net.minecraft.block.StairsBlock Java Examples
The following examples show how to use
net.minecraft.block.StairsBlock.
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Example #1
Source File: Pony.java From MineLittlePony with MIT License | 6 votes |
/** * Checks if the entity is on the ground, or close enough to be "effectively" grounded. * this is to keep Pegasus wings from flapping in odd situations (Hypixel). */ private boolean isOnGround(LivingEntity entity) { if (entity.isOnGround()) { return true; } BlockState below = entity.getEntityWorld() .getBlockState(entity.getBlockPos().down(1)); // Check for stairs so we can keep Pegasi from flailing their wings as they descend double offsetAmount = below.getBlock() instanceof StairsBlock ? 1 : 0.05; Vec3d pos = entity.getPos(); BlockPos blockpos = new BlockPos( Math.floor(pos.x), Math.floor(pos.y - offsetAmount), Math.floor(pos.z)); return !entity.getEntityWorld().isAir(blockpos); }
Example #2
Source File: BlockPlacer.java From carpet-extra with GNU Lesser General Public License v3.0 | 4 votes |
public static BlockState alternativeBlockPlacement(Block block, ItemPlacementContext context)//World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) { //actual alternative block placement code Direction facing; Vec3d vec3d = context.getHitPos(); BlockPos pos = context.getBlockPos(); float hitX = (float) vec3d.x - pos.getX(); if (hitX<2) // vanilla return null; int code = (int)(hitX-2)/2; // // now it would be great if hitX was adjusted in context to original range from 0.0 to 1.0 // since its actually using it. Its private - maybe with Reflections? // PlayerEntity placer = context.getPlayer(); World world = context.getWorld(); if (block instanceof GlazedTerracottaBlock) { facing = Direction.byId(code); if(facing == Direction.UP || facing == Direction.DOWN) { facing = placer.getHorizontalFacing().getOpposite(); } return block.getDefaultState().with(HorizontalFacingBlock.FACING, facing); } else if (block instanceof ObserverBlock) { return block.getDefaultState() .with(FacingBlock.FACING, Direction.byId(code)) .with(ObserverBlock.POWERED, true); } else if (block instanceof RepeaterBlock) { facing = Direction.byId(code % 16); if(facing == Direction.UP || facing == Direction.DOWN) { facing = placer.getHorizontalFacing().getOpposite(); } return block.getDefaultState() .with(HorizontalFacingBlock.FACING, facing) .with(RepeaterBlock.DELAY, MathHelper.clamp(code / 16, 1, 4)) .with(RepeaterBlock.LOCKED, Boolean.FALSE); } else if (block instanceof TrapdoorBlock) { return block.getDefaultState() .with(TrapdoorBlock.FACING, Direction.byId(code % 16)) .with(TrapdoorBlock.OPEN, Boolean.FALSE) .with(TrapdoorBlock.HALF, (code >= 16) ? BlockHalf.TOP : BlockHalf.BOTTOM) .with(TrapdoorBlock.OPEN, world.isReceivingRedstonePower(pos)); } else if (block instanceof ComparatorBlock) { facing = Direction.byId(code % 16); if((facing == Direction.UP) || (facing == Direction.DOWN)) { facing = placer.getHorizontalFacing().getOpposite(); } ComparatorMode m = (hitX >= 16)?ComparatorMode.SUBTRACT: ComparatorMode.COMPARE; return block.getDefaultState() .with(HorizontalFacingBlock.FACING, facing) .with(ComparatorBlock.POWERED, Boolean.FALSE) .with(ComparatorBlock.MODE, m); } else if (block instanceof DispenserBlock) { return block.getDefaultState() .with(DispenserBlock.FACING, Direction.byId(code)) .with(DispenserBlock.TRIGGERED, Boolean.FALSE); } else if (block instanceof PistonBlock) { return block.getDefaultState() .with(FacingBlock.FACING, Direction.byId(code)) .with(PistonBlock.EXTENDED, Boolean.FALSE); } else if (block instanceof StairsBlock) { return block.getPlacementState(context)//worldIn, pos, facing, hitX, hitY, hitZ, meta, placer) .with(StairsBlock.FACING, Direction.byId(code % 16)) .with(StairsBlock.HALF, ( hitX >= 16)?BlockHalf.TOP : BlockHalf.BOTTOM); } return null; }
Example #3
Source File: BlockRotator.java From fabric-carpet with MIT License | 4 votes |
public static BlockState alternativeBlockPlacement(Block block, ItemPlacementContext context)//World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) { //actual alternative block placement code // if (true) throw new UnsupportedOperationException("Alternative Block Placement / client controlled / is not implemnted"); Direction facing; Vec3d vec3d = context.getHitPos(); float hitX = (float) vec3d.x; if (hitX<2) // vanilla return null; int code = (int)(hitX-2)/2; // // now it would be great if hitX was adjusted in context to original range from 0.0 to 1.0 // since its actually using it. Its private - maybe with Reflections? // PlayerEntity placer = context.getPlayer(); BlockPos pos = context.getBlockPos(); World world = context.getWorld(); if (block instanceof GlazedTerracottaBlock) { facing = Direction.byId(code); if(facing == Direction.UP || facing == Direction.DOWN) { facing = placer.getHorizontalFacing().getOpposite(); } return block.getDefaultState().with(HorizontalFacingBlock.FACING, facing); } else if (block instanceof ObserverBlock) { return block.getDefaultState() .with(FacingBlock.FACING, Direction.byId(code)) .with(ObserverBlock.POWERED, true); } else if (block instanceof RepeaterBlock) { facing = Direction.byId(code % 16); if(facing == Direction.UP || facing == Direction.DOWN) { facing = placer.getHorizontalFacing().getOpposite(); } return block.getDefaultState() .with(HorizontalFacingBlock.FACING, facing) .with(RepeaterBlock.DELAY, MathHelper.clamp(code / 16, 1, 4)) .with(RepeaterBlock.LOCKED, Boolean.FALSE); } else if (block instanceof TrapdoorBlock) { return block.getDefaultState() .with(TrapdoorBlock.FACING, Direction.byId(code % 16)) .with(TrapdoorBlock.OPEN, Boolean.FALSE) .with(TrapdoorBlock.HALF, (code >= 16) ? BlockHalf.TOP : BlockHalf.BOTTOM) .with(TrapdoorBlock.OPEN, world.isReceivingRedstonePower(pos)); } else if (block instanceof ComparatorBlock) { facing = Direction.byId(code % 16); if((facing == Direction.UP) || (facing == Direction.DOWN)) { facing = placer.getHorizontalFacing().getOpposite(); } ComparatorMode m = (hitX >= 16)?ComparatorMode.SUBTRACT: ComparatorMode.COMPARE; return block.getDefaultState() .with(HorizontalFacingBlock.FACING, facing) .with(ComparatorBlock.POWERED, Boolean.FALSE) .with(ComparatorBlock.MODE, m); } else if (block instanceof DispenserBlock) { return block.getDefaultState() .with(DispenserBlock.FACING, Direction.byId(code)) .with(DispenserBlock.TRIGGERED, Boolean.FALSE); } else if (block instanceof PistonBlock) { return block.getDefaultState() .with(FacingBlock.FACING, Direction.byId(code)) .with(PistonBlock.EXTENDED, Boolean.FALSE); } else if (block instanceof StairsBlock) { return block.getPlacementState(context)//worldIn, pos, facing, hitX, hitY, hitZ, meta, placer) .with(StairsBlock.FACING, Direction.byId(code % 16)) .with(StairsBlock.HALF, ( hitX >= 16)?BlockHalf.TOP : BlockHalf.BOTTOM); } return null; }
Example #4
Source File: BlockRotator.java From fabric-carpet with MIT License | 4 votes |
public static boolean flip_block(BlockState state, World world, PlayerEntity player, Hand hand, BlockHitResult hit) { Block block = state.getBlock(); BlockPos pos = hit.getBlockPos(); Vec3d hitVec = hit.getPos().subtract(pos.getX(), pos.getY(), pos.getZ()); Direction facing = hit.getSide(); BlockState newState = null; if ( (block instanceof GlazedTerracottaBlock) || (block instanceof AbstractRedstoneGateBlock) || (block instanceof RailBlock) || (block instanceof TrapdoorBlock) || (block instanceof LeverBlock) || (block instanceof FenceGateBlock)) { newState = state.rotate(BlockRotation.CLOCKWISE_90); } else if ((block instanceof ObserverBlock) || (block instanceof EndRodBlock)) { newState = state.with(FacingBlock.FACING, (Direction) state.get(FacingBlock.FACING).getOpposite()); } else if (block instanceof DispenserBlock) { newState = state.with(DispenserBlock.FACING, state.get(DispenserBlock.FACING).getOpposite()); } else if (block instanceof PistonBlock) { if (!(state.get(PistonBlock.EXTENDED))) newState = state.with(FacingBlock.FACING, state.get(FacingBlock.FACING).getOpposite()); } else if (block instanceof SlabBlock) { if (((SlabBlock) block).hasSidedTransparency(state)) { newState = state.with(SlabBlock.TYPE, state.get(SlabBlock.TYPE) == SlabType.TOP ? SlabType.BOTTOM : SlabType.TOP); } } else if (block instanceof HopperBlock) { if ((Direction)state.get(HopperBlock.FACING) != Direction.DOWN) { newState = state.with(HopperBlock.FACING, state.get(HopperBlock.FACING).rotateYClockwise()); } } else if (block instanceof StairsBlock) { //LOG.error(String.format("hit with facing: %s, at side %.1fX, X %.1fY, Y %.1fZ",facing, hitX, hitY, hitZ)); if ((facing == Direction.UP && hitVec.y == 1.0f) || (facing == Direction.DOWN && hitVec.y == 0.0f)) { newState = state.with(StairsBlock.HALF, state.get(StairsBlock.HALF) == BlockHalf.TOP ? BlockHalf.BOTTOM : BlockHalf.TOP ); } else { boolean turn_right; if (facing == Direction.NORTH) { turn_right = (hitVec.x <= 0.5); } else if (facing == Direction.SOUTH) { turn_right = !(hitVec.x <= 0.5); } else if (facing == Direction.EAST) { turn_right = (hitVec.z <= 0.5); } else if (facing == Direction.WEST) { turn_right = !(hitVec.z <= 0.5); } else { return false; } if (turn_right) { newState = state.rotate(BlockRotation.COUNTERCLOCKWISE_90); } else { newState = state.rotate(BlockRotation.CLOCKWISE_90); } } } else { return false; } if (newState != null) { world.setBlockState(pos, newState, 2 | 1024); world.checkBlockRerender(pos, state, newState); return true; } return false; }