Override protected ItemStack dispenseSilently(BlockPointer source, ItemStack stack) { if (!CarpetExtraSettings.dispensersFillMinecarts) { return defaultBehaviour(source, stack); } else { BlockPos pos = source.getBlockPos().offset((Direction) source.getBlockState().get(DispenserBlock.FACING)); List<MinecartEntity> list = source.getWorld().<MinecartEntity>getEntities(MinecartEntity.class, new Box(pos), null); if (list.isEmpty()) { return defaultBehaviour(source, stack); } else { MinecartEntity minecart = list.get(0); minecart.remove(); AbstractMinecartEntity minecartEntity = AbstractMinecartEntity.create(minecart.world, minecart.getX(), minecart.getY(), minecart.getZ(), this.minecartType); minecartEntity.setVelocity(minecart.getVelocity()); minecartEntity.pitch = minecart.pitch; minecartEntity.yaw = minecart.yaw; minecart.world.spawnEntity(minecartEntity); stack.decrement(1); return stack; } } }
Example #15
Source File: CarpetDispenserBehaviours.java From carpet-extra with GNU Lesser General Public License v3.0 | 5 votes |
@Override protected ItemStack dispenseSilently(BlockPointer source, ItemStack stack) { BlockPos pos = source.getBlockPos().offset((Direction) source.getBlockState().get(DispenserBlock.FACING)); List<AnimalEntity> list = source.getWorld().getEntities(AnimalEntity.class, new Box(pos),null); boolean failure = false; for(AnimalEntity mob : list) { if(!mob.isBreedingItem(stack)) continue; if(mob.getBreedingAge() != 0 || mob.isInLove()) { failure = true; continue; } stack.decrement(1); mob.lovePlayer(null); return stack; } if(failure) return stack; // fix here for now - if problem shows up next time, will need to fix it one level above. if( CarpetExtraSettings.dispenserPlacesBlocks && stack.getItem() instanceof BlockItem && PlaceBlockDispenserBehavior.canPlace(((BlockItem) stack.getItem()).getBlock()) ) { return PlaceBlockDispenserBehavior.getInstance().dispenseSilently(source, stack); } else { return super.dispenseSilently(source, stack); } }
Example #16
Source File: WorldUtils.java From bleachhack-1.14 with GNU General Public License v3.0 | 5 votes |
public static boolean isBoxEmpty(Box box) { for (int x = (int) Math.floor(box.minX); x < Math.ceil(box.maxX); x++) { for (int y = (int) Math.floor(box.minY); y < Math.ceil(box.maxY); y++) { for (int z = (int) Math.floor(box.minZ); z < Math.ceil(box.maxZ); z++) { if (!NONSOLID_BLOCKS.contains(MinecraftClient.getInstance().world.getBlockState(new BlockPos(x, y, z)).getBlock())) { return false; } } } } return true; }
Example #17
Source File: WorldUtils.java From bleachhack-1.14 with GNU General Public License v3.0 | 5 votes |
public static boolean doesBoxTouchBlock(Box box, Block block) { for (int x = (int) Math.floor(box.minX); x < Math.ceil(box.maxX); x++) { for (int y = (int) Math.floor(box.minY); y < Math.ceil(box.maxY); y++) { for (int z = (int) Math.floor(box.minZ); z < Math.ceil(box.maxZ); z++) { if (MinecraftClient.getInstance().world.getBlockState(new BlockPos(x, y, z)).getBlock() == block) { return true; } } } } return false; }
Example #18
Source File: EntityMixin.java From carpet-extra with GNU Lesser General Public License v3.0 | 5 votes |
@Inject( method = "toTag", at = @At(value = "INVOKE", shift = At.Shift.BEFORE, ordinal = 0, target = "Lnet/minecraft/nbt/CompoundTag;put(Ljava/lang/String;Lnet/minecraft/nbt/Tag;)Lnet/minecraft/nbt/Tag;") ) private void onToTag(CompoundTag compoundTag_1, CallbackInfoReturnable<CompoundTag> cir) { if (CarpetExtraSettings.reloadSuffocationFix) { Box box = this.getBoundingBox(); compoundTag_1.put("CM_Box", this.toListTag(box.x1, box.y1, box.z1, box.x2, box.y2, box.z2)); } }
Example #19
Source File: EntityMixin.java From carpet-extra with GNU Lesser General Public License v3.0 | 5 votes |
@Inject( method = "fromTag", at = @At(value = "INVOKE", shift = At.Shift.AFTER, target = "Lnet/minecraft/entity/Entity;readCustomDataFromTag(Lnet/minecraft/nbt/CompoundTag;)V") ) private void onFromTag(CompoundTag compoundTag_1, CallbackInfo ci) { if (this.shouldSetPositionOnLoad()) { this.refreshPosition(); } if (CarpetExtraSettings.reloadSuffocationFix && compoundTag_1.contains("CM_Box", 9)) { ListTag box_tag = compoundTag_1.getList("CM_Box", 6); Box box = new Box(box_tag.getDouble(0), box_tag.getDouble(1), box_tag.getDouble(2), box_tag.getDouble(3), box_tag.getDouble(4), box_tag.getDouble(5)); double deltaX = ((box.x1 + box.x2) / 2.0D) - this.x; double deltaY = box.y1 - this.y; double deltaZ = ((box.z1 + box.z2) / 2.0D) - this.z; // Credits: MrGrim (MUP) -> Sanity check. // If the position and BoundingBox center point are > 0.1 blocks apart then do not restore the BoundingBox. In vanilla // this should never happen, but mods might not be aware that the BoundingBox is stored and that the entity // position will be reset to it. if (((deltaX * deltaX) + (deltaY * deltaY) + (deltaZ * deltaZ)) < 0.01D) { this.setBoundingBox(box); } } }
Example #20
Source File: DispenserBehaviorBucketCowsMixin.java From carpet-extra with GNU Lesser General Public License v3.0 | 5 votes |
@Inject( method = "dispenseSilently(Lnet/minecraft/util/math/BlockPointer;Lnet/minecraft/item/ItemStack;)Lnet/minecraft/item/ItemStack;", at = @At("HEAD"), cancellable = true ) private void milkCow(BlockPointer pointer, ItemStack stack, CallbackInfoReturnable<ItemStack> cir) { if (!CarpetExtraSettings.dispensersMilkCows) return; World world = pointer.getWorld(); if (!world.isClient) { BlockPos pos = pointer.getBlockPos().offset(pointer.getBlockState().get(DispenserBlock.FACING)); List<CowEntity> cows = world.getEntities(CowEntity.class, new Box(pos), e -> e.isAlive() && !e.isBaby()); if (!cows.isEmpty()) { stack.decrement(1); if (stack.isEmpty()) { cir.setReturnValue(new ItemStack(Items.MILK_BUCKET)); } else { if (((DispenserBlockEntity)pointer.getBlockEntity()).addToFirstFreeSlot(new ItemStack(Items.MILK_BUCKET)) < 0) { this.dispense(pointer, new ItemStack(Items.MILK_BUCKET)); } cir.setReturnValue(stack); } } } }
Example #21
Source File: RenderUtils.java From bleachhack-1.14 with GNU General Public License v3.0 | 5 votes |
public static void drawFilledBox(Box box, float r, float g, float b, float a) { gl11Setup(); // Fill Tessellator tessellator = Tessellator.getInstance(); BufferBuilder buffer = tessellator.getBuffer(); buffer.begin(5, VertexFormats.POSITION_COLOR); WorldRenderer.drawBox(buffer, box.x1, box.y1, box.z1, box.x2, box.y2, box.z2, r, g, b, a/2f); tessellator.draw(); // Outline buffer.begin(3, VertexFormats.POSITION_COLOR); buffer.vertex(box.x1, box.y1, box.z1).color(r, b, b, a/2f).next(); buffer.vertex(box.x1, box.y1, box.z2).color(r, b, b, a/2f).next(); buffer.vertex(box.x2, box.y1, box.z2).color(r, b, b, a/2f).next(); buffer.vertex(box.x2, box.y1, box.z1).color(r, b, b, a/2f).next(); buffer.vertex(box.x1, box.y1, box.z1).color(r, b, b, a/2f).next(); buffer.vertex(box.x1, box.y2, box.z1).color(r, b, b, a/2f).next(); buffer.vertex(box.x2, box.y2, box.z1).color(r, b, b, a/2f).next(); buffer.vertex(box.x2, box.y2, box.z2).color(r, b, b, a/2f).next(); buffer.vertex(box.x1, box.y2, box.z2).color(r, b, b, a/2f).next(); buffer.vertex(box.x1, box.y2, box.z1).color(r, b, b, a/2f).next(); buffer.vertex(box.x1, box.y1, box.z2).color(r, b, b, 0f).next(); buffer.vertex(box.x1, box.y2, box.z2).color(r, b, b, a/2f).next(); buffer.vertex(box.x2, box.y1, box.z2).color(r, b, b, 0f).next(); buffer.vertex(box.x2, box.y2, box.z2).color(r, b, b, a/2f).next(); buffer.vertex(box.x2, box.y1, box.z1).color(r, b, b, 0f).next(); buffer.vertex(box.x2, box.y2, box.z1).color(r, b, b, a/2f).next(); tessellator.draw(); gl11Cleanup(); }
Example #22
Source File: CraftingFluidBlock.java From the-hallow with MIT License | 5 votes |
@Override public void onEntityCollision(BlockState blockState, World world, BlockPos pos, Entity entity) { super.onEntityCollision(blockState, world, pos, entity); if(entity instanceof ItemEntity) { List<ItemEntity> entities = world.getEntities(ItemEntity.class, new Box(pos), e -> true); BasicInventory inventory = new BasicInventory(entities.size()); entities.forEach(itemEntity -> { //required for multi-input recipes ItemStack stack = itemEntity.getStack(); inventory.add(stack); }); Optional<FluidRecipe> match = world.getRecipeManager() .getFirstMatch(recipeType, inventory, world); if (match.isPresent()) { spawnCraftingResult(world, pos, match.get().craft(inventory)); for (Ingredient ingredient : match.get().getIngredients()) { for (ItemEntity testEntity : entities) { if (ingredient.test(testEntity.getStack())) { testEntity.getStack().decrement(1); break; } } } } } }
Example #23
Source File: FrustrumCheck.java From MineLittlePony with MIT License | 5 votes |
@Override public boolean isVisible(Box bounds) { IPony pony = renderer.getPony(entity); Box boundingBox = pony.getComputedBoundingBox(entity); return vanilla.isVisible(boundingBox); }
Example #24
Source File: GlideHack.java From Wurst7 with GNU General Public License v3.0 | 5 votes |
@Override public void onUpdate() { ClientPlayerEntity player = MC.player; Vec3d v = player.getVelocity(); if(player.isOnGround() || player.isTouchingWater() || player.isInLava() || player.isClimbing() || v.y >= 0) return; if(minHeight.getValue() > 0) { Box box = player.getBoundingBox(); box = box.union(box.offset(0, -minHeight.getValue(), 0)); if(!MC.world.doesNotCollide(box)) return; BlockPos min = new BlockPos(new Vec3d(box.minX, box.minY, box.minZ)); BlockPos max = new BlockPos(new Vec3d(box.maxX, box.maxY, box.maxZ)); Stream<BlockPos> stream = StreamSupport .stream(BlockUtils.getAllInBox(min, max).spliterator(), true); // manual collision check, since liquids don't have bounding boxes if(stream.map(BlockUtils::getState).map(BlockState::getMaterial) .anyMatch(Material::isLiquid)) return; } player.setVelocity(v.x, Math.max(v.y, -fallSpeed.getValue()), v.z); player.flyingSpeed *= moveSpeed.getValueF(); }
Example #25
Source File: Pony.java From MineLittlePony with MIT License | 5 votes |
@Override public Box getComputedBoundingBox(LivingEntity entity) { float scale = getMetadata().getSize().getScaleFactor() + 0.1F; Vec3d pos = getAbsoluteRidingOffset(entity); float width = entity.getWidth() * scale; return new Box( - width, (entity.getHeight() * scale), -width, width, 0, width).offset(pos); }
Example #26
Source File: FreecamHack.java From Wurst7 with GNU General Public License v3.0 | 5 votes |
@Override public void onEnable() { EVENTS.add(UpdateListener.class, this); EVENTS.add(PacketOutputListener.class, this); EVENTS.add(IsPlayerInWaterListener.class, this); EVENTS.add(PlayerMoveListener.class, this); EVENTS.add(CameraTransformViewBobbingListener.class, this); EVENTS.add(IsNormalCubeListener.class, this); EVENTS.add(SetOpaqueCubeListener.class, this); EVENTS.add(RenderListener.class, this); fakePlayer = new FakePlayerEntity(); GameOptions gs = MC.options; KeyBinding[] bindings = {gs.keyForward, gs.keyBack, gs.keyLeft, gs.keyRight, gs.keyJump, gs.keySneak}; for(KeyBinding binding : bindings) binding.setPressed(((IKeyBinding)binding).isActallyPressed()); playerBox = GL11.glGenLists(1); GL11.glNewList(playerBox, GL11.GL_COMPILE); Box bb = new Box(-0.5, 0, -0.5, 0.5, 1, 0.5); RenderUtils.drawOutlinedBox(bb); GL11.glEndList(); }
Example #27
Source File: Tracer.java From fabric-carpet with MIT License | 5 votes |
public static EntityHitResult rayTraceEntities(Entity source, float partialTicks, double reach, double maxSqDist) { Vec3d pos = source.getCameraPosVec(partialTicks); Vec3d reachVec = source.getRotationVec(partialTicks).multiply(reach); Box box = source.getBoundingBox().stretch(reachVec).expand(1); return rayTraceEntities(source, pos, pos.add(reachVec), box, e -> !e.isSpectator() && e.collides(), maxSqDist); }
Example #28
Source File: PlayerEspHack.java From Wurst7 with GNU General Public License v3.0 | 5 votes |
@Override public void onEnable() { EVENTS.add(UpdateListener.class, this); EVENTS.add(CameraTransformViewBobbingListener.class, this); EVENTS.add(RenderListener.class, this); playerBox = GL11.glGenLists(1); GL11.glNewList(playerBox, GL11.GL_COMPILE); Box bb = new Box(-0.5, 0, -0.5, 0.5, 1, 0.5); RenderUtils.drawOutlinedBox(bb); GL11.glEndList(); }
Example #29
Source File: MobEspHack.java From Wurst7 with GNU General Public License v3.0 | 5 votes |
@Override public void onEnable() { EVENTS.add(UpdateListener.class, this); EVENTS.add(CameraTransformViewBobbingListener.class, this); EVENTS.add(RenderListener.class, this); mobBox = GL11.glGenLists(1); GL11.glNewList(mobBox, GL11.GL_COMPILE); Box bb = new Box(-0.5, 0, -0.5, 0.5, 1, 0.5); RenderUtils.drawOutlinedBox(bb); GL11.glEndList(); }
Example #30
Source File: ChestEspHack.java From Wurst7 with GNU General Public License v3.0 | 5 votes |
private void setupDisplayLists() { Box box = new Box(BlockPos.ORIGIN); greenBox = GL11.glGenLists(1); GL11.glNewList(greenBox, GL11.GL_COMPILE); GL11.glColor4f(0, 1, 0, 0.25F); RenderUtils.drawSolidBox(box); GL11.glColor4f(0, 1, 0, 0.5F); RenderUtils.drawOutlinedBox(box); GL11.glEndList(); orangeBox = GL11.glGenLists(1); GL11.glNewList(orangeBox, GL11.GL_COMPILE); GL11.glColor4f(1, 0.5F, 0, 0.25F); RenderUtils.drawSolidBox(box); GL11.glColor4f(1, 0.5F, 0, 0.5F); RenderUtils.drawOutlinedBox(box); GL11.glEndList(); cyanBox = GL11.glGenLists(1); GL11.glNewList(cyanBox, GL11.GL_COMPILE); GL11.glColor4f(0, 1, 1, 0.25F); RenderUtils.drawSolidBox(box); GL11.glColor4f(0, 1, 1, 0.5F); RenderUtils.drawOutlinedBox(box); GL11.glEndList(); purpleBox = GL11.glGenLists(1); GL11.glNewList(purpleBox, GL11.GL_COMPILE); GL11.glColor4f(1, 0, 1, 0.25F); RenderUtils.drawSolidBox(box); GL11.glColor4f(1, 0, 1, 0.5F); RenderUtils.drawOutlinedBox(box); GL11.glEndList(); normalChests = GL11.glGenLists(1); }