org.lwjgl.glfw.GLFWErrorCallback Java Examples

The following examples show how to use org.lwjgl.glfw.GLFWErrorCallback. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: GLFWContextCreator.java    From settlers-remake with MIT License 6 votes vote down vote up
public void async_init() {
	if(debug) {
		ec = GLFWErrorCallback.createPrint(System.err);
		GLFW.glfwSetErrorCallback(ec);
	}

	if(!GLFW.glfwInit()) throw new Error("glfwInit() failed!");

	GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, debug ? GLFW.GLFW_TRUE : GLFW.GLFW_DONT_CARE);
	GLFW.glfwWindowHint(GLFW.GLFW_STENCIL_BITS, 1);
	glfw_wnd = GLFW.glfwCreateWindow(width + 1, width + 1, "lwjgl-offscreen", 0, 0);
	GLFW.glfwMakeContextCurrent(glfw_wnd);
	GLFW.glfwSwapInterval(0);

	event_converter.registerCallbacks();
}
 
Example #2
Source File: OpenGLStars.java    From scava with Eclipse Public License 2.0 5 votes vote down vote up
@Override
public void init() {
	// Set the error handling code: all GLFW errors will be printed to the system error stream (just like println)
	GLFWErrorCallback.createPrint(System.err).set();
       glfwSetErrorCallback(errorCallback);

       // Initialize GLFW:
       if (!glfwInit())
           throw new IllegalStateException("GLFW initialization failed");

       // Configure the GLFW window
       windowID = glfwCreateWindow(
               640, 480,   // Width and height of the drawing canvas in pixels
               "Test",     // Title of the window
               MemoryUtil.NULL, // Monitor ID to use for fullscreen mode, or NULL to use windowed mode (LWJGL JavaDoc)
               MemoryUtil.NULL); // Window to share resources with, or NULL to not share resources (LWJGL JavaDoc)

       if (windowID == MemoryUtil.NULL)
           throw new IllegalStateException("GLFW window creation failed");

       glfwMakeContextCurrent(windowID); // Links the OpenGL context of the window to the current thread (GLFW_NO_CURRENT_CONTEXT error)
       glfwSwapInterval(1); // Enable VSync, which effective caps the frame-rate of the application to 60 frames-per-second
       glfwShowWindow(windowID);
	// If you don't add this line, you'll get the following exception:
       //  java.lang.IllegalStateException: There is no OpenGL context current in the current thread.
    	glfwMakeContextCurrent(windowID);
    // This line is critical for LWJGL's interoperation with GLFW's
       // OpenGL context, or any context that is managed externally.
       // LWJGL detects the context that is current in the current thread,
       // creates the GLCapabilities instance and makes the OpenGL
       // bindings available for use.
    	GL.createCapabilities();
    	
    // Set the clear color
    	glClearColor(0.5f, 0.5f, 0.5f, 1f);
    	setUpMatrices();
       
}
 
Example #3
Source File: DesktopMini2DxGame.java    From mini2Dx with Apache License 2.0 5 votes vote down vote up
static void initializeGlfw() {
	if (errorCallback == null) {
		Lwjgl3NativesLoader.load();
		errorCallback = GLFWErrorCallback.createPrint(System.err);
		GLFW.glfwSetErrorCallback(errorCallback);
		GLFW.glfwInitHint(GLFW.GLFW_JOYSTICK_HAT_BUTTONS, GLFW.GLFW_FALSE);
		if (!GLFW.glfwInit()) {
			throw new GdxRuntimeException("Unable to initialize GLFW");
		}
	}
}
 
Example #4
Source File: GlfwAPI.java    From WraithEngine with Apache License 2.0 5 votes vote down vote up
@Override
public void setErrorCallback(PrintStream printStream)
{
    try (GLFWErrorCallback callback = GLFWErrorCallback.createPrint(printStream))
    {
        callback.set();
    }
}
 
Example #5
Source File: CoreEngine.java    From oreon-engine with GNU General Public License v3.0 5 votes vote down vote up
private void init()
{
	glfwSetErrorCallback(errorCallback = GLFWErrorCallback.createPrint(System.err));
	
	renderEngine = BaseContext.getRenderEngine();
	window = BaseContext.getWindow();
	input = BaseContext.getInput();
	
	input.create(window.getId());
	window.show();
}
 
Example #6
Source File: GlfwAPI.java    From WraithEngine with Apache License 2.0 5 votes vote down vote up
@Override
public void setErrorCallback(PrintStream printStream)
{
    try (GLFWErrorCallback callback = GLFWErrorCallback.createPrint(printStream))
    {
        callback.set();
    }
}
 
Example #7
Source File: Window.java    From lwjglbook with Apache License 2.0 4 votes vote down vote up
public void init() {
    // Setup an error callback. The default implementation
    // will print the error message in System.err.
    GLFWErrorCallback.createPrint(System.err).set();

    // Initialize GLFW. Most GLFW functions will not work before doing this.
    if (!glfwInit()) {
        throw new IllegalStateException("Unable to initialize GLFW");
    }

    glfwDefaultWindowHints(); // optional, the current window hints are already the default
    glfwWindowHint(GLFW_VISIBLE, GL_FALSE); // the window will stay hidden after creation
    glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // the window will be resizable
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
    if (opts.compatibleProfile) {
        glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_COMPAT_PROFILE);
    } else {
        glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
        glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
    }

    boolean maximized = false;
    // If no size has been specified set it to maximized state
    if (width == 0 || height == 0) {
        // Set up a fixed width and height so window initialization does not fail
        width = 100;
        height = 100;
        glfwWindowHint(GLFW_MAXIMIZED, GLFW_TRUE);
        maximized = true;
    }

    // Create the window
    windowHandle = glfwCreateWindow(width, height, title, NULL, NULL);
    if (windowHandle == NULL) {
        throw new RuntimeException("Failed to create the GLFW window");
    }

    // Setup resize callback
    glfwSetFramebufferSizeCallback(windowHandle, (window, width, height) -> {
        this.width = width;
        this.height = height;
        this.setResized(true);
    });

    // Setup a key callback. It will be called every time a key is pressed, repeated or released.
    glfwSetKeyCallback(windowHandle, (window, key, scancode, action, mods) -> {
        if (key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE) {
            glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
        }
    });

    if (maximized) {
        glfwMaximizeWindow(windowHandle);
    } else {
        // Get the resolution of the primary monitor
        GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
        // Center our window
        glfwSetWindowPos(
                windowHandle,
                (vidmode.width() - width) / 2,
                (vidmode.height() - height) / 2
        );
    }

    // Make the OpenGL context current
    glfwMakeContextCurrent(windowHandle);

    if (isvSync()) {
        // Enable v-sync
        glfwSwapInterval(1);
    }

    // Make the window visible
    glfwShowWindow(windowHandle);

    GL.createCapabilities();

    // Set the clear color
    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    glEnable(GL_DEPTH_TEST);
    glEnable(GL_STENCIL_TEST);
    if (opts.showTriangles) {
        glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
    }

    // Support for transparencies
    glEnable(GL_BLEND);
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

    if (opts.cullFace) {
        glEnable(GL_CULL_FACE);
        glCullFace(GL_BACK);
    }

    // Antialiasing
    if (opts.antialiasing) {
        glfwWindowHint(GLFW_SAMPLES, 4);
    }
}
 
Example #8
Source File: Window.java    From lwjglbook with Apache License 2.0 4 votes vote down vote up
public void init() {
    // Setup an error callback. The default implementation
    // will print the error message in System.err.
    GLFWErrorCallback.createPrint(System.err).set();

    // Initialize GLFW. Most GLFW functions will not work before doing this.
    if (!glfwInit()) {
        throw new IllegalStateException("Unable to initialize GLFW");
    }

    glfwDefaultWindowHints(); // optional, the current window hints are already the default
    glfwWindowHint(GLFW_VISIBLE, GL_FALSE); // the window will stay hidden after creation
    glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // the window will be resizable
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
    glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);

    // Create the window
    windowHandle = glfwCreateWindow(width, height, title, NULL, NULL);
    if (windowHandle == NULL) {
        throw new RuntimeException("Failed to create the GLFW window");
    }

    // Setup resize callback
    glfwSetFramebufferSizeCallback(windowHandle, (window, width, height) -> {
        this.width = width;
        this.height = height;
        this.setResized(true);
    });

    // Setup a key callback. It will be called every time a key is pressed, repeated or released.
    glfwSetKeyCallback(windowHandle, (window, key, scancode, action, mods) -> {
        if (key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE) {
            glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
        }
    });

    // Get the resolution of the primary monitor
    GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
    // Center our window
    glfwSetWindowPos(
            windowHandle,
            (vidmode.width() - width) / 2,
            (vidmode.height() - height) / 2
    );

    // Make the OpenGL context current
    glfwMakeContextCurrent(windowHandle);

    if (isvSync()) {
        // Enable v-sync
        glfwSwapInterval(1);
    }

    // Make the window visible
    glfwShowWindow(windowHandle);

    GL.createCapabilities();

    // Set the clear color
    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
}
 
Example #9
Source File: Window.java    From lwjglbook with Apache License 2.0 4 votes vote down vote up
public void init() {
    // Setup an error callback. The default implementation
    // will print the error message in System.err.
    GLFWErrorCallback.createPrint(System.err).set();

    // Initialize GLFW. Most GLFW functions will not work before doing this.
    if (!glfwInit()) {
        throw new IllegalStateException("Unable to initialize GLFW");
    }

    glfwDefaultWindowHints(); // optional, the current window hints are already the default
    glfwWindowHint(GLFW_VISIBLE, GL_FALSE); // the window will stay hidden after creation
    glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // the window will be resizable
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
    if (opts.compatibleProfile) {
        glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_COMPAT_PROFILE);
    } else {
        glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
        glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
    }

    boolean maximized = false;
    // If no size has been specified set it to maximized state
    if (width == 0 || height == 0) {
        // Set up a fixed width and height so window initialization does not fail
        width = 100;
        height = 100;
        glfwWindowHint(GLFW_MAXIMIZED, GLFW_TRUE);
        maximized = true;
    }

    // Create the window
    windowHandle = glfwCreateWindow(width, height, title, NULL, NULL);
    if (windowHandle == NULL) {
        throw new RuntimeException("Failed to create the GLFW window");
    }

    // Setup resize callback
    glfwSetFramebufferSizeCallback(windowHandle, (window, width, height) -> {
        this.width = width;
        this.height = height;
        this.setResized(true);
    });

    // Setup a key callback. It will be called every time a key is pressed, repeated or released.
    glfwSetKeyCallback(windowHandle, (window, key, scancode, action, mods) -> {
        if (key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE) {
            glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
        }
    });

    if (maximized) {
        glfwMaximizeWindow(windowHandle);
    } else {
        // Get the resolution of the primary monitor
        GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
        // Center our window
        glfwSetWindowPos(
                windowHandle,
                (vidmode.width() - width) / 2,
                (vidmode.height() - height) / 2
        );
    }

    // Make the OpenGL context current
    glfwMakeContextCurrent(windowHandle);

    if (isvSync()) {
        // Enable v-sync
        glfwSwapInterval(1);
    }

    // Make the window visible
    glfwShowWindow(windowHandle);

    GL.createCapabilities();

    // Set the clear color
    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    glEnable(GL_DEPTH_TEST);
    glEnable(GL_STENCIL_TEST);
    if (opts.showTriangles) {
        glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
    }

    // Support for transparencies
    glEnable(GL_BLEND);
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

    if (opts.cullFace) {
        glEnable(GL_CULL_FACE);
        glCullFace(GL_BACK);
    }

    // Antialiasing
    if (opts.antialiasing) {
        glfwWindowHint(GLFW_SAMPLES, 4);
    }
}
 
Example #10
Source File: Window.java    From lwjglbook with Apache License 2.0 4 votes vote down vote up
public void init() {
    // Setup an error callback. The default implementation
    // will print the error message in System.err.
    GLFWErrorCallback.createPrint(System.err).set();

    // Initialize GLFW. Most GLFW functions will not work before doing this.
    if (!glfwInit()) {
        throw new IllegalStateException("Unable to initialize GLFW");
    }

    glfwDefaultWindowHints(); // optional, the current window hints are already the default
    glfwWindowHint(GLFW_VISIBLE, GL_FALSE); // the window will stay hidden after creation
    glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // the window will be resizable
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
    glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);

    boolean maximized = false;
    // If no size has been specified set it to maximized state
    if (width == 0 || height == 0) {
        // Set up a fixed width and height so window initialization does not fail
        width = 100;
        height = 100;
        glfwWindowHint(GLFW_MAXIMIZED, GLFW_TRUE);
        maximized = true;
    }

    // Create the window
    windowHandle = glfwCreateWindow(width, height, title, NULL, NULL);
    if (windowHandle == NULL) {
        throw new RuntimeException("Failed to create the GLFW window");
    }

    // Setup resize callback
    glfwSetFramebufferSizeCallback(windowHandle, (window, width, height) -> {
        this.width = width;
        this.height = height;
        this.setResized(true);
    });

    // Setup a key callback. It will be called every time a key is pressed, repeated or released.
    glfwSetKeyCallback(windowHandle, (window, key, scancode, action, mods) -> {
        if (key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE) {
            glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
        }
    });

    if (maximized) {
        glfwMaximizeWindow(windowHandle);
    } else {
        // Get the resolution of the primary monitor
        GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
        // Center our window
        glfwSetWindowPos(
                windowHandle,
                (vidmode.width() - width) / 2,
                (vidmode.height() - height) / 2
        );
    }

    // Make the OpenGL context current
    glfwMakeContextCurrent(windowHandle);

    if (isvSync()) {
        // Enable v-sync
        glfwSwapInterval(1);
    }

    // Make the window visible
    glfwShowWindow(windowHandle);

    GL.createCapabilities();

    // Set the clear color
    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    glEnable(GL_DEPTH_TEST);
    if (opts.showTriangles) {
        glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
    }

    // Support for transparencies
    glEnable(GL_BLEND);
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

    if (opts.cullFace) {
        glEnable(GL_CULL_FACE);
        glCullFace(GL_BACK);
    }
}
 
Example #11
Source File: Window.java    From lwjglbook with Apache License 2.0 4 votes vote down vote up
public void init() {
    // Setup an error callback. The default implementation
    // will print the error message in System.err.
    GLFWErrorCallback.createPrint(System.err).set();

    // Initialize GLFW. Most GLFW functions will not work before doing this.
    if (!glfwInit()) {
        throw new IllegalStateException("Unable to initialize GLFW");
    }

    glfwDefaultWindowHints(); // optional, the current window hints are already the default
    glfwWindowHint(GLFW_VISIBLE, GL_FALSE); // the window will stay hidden after creation
    glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // the window will be resizable
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
    glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);

    boolean maximized = false;
    // If no size has been specified set it to maximized state
    if (width == 0 || height == 0) {
        // Set up a fixed width and height so window initialization does not fail
        width = 100;
        height = 100;
        glfwWindowHint(GLFW_MAXIMIZED, GLFW_TRUE);
        maximized = true;
    }

    // Create the window
    windowHandle = glfwCreateWindow(width, height, title, NULL, NULL);
    if (windowHandle == NULL) {
        throw new RuntimeException("Failed to create the GLFW window");
    }

    // Setup resize callback
    glfwSetFramebufferSizeCallback(windowHandle, (window, width, height) -> {
        this.width = width;
        this.height = height;
        this.setResized(true);
    });

    // Setup a key callback. It will be called every time a key is pressed, repeated or released.
    glfwSetKeyCallback(windowHandle, (window, key, scancode, action, mods) -> {
        if (key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE) {
            glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
        }
    });

    if (maximized) {
        glfwMaximizeWindow(windowHandle);
    } else {
        // Get the resolution of the primary monitor
        GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
        // Center our window
        glfwSetWindowPos(
                windowHandle,
                (vidmode.width() - width) / 2,
                (vidmode.height() - height) / 2
        );
    }

    // Make the OpenGL context current
    glfwMakeContextCurrent(windowHandle);

    if (isvSync()) {
        // Enable v-sync
        glfwSwapInterval(1);
    }

    // Make the window visible
    glfwShowWindow(windowHandle);

    GL.createCapabilities();

    // Set the clear color
    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    glEnable(GL_DEPTH_TEST);
    if (opts.showTriangles) {
        glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
    }

    // Support for transparencies
    glEnable(GL_BLEND);
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

    if (opts.cullFace) {
        glEnable(GL_CULL_FACE);
        glCullFace(GL_BACK);
    }
}
 
Example #12
Source File: Window.java    From lwjglbook with Apache License 2.0 4 votes vote down vote up
public void init() {
    // Setup an error callback. The default implementation
    // will print the error message in System.err.
    GLFWErrorCallback.createPrint(System.err).set();

    // Initialize GLFW. Most GLFW functions will not work before doing this.
    if (!glfwInit()) {
        throw new IllegalStateException("Unable to initialize GLFW");
    }

    glfwDefaultWindowHints(); // optional, the current window hints are already the default
    glfwWindowHint(GLFW_VISIBLE, GL_FALSE); // the window will stay hidden after creation
    glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // the window will be resizable
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
    glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);

    boolean maximized = false;
    // If no size has been specified set it to maximized state
    if (width == 0 || height == 0) {
        // Set up a fixed width and height so window initialization does not fail
        width = 100;
        height = 100;
        glfwWindowHint(GLFW_MAXIMIZED, GLFW_TRUE);
        maximized = true;
    }

    // Create the window
    windowHandle = glfwCreateWindow(width, height, title, NULL, NULL);
    if (windowHandle == NULL) {
        throw new RuntimeException("Failed to create the GLFW window");
    }

    // Setup resize callback
    glfwSetFramebufferSizeCallback(windowHandle, (window, width, height) -> {
        this.width = width;
        this.height = height;
        this.setResized(true);
    });

    // Setup a key callback. It will be called every time a key is pressed, repeated or released.
    glfwSetKeyCallback(windowHandle, (window, key, scancode, action, mods) -> {
        if (key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE) {
            glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
        }
    });

    if (maximized) {
        glfwMaximizeWindow(windowHandle);
    } else {
        // Get the resolution of the primary monitor
        GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
        // Center our window
        glfwSetWindowPos(
                windowHandle,
                (vidmode.width() - width) / 2,
                (vidmode.height() - height) / 2
        );
    }

    // Make the OpenGL context current
    glfwMakeContextCurrent(windowHandle);

    if (isvSync()) {
        // Enable v-sync
        glfwSwapInterval(1);
    }

    // Make the window visible
    glfwShowWindow(windowHandle);

    GL.createCapabilities();

    // Set the clear color
    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    glEnable(GL_DEPTH_TEST);
    if (opts.showTriangles) {
        glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
    }

    // Support for transparencies
    glEnable(GL_BLEND);
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

    if (opts.cullFace) {
        glEnable(GL_CULL_FACE);
        glCullFace(GL_BACK);
    }
}
 
Example #13
Source File: Window.java    From lwjglbook with Apache License 2.0 4 votes vote down vote up
public void init() {
    // Setup an error callback. The default implementation
    // will print the error message in System.err.
    GLFWErrorCallback.createPrint(System.err).set();

    // Initialize GLFW. Most GLFW functions will not work before doing this.
    if (!glfwInit()) {
        throw new IllegalStateException("Unable to initialize GLFW");
    }

    glfwDefaultWindowHints(); // optional, the current window hints are already the default
    glfwWindowHint(GLFW_VISIBLE, GL_FALSE); // the window will stay hidden after creation
    glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // the window will be resizable
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
    glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);

    // Create the window
    windowHandle = glfwCreateWindow(width, height, title, NULL, NULL);
    if (windowHandle == NULL) {
        throw new RuntimeException("Failed to create the GLFW window");
    }

    // Setup resize callback
    glfwSetFramebufferSizeCallback(windowHandle, (window, width, height) -> {
        this.width = width;
        this.height = height;
        this.setResized(true);
    });

    // Setup a key callback. It will be called every time a key is pressed, repeated or released.
    glfwSetKeyCallback(windowHandle, (window, key, scancode, action, mods) -> {
        if (key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE) {
            glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
        }
    });

    // Get the resolution of the primary monitor
    GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
    // Center our window
    glfwSetWindowPos(
            windowHandle,
            (vidmode.width() - width) / 2,
            (vidmode.height() - height) / 2
    );

    // Make the OpenGL context current
    glfwMakeContextCurrent(windowHandle);

    if (isvSync()) {
        // Enable v-sync
        glfwSwapInterval(1);
    }

    // Make the window visible
    glfwShowWindow(windowHandle);
    
    GL.createCapabilities();

    // Set the clear color
    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
}
 
Example #14
Source File: Window.java    From lwjglbook with Apache License 2.0 4 votes vote down vote up
public void init() {
    // Setup an error callback. The default implementation
    // will print the error message in System.err.
    GLFWErrorCallback.createPrint(System.err).set();

    // Initialize GLFW. Most GLFW functions will not work before doing this.
    if (!glfwInit()) {
        throw new IllegalStateException("Unable to initialize GLFW");
    }

    glfwDefaultWindowHints(); // optional, the current window hints are already the default
    glfwWindowHint(GLFW_VISIBLE, GL_FALSE); // the window will stay hidden after creation
    glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // the window will be resizable
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
    if (opts.compatibleProfile) {
        glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_COMPAT_PROFILE);
    } else {
        glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
        glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
    }

    boolean maximized = false;
    // If no size has been specified set it to maximized state
    if (width == 0 || height == 0) {
        // Set up a fixed width and height so window initialization does not fail
        width = 100;
        height = 100;
        glfwWindowHint(GLFW_MAXIMIZED, GLFW_TRUE);
        maximized = true;
    }

    // Create the window
    windowHandle = glfwCreateWindow(width, height, title, NULL, NULL);
    if (windowHandle == NULL) {
        throw new RuntimeException("Failed to create the GLFW window");
    }

    // Setup resize callback
    glfwSetFramebufferSizeCallback(windowHandle, (window, width, height) -> {
        this.width = width;
        this.height = height;
        this.setResized(true);
    });

    // Setup a key callback. It will be called every time a key is pressed, repeated or released.
    glfwSetKeyCallback(windowHandle, (window, key, scancode, action, mods) -> {
        if (key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE) {
            glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
        }
    });

    if (maximized) {
        glfwMaximizeWindow(windowHandle);
    } else {
        // Get the resolution of the primary monitor
        GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
        // Center our window
        glfwSetWindowPos(
                windowHandle,
                (vidmode.width() - width) / 2,
                (vidmode.height() - height) / 2
        );
    }

    // Make the OpenGL context current
    glfwMakeContextCurrent(windowHandle);

    if (isvSync()) {
        // Enable v-sync
        glfwSwapInterval(1);
    }

    // Make the window visible
    glfwShowWindow(windowHandle);

    GL.createCapabilities();

    // Set the clear color
    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    glEnable(GL_DEPTH_TEST);
    if (opts.showTriangles) {
        glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
    }

    // Support for transparencies
    glEnable(GL_BLEND);
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

    if (opts.cullFace) {
        glEnable(GL_CULL_FACE);
        glCullFace(GL_BACK);
    }
}
 
Example #15
Source File: Window.java    From lwjglbook with Apache License 2.0 4 votes vote down vote up
public void init() {
    // Setup an error callback. The default implementation
    // will print the error message in System.err.
    GLFWErrorCallback.createPrint(System.err).set();

    // Initialize GLFW. Most GLFW functions will not work before doing this.
    if (!glfwInit()) {
        throw new IllegalStateException("Unable to initialize GLFW");
    }

    glfwDefaultWindowHints(); // optional, the current window hints are already the default
    glfwWindowHint(GLFW_VISIBLE, GL_FALSE); // the window will stay hidden after creation
    glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // the window will be resizable
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
    if (opts.compatibleProfile) {
        glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_COMPAT_PROFILE);
    } else {
        glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
        glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
    }

    boolean maximized = false;
    // If no size has been specified set it to maximized state
    if (width == 0 || height == 0) {
        // Set up a fixed width and height so window initialization does not fail
        width = 100;
        height = 100;
        glfwWindowHint(GLFW_MAXIMIZED, GLFW_TRUE);
        maximized = true;
    }

    // Create the window
    windowHandle = glfwCreateWindow(width, height, title, NULL, NULL);
    if (windowHandle == NULL) {
        throw new RuntimeException("Failed to create the GLFW window");
    }

    // Setup resize callback
    glfwSetFramebufferSizeCallback(windowHandle, (window, width, height) -> {
        this.width = width;
        this.height = height;
        this.setResized(true);
    });

    // Setup a key callback. It will be called every time a key is pressed, repeated or released.
    glfwSetKeyCallback(windowHandle, (window, key, scancode, action, mods) -> {
        if (key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE) {
            glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
        }
    });

    if (maximized) {
        glfwMaximizeWindow(windowHandle);
    } else {
        // Get the resolution of the primary monitor
        GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
        // Center our window
        glfwSetWindowPos(
                windowHandle,
                (vidmode.width() - width) / 2,
                (vidmode.height() - height) / 2
        );
    }

    // Make the OpenGL context current
    glfwMakeContextCurrent(windowHandle);

    if (isvSync()) {
        // Enable v-sync
        glfwSwapInterval(1);
    }

    // Make the window visible
    glfwShowWindow(windowHandle);

    GL.createCapabilities();

    // Set the clear color
    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    glEnable(GL_DEPTH_TEST);
    if (opts.showTriangles) {
        glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
    }

    // Support for transparencies
    glEnable(GL_BLEND);
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

    if (opts.cullFace) {
        glEnable(GL_CULL_FACE);
        glCullFace(GL_BACK);
    }
}
 
Example #16
Source File: Window.java    From lwjglbook with Apache License 2.0 4 votes vote down vote up
public void init() {
    // Setup an error callback. The default implementation
    // will print the error message in System.err.
    GLFWErrorCallback.createPrint(System.err).set();

    // Initialize GLFW. Most GLFW functions will not work before doing this.
    if (!glfwInit()) {
        throw new IllegalStateException("Unable to initialize GLFW");
    }

    glfwDefaultWindowHints(); // optional, the current window hints are already the default
    glfwWindowHint(GLFW_VISIBLE, GL_FALSE); // the window will stay hidden after creation
    glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // the window will be resizable
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
    glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);

    boolean maximized = false;
    // If no size has been specified set it to maximized state
    if (width == 0 || height == 0) {
        // Set up a fixed width and height so window initialization does not fail
        width = 100;
        height = 100;
        glfwWindowHint(GLFW_MAXIMIZED, GLFW_TRUE);
        maximized = true;
    }

    // Create the window
    windowHandle = glfwCreateWindow(width, height, title, NULL, NULL);
    if (windowHandle == NULL) {
        throw new RuntimeException("Failed to create the GLFW window");
    }

    // Setup resize callback
    glfwSetFramebufferSizeCallback(windowHandle, (window, width, height) -> {
        this.width = width;
        this.height = height;
        this.setResized(true);
    });

    // Setup a key callback. It will be called every time a key is pressed, repeated or released.
    glfwSetKeyCallback(windowHandle, (window, key, scancode, action, mods) -> {
        if (key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE) {
            glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
        }
    });

    if (maximized) {
        glfwMaximizeWindow(windowHandle);
    } else {
        // Get the resolution of the primary monitor
        GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
        // Center our window
        glfwSetWindowPos(
                windowHandle,
                (vidmode.width() - width) / 2,
                (vidmode.height() - height) / 2
        );
    }

    // Make the OpenGL context current
    glfwMakeContextCurrent(windowHandle);

    if (isvSync()) {
        // Enable v-sync
        glfwSwapInterval(1);
    }

    // Make the window visible
    glfwShowWindow(windowHandle);

    GL.createCapabilities();

    // Set the clear color
    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    glEnable(GL_DEPTH_TEST);
    if (opts.showTriangles) {
        glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
    }

    // Support for transparencies
    glEnable(GL_BLEND);
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

    if (opts.cullFace) {
        glEnable(GL_CULL_FACE);
        glCullFace(GL_BACK);
    }
}
 
Example #17
Source File: Window.java    From lwjglbook with Apache License 2.0 4 votes vote down vote up
public void init() {
    // Setup an error callback. The default implementation
    // will print the error message in System.err.
    GLFWErrorCallback.createPrint(System.err).set();

    // Initialize GLFW. Most GLFW functions will not work before doing this.
    if (!glfwInit()) {
        throw new IllegalStateException("Unable to initialize GLFW");
    }

    glfwDefaultWindowHints(); // optional, the current window hints are already the default
    glfwWindowHint(GLFW_VISIBLE, GL_FALSE); // the window will stay hidden after creation
    glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // the window will be resizable
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
    glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);

    boolean maximized = false;
    // If no size has been specified set it to maximized state
    if (width == 0 || height == 0) {
        // Set up a fixed width and height so window initialization does not fail
        width = 100;
        height = 100;
        glfwWindowHint(GLFW_MAXIMIZED, GLFW_TRUE);
        maximized = true;
    }

    // Create the window
    windowHandle = glfwCreateWindow(width, height, title, NULL, NULL);
    if (windowHandle == NULL) {
        throw new RuntimeException("Failed to create the GLFW window");
    }

    // Setup resize callback
    glfwSetFramebufferSizeCallback(windowHandle, (window, width, height) -> {
        this.width = width;
        this.height = height;
        this.setResized(true);
    });

    // Setup a key callback. It will be called every time a key is pressed, repeated or released.
    glfwSetKeyCallback(windowHandle, (window, key, scancode, action, mods) -> {
        if (key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE) {
            glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
        }
    });

    if (maximized) {
        glfwMaximizeWindow(windowHandle);
    } else {
        // Get the resolution of the primary monitor
        GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
        // Center our window
        glfwSetWindowPos(
                windowHandle,
                (vidmode.width() - width) / 2,
                (vidmode.height() - height) / 2
        );
    }

    // Make the OpenGL context current
    glfwMakeContextCurrent(windowHandle);

    if (isvSync()) {
        // Enable v-sync
        glfwSwapInterval(1);
    }

    // Make the window visible
    glfwShowWindow(windowHandle);

    GL.createCapabilities();

    // Set the clear color
    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    glEnable(GL_DEPTH_TEST);
    if (opts.showTriangles) {
        glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
    }

    // Support for transparencies
    glEnable(GL_BLEND);
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

    if (opts.cullFace) {
        glEnable(GL_CULL_FACE);
        glCullFace(GL_BACK);
    }
}
 
Example #18
Source File: Window.java    From lwjglbook with Apache License 2.0 4 votes vote down vote up
public void init() {
    // Setup an error callback. The default implementation
    // will print the error message in System.err.
    GLFWErrorCallback.createPrint(System.err).set();

    // Initialize GLFW. Most GLFW functions will not work before doing this.
    if (!glfwInit()) {
        throw new IllegalStateException("Unable to initialize GLFW");
    }

    glfwDefaultWindowHints(); // optional, the current window hints are already the default
    glfwWindowHint(GLFW_VISIBLE, GL_FALSE); // the window will stay hidden after creation
    glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // the window will be resizable
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
    glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);

    // Create the window
    windowHandle = glfwCreateWindow(width, height, title, NULL, NULL);
    if (windowHandle == NULL) {
        throw new RuntimeException("Failed to create the GLFW window");
    }

    // Setup resize callback
    glfwSetFramebufferSizeCallback(windowHandle, (window, width, height) -> {
        this.width = width;
        this.height = height;
        this.setResized(true);
    });

    // Setup a key callback. It will be called every time a key is pressed, repeated or released.
    glfwSetKeyCallback(windowHandle, (window, key, scancode, action, mods) -> {
        if (key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE) {
            glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
        }
    });

    // Get the resolution of the primary monitor
    GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
    // Center our window
    glfwSetWindowPos(
            windowHandle,
            (vidmode.width() - width) / 2,
            (vidmode.height() - height) / 2
    );

    // Make the OpenGL context current
    glfwMakeContextCurrent(windowHandle);

    if (isvSync()) {
        // Enable v-sync
        glfwSwapInterval(1);
    }

    // Make the window visible
    glfwShowWindow(windowHandle);

    GL.createCapabilities();

    // Set the clear color
    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    glEnable(GL_DEPTH_TEST);
}
 
Example #19
Source File: Window.java    From lwjglbook with Apache License 2.0 4 votes vote down vote up
public void init() {
    // Setup an error callback. The default implementation
    // will print the error message in System.err.
    GLFWErrorCallback.createPrint(System.err).set();

    // Initialize GLFW. Most GLFW functions will not work before doing this.
    if (!glfwInit()) {
        throw new IllegalStateException("Unable to initialize GLFW");
    }

    glfwDefaultWindowHints(); // optional, the current window hints are already the default
    glfwWindowHint(GLFW_VISIBLE, GL_FALSE); // the window will stay hidden after creation
    glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // the window will be resizable
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
    if (opts.compatibleProfile) {
        glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_COMPAT_PROFILE);
    } else {
        glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
        glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
    }

    boolean maximized = false;
    // If no size has been specified set it to maximized state
    if (width == 0 || height == 0) {
        // Set up a fixed width and height so window initialization does not fail
        width = 100;
        height = 100;
        glfwWindowHint(GLFW_MAXIMIZED, GLFW_TRUE);
        maximized = true;
    }

    // Create the window
    windowHandle = glfwCreateWindow(width, height, title, NULL, NULL);
    if (windowHandle == NULL) {
        throw new RuntimeException("Failed to create the GLFW window");
    }

    // Setup resize callback
    glfwSetFramebufferSizeCallback(windowHandle, (window, width, height) -> {
        this.width = width;
        this.height = height;
        this.setResized(true);
    });

    // Setup a key callback. It will be called every time a key is pressed, repeated or released.
    glfwSetKeyCallback(windowHandle, (window, key, scancode, action, mods) -> {
        if (key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE) {
            glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
        }
    });

    if (maximized) {
        glfwMaximizeWindow(windowHandle);
    } else {
        // Get the resolution of the primary monitor
        GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
        // Center our window
        glfwSetWindowPos(
                windowHandle,
                (vidmode.width() - width) / 2,
                (vidmode.height() - height) / 2
        );
    }

    // Make the OpenGL context current
    glfwMakeContextCurrent(windowHandle);

    if (isvSync()) {
        // Enable v-sync
        glfwSwapInterval(1);
    }

    // Make the window visible
    glfwShowWindow(windowHandle);

    GL.createCapabilities();

    // Set the clear color
    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    glEnable(GL_DEPTH_TEST);
    glEnable(GL_STENCIL_TEST);
    if (opts.showTriangles) {
        glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
    }

    // Support for transparencies
    glEnable(GL_BLEND);
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

    if (opts.cullFace) {
        glEnable(GL_CULL_FACE);
        glCullFace(GL_BACK);
    }

    // Antialiasing
    if (opts.antialiasing) {
        glfwWindowHint(GLFW_SAMPLES, 4);
    }
}
 
Example #20
Source File: Window.java    From lwjglbook with Apache License 2.0 4 votes vote down vote up
public void init() {
    // Setup an error callback. The default implementation
    // will print the error message in System.err.
    GLFWErrorCallback.createPrint(System.err).set();

    // Initialize GLFW. Most GLFW functions will not work before doing this.
    if (!glfwInit()) {
        throw new IllegalStateException("Unable to initialize GLFW");
    }

    glfwDefaultWindowHints(); // optional, the current window hints are already the default
    glfwWindowHint(GLFW_VISIBLE, GL_FALSE); // the window will stay hidden after creation
    glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // the window will be resizable
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
    glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);

    // Create the window
    windowHandle = glfwCreateWindow(width, height, title, NULL, NULL);
    if (windowHandle == NULL) {
        throw new RuntimeException("Failed to create the GLFW window");
    }

    // Setup resize callback
    glfwSetFramebufferSizeCallback(windowHandle, (window, width, height) -> {
        this.width = width;
        this.height = height;
        this.setResized(true);
    });

    // Setup a key callback. It will be called every time a key is pressed, repeated or released.
    glfwSetKeyCallback(windowHandle, (window, key, scancode, action, mods) -> {
        if (key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE) {
            glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
        }
    });

    // Get the resolution of the primary monitor
    GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
    // Center our window
    glfwSetWindowPos(
            windowHandle,
            (vidmode.width() - width) / 2,
            (vidmode.height() - height) / 2
    );

    // Make the OpenGL context current
    glfwMakeContextCurrent(windowHandle);

    if (isvSync()) {
        // Enable v-sync
        glfwSwapInterval(1);
    }

    // Make the window visible
    glfwShowWindow(windowHandle);

    GL.createCapabilities();

    // Set the clear color
    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
}
 
Example #21
Source File: Window.java    From lwjglbook with Apache License 2.0 4 votes vote down vote up
public void init() {
    // Setup an error callback. The default implementation
    // will print the error message in System.err.
    GLFWErrorCallback.createPrint(System.err).set();

    // Initialize GLFW. Most GLFW functions will not work before doing this.
    if (!glfwInit()) {
        throw new IllegalStateException("Unable to initialize GLFW");
    }

    glfwDefaultWindowHints(); // optional, the current window hints are already the default
    glfwWindowHint(GLFW_VISIBLE, GL_FALSE); // the window will stay hidden after creation
    glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // the window will be resizable
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
    glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);

    // Create the window
    windowHandle = glfwCreateWindow(width, height, title, NULL, NULL);
    if (windowHandle == NULL) {
        throw new RuntimeException("Failed to create the GLFW window");
    }

    // Setup resize callback
    glfwSetFramebufferSizeCallback(windowHandle, (window, width, height) -> {
        this.width = width;
        this.height = height;
        this.setResized(true);
    });

    // Setup a key callback. It will be called every time a key is pressed, repeated or released.
    glfwSetKeyCallback(windowHandle, (window, key, scancode, action, mods) -> {
        if (key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE) {
            glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
        }
    });

    // Get the resolution of the primary monitor
    GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
    // Center our window
    glfwSetWindowPos(
            windowHandle,
            (vidmode.width() - width) / 2,
            (vidmode.height() - height) / 2
    );

    // Make the OpenGL context current
    glfwMakeContextCurrent(windowHandle);

    if (isvSync()) {
        // Enable v-sync
        glfwSwapInterval(1);
    }

    // Make the window visible
    glfwShowWindow(windowHandle);
    
    GL.createCapabilities();

    // Set the clear color
    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
}
 
Example #22
Source File: Window.java    From lwjglbook with Apache License 2.0 4 votes vote down vote up
public void init() {
    // Setup an error callback. The default implementation
    // will print the error message in System.err.
    GLFWErrorCallback.createPrint(System.err).set();

    // Initialize GLFW. Most GLFW functions will not work before doing this.
    if (!glfwInit()) {
        throw new IllegalStateException("Unable to initialize GLFW");
    }

    glfwDefaultWindowHints(); // optional, the current window hints are already the default
    glfwWindowHint(GLFW_VISIBLE, GL_FALSE); // the window will stay hidden after creation
    glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // the window will be resizable
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
    glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);

    // Create the window
    windowHandle = glfwCreateWindow(width, height, title, NULL, NULL);
    if (windowHandle == NULL) {
        throw new RuntimeException("Failed to create the GLFW window");
    }

    // Setup resize callback
    glfwSetFramebufferSizeCallback(windowHandle, (window, width, height) -> {
        this.width = width;
        this.height = height;
        this.setResized(true);
    });

    // Setup a key callback. It will be called every time a key is pressed, repeated or released.
    glfwSetKeyCallback(windowHandle, (window, key, scancode, action, mods) -> {
        if (key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE) {
            glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
        }
    });

    // Get the resolution of the primary monitor
    GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
    // Center our window
    glfwSetWindowPos(
            windowHandle,
            (vidmode.width() - width) / 2,
            (vidmode.height() - height) / 2
    );

    // Make the OpenGL context current
    glfwMakeContextCurrent(windowHandle);

    if (isvSync()) {
        // Enable v-sync
        glfwSwapInterval(1);
    }

    // Make the window visible
    glfwShowWindow(windowHandle);

    GL.createCapabilities();

    // Set the clear color
    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
}
 
Example #23
Source File: Window.java    From lwjglbook with Apache License 2.0 4 votes vote down vote up
public void init() {
    // Setup an error callback. The default implementation
    // will print the error message in System.err.
    GLFWErrorCallback.createPrint(System.err).set();

    // Initialize GLFW. Most GLFW functions will not work before doing this.
    if (!glfwInit()) {
        throw new IllegalStateException("Unable to initialize GLFW");
    }

    glfwDefaultWindowHints(); // optional, the current window hints are already the default
    glfwWindowHint(GLFW_VISIBLE, GL_FALSE); // the window will stay hidden after creation
    glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // the window will be resizable
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
    glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);

    // Create the window
    windowHandle = glfwCreateWindow(width, height, title, NULL, NULL);
    if (windowHandle == NULL) {
        throw new RuntimeException("Failed to create the GLFW window");
    }

    // Setup resize callback
    glfwSetFramebufferSizeCallback(windowHandle, (window, width, height) -> {
        this.width = width;
        this.height = height;
        this.setResized(true);
    });

    // Setup a key callback. It will be called every time a key is pressed, repeated or released.
    glfwSetKeyCallback(windowHandle, (window, key, scancode, action, mods) -> {
        if (key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE) {
            glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
        }
    });

    // Get the resolution of the primary monitor
    GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
    // Center our window
    glfwSetWindowPos(
            windowHandle,
            (vidmode.width() - width) / 2,
            (vidmode.height() - height) / 2
    );

    // Make the OpenGL context current
    glfwMakeContextCurrent(windowHandle);

    if (isvSync()) {
        // Enable v-sync
        glfwSwapInterval(1);
    }

    // Make the window visible
    glfwShowWindow(windowHandle);

    GL.createCapabilities();

    // Set the clear color
    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    glEnable(GL_DEPTH_TEST);
}
 
Example #24
Source File: Window.java    From lwjglbook with Apache License 2.0 4 votes vote down vote up
public void init() {
    // Setup an error callback. The default implementation
    // will print the error message in System.err.
    GLFWErrorCallback.createPrint(System.err).set();

    // Initialize GLFW. Most GLFW functions will not work before doing this.
    if (!glfwInit()) {
        throw new IllegalStateException("Unable to initialize GLFW");
    }

    glfwDefaultWindowHints(); // optional, the current window hints are already the default
    glfwWindowHint(GLFW_VISIBLE, GL_FALSE); // the window will stay hidden after creation
    glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // the window will be resizable
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
    if (opts.compatibleProfile) {
        glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_COMPAT_PROFILE);
    } else {
        glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
        glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
    }

    boolean maximized = false;
    // If no size has been specified set it to maximized state
    if (width == 0 || height == 0) {
        // Set up a fixed width and height so window initialization does not fail
        width = 100;
        height = 100;
        glfwWindowHint(GLFW_MAXIMIZED, GLFW_TRUE);
        maximized = true;
    }

    // Create the window
    windowHandle = glfwCreateWindow(width, height, title, NULL, NULL);
    if (windowHandle == NULL) {
        throw new RuntimeException("Failed to create the GLFW window");
    }

    glfwSetFramebufferSizeCallback(windowHandle, (window, width, height) -> {
        this.width = width;
        this.height = height;
        this.setResized(true);
    });

    // Setup a key callback. It will be called every time a key is pressed, repeated or released.
    glfwSetKeyCallback(windowHandle, (window, key, scancode, action, mods) -> {
        if (key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE) {
            glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
        }
    });

    if (maximized) {
        glfwMaximizeWindow(windowHandle);
    } else {
        // Get the resolution of the primary monitor
        GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
        // Center our window
        glfwSetWindowPos(
                windowHandle,
                (vidmode.width() - width) / 2,
                (vidmode.height() - height) / 2
        );
    }

    // Make the OpenGL context current
    glfwMakeContextCurrent(windowHandle);

    if (isvSync()) {
        // Enable v-sync
        glfwSwapInterval(1);
    }

    // Make the window visible
    glfwShowWindow(windowHandle);

    GL.createCapabilities();

    // Set the clear color
    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    glEnable(GL_DEPTH_TEST);
    glEnable(GL_STENCIL_TEST);
    if (opts.showTriangles) {
        glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
    }

    // Support for transparencies
    glEnable(GL_BLEND);
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

    if (opts.cullFace) {
        glEnable(GL_CULL_FACE);
        glCullFace(GL_BACK);
    }

    // Antialiasing
    if (opts.antialiasing) {
        glfwWindowHint(GLFW_SAMPLES, 4);
    }
}
 
Example #25
Source File: OpenGLWindow.java    From caliko with MIT License 4 votes vote down vote up
public OpenGLWindow(int windowWidth, int windowHeight, float vertFoVDegs, float zNear, float zFar, float orthoExtent)
{
	// Set properties and create the projection matrix
	mWindowWidth  = windowWidth <= 0 ? 1 : windowWidth;
	mWindowHeight = windowHeight <= 0 ? 1 : windowHeight;
	mAspectRatio  = (float)mWindowWidth / (float)mWindowHeight; 
	
	mVertFoVDegs = vertFoVDegs;
	mZNear       = zNear;
	mZFar        = zFar;
	mOrthoExtent = orthoExtent; 
	
	if (Application.use3dDemo)
	{
		mOrthographicProjection = false;
		mProjectionMatrix = Mat4f.createPerspectiveProjectionMatrix(mVertFoVDegs, mAspectRatio, mZNear, mZFar);
	}
	else
	{
		mOrthographicProjection = true;
		mProjectionMatrix = Mat4f.createOrthographicProjectionMatrix(-mOrthoExtent, mOrthoExtent, mOrthoExtent, -mOrthoExtent, mZNear, mZFar);
	}
	
	// Setup the error callback to output to System.err
	glfwSetErrorCallback(errorCallback = GLFWErrorCallback.createPrint(System.err));
 
    // Initialize GLFW. Most GLFW functions will not work before doing this.
    if ( !glfwInit() ) { throw new IllegalStateException("Unable to initialize GLFW"); }
 
    // ----- Specify window hints -----
    // Note: Window hints must be specified after glfwInit() (which resets them) and before glfwCreateWindow where the context is created.
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);                 // Request OpenGL version 3.3 (the minimum we can get away with)
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // We want a core profile without any deprecated functionality...
    //glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);         // ...however we do NOT want a forward compatible profile as they've removed line widths!
    glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE);                       // We want the window to be resizable
    glfwWindowHint(GLFW_VISIBLE, GLFW_TRUE);                         // We want the window to be visible (false makes it hidden after creation)
    glfwWindowHint(GLFW_FOCUSED, GLFW_TRUE);                         // We want the window to take focus on creation
    glfwWindowHint(GLFW_SAMPLES, 4);                               // Ask for 4x anti-aliasing (this doesn't mean we'll get it, though) 
            
    // Create the window
    mWindowId = glfwCreateWindow(mWindowWidth, mWindowHeight, "LWJGL3 Test", NULL, NULL);        
    if (mWindowId == NULL) { throw new RuntimeException("Failed to create the GLFW window"); }
    
    // Get the resolution of the primary monitor
    GLFWVidMode vidmode = glfwGetVideoMode( glfwGetPrimaryMonitor() );
    int windowHorizOffset = (vidmode.width()  - mWindowWidth)  / 2;
    int windowVertOffset  = (vidmode.height() - mWindowHeight) / 2;
            
    glfwSetWindowPos(mWindowId, windowHorizOffset, windowVertOffset); // Center our window
    glfwMakeContextCurrent(mWindowId);                                // Make the OpenGL context current
    glfwSwapInterval(1);                                              // Swap buffers every frame (i.e. enable vSync)
    
    // This line is critical for LWJGL's interoperation with GLFW's OpenGL context, or any context that is managed externally.
    // LWJGL detects the context that is current in the current thread, creates the ContextCapabilities instance and makes
    // the OpenGL bindings available for use.
    glfwMakeContextCurrent(mWindowId);
    
    // Enumerate the capabilities of the current OpenGL context, loading forward compatible capabilities
    GL.createCapabilities(true);
    
    // Setup our keyboard, mouse and window resize callback functions
    setupCallbacks();
    
    // ---------- OpenGL settings -----------

    // Set the clear color
    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    
    // Specify the size of the viewport. Params: xOrigin, yOrigin, width, height
 	glViewport(0, 0, mWindowWidth, mWindowHeight);

 	// Enable depth testing
 	glDepthFunc(GL_LEQUAL);
 	glEnable(GL_DEPTH_TEST);

 	// When we clear the depth buffer, we'll clear the entire buffer
 	glClearDepth(1.0f);

 	// Enable blending to use alpha channels
 	// Note: blending must be enabled to use transparency / alpha values in our fragment shaders.
 	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 	glEnable(GL_BLEND);
 	
 	glfwShowWindow(mWindowId); // Make the window visible
}
 
Example #26
Source File: Window.java    From lwjglbook with Apache License 2.0 4 votes vote down vote up
public void init() {
    // Setup an error callback. The default implementation
    // will print the error message in System.err.
    GLFWErrorCallback.createPrint(System.err).set();

    // Initialize GLFW. Most GLFW functions will not work before doing this.
    if (!glfwInit()) {
        throw new IllegalStateException("Unable to initialize GLFW");
    }

    glfwDefaultWindowHints(); // optional, the current window hints are already the default
    glfwWindowHint(GLFW_VISIBLE, GL_FALSE); // the window will stay hidden after creation
    glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // the window will be resizable
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
    glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);

    boolean maximized = false;
    // If no size has been specified set it to maximized state
    if (width == 0 || height == 0) {
        // Set up a fixed width and height so window initialization does not fail
        width = 100;
        height = 100;
        glfwWindowHint(GLFW_MAXIMIZED, GLFW_TRUE);
        maximized = true;
    }

    // Create the window
    windowHandle = glfwCreateWindow(width, height, title, NULL, NULL);
    if (windowHandle == NULL) {
        throw new RuntimeException("Failed to create the GLFW window");
    }

    // Setup resize callback
    glfwSetFramebufferSizeCallback(windowHandle, (window, width, height) -> {
        this.width = width;
        this.height = height;
        this.setResized(true);
    });

    // Setup a key callback. It will be called every time a key is pressed, repeated or released.
    glfwSetKeyCallback(windowHandle, (window, key, scancode, action, mods) -> {
        if (key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE) {
            glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
        }
    });

    if (maximized) {
        glfwMaximizeWindow(windowHandle);
    } else {
        // Get the resolution of the primary monitor
        GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
        // Center our window
        glfwSetWindowPos(
                windowHandle,
                (vidmode.width() - width) / 2,
                (vidmode.height() - height) / 2
        );
    }

    // Make the OpenGL context current
    glfwMakeContextCurrent(windowHandle);

    if (isvSync()) {
        // Enable v-sync
        glfwSwapInterval(1);
    }

    // Make the window visible
    glfwShowWindow(windowHandle);

    GL.createCapabilities();

    // Set the clear color
    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    glEnable(GL_DEPTH_TEST);
    //glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );

    // Support for transparencies
    glEnable(GL_BLEND);
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

    glEnable(GL_CULL_FACE);
    glCullFace(GL_BACK);
}
 
Example #27
Source File: Window.java    From lwjglbook with Apache License 2.0 4 votes vote down vote up
public void init() {
    // Setup an error callback. The default implementation
    // will print the error message in System.err.
    GLFWErrorCallback.createPrint(System.err).set();

    // Initialize GLFW. Most GLFW functions will not work before doing this.
    if (!glfwInit()) {
        throw new IllegalStateException("Unable to initialize GLFW");
    }

    glfwDefaultWindowHints(); // optional, the current window hints are already the default
    glfwWindowHint(GLFW_VISIBLE, GL_FALSE); // the window will stay hidden after creation
    glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // the window will be resizable
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
    glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);

    boolean maximized = false;
    // If no size has been specified set it to maximized state
    if (width == 0 || height == 0) {
        // Set up a fixed width and height so window initialization does not fail
        width = 100;
        height = 100;
        glfwWindowHint(GLFW_MAXIMIZED, GLFW_TRUE);
        maximized = true;
    }

    // Create the window
    windowHandle = glfwCreateWindow(width, height, title, NULL, NULL);
    if (windowHandle == NULL) {
        throw new RuntimeException("Failed to create the GLFW window");
    }

    // Setup resize callback
    glfwSetFramebufferSizeCallback(windowHandle, (window, width, height) -> {
        this.width = width;
        this.height = height;
        this.setResized(true);
    });

    // Setup a key callback. It will be called every time a key is pressed, repeated or released.
    glfwSetKeyCallback(windowHandle, (window, key, scancode, action, mods) -> {
        if (key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE) {
            glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
        }
    });

    if (maximized) {
        glfwMaximizeWindow(windowHandle);
    } else {
        // Get the resolution of the primary monitor
        GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
        // Center our window
        glfwSetWindowPos(
                windowHandle,
                (vidmode.width() - width) / 2,
                (vidmode.height() - height) / 2
        );
    }

    // Make the OpenGL context current
    glfwMakeContextCurrent(windowHandle);

    if (isvSync()) {
        // Enable v-sync
        glfwSwapInterval(1);
    }

    // Make the window visible
    glfwShowWindow(windowHandle);

    GL.createCapabilities();

    // Set the clear color
    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    glEnable(GL_DEPTH_TEST);
    //glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
    
    // Support for transparencies
    glEnable(GL_BLEND);
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

    glEnable(GL_CULL_FACE);
    glCullFace(GL_BACK);
}
 
Example #28
Source File: Window.java    From lwjglbook with Apache License 2.0 4 votes vote down vote up
public void init() {
    // Setup an error callback. The default implementation
    // will print the error message in System.err.
    GLFWErrorCallback.createPrint(System.err).set();

    // Initialize GLFW. Most GLFW functions will not work before doing this.
    if (!glfwInit()) {
        throw new IllegalStateException("Unable to initialize GLFW");
    }

    glfwDefaultWindowHints(); // optional, the current window hints are already the default
    glfwWindowHint(GLFW_VISIBLE, GL_FALSE); // the window will stay hidden after creation
    glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // the window will be resizable
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
    if (opts.compatibleProfile) {
        glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_COMPAT_PROFILE);
    } else {
        glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
        glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
    }

    boolean maximized = false;
    // If no size has been specified set it to maximized state
    if (width == 0 || height == 0) {
        // Set up a fixed width and height so window initialization does not fail
        width = 100;
        height = 100;
        glfwWindowHint(GLFW_MAXIMIZED, GLFW_TRUE);
        maximized = true;
    }

    // Create the window
    windowHandle = glfwCreateWindow(width, height, title, NULL, NULL);
    if (windowHandle == NULL) {
        throw new RuntimeException("Failed to create the GLFW window");
    }

    glfwSetFramebufferSizeCallback(windowHandle, (window, width, height) -> {
        this.width = width;
        this.height = height;
        this.setResized(true);
    });

    // Setup a key callback. It will be called every time a key is pressed, repeated or released.
    glfwSetKeyCallback(windowHandle, (window, key, scancode, action, mods) -> {
        if (key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE) {
            glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
        }
    });

    if (maximized) {
        glfwMaximizeWindow(windowHandle);
    } else {
        // Get the resolution of the primary monitor
        GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
        // Center our window
        glfwSetWindowPos(
                windowHandle,
                (vidmode.width() - width) / 2,
                (vidmode.height() - height) / 2
        );
    }

    // Make the OpenGL context current
    glfwMakeContextCurrent(windowHandle);

    if (isvSync()) {
        // Enable v-sync
        glfwSwapInterval(1);
    }

    // Make the window visible
    glfwShowWindow(windowHandle);

    GL.createCapabilities();

    // Set the clear color
    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    glEnable(GL_DEPTH_TEST);
    glEnable(GL_STENCIL_TEST);
    if (opts.showTriangles) {
        glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
    }

    if (opts.cullFace) {
        glEnable(GL_CULL_FACE);
        glCullFace(GL_BACK);
    }

    // Antialiasing
    if (opts.antialiasing) {
        glfwWindowHint(GLFW_SAMPLES, 4);
    }
}
 
Example #29
Source File: Window.java    From lwjglbook with Apache License 2.0 4 votes vote down vote up
public void init() {
    // Setup an error callback. The default implementation
    // will print the error message in System.err.
    GLFWErrorCallback.createPrint(System.err).set();

    // Initialize GLFW. Most GLFW functions will not work before doing this.
    if (!glfwInit()) {
        throw new IllegalStateException("Unable to initialize GLFW");
    }

    glfwDefaultWindowHints(); // optional, the current window hints are already the default
    glfwWindowHint(GLFW_VISIBLE, GL_FALSE); // the window will stay hidden after creation
    glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // the window will be resizable
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
    if (opts.compatibleProfile) {
        glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_COMPAT_PROFILE);
    } else {
        glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
        glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
    }

    boolean maximized = false;
    // If no size has been specified set it to maximized state
    if (width == 0 || height == 0) {
        // Set up a fixed width and height so window initialization does not fail
        width = 100;
        height = 100;
        glfwWindowHint(GLFW_MAXIMIZED, GLFW_TRUE);
        maximized = true;
    }

    // Create the window
    windowHandle = glfwCreateWindow(width, height, title, NULL, NULL);
    if (windowHandle == NULL) {
        throw new RuntimeException("Failed to create the GLFW window");
    }

    // Setup resize callback
    glfwSetFramebufferSizeCallback(windowHandle, (window, width, height) -> {
        this.width = width;
        this.height = height;
        this.setResized(true);
    });

    // Setup a key callback. It will be called every time a key is pressed, repeated or released.
    glfwSetKeyCallback(windowHandle, (window, key, scancode, action, mods) -> {
        if (key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE) {
            glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
        }
    });

    if (maximized) {
        glfwMaximizeWindow(windowHandle);
    } else {
        // Get the resolution of the primary monitor
        GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
        // Center our window
        glfwSetWindowPos(
                windowHandle,
                (vidmode.width() - width) / 2,
                (vidmode.height() - height) / 2
        );
    }

    // Make the OpenGL context current
    glfwMakeContextCurrent(windowHandle);

    if (isvSync()) {
        // Enable v-sync
        glfwSwapInterval(1);
    }

    // Make the window visible
    glfwShowWindow(windowHandle);

    GL.createCapabilities();

    // Set the clear color
    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    glEnable(GL_DEPTH_TEST);
    glEnable(GL_STENCIL_TEST);
    if (opts.showTriangles) {
        glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
    }

    // Support for transparencies
    glEnable(GL_BLEND);
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

    if (opts.cullFace) {
        glEnable(GL_CULL_FACE);
        glCullFace(GL_BACK);
    }

    // Antialiasing
    if (opts.antialiasing) {
        glfwWindowHint(GLFW_SAMPLES, 4);
    }
}
 
Example #30
Source File: Window.java    From lwjglbook with Apache License 2.0 4 votes vote down vote up
public void init() {
    // Setup an error callback. The default implementation
    // will print the error message in System.err.
    GLFWErrorCallback.createPrint(System.err).set();

    // Initialize GLFW. Most GLFW functions will not work before doing this.
    if (!glfwInit()) {
        throw new IllegalStateException("Unable to initialize GLFW");
    }

    glfwDefaultWindowHints(); // optional, the current window hints are already the default
    glfwWindowHint(GLFW_VISIBLE, GL_FALSE); // the window will stay hidden after creation
    glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // the window will be resizable
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
    if (opts.compatibleProfile) {
        glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_COMPAT_PROFILE);
    } else {
        glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
        glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
    }

    boolean maximized = false;
    // If no size has been specified set it to maximized state
    if (width == 0 || height == 0) {
        // Set up a fixed width and height so window initialization does not fail
        width = 100;
        height = 100;
        glfwWindowHint(GLFW_MAXIMIZED, GLFW_TRUE);
        maximized = true;
    }

    // Create the window
    windowHandle = glfwCreateWindow(width, height, title, NULL, NULL);
    if (windowHandle == NULL) {
        throw new RuntimeException("Failed to create the GLFW window");
    }

    glfwSetFramebufferSizeCallback(windowHandle, (window, width, height) -> {
        this.width = width;
        this.height = height;
        this.setResized(true);
    });

    // Setup a key callback. It will be called every time a key is pressed, repeated or released.
    glfwSetKeyCallback(windowHandle, (window, key, scancode, action, mods) -> {
        if (key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE) {
            glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
        }
    });

    if (maximized) {
        glfwMaximizeWindow(windowHandle);
    } else {
        // Get the resolution of the primary monitor
        GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
        // Center our window
        glfwSetWindowPos(
                windowHandle,
                (vidmode.width() - width) / 2,
                (vidmode.height() - height) / 2
        );
    }

    // Make the OpenGL context current
    glfwMakeContextCurrent(windowHandle);

    if (isvSync()) {
        // Enable v-sync
        glfwSwapInterval(1);
    }

    // Make the window visible
    glfwShowWindow(windowHandle);

    GL.createCapabilities();

    // Set the clear color
    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    glEnable(GL_DEPTH_TEST);
    glEnable(GL_STENCIL_TEST);
    if (opts.showTriangles) {
        glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
    }

    // Support for transparencies
    glEnable(GL_BLEND);
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

    if (opts.cullFace) {
        glEnable(GL_CULL_FACE);
        glCullFace(GL_BACK);
    }

    // Antialiasing
    if (opts.antialiasing) {
        glfwWindowHint(GLFW_SAMPLES, 4);
    }
}