net.minecraft.entity.ai.EntityAIHurtByTarget Java Examples
The following examples show how to use
net.minecraft.entity.ai.EntityAIHurtByTarget.
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Example #1
Source File: BodyguardGolemCore.java From Gadomancy with GNU Lesser General Public License v3.0 | 6 votes |
@Override public void setupGolem(EntityGolemBase golem) { WrappedGolem wrapped = new WrappedGolem(golem); golem.setHomeArea(0, 300000000, 0, 300000000); golem.setMarkers(new ArrayList<Marker>()); golem.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(wrapped)); golem.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(wrapped)); golem.targetTasks.addTask(3, new EntityAIHurtByTarget(golem, true)); golem.tasks.addTask(1, new AISit(golem)); if (golem.decoration.contains("R")) { golem.tasks.addTask(2, new AIUncheckedDartAttack(golem)); } golem.tasks.addTask(3, new AIUncheckedAttackOnCollide(golem)); golem.tasks.addTask(4, new AIFollowOwner(wrapped, 5, 2)); golem.tasks.addTask(5, new AIOpenDoor(golem, true)); golem.tasks.addTask(7, new EntityAIWatchClosest(golem, EntityPlayer.class, 6.0F)); golem.tasks.addTask(8, new EntityAILookIdle(golem)); }
Example #2
Source File: EntityElk.java From TFC2 with GNU General Public License v3.0 | 6 votes |
public EntityElk(World worldIn) { super(worldIn); this.setSize(1.5F, 1.8F); ((PathNavigateGround)this.getNavigator()).setCanSwim(true); this.tasks.addTask(0, new EntityAISmartSwim(this)); this.tasks.addTask(4, new EntityAIAttackMelee(this, 0.8D, true)); this.tasks.addTask(5, new EntityAIFollowParent(this, 0.8D)); aiHerdMove = new EntityAIHerdMove(this, 0.5D); this.tasks.addTask(6, aiHerdMove); this.tasks.addTask(7, new EntityAIWanderHex(this, 0.5D)); //this.tasks.addTask(7, new EntityAIWander(this, 0.5D)); //this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(8, new EntityAILookIdle(this)); this.targetTasks.addTask(0, new EntityAIHurtByTarget(this, true, new Class[0]));//The array seems to be for class types that this task should ignore setGender(worldIn.rand.nextBoolean() ? Gender.Male : Gender.Female); }
Example #3
Source File: EntityEnderminy.java From EnderZoo with Creative Commons Zero v1.0 Universal | 6 votes |
public EntityEnderminy(World world) { super(world); setSize(0.6F * 0.5F, 2.9F * 0.25F); stepHeight = 1.0F; tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(2, new EntityAIAttackMelee(this, 1.0D, false)); tasks.addTask(7, new EntityAIWander(this, 1.0D)); tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(8, new EntityAILookIdle(this)); targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0])); if(attackIfLookingAtPlayer) { targetTasks.addTask(2, new AIFindPlayer()); } if(attackCreepers) { targetTasks.addTask(2, new EntityAINearestAttackableTarget<EntityCreeper>(this, EntityCreeper.class, true, true)); } }
Example #4
Source File: EntityDireWolf.java From EnderZoo with Creative Commons Zero v1.0 Universal | 6 votes |
public EntityDireWolf(World world) { super(world); setSize(0.8F, 1.2F); //getNavigator().setAvoidsWater(true); // ((PathNavigateGround) this.getNavigator()).setAvoidsWater(true); tasks.addTask(1, new EntityAISwimming(this)); tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F)); tasks.addTask(4, new EntityAIAttackOnCollideAggressive(this, 1.1D, true).setAttackFrequency(20)); tasks.addTask(7, new EntityAIWander(this, 0.5D)); tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(9, new EntityAILookIdle(this)); targetTasks.addTask(1, new EntityAIHurtByTarget(this, true)); if(Config.direWolfAggresiveRange > 0) { EntityAINearestAttackableTargetBounded<EntityPlayer> nearTarg = new EntityAINearestAttackableTargetBounded<EntityPlayer>(this, EntityPlayer.class, true); nearTarg.setMaxDistanceToTarget(Config.direWolfAggresiveRange); targetTasks.addTask(2, nearTarg); } }
Example #5
Source File: EntityMage.java From ToroQuest with GNU General Public License v3.0 | 5 votes |
protected void ai() { tasks.addTask(1, new EntityAISwimming(this)); tasks.addTask(2, new EntityAIAttackRanged(this, 1.0D, 16, 10.0F)); tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(3, new EntityAILookIdle(this)); targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0])); targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); }
Example #6
Source File: EntityBas.java From ToroQuest with GNU General Public License v3.0 | 5 votes |
protected void ai() { tasks.addTask(1, new EntityAISwimming(this)); tasks.addTask(2, new EntityAIAttackMelee(this, 0.5D, false)); tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(3, new EntityAILookIdle(this)); targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0])); targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); }
Example #7
Source File: EntityRainbowGuard.java From ToroQuest with GNU General Public License v3.0 | 5 votes |
protected void ai() { tasks.addTask(1, new EntityAISwimming(this)); tasks.addTask(2, new EntityAIAtAttention(this)); tasks.addTask(4, new EntityAIAttackMelee(this, 0.5D, false)); tasks.addTask(5, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(5, new EntityAILookIdle(this)); targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0])); targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); }
Example #8
Source File: EntityEndermite.java From Et-Futurum with The Unlicense | 5 votes |
public EntityEndermite(World world) { super(world); sorter = new EntityAINearestAttackableTarget.Sorter(this); experienceValue = 3; setSize(0.4F, 0.3F); tasks.addTask(1, new EntityAISwimming(this)); tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false)); tasks.addTask(3, new EntityAIWander(this, 1.0D)); tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(8, new EntityAILookIdle(this)); targetTasks.addTask(1, new EntityAIHurtByTarget(this, true)); targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 10, true)); }
Example #9
Source File: EntityHalloweenCow.java From Moo-Fluids with GNU General Public License v3.0 | 5 votes |
protected void applyEntityAI() { this.tasks.addTask(4, new EntityHalloweenCow.AICowAttack(this)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0])); targetTasks.addTask(2, new EntityAINearestAttackableTarget<EntityPlayer> (this, EntityPlayer.class, true)); targetTasks.addTask(3, new EntityAINearestAttackableTarget<EntityVillager> (this, EntityVillager.class, false)); targetTasks.addTask(3, new EntityAINearestAttackableTarget<EntityIronGolem> (this, EntityIronGolem.class, true)); }
Example #10
Source File: EntityWitherWitch.java From EnderZoo with Creative Commons Zero v1.0 Universal | 5 votes |
public EntityWitherWitch(World world) { super(world); rangedAttackAI = new EntityAIRangedAttack(this, 1, 60, 10); tasks.addTask(1, new EntityAISwimming(this)); tasks.addTask(1, new EntityAISwimming(this)); tasks.addTask(2, rangedAttackAI); tasks.addTask(2, new EntityAIWander(this, 1.0D)); tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(3, new EntityAILookIdle(this)); targetTasks.addTask(1, new EntityAIHurtByTarget(this, false)); targetTasks.addTask(2, new EntityAINearestAttackableTarget<EntityPlayer>(this, EntityPlayer.class, true)); }
Example #11
Source File: EntityClayGolem.java From Artifacts with MIT License | 5 votes |
public EntityClayGolem(World par1World) { super(par1World); //this.moveSpeed = 0.16F; /*this.setSize(1.4F, 2.9F); this.getNavigator().setAvoidsWater(true); this.tasks.addTask(1, new EntityAIAttackOnCollide(this, EntityPlayer.class, 0.288D, false)); this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityZombie.class, 0.288D, true)); this.tasks.addTask(3, new EntityAIMoveTowardsRestriction(this, 0.16D)); this.tasks.addTask(4, new EntityAIWander(this, 0.16D)); this.tasks.addTask(5, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(6, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true)); this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityZombie.class, 0, true)); //this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true, true, IMob.mobSelector)); //this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityZombie.class, 0, false, true, IMob.mobSelector));*/ this.getNavigator().setAvoidsWater(true); this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false)); this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityVillager.class, 1.0D, true)); this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D)); this.tasks.addTask(5, new EntityAIMoveThroughVillage(this, 1.0D, false)); this.tasks.addTask(6, new EntityAIWander(this, 1.0D)); this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(7, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false)); }