com.badlogic.gdx.utils.viewport.FitViewport Java Examples
The following examples show how to use
com.badlogic.gdx.utils.viewport.FitViewport.
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Example #1
Source File: WorldRenderer.java From xibalba with MIT License | 6 votes |
/** * Setup world renderer. * * @param worldCamera Instance of camera * @param batch Instance of sprite batch */ public WorldRenderer(OrthographicCamera worldCamera, SpriteBatch batch) { this.worldCamera = worldCamera; this.batch = batch; viewport = new FitViewport(960, 540, worldCamera); playerDetails = ComponentMappers.player.get(WorldManager.player); playerAttributes = ComponentMappers.attributes.get(WorldManager.player); playerPosition = ComponentMappers.position.get(WorldManager.player); god = ComponentMappers.god.get(WorldManager.god); shadow = Main.asciiAtlas.createSprite("1113"); question = Main.asciiAtlas.createSprite("1503"); BitmapFont font = new BitmapFont(); font.getData().setScale(.25f); }
Example #2
Source File: ClientDiscoveryScreen.java From killingspree with MIT License | 6 votes |
@Override public void show() { client = new Client(); client.start(); font = game.getFont(120); batch = new SpriteBatch(); camera = new OrthographicCamera(); viewport = new FitViewport(1280, 720, camera); camera.setToOrtho(false, 1280, 720); buttons = new ArrayList<MyButton>(); ipAddresses = new ArrayList<MyButton>(); markForDispose = false; addAllButtons(); addIpButtons(); pressedButton = false; }
Example #3
Source File: MainMenuScreen.java From xibalba with MIT License | 6 votes |
/** * Main Menu Screen. * * @param main Instance of main class */ public MainMenuScreen(Main main) { stage = new Stage(new FitViewport(960, 540)); Table table = new Table(); table.setFillParent(true); stage.addActor(table); ActionButton newGameButton = new ActionButton("N", "New Game"); newGameButton.setKeys(Input.Keys.N); newGameButton.setAction(table, () -> main.setScreen(new YouScreen(main))); ActionButton quitButton = new ActionButton("Q", "Quit"); quitButton.setKeys(Input.Keys.Q); quitButton.setAction(table, () -> Gdx.app.exit()); table.add(new Label("[LIGHT_GRAY]Xibalba v0.1.0[]", Main.skin)).pad(0, 0, 10, 0); table.row(); table.add(newGameButton).pad(0, 0, 10, 0); table.row(); table.add(quitButton); Gdx.input.setInputProcessor(stage); stage.setKeyboardFocus(table); }
Example #4
Source File: GameOverScreen.java From Bomberman_libGdx with MIT License | 6 votes |
@Override public void show() { viewport = new FitViewport(640, 480); stage = new Stage(viewport, batch); font = new BitmapFont(Gdx.files.internal("fonts/foo.fnt")); Label.LabelStyle labelStyle = new Label.LabelStyle(font, Color.WHITE); Label gameOverLabel = new Label("Game Over", labelStyle); gameOverLabel.setPosition((640 - gameOverLabel.getWidth()) / 2, 226f); GameManager.getInstance().playMusic("GameOver.ogg", false); stage.addActor(gameOverLabel); stage.addAction(Actions.sequence( Actions.delay(1f), Actions.fadeOut(2f), Actions.run(new Runnable() { @Override public void run() { game.setScreen(new MainMenuScreen(game)); } }))); }
Example #5
Source File: RectangleCircleCollisionScreen.java From ud406 with MIT License | 6 votes |
public RectangleCircleCollisionScreen() { startTime = TimeUtils.nanoTime(); shapeRenderer = new ShapeRenderer(); viewport = new FitViewport(WORLD_SIZE, WORLD_SIZE); rectangles = new Array<Rectangle>(new Rectangle[]{ new Rectangle(40, 40, 20, 20), // Middle new Rectangle(10, 40, 10, 20), // Left new Rectangle(70, 45, 20, 10) // Right }); circles = new Array<OscillatingCircle>(new OscillatingCircle[]{ new OscillatingCircle(50, 65, 7, 0, 40, 3), // High horizontal new OscillatingCircle(50, 35, 7, 0, 40, 3.1f), // Low horizontal new OscillatingCircle(50, 50, 3, MathUtils.PI / 4, 40, 5f), // Diagonal new OscillatingCircle(25, 50, 5, 0, 11, 7f), // Middle horizontal }); }
Example #6
Source File: GdxPdTests.java From gdx-pd with Apache License 2.0 | 6 votes |
@Override public void create () { PdConfiguration config = new PdConfiguration(); config.inputChannels = 1; Pd.audio.create(config); // new ScreenViewport() stage = new Stage(new FitViewport(800, 600)); skin = new Skin(Gdx.files.internal("skins/uiskin.json")); Table root = new Table(); root.defaults().pad(10); Gdx.input.setInputProcessor(stage); }
Example #7
Source File: RectangleCircleCollisionScreen.java From ud406 with MIT License | 6 votes |
public RectangleCircleCollisionScreen() { startTime = TimeUtils.nanoTime(); shapeRenderer = new ShapeRenderer(); viewport = new FitViewport(WORLD_SIZE, WORLD_SIZE); rectangles = new Array<Rectangle>(new Rectangle[]{ new Rectangle(40, 40, 20, 20), // Middle new Rectangle(10, 40, 10, 20), // Left new Rectangle(70, 45, 20, 10) // Right }); circles = new Array<OscillatingCircle>(new OscillatingCircle[]{ new OscillatingCircle(50, 65, 7, 0, 40, 3), // High horizontal new OscillatingCircle(50, 35, 7, 0, 40, 3.1f), // Low horizontal new OscillatingCircle(50, 50, 3, MathUtils.PI / 4, 40, 5f), // Diagonal new OscillatingCircle(25, 50, 5, 0, 11, 7f), // Middle horizontal }); }
Example #8
Source File: BubbleLevelScreen.java From ud405 with MIT License | 5 votes |
@Override public void show() { axisViewport = new FitViewport(WORLD_SIZE, WORLD_SIZE); renderer = new ShapeRenderer(); renderer.setAutoShapeType(true); batch = new SpriteBatch(); textViewport = new ScreenViewport(); font = new BitmapFont(); font.getData().setScale(TEXT_SCALE); font.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear); maxAcceleration = 0; minAcceleration = Float.MAX_VALUE; }
Example #9
Source File: AccelerometerAxesScreen.java From ud405 with MIT License | 5 votes |
@Override public void show() { axisViewport = new FitViewport(WORLD_SIZE, WORLD_SIZE); renderer = new ShapeRenderer(); renderer.setAutoShapeType(true); batch = new SpriteBatch(); textViewport = new ScreenViewport(); font = new BitmapFont(); font.getData().setScale(TEXT_SCALE); font.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear); maxAcceleration = 0; minAcceleration = Float.MAX_VALUE; }
Example #10
Source File: CircularMotion.java From ud405 with MIT License | 5 votes |
@Override public void create() { renderer = new ShapeRenderer(); viewport = new FitViewport(WORLD_SIZE, WORLD_SIZE); // Set the initialTime initialTime = TimeUtils.nanoTime(); }
Example #11
Source File: TalosDemo.java From talos with Apache License 2.0 | 5 votes |
@Override public void create() { /** * We need a viewport for proper camerawork */ viewport = new FitViewport(10f, 10f); viewport.update(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), false); /** * We may need polygon sprite batch to render more complex VFX such us beams */ batch = new PolygonSpriteBatch(); /** * Prepare the texture atlas. * Normally just load Texture Atlas, but for the sake of demo this will be creating fake atlas from just one texture. */ TextureRegion textureRegion = new TextureRegion(new Texture(Gdx.files.internal("fire.png"))); TextureAtlas textureAtlas = new TextureAtlas(); textureAtlas.addRegion("fire", textureRegion); /** * Creating particle effect instance from particle effect descriptor */ ParticleEffectDescriptor effectDescriptor = new ParticleEffectDescriptor(Gdx.files.internal("fire.p"), textureAtlas); effect = effectDescriptor.createEffectInstance(); }
Example #12
Source File: BubbleLevelScreen.java From ud405 with MIT License | 5 votes |
@Override public void show() { axisViewport = new FitViewport(WORLD_SIZE, WORLD_SIZE); renderer = new ShapeRenderer(); renderer.setAutoShapeType(true); batch = new SpriteBatch(); textViewport = new ScreenViewport(); font = new BitmapFont(); font.getData().setScale(TEXT_SCALE); font.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear); maxAcceleration = 0; minAcceleration = Float.MAX_VALUE; }
Example #13
Source File: DifficultyScreen.java From ud405 with MIT License | 5 votes |
@Override public void show() { renderer = new ShapeRenderer(); batch = new SpriteBatch(); viewport = new FitViewport(Constants.DIFFICULTY_WORLD_SIZE, Constants.DIFFICULTY_WORLD_SIZE); Gdx.input.setInputProcessor(this); font = new BitmapFont(); font.getData().setScale(Constants.DIFFICULTY_LABEL_SCALE); font.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear); }
Example #14
Source File: SplashScreen.java From killingspree with MIT License | 5 votes |
@Override public void show() { font = game.getFont(200); batch = new SpriteBatch(); camera = new OrthographicCamera(); viewport = new FitViewport(1280, 720, camera); camera.setToOrtho(false, 1280, 720); }
Example #15
Source File: OptionsScreen.java From killingspree with MIT License | 5 votes |
@Override public void show() { font = game.getFont(170); batch = new SpriteBatch(); camera = new OrthographicCamera(); viewport = new FitViewport(1280, 720, camera); camera.setToOrtho(false, 1280, 720); buttons = new ArrayList<MyButton>(); addAllButtons(); buttonPressed = false; }
Example #16
Source File: LoadingGameScreen.java From GdxDemo3D with Apache License 2.0 | 5 votes |
@Override public void show () { camera = new OrthographicCamera(); camera.position.set(GdxDemo3D.WIDTH * .5f, GdxDemo3D.HEIGHT * .5f, 0); camera.update(); viewport = new FitViewport(GdxDemo3D.WIDTH, GdxDemo3D.HEIGHT, camera); shapeRenderer = new ShapeRenderer(); }
Example #17
Source File: LobbyScreen.java From killingspree with MIT License | 5 votes |
@Override public void show() { font = game.getFont(120); batch = new SpriteBatch(); camera = new OrthographicCamera(); viewport = new FitViewport(1280, 720, camera); camera.setToOrtho(false, 1280, 720); buttons = new ArrayList<MyButton>(); isServer = false; ipAddresses = new ArrayList<String>(); markForDispose = false; startGame = false; host = "127.0.0.1"; }
Example #18
Source File: MainMenuScreen.java From killingspree with MIT License | 5 votes |
@Override public void show() { font = game.getFont(170); batch = new SpriteBatch(); camera = new OrthographicCamera(); viewport = new FitViewport(1280, 720, camera); camera.setToOrtho(false, 1280, 720); buttons = new ArrayList<MyButton>(); addAllButtons(); final Preferences prefs = Gdx.app.getPreferences("profile"); String name = prefs.getString("name"); name = name.trim(); if (name.length() == 0) { Gdx.input.getTextInput(new TextInputListener() { @Override public void input(String text) { prefs.putString("name", text); prefs.flush(); } @Override public void canceled() { } }, "Enter name", ""); } }
Example #19
Source File: WorldRenderer.java From killingspree with MIT License | 5 votes |
public void loadLevel(String level, boolean isServer, String name) { this.isServer = isServer; map = new TmxMapLoader().load(level); TiledMapTileLayer layer = (TiledMapTileLayer) map. getLayers().get("terrain"); VIEWPORT_WIDTH = (int) (layer.getTileWidth() * layer.getWidth()); VIEWPORT_HEIGHT = (int) (layer.getTileHeight() * layer.getHeight()); viewport = new FitViewport(VIEWPORT_WIDTH, VIEWPORT_HEIGHT, camera); renderer = new OrthogonalTiledMapRenderer(map); name = name.trim(); if (name.length() == 0) name = "noname"; if (name.length() >= 10){ name = name.substring(0, 10); } ClientDetailsMessage clientDetails = new ClientDetailsMessage(); clientDetails.name = name; clientDetails.protocolVersion = Constants.PROTOCOL_VERSION; if (isServer) { MapLayer collision = map. getLayers().get("collision"); for(MapObject object: collision.getObjects()) { worldManager.createWorldObject(object); } worldManager.addIncomingEvent(MessageObjectPool.instance. eventPool.obtain().set(State.RECEIVED, clientDetails)); } else { client.sendTCP(clientDetails); } controls = new onScreenControls(); }
Example #20
Source File: DifficultyScreen.java From ud405 with MIT License | 5 votes |
@Override public void show() { renderer = new ShapeRenderer(); batch = new SpriteBatch(); viewport = new FitViewport(Constants.DIFFICULTY_WORLD_SIZE, Constants.DIFFICULTY_WORLD_SIZE); Gdx.input.setInputProcessor(this); font = new BitmapFont(); font.getData().setScale(Constants.DIFFICULTY_LABEL_SCALE); font.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear); }
Example #21
Source File: DifficultyScreen.java From ud405 with MIT License | 5 votes |
@Override public void show() { renderer = new ShapeRenderer(); batch = new SpriteBatch(); // TODO: Initialize a FitViewport with the difficulty world size constant viewport = new FitViewport(Constants.DIFFICULTY_WORLD_SIZE, Constants.DIFFICULTY_WORLD_SIZE); Gdx.input.setInputProcessor(this); font = new BitmapFont(); // TODO: Set the font scale using the constant we defined font.getData().setScale(Constants.DIFFICULTY_LABEL_SCALE); font.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear); }
Example #22
Source File: GLTFPostProcessingExample.java From gdx-gltf with Apache License 2.0 | 5 votes |
@Override public void create() { sceneManager = createSceneManager(); sceneManager.camera = camera = new PerspectiveCamera(); camera.fieldOfView = 50; camera.near = 0.01f; camera.far = 10f; camera.position.set(1, 1, 1).scl(.1f); camera.up.set(Vector3.Y); camera.lookAt(Vector3.Zero); camera.update(); // load user scene SceneAsset asset = new GLTFLoader().load(Gdx.files.internal("models/BoomBox/glTF/BoomBox.gltf")); sceneManager.addScene(new Scene(asset.scene)); cameraController = new CameraInputController(camera); cameraController.translateUnits = .1f; Gdx.input.setInputProcessor(cameraController); viewport = new FitViewport(1000, 500, camera); // post processing if(postProcessingEnabled){ fbo = new FrameBuffer(Format.RGBA8888, Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), true); effectShader = new ShaderProgram(Gdx.files.classpath("shaders/effect.vs.glsl"), Gdx.files.classpath("shaders/effect.fs.glsl")); batch = new SpriteBatch(); } }
Example #23
Source File: NinePatchDemo.java From ud406 with MIT License | 5 votes |
@Override public void create() { batch = new SpriteBatch(); viewport = new FitViewport(WORLD_SIZE, WORLD_SIZE); // TODO: Load the platform texture (Look for the file in android/assets) platformTexture = new Texture("platform.png"); // TODO: Initialize the NinePatch using the texture and the EDGE constant platformNinePatch = new NinePatch(platformTexture, EDGE, EDGE, EDGE, EDGE); }
Example #24
Source File: SplashScreen.java From libgdx-utils with MIT License | 5 votes |
@Override public void show() { LibgdxUtils.assets.load("textures/splash.png", Texture.class); LibgdxUtils.assets.finishLoading(); splash = LibgdxUtils.assets.get("textures/splash.png", Texture.class); LibgdxUtils.assets.load("skins/uiskin.json", Skin.class); LibgdxUtils.assets.load("icons/icons.atlas", TextureAtlas.class); camera = new OrthographicCamera(); viewport = new FitViewport(splash.getWidth(), splash.getHeight(), camera); }
Example #25
Source File: DepthScreen.java From xibalba with MIT License | 5 votes |
/** * Screen for depth transitions. */ public DepthScreen() { stage = new Stage(new FitViewport(960, 540)); Table table = new Table(); table.setFillParent(true); stage.addActor(table); Label label = new Label( "Going " + (WorldManager.state == WorldManager.State.GOING_DOWN ? "Down" : "Up"), Main.skin ); table.add(label); }
Example #26
Source File: GeneratingWorldScreen.java From xibalba with MIT License | 5 votes |
/** * World generation screen. * * @param main Instance of Main * @param playerSetup Holds data for player creation */ public GeneratingWorldScreen(Main main, PlayerSetup playerSetup) { this.main = main; this.playerSetup = playerSetup; stage = new Stage(new FitViewport(960, 540)); Table table = new Table(); table.setFillParent(true); stage.addActor(table); table.add(new Label("HUN-CAME IS PREPARING.", Main.skin)); new Thread(() -> Gdx.app.postRunnable(this::generateWorld)).start(); }
Example #27
Source File: PauseScreen.java From xibalba with MIT License | 5 votes |
/** * Main Menu Screen. * * @param main Instance of main class */ public PauseScreen(Main main) { stage = new Stage(new FitViewport(960, 540)); Table table = new Table(); table.setFillParent(true); stage.addActor(table); ActionButton returnToGameButton = new ActionButton("ESC", "Return to Game"); returnToGameButton.setKeys(Input.Keys.ESCAPE); returnToGameButton.setAction(table, () -> main.setScreen(Main.playScreen)); ActionButton mainMenuButton = new ActionButton("M", "Main Menu"); mainMenuButton.setKeys(Input.Keys.M); mainMenuButton.setAction(table, () -> { Main.playScreen.dispose(); main.setScreen(new MainMenuScreen(main)); }); ActionButton quitButton = new ActionButton("Q", "Quit"); quitButton.setKeys(Input.Keys.Q); quitButton.setAction(table, () -> Gdx.app.exit()); table.add(new Label("[LIGHT_GRAY]PAUSED[]", Main.skin)).pad(0, 0, 10, 0); table.row(); table.add(returnToGameButton).pad(0, 0, 10, 0); table.row(); table.add(mainMenuButton).pad(0, 0, 10, 0); table.row(); table.add(quitButton); Gdx.input.setInputProcessor(stage); stage.setKeyboardFocus(table); }
Example #28
Source File: LoadingScreen.java From xibalba with MIT License | 5 votes |
/** * Loading screen. * * @param main Instance of Main */ public LoadingScreen(Main main) { this.main = main; stage = new Stage(new FitViewport(960, 540)); Table table = new Table(); table.setFillParent(true); stage.addActor(table); label = new Label("", Main.skin); table.add(label); new Thread(() -> Gdx.app.postRunnable(this::loadAssets)).start(); }
Example #29
Source File: GdxCanvas.java From seventh with GNU General Public License v2.0 | 5 votes |
/** * */ public GdxCanvas() { this.batch = new SpriteBatch(); this.color = new Color(); this.tmpColor = new Color(); this.shaderStack = new Stack<>(); this.zoomStack = new Stack<>(); this.camera = new OrthographicCamera(getWidth(), getHeight()); this.camera.setToOrtho(true, getWidth(), getHeight()); this.camera.position.x = this.camera.viewportWidth/2; this.camera.position.y = this.camera.viewportHeight/2; this.camera.update(); this.viewport = new FitViewport(getWidth(), getHeight(), camera); this.viewport.apply(); this.generators = new HashMap<String, FreeTypeFontGenerator>(); this.fonts = new HashMap<String, BitmapFont>(); this.bounds = new GlyphLayout(); this.transform = new Matrix4(); //this.batch.setTransformMatrix(transform); //Matrix4 projection = new Matrix4(); //projection.setToOrtho( 0, getWidth(), getHeight(), 0, -1, 1); //this.batch.setProjectionMatrix(projection); // this.wHeight = getHeight(); this.batch.setProjectionMatrix(this.camera.combined); this.shapes = new ShapeRenderer(); //this.shapes.setTransformMatrix(transform); // this.shapes.setProjectionMatrix(projection); //this.shapes.setProjectionMatrix(camera.combined); this.fbo = new FrameBuffer(Format.RGBA8888, getWidth(), getHeight(), false); }
Example #30
Source File: CyclicOverlap.java From ud405 with MIT License | 4 votes |
@Override public void create() { renderer = new ShapeRenderer(); viewport = new FitViewport(WORLD_SIZE, WORLD_SIZE); }