cn.nukkit.block.BlockRail Java Examples
The following examples show how to use
cn.nukkit.block.BlockRail.
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Example #1
Source File: ItemMinecartHopper.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public boolean onActivate(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) { if (Rail.isRailBlock(target)) { Rail.Orientation type = ((BlockRail) target).getOrientation(); double adjacent = 0.0D; if (type.isAscending()) { adjacent = 0.5D; } EntityMinecartHopper minecart = (EntityMinecartHopper) Entity.createEntity("MinecartHopper", level.getChunk(target.getFloorX() >> 4, target.getFloorZ() >> 4), new CompoundTag("") .putList(new ListTag<>("Pos") .add(new DoubleTag("", target.getX() + 0.5)) .add(new DoubleTag("", target.getY() + 0.0625D + adjacent)) .add(new DoubleTag("", target.getZ() + 0.5))) .putList(new ListTag<>("Motion") .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0))) .putList(new ListTag<>("Rotation") .add(new FloatTag("", 0)) .add(new FloatTag("", 0))) ); if(minecart == null) { return false; } if (player.isSurvival()) { Item item = player.getInventory().getItemInHand(); item.setCount(item.getCount() - 1); player.getInventory().setItemInHand(item); } minecart.spawnToAll(); return true; } return false; }
Example #2
Source File: ItemMinecart.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public boolean onActivate(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) { if (Rail.isRailBlock(target)) { Rail.Orientation type = ((BlockRail) target).getOrientation(); double adjacent = 0.0D; if (type.isAscending()) { adjacent = 0.5D; } EntityMinecartEmpty minecart = new EntityMinecartEmpty( level.getChunk(target.getFloorX() >> 4, target.getFloorZ() >> 4), new CompoundTag("") .putList(new ListTag<>("Pos") .add(new DoubleTag("", target.getX() + 0.5)) .add(new DoubleTag("", target.getY() + 0.0625D + adjacent)) .add(new DoubleTag("", target.getZ() + 0.5))) .putList(new ListTag<>("Motion") .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0))) .putList(new ListTag<>("Rotation") .add(new FloatTag("", 0)) .add(new FloatTag("", 0))) ); minecart.spawnToAll(); count -= 1; return true; } return false; }
Example #3
Source File: ItemMinecartChest.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public boolean onActivate(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) { if (Rail.isRailBlock(target)) { Rail.Orientation type = ((BlockRail) target).getOrientation(); double adjacent = 0.0D; if (type.isAscending()) { adjacent = 0.5D; } EntityMinecartChest minecart = new EntityMinecartChest( level.getChunk(target.getFloorX() >> 4, target.getFloorZ() >> 4), new CompoundTag("") .putList(new ListTag<>("Pos") .add(new DoubleTag("", target.getX() + 0.5)) .add(new DoubleTag("", target.getY() + 0.0625D + adjacent)) .add(new DoubleTag("", target.getZ() + 0.5))) .putList(new ListTag<>("Motion") .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0))) .putList(new ListTag<>("Rotation") .add(new FloatTag("", 0)) .add(new FloatTag("", 0))) ); minecart.spawnToAll(); count -= 1; return true; } return false; }
Example #4
Source File: ItemMinecartHopper.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public boolean onActivate(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) { if (Rail.isRailBlock(target)) { Rail.Orientation type = ((BlockRail) target).getOrientation(); double adjacent = 0.0D; if (type.isAscending()) { adjacent = 0.5D; } EntityMinecartHopper minecart = new EntityMinecartHopper( level.getChunk(target.getFloorX() >> 4, target.getFloorZ() >> 4), new CompoundTag("") .putList(new ListTag<>("Pos") .add(new DoubleTag("", target.getX() + 0.5)) .add(new DoubleTag("", target.getY() + 0.0625D + adjacent)) .add(new DoubleTag("", target.getZ() + 0.5))) .putList(new ListTag<>("Motion") .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0))) .putList(new ListTag<>("Rotation") .add(new FloatTag("", 0)) .add(new FloatTag("", 0))) ); minecart.spawnToAll(); count -= 1; return true; } return false; }
Example #5
Source File: ItemMinecartTNT.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public boolean onActivate(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) { if (Rail.isRailBlock(target)) { Rail.Orientation type = ((BlockRail) target).getOrientation(); double adjacent = 0.0D; if (type.isAscending()) { adjacent = 0.5D; } EntityMinecartTNT minecart = new EntityMinecartTNT( level.getChunk(target.getFloorX() >> 4, target.getFloorZ() >> 4), new CompoundTag("") .putList(new ListTag<>("Pos") .add(new DoubleTag("", target.getX() + 0.5)) .add(new DoubleTag("", target.getY() + 0.0625D + adjacent)) .add(new DoubleTag("", target.getZ() + 0.5))) .putList(new ListTag<>("Motion") .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0))) .putList(new ListTag<>("Rotation") .add(new FloatTag("", 0)) .add(new FloatTag("", 0))) ); minecart.spawnToAll(); count -= 1; return true; } return false; }
Example #6
Source File: ItemMinecart.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public boolean onActivate(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) { if (Rail.isRailBlock(target)) { Rail.Orientation type = ((BlockRail) target).getOrientation(); double adjacent = 0.0D; if (type.isAscending()) { adjacent = 0.5D; } EntityMinecartEmpty minecart = (EntityMinecartEmpty) Entity.createEntity("MinecartRideable", level.getChunk(target.getFloorX() >> 4, target.getFloorZ() >> 4), new CompoundTag("") .putList(new ListTag<>("Pos") .add(new DoubleTag("", target.getX() + 0.5)) .add(new DoubleTag("", target.getY() + 0.0625D + adjacent)) .add(new DoubleTag("", target.getZ() + 0.5))) .putList(new ListTag<>("Motion") .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0))) .putList(new ListTag<>("Rotation") .add(new FloatTag("", 0)) .add(new FloatTag("", 0))) ); if(minecart == null) { return false; } if (player.isSurvival()) { Item item = player.getInventory().getItemInHand(); item.setCount(item.getCount() - 1); player.getInventory().setItemInHand(item); } minecart.spawnToAll(); return true; } return false; }
Example #7
Source File: ItemMinecartChest.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public boolean onActivate(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) { if (Rail.isRailBlock(target)) { Rail.Orientation type = ((BlockRail) target).getOrientation(); double adjacent = 0.0D; if (type.isAscending()) { adjacent = 0.5D; } EntityMinecartChest minecart = (EntityMinecartChest) Entity.createEntity("MinecartChest", level.getChunk(target.getFloorX() >> 4, target.getFloorZ() >> 4), new CompoundTag("") .putList(new ListTag<>("Pos") .add(new DoubleTag("", target.getX() + 0.5)) .add(new DoubleTag("", target.getY() + 0.0625D + adjacent)) .add(new DoubleTag("", target.getZ() + 0.5))) .putList(new ListTag<>("Motion") .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0))) .putList(new ListTag<>("Rotation") .add(new FloatTag("", 0)) .add(new FloatTag("", 0))) ); if(minecart == null) { return false; } if (player.isSurvival()) { Item item = player.getInventory().getItemInHand(); item.setCount(item.getCount() - 1); player.getInventory().setItemInHand(item); } minecart.spawnToAll(); return true; } return false; }
Example #8
Source File: ItemMinecartTNT.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public boolean onActivate(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) { if (Rail.isRailBlock(target)) { Rail.Orientation type = ((BlockRail) target).getOrientation(); double adjacent = 0.0D; if (type.isAscending()) { adjacent = 0.5D; } EntityMinecartTNT minecart = (EntityMinecartTNT) Entity.createEntity("MinecartTnt", level.getChunk(target.getFloorX() >> 4, target.getFloorZ() >> 4), new CompoundTag("") .putList(new ListTag<>("Pos") .add(new DoubleTag("", target.getX() + 0.5)) .add(new DoubleTag("", target.getY() + 0.0625D + adjacent)) .add(new DoubleTag("", target.getZ() + 0.5))) .putList(new ListTag<>("Motion") .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0))) .putList(new ListTag<>("Rotation") .add(new FloatTag("", 0)) .add(new FloatTag("", 0))) ); if(minecart == null) { return false; } if (player.isSurvival()) { Item item = player.getInventory().getItemInHand(); item.setCount(item.getCount() - 1); player.getInventory().setItemInHand(item); } minecart.spawnToAll(); return true; } return false; }
Example #9
Source File: ItemMinecart.java From Jupiter with GNU General Public License v3.0 | 5 votes |
@Override public boolean onActivate(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) { if (Rail.isRailBlock(target)) { Rail.Orientation type = ((BlockRail) target).getOrientation(); double adjacent = 0.0D; if (type.isAscending()) { adjacent = 0.5D; } EntityMinecartEmpty minecart = new EntityMinecartEmpty( level.getChunk(target.getFloorX() >> 4, target.getFloorZ() >> 4), new CompoundTag("") .putList(new ListTag<>("Pos") .add(new DoubleTag("", target.getX() + 0.5)) .add(new DoubleTag("", target.getY() + 0.0625D + adjacent)) .add(new DoubleTag("", target.getZ() + 0.5))) .putList(new ListTag<>("Motion") .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0))) .putList(new ListTag<>("Rotation") .add(new FloatTag("", 0)) .add(new FloatTag("", 0))) ); minecart.spawnToAll(); count -= 1; return true; } return false; }
Example #10
Source File: ItemMinecartChest.java From Jupiter with GNU General Public License v3.0 | 5 votes |
@Override public boolean onActivate(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) { if (Rail.isRailBlock(target)) { Rail.Orientation type = ((BlockRail) target).getOrientation(); double adjacent = 0.0D; if (type.isAscending()) { adjacent = 0.5D; } EntityMinecartChest minecart = new EntityMinecartChest( level.getChunk(target.getFloorX() >> 4, target.getFloorZ() >> 4), new CompoundTag("") .putList(new ListTag<>("Pos") .add(new DoubleTag("", target.getX() + 0.5)) .add(new DoubleTag("", target.getY() + 0.0625D + adjacent)) .add(new DoubleTag("", target.getZ() + 0.5))) .putList(new ListTag<>("Motion") .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0))) .putList(new ListTag<>("Rotation") .add(new FloatTag("", 0)) .add(new FloatTag("", 0))) ); minecart.spawnToAll(); count -= 1; return true; } return false; }
Example #11
Source File: ItemMinecartHopper.java From Jupiter with GNU General Public License v3.0 | 5 votes |
@Override public boolean onActivate(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) { if (Rail.isRailBlock(target)) { Rail.Orientation type = ((BlockRail) target).getOrientation(); double adjacent = 0.0D; if (type.isAscending()) { adjacent = 0.5D; } EntityMinecartHopper minecart = new EntityMinecartHopper( level.getChunk(target.getFloorX() >> 4, target.getFloorZ() >> 4), new CompoundTag("") .putList(new ListTag<>("Pos") .add(new DoubleTag("", target.getX() + 0.5)) .add(new DoubleTag("", target.getY() + 0.0625D + adjacent)) .add(new DoubleTag("", target.getZ() + 0.5))) .putList(new ListTag<>("Motion") .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0))) .putList(new ListTag<>("Rotation") .add(new FloatTag("", 0)) .add(new FloatTag("", 0))) ); minecart.spawnToAll(); count -= 1; return true; } return false; }
Example #12
Source File: ItemMinecartTNT.java From Jupiter with GNU General Public License v3.0 | 5 votes |
@Override public boolean onActivate(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) { if (Rail.isRailBlock(target)) { Rail.Orientation type = ((BlockRail) target).getOrientation(); double adjacent = 0.0D; if (type.isAscending()) { adjacent = 0.5D; } EntityMinecartTNT minecart = new EntityMinecartTNT( level.getChunk(target.getFloorX() >> 4, target.getFloorZ() >> 4), new CompoundTag("") .putList(new ListTag<>("Pos") .add(new DoubleTag("", target.getX() + 0.5)) .add(new DoubleTag("", target.getY() + 0.0625D + adjacent)) .add(new DoubleTag("", target.getZ() + 0.5))) .putList(new ListTag<>("Motion") .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0))) .putList(new ListTag<>("Rotation") .add(new FloatTag("", 0)) .add(new FloatTag("", 0))) ); minecart.spawnToAll(); count -= 1; return true; } return false; }
Example #13
Source File: EntityMinecartAbstract.java From Jupiter with GNU General Public License v3.0 | 4 votes |
@Override public boolean onUpdate(int currentTick) { if (this.closed) { return false; } if (!this.isAlive()) { ++this.deadTicks; if (this.deadTicks >= 10) { this.despawnFromAll(); this.close(); } return this.deadTicks < 10; } int tickDiff = currentTick - this.lastUpdate; if (tickDiff <= 0) { return false; } this.lastUpdate = currentTick; if (isAlive()) { super.onUpdate(currentTick); // Entity variables lastX = x; lastY = y; lastZ = z; motionY -= 0.03999999910593033D; int dx = MathHelper.floor(x); int dy = MathHelper.floor(y); int dz = MathHelper.floor(z); // Some hack to check rails if (Rail.isRailBlock(level.getBlockIdAt(dx, dy - 1, dz))) { --dy; } Block block = level.getBlock(new Vector3(dx, dy, dz)); // Ensure that the block is a rail if (Rail.isRailBlock(block)) { processMovement(dx, dy, dz, (BlockRail) block); if (block instanceof BlockRailActivator) { // Activate the minecart/TNT activate(dx, dy, dz, (block.getDamage() & 0x8) != 0); } } else { setFalling(); } checkBlockCollision(); // Minecart head pitch = 0; double diffX = this.lastX - this.x; double diffZ = this.lastZ - this.z; double yawToChange = yaw; if (diffX * diffX + diffZ * diffZ > 0.001D) { yawToChange = (Math.atan2(diffZ, diffX) * 180 / 3.141592653589793D); } // Reverse yaw if yaw is below 0 if (yawToChange < 0) { // -90-(-90)-(-90) = 90 yawToChange -= yawToChange - yawToChange; } setRotation(yawToChange, pitch); Location from = new Location(lastX, lastY, lastZ, lastYaw, lastPitch, level); Location to = new Location(this.x, this.y, this.z, this.yaw, this.pitch, level); this.getServer().getPluginManager().callEvent(new VehicleUpdateEvent(this)); if (!from.equals(to)) { this.getServer().getPluginManager().callEvent(new VehicleMoveEvent(this, from, to)); } // Collisions for (Entity entity : level.getNearbyEntities(boundingBox.grow(0.2D, 0, 0.2D), this)) { if (entity != linkedEntity && entity instanceof EntityMinecartAbstract) { entity.applyEntityCollision(this); } } // Easier if ((linkedEntity != null) && (!linkedEntity.isAlive())) { if (linkedEntity.riding == this) { linkedEntity.riding = null; } linkedEntity = null; } // No need to onGround or Motion diff! This always have an update return true; } return false; }
Example #14
Source File: EntityMinecartAbstract.java From Nukkit with GNU General Public License v3.0 | 4 votes |
private Vector3 getNextRail(double dx, double dy, double dz) { int checkX = MathHelper.floor(dx); int checkY = MathHelper.floor(dy); int checkZ = MathHelper.floor(dz); if (Rail.isRailBlock(level.getBlockIdAt(checkX, checkY - 1, checkZ))) { --checkY; } Block block = level.getBlock(new Vector3(checkX, checkY, checkZ)); if (Rail.isRailBlock(block)) { int[][] facing = matrix[((BlockRail) block).getRealMeta()]; double rail; // Genisys mistake (Doesn't check surrounding more exactly) double nextOne = (double) checkX + 0.5D + (double) facing[0][0] * 0.5D; double nextTwo = (double) checkY + 0.5D + (double) facing[0][1] * 0.5D; double nextThree = (double) checkZ + 0.5D + (double) facing[0][2] * 0.5D; double nextFour = (double) checkX + 0.5D + (double) facing[1][0] * 0.5D; double nextFive = (double) checkY + 0.5D + (double) facing[1][1] * 0.5D; double nextSix = (double) checkZ + 0.5D + (double) facing[1][2] * 0.5D; double nextSeven = nextFour - nextOne; double nextEight = (nextFive - nextTwo) * 2; double nextMax = nextSix - nextThree; if (nextSeven == 0) { rail = dz - (double) checkZ; } else if (nextMax == 0) { rail = dx - (double) checkX; } else { double whatOne = dx - nextOne; double whatTwo = dz - nextThree; rail = (whatOne * nextSeven + whatTwo * nextMax) * 2; } dx = nextOne + nextSeven * rail; dy = nextTwo + nextEight * rail; dz = nextThree + nextMax * rail; if (nextEight < 0) { ++dy; } if (nextEight > 0) { dy += 0.5D; } return new Vector3(dx, dy, dz); } else { return null; } }
Example #15
Source File: EntityMinecartAbstract.java From Nukkit with GNU General Public License v3.0 | 4 votes |
@Override public boolean onUpdate(int currentTick) { if (this.closed) { return false; } if (!this.isAlive()) { ++this.deadTicks; if (this.deadTicks >= 10) { this.despawnFromAll(); this.close(); } return this.deadTicks < 10; } int tickDiff = currentTick - this.lastUpdate; if (tickDiff <= 0) { return false; } this.lastUpdate = currentTick; if (isAlive()) { super.onUpdate(currentTick); // Entity variables lastX = x; lastY = y; lastZ = z; motionY -= 0.03999999910593033D; int dx = MathHelper.floor(x); int dy = MathHelper.floor(y); int dz = MathHelper.floor(z); // Some hack to check rails if (Rail.isRailBlock(level.getBlockIdAt(dx, dy - 1, dz))) { --dy; } Block block = level.getBlock(new Vector3(dx, dy, dz)); // Ensure that the block is a rail if (Rail.isRailBlock(block)) { processMovement(dx, dy, dz, (BlockRail) block); if (block instanceof BlockRailActivator) { // Activate the minecart/TNT activate(dx, dy, dz, (block.getDamage() & 0x8) != 0); } } else { setFalling(); } checkBlockCollision(); // Minecart head pitch = 0; double diffX = this.lastX - this.x; double diffZ = this.lastZ - this.z; double yawToChange = yaw; if (diffX * diffX + diffZ * diffZ > 0.001D) { yawToChange = (Math.atan2(diffZ, diffX) * 180 / 3.141592653589793D); } // Reverse yaw if yaw is below 0 if (yawToChange < 0) { // -90-(-90)-(-90) = 90 yawToChange -= yawToChange - yawToChange; } setRotation(yawToChange, pitch); Location from = new Location(lastX, lastY, lastZ, lastYaw, lastPitch, level); Location to = new Location(this.x, this.y, this.z, this.yaw, this.pitch, level); this.getServer().getPluginManager().callEvent(new VehicleUpdateEvent(this)); if (!from.equals(to)) { this.getServer().getPluginManager().callEvent(new VehicleMoveEvent(this, from, to)); } // Collisions for (Entity entity : level.getNearbyEntities(boundingBox.grow(0.2D, 0, 0.2D), this)) { if (entity != linkedEntity && entity instanceof EntityMinecartAbstract) { entity.applyEntityCollision(this); } } // Easier if ((linkedEntity != null) && (!linkedEntity.isAlive())) { if (linkedEntity.riding == this) { linkedEntity.riding = null; } linkedEntity = null; } // No need to onGround or Motion diff! This always have an update return true; } return false; }
Example #16
Source File: EntityMinecartAbstract.java From Nukkit with GNU General Public License v3.0 | 4 votes |
private Vector3 getNextRail(double dx, double dy, double dz) { int checkX = MathHelper.floor(dx); int checkY = MathHelper.floor(dy); int checkZ = MathHelper.floor(dz); if (Rail.isRailBlock(level.getBlockIdAt(checkX, checkY - 1, checkZ))) { --checkY; } Block block = level.getBlock(new Vector3(checkX, checkY, checkZ)); if (Rail.isRailBlock(block)) { int[][] facing = matrix[((BlockRail) block).getRealMeta()]; double rail; // Genisys mistake (Doesn't check surrounding more exactly) double nextOne = (double) checkX + 0.5D + (double) facing[0][0] * 0.5D; double nextTwo = (double) checkY + 0.5D + (double) facing[0][1] * 0.5D; double nextThree = (double) checkZ + 0.5D + (double) facing[0][2] * 0.5D; double nextFour = (double) checkX + 0.5D + (double) facing[1][0] * 0.5D; double nextFive = (double) checkY + 0.5D + (double) facing[1][1] * 0.5D; double nextSix = (double) checkZ + 0.5D + (double) facing[1][2] * 0.5D; double nextSeven = nextFour - nextOne; double nextEight = (nextFive - nextTwo) * 2; double nextMax = nextSix - nextThree; if (nextSeven == 0) { rail = dz - (double) checkZ; } else if (nextMax == 0) { rail = dx - (double) checkX; } else { double whatOne = dx - nextOne; double whatTwo = dz - nextThree; rail = (whatOne * nextSeven + whatTwo * nextMax) * 2; } dx = nextOne + nextSeven * rail; dy = nextTwo + nextEight * rail; dz = nextThree + nextMax * rail; if (nextEight < 0) { ++dy; } if (nextEight > 0) { dy += 0.5D; } return new Vector3(dx, dy, dz); } else { return null; } }
Example #17
Source File: EntityMinecartAbstract.java From Jupiter with GNU General Public License v3.0 | 4 votes |
private Vector3 getNextRail(double dx, double dy, double dz) { int checkX = MathHelper.floor(dx); int checkY = MathHelper.floor(dy); int checkZ = MathHelper.floor(dz); if (Rail.isRailBlock(level.getBlockIdAt(checkX, checkY - 1, checkZ))) { --checkY; } Block block = level.getBlock(new Vector3(checkX, checkY, checkZ)); if (Rail.isRailBlock(block)) { int[][] facing = matrix[((BlockRail) block).getRealMeta()]; double rail; // Genisys mistake (Doesn't check surrounding more exactly) double nextOne = (double) checkX + 0.5D + (double) facing[0][0] * 0.5D; double nextTwo = (double) checkY + 0.5D + (double) facing[0][1] * 0.5D; double nextThree = (double) checkZ + 0.5D + (double) facing[0][2] * 0.5D; double nextFour = (double) checkX + 0.5D + (double) facing[1][0] * 0.5D; double nextFive = (double) checkY + 0.5D + (double) facing[1][1] * 0.5D; double nextSix = (double) checkZ + 0.5D + (double) facing[1][2] * 0.5D; double nextSeven = nextFour - nextOne; double nextEight = (nextFive - nextTwo) * 2; double nextMax = nextSix - nextThree; if (nextSeven == 0) { rail = dz - (double) checkZ; } else if (nextMax == 0) { rail = dx - (double) checkX; } else { double whatOne = dx - nextOne; double whatTwo = dz - nextThree; rail = (whatOne * nextSeven + whatTwo * nextMax) * 2; } dx = nextOne + nextSeven * rail; dy = nextTwo + nextEight * rail; dz = nextThree + nextMax * rail; if (nextEight < 0) { ++dy; } if (nextEight > 0) { dy += 0.5D; } return new Vector3(dx, dy, dz); } else { return null; } }