com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator Java Examples
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com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator.
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Example #1
Source File: JmeDistanceLodCalculator.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
@Override protected Sheet createSheet() { //TODO: multithreading.. Sheet sheet = Sheet.createDefault(); Sheet.Set set = Sheet.createPropertiesSet(); set.setDisplayName("DistanceLodControl"); DistanceLodCalculator obj = lodCalculator; if (obj == null) { return sheet; } set.put(makeProperty(obj, float.class, "getLodMultiplier", "setLodMultiplier", "Multiplier")); sheet.put(set); return sheet; }
Example #2
Source File: TerrainLodControl.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void read(final JmeImporter im) throws IOException { super.read(im); InputCapsule ic = im.getCapsule(this); terrain = (Terrain) ic.readSavable("terrain", null); lodCalculator = (LodCalculator) ic.readSavable("lodCalculator", new DistanceLodCalculator()); useRenderCamera = ic.readBoolean("useRenderCamera", false); }
Example #3
Source File: JmeDistanceLodCalculator.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public JmeDistanceLodCalculator(TerrainLodControl lodControl, DistanceLodCalculator lodCalculator, DataObject dataObject) { super(Children.LEAF); this.lodControl=lodControl; this.lodCalculator = lodCalculator; this.dataObject = dataObject; getLookupContents().add(lodCalculator); getLookupContents().add(this); setName("DistanceLodCalculator"); }
Example #4
Source File: JmeTerrainLodControl.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override protected Node[] createNodes(Object key) { if (key instanceof DistanceLodCalculator) { DistanceLodCalculator assetKey = (DistanceLodCalculator) key; return new Node[]{new JmeDistanceLodCalculator(control, assetKey, getDataObject())}; } else if (key instanceof PerspectiveLodCalculator) { //PerspectiveLodCalculator assetKey = (PerspectiveLodCalculator) key; //return new Node[]{new JmePerspectiveLodCalculator(control, assetKey)}; } return null; }
Example #5
Source File: TerrainLodControl.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public TerrainLodControl(Terrain terrain, Camera camera) { List<Camera> cams = new ArrayList<Camera>(); cams.add(camera); this.terrain = terrain; this.cameras = cams; lodCalculator = new DistanceLodCalculator(65, 2.7f); // a default calculator }
Example #6
Source File: TerrainLodControl.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void read(JmeImporter im) throws IOException { super.read(im); InputCapsule ic = im.getCapsule(this); terrain = (Terrain) ic.readSavable("terrain", null); lodCalculator = (LodCalculator) ic.readSavable("lodCalculator", new DistanceLodCalculator()); }
Example #7
Source File: TerrainLodControl.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
/** * Only uses the first camera right now. * @param terrain to act upon (must be a Spatial) * @param cameras one or more cameras to reference for LOD calc */ public TerrainLodControl(Terrain terrain, List<Camera> cameras) { this.terrain = terrain; this.cameras = cameras; lodCalculator = new DistanceLodCalculator(65, 2.7f); // a default calculator }
Example #8
Source File: JmeDistanceLodCalculator.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public Class getExplorerObjectClass() { return DistanceLodCalculator.class; }
Example #9
Source File: AddTerrainAction.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
protected Spatial doCreateTerrain(Node parent, int totalSize, int patchSize, int alphaTextureSize, float[] heightmapData, String sceneName, org.openide.nodes.Node selectedNode) throws IOException { final ProjectAssetManager manager = selectedNode.getLookup().lookup(ProjectAssetManager.class); Terrain terrain = new TerrainQuad("terrain-"+sceneName, patchSize, totalSize, heightmapData); //TODO make this pluggable for different Terrain implementations com.jme3.material.Material mat = new com.jme3.material.Material(manager, "Common/MatDefs/Terrain/TerrainLighting.j3md"); String assetFolder = ""; if (manager != null && manager instanceof ProjectAssetManager) assetFolder = ((ProjectAssetManager)manager).getAssetFolderName(); // write out 3 alpha blend images for (int i=0; i<TerrainEditorController.NUM_ALPHA_TEXTURES; i++) { BufferedImage alphaBlend = new BufferedImage(alphaTextureSize, alphaTextureSize, BufferedImage.TYPE_INT_ARGB); if (i == 0) { // the first alpha level should be opaque so we see the first texture over the whole terrain for (int h=0; h<alphaTextureSize; h++) for (int w=0; w<alphaTextureSize; w++) alphaBlend.setRGB(w, h, 0x00FF0000);//argb } File alphaFolder = new File(assetFolder+"/Textures/terrain-alpha/"); if (!alphaFolder.exists()) alphaFolder.mkdir(); String alphaBlendFileName = "/Textures/terrain-alpha/"+sceneName+"-"+((Node)terrain).getName()+"-alphablend"+i+".png"; File alphaImageFile = new File(assetFolder+alphaBlendFileName); ImageIO.write(alphaBlend, "png", alphaImageFile); Texture tex = manager.loadAsset(new TextureKey(alphaBlendFileName, false)); if (i == 0) mat.setTexture("AlphaMap", tex); else if (i == 1) mat.setTexture("AlphaMap_1", tex); else if (i == 2) mat.setTexture("AlphaMap_2", tex); } Texture defaultTexture = manager.loadTexture(TerrainEditorController.DEFAULT_TERRAIN_TEXTURE); // copy the default texture to the assets folder if it doesn't exist there yet String dirtTextureName = "/Textures/dirt.jpg"; File dirtTextureFile = new File(assetFolder+dirtTextureName); if (!dirtTextureFile.exists()) { BufferedImage bi = ImageToAwt.convert(defaultTexture.getImage(), false, true, 0); ImageIO.write(bi, "jpg", dirtTextureFile); } // give the first layer default texture Texture dirtTexture = manager.loadTexture(dirtTextureName); dirtTexture.setWrap(WrapMode.Repeat); mat.setTexture("DiffuseMap", dirtTexture); mat.setFloat("DiffuseMap_0_scale", TerrainEditorController.DEFAULT_TEXTURE_SCALE); mat.setBoolean("WardIso", true); ((Node)terrain).setMaterial(mat); ((Node)terrain).setModelBound(new BoundingBox()); ((Node)terrain).updateModelBound(); ((Node)terrain).setLocalTranslation(0, 0, 0); ((Node)terrain).setLocalScale(1f, 1f, 1f); // add the lod control TerrainLodControl control = new TerrainLodControl(terrain, SceneApplication.getApplication().getCamera()); control.setLodCalculator(new DistanceLodCalculator(patchSize, 2.7f)); ((Node)terrain).addControl(control); parent.attachChild((Node)terrain); //setNeedsSave(true); //addSpatialUndo(parent, (Node)terrain, jmeNodeParent); return (Spatial)terrain; }
Example #10
Source File: TerrainTestTile.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
TiledTerrain() { // TERRAIN TEXTURE material matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md"); matTerrain.setBoolean("useTriPlanarMapping", false); matTerrain.setBoolean("WardIso", true); matTerrain.setFloat("Shininess", 0); // GRASS texture Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg"); grass.setWrap(WrapMode.Repeat); matTerrain.setTexture("DiffuseMap", grass); matTerrain.setFloat("DiffuseMap_0_scale", grassScale); // CREATE THE TERRAIN terrain1 = new TerrainQuad("terrain 1", 65, 513, null); terrain1.setMaterial(matTerrain); terrain1.setLocalTranslation(-256, -100, -256); terrain1.setLocalScale(1f, 1f, 1f); this.attachChild(terrain1); terrain2 = new TerrainQuad("terrain 2", 65, 513, null); terrain2.setMaterial(matTerrain); terrain2.setLocalTranslation(-256, -100, 256); terrain2.setLocalScale(1f, 1f, 1f); this.attachChild(terrain2); terrain3 = new TerrainQuad("terrain 3", 65, 513, null); terrain3.setMaterial(matTerrain); terrain3.setLocalTranslation(256, -100, -256); terrain3.setLocalScale(1f, 1f, 1f); this.attachChild(terrain3); terrain4 = new TerrainQuad("terrain 4", 65, 513, null); terrain4.setMaterial(matTerrain); terrain4.setLocalTranslation(256, -100, 256); terrain4.setLocalScale(1f, 1f, 1f); this.attachChild(terrain4); terrain1.setNeighbourFinder(this); terrain2.setNeighbourFinder(this); terrain3.setNeighbourFinder(this); terrain4.setNeighbourFinder(this); MultiTerrainLodControl lodControl = new MultiTerrainLodControl(getCamera()); lodControl.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier lodControl.addTerrain(terrain1); lodControl.addTerrain(terrain2); lodControl.addTerrain(terrain3);// order of these seems to matter lodControl.addTerrain(terrain4); this.addControl(lodControl); }
Example #11
Source File: TerrainFractalGridTest.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
@Override public void simpleInitApp() { this.flyCam.setMoveSpeed(100f); ScreenshotAppState state = new ScreenshotAppState(); this.stateManager.attach(state); // TERRAIN TEXTURE material this.mat_terrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md"); // Parameters to material: // regionXColorMap: X = 1..4 the texture that should be appliad to state X // regionX: a Vector3f containing the following information: // regionX.x: the start height of the region // regionX.y: the end height of the region // regionX.z: the texture scale for the region // it might not be the most elegant way for storing these 3 values, but it packs the data nicely :) // slopeColorMap: the texture to be used for cliffs, and steep mountain sites // slopeTileFactor: the texture scale for slopes // terrainSize: the total size of the terrain (used for scaling the texture) // GRASS texture Texture grass = this.assetManager.loadTexture("Textures/Terrain/splat/grass.jpg"); grass.setWrap(WrapMode.Repeat); this.mat_terrain.setTexture("region1ColorMap", grass); this.mat_terrain.setVector3("region1", new Vector3f(15, 200, this.grassScale)); // DIRT texture Texture dirt = this.assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg"); dirt.setWrap(WrapMode.Repeat); this.mat_terrain.setTexture("region2ColorMap", dirt); this.mat_terrain.setVector3("region2", new Vector3f(0, 20, this.dirtScale)); // ROCK texture Texture rock = this.assetManager.loadTexture("Textures/Terrain/Rock2/rock.jpg"); rock.setWrap(WrapMode.Repeat); this.mat_terrain.setTexture("region3ColorMap", rock); this.mat_terrain.setVector3("region3", new Vector3f(198, 260, this.rockScale)); this.mat_terrain.setTexture("region4ColorMap", rock); this.mat_terrain.setVector3("region4", new Vector3f(198, 260, this.rockScale)); this.mat_terrain.setTexture("slopeColorMap", rock); this.mat_terrain.setFloat("slopeTileFactor", 32); this.mat_terrain.setFloat("terrainSize", 513); this.base = new FractalSum(); this.base.setRoughness(0.7f); this.base.setFrequency(1.0f); this.base.setAmplitude(1.0f); this.base.setLacunarity(2.12f); this.base.setOctaves(8); this.base.setScale(0.02125f); this.base.addModulator(new NoiseModulator() { @Override public float value(float... in) { return ShaderUtils.clamp(in[0] * 0.5f + 0.5f, 0, 1); } }); FilteredBasis ground = new FilteredBasis(this.base); this.perturb = new PerturbFilter(); this.perturb.setMagnitude(0.119f); this.therm = new OptimizedErode(); this.therm.setRadius(5); this.therm.setTalus(0.011f); this.smooth = new SmoothFilter(); this.smooth.setRadius(1); this.smooth.setEffect(0.7f); this.iterate = new IterativeFilter(); this.iterate.addPreFilter(this.perturb); this.iterate.addPostFilter(this.smooth); this.iterate.setFilter(this.therm); this.iterate.setIterations(1); ground.addPreFilter(this.iterate); this.terrain = new TerrainGrid("terrain", 33, 129, new FractalTileLoader(ground, 256f)); this.terrain.setMaterial(this.mat_terrain); this.terrain.setLocalTranslation(0, 0, 0); this.terrain.setLocalScale(2f, 1f, 2f); this.rootNode.attachChild(this.terrain); TerrainLodControl control = new TerrainGridLodControl(this.terrain, this.getCamera()); control.setLodCalculator(new DistanceLodCalculator(33, 2.7f)); // patch size, and a multiplier this.terrain.addControl(control); this.getCamera().setLocation(new Vector3f(0, 300, 0)); this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f)); }
Example #12
Source File: MultiTerrainLodControl.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override protected DistanceLodCalculator makeLodCalculator() { return new DistanceLodCalculator(65, 2.7f); }
Example #13
Source File: MultiTerrainLodControl.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public MultiTerrainLodControl(Camera camera) { List<Camera> cams = new ArrayList<Camera>(); cams.add(camera); this.cameras = cams; lodCalculator = new DistanceLodCalculator(65, 2.7f); }
Example #14
Source File: MultiTerrainLodControl.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public MultiTerrainLodControl(List<Camera> cameras) { this.cameras = cameras; lodCalculator = new DistanceLodCalculator(65, 2.7f); }
Example #15
Source File: TerrainTestTile.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
TiledTerrain() { // TERRAIN TEXTURE material matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md"); matTerrain.setBoolean("useTriPlanarMapping", false); matTerrain.setBoolean("WardIso", true); matTerrain.setFloat("Shininess", 0); // GRASS texture Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg"); grass.setWrap(WrapMode.Repeat); matTerrain.setTexture("DiffuseMap", grass); matTerrain.setFloat("DiffuseMap_0_scale", grassScale); // CREATE THE TERRAIN terrain1 = new TerrainQuad("terrain 1", 65, 513, null); terrain1.setMaterial(matTerrain); terrain1.setLocalTranslation(-256, -100, -256); terrain1.setLocalScale(1f, 1f, 1f); this.attachChild(terrain1); terrain2 = new TerrainQuad("terrain 2", 65, 513, null); terrain2.setMaterial(matTerrain); terrain2.setLocalTranslation(-256, -100, 256); terrain2.setLocalScale(1f, 1f, 1f); this.attachChild(terrain2); terrain3 = new TerrainQuad("terrain 3", 65, 513, null); terrain3.setMaterial(matTerrain); terrain3.setLocalTranslation(256, -100, -256); terrain3.setLocalScale(1f, 1f, 1f); this.attachChild(terrain3); terrain4 = new TerrainQuad("terrain 4", 65, 513, null); terrain4.setMaterial(matTerrain); terrain4.setLocalTranslation(256, -100, 256); terrain4.setLocalScale(1f, 1f, 1f); this.attachChild(terrain4); terrain1.setNeighbourFinder(this); terrain2.setNeighbourFinder(this); terrain3.setNeighbourFinder(this); terrain4.setNeighbourFinder(this); MultiTerrainLodControl lodControl = new MultiTerrainLodControl(getCamera()); lodControl.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier lodControl.addTerrain(terrain1); lodControl.addTerrain(terrain2); lodControl.addTerrain(terrain3);// order of these seems to matter lodControl.addTerrain(terrain4); this.addControl(lodControl); }
Example #16
Source File: TerrainFractalGridTest.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void simpleInitApp() { this.flyCam.setMoveSpeed(100f); ScreenshotAppState state = new ScreenshotAppState(); this.stateManager.attach(state); // TERRAIN TEXTURE material this.mat_terrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md"); // Parameters to material: // regionXColorMap: X = 1..4 the texture that should be appliad to state X // regionX: a Vector3f containing the following information: // regionX.x: the start height of the region // regionX.y: the end height of the region // regionX.z: the texture scale for the region // it might not be the most elegant way for storing these 3 values, but it packs the data nicely :) // slopeColorMap: the texture to be used for cliffs, and steep mountain sites // slopeTileFactor: the texture scale for slopes // terrainSize: the total size of the terrain (used for scaling the texture) // GRASS texture Texture grass = this.assetManager.loadTexture("Textures/Terrain/splat/grass.jpg"); grass.setWrap(WrapMode.Repeat); this.mat_terrain.setTexture("region1ColorMap", grass); this.mat_terrain.setVector3("region1", new Vector3f(15, 200, this.grassScale)); // DIRT texture Texture dirt = this.assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg"); dirt.setWrap(WrapMode.Repeat); this.mat_terrain.setTexture("region2ColorMap", dirt); this.mat_terrain.setVector3("region2", new Vector3f(0, 20, this.dirtScale)); // ROCK texture Texture rock = this.assetManager.loadTexture("Textures/Terrain/Rock2/rock.jpg"); rock.setWrap(WrapMode.Repeat); this.mat_terrain.setTexture("region3ColorMap", rock); this.mat_terrain.setVector3("region3", new Vector3f(198, 260, this.rockScale)); this.mat_terrain.setTexture("region4ColorMap", rock); this.mat_terrain.setVector3("region4", new Vector3f(198, 260, this.rockScale)); this.mat_terrain.setTexture("slopeColorMap", rock); this.mat_terrain.setFloat("slopeTileFactor", 32); this.mat_terrain.setFloat("terrainSize", 513); this.base = new FractalSum(); this.base.setRoughness(0.7f); this.base.setFrequency(1.0f); this.base.setAmplitude(1.0f); this.base.setLacunarity(2.12f); this.base.setOctaves(8); this.base.setScale(0.02125f); this.base.addModulator(new NoiseModulator() { @Override public float value(float... in) { return ShaderUtils.clamp(in[0] * 0.5f + 0.5f, 0, 1); } }); FilteredBasis ground = new FilteredBasis(this.base); this.perturb = new PerturbFilter(); this.perturb.setMagnitude(0.119f); this.therm = new OptimizedErode(); this.therm.setRadius(5); this.therm.setTalus(0.011f); this.smooth = new SmoothFilter(); this.smooth.setRadius(1); this.smooth.setEffect(0.7f); this.iterate = new IterativeFilter(); this.iterate.addPreFilter(this.perturb); this.iterate.addPostFilter(this.smooth); this.iterate.setFilter(this.therm); this.iterate.setIterations(1); ground.addPreFilter(this.iterate); this.terrain = new TerrainGrid("terrain", 33, 129, new FractalTileLoader(ground, 256f)); this.terrain.setMaterial(this.mat_terrain); this.terrain.setLocalTranslation(0, 0, 0); this.terrain.setLocalScale(2f, 1f, 2f); this.rootNode.attachChild(this.terrain); TerrainLodControl control = new TerrainGridLodControl(this.terrain, this.getCamera()); control.setLodCalculator(new DistanceLodCalculator(33, 2.7f)); // patch size, and a multiplier this.terrain.addControl(control); this.getCamera().setLocation(new Vector3f(0, 300, 0)); cam.setRotation(new Quaternion(0.51176f, -0.14f, 0.085f, 0.84336f)); this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f)); }
Example #17
Source File: TerrainLodControl.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
protected DistanceLodCalculator makeLodCalculator() { return new DistanceLodCalculator(65, 2.7f); }