cn.nukkit.network.protocol.BatchPacket Java Examples
The following examples show how to use
cn.nukkit.network.protocol.BatchPacket.
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Example #1
Source File: Server.java From Jupiter with GNU General Public License v3.0 | 5 votes |
public void broadcastPacketsCallback(byte[] data, List<String> identifiers) { BatchPacket pk = new BatchPacket(); pk.payload = data; for (String i : identifiers) { if (this.players.containsKey(i)) { this.players.get(i).dataPacket(pk); } } }
Example #2
Source File: BaseFullChunk.java From Nukkit with GNU General Public License v3.0 | 5 votes |
public BatchPacket getChunkPacket() { BatchPacket pk = chunkPacket; if (pk != null) { pk.trim(); } return chunkPacket; }
Example #3
Source File: BaseFullChunk.java From Nukkit with GNU General Public License v3.0 | 5 votes |
public boolean compress() { BatchPacket pk = chunkPacket; if (pk != null) { pk.trim(); return true; } return false; }
Example #4
Source File: Server.java From Nukkit with GNU General Public License v3.0 | 5 votes |
public void broadcastPacketsCallback(byte[] data, List<String> identifiers) { BatchPacket pk = new BatchPacket(); pk.payload = data; for (String i : identifiers) { if (this.players.containsKey(i)) { this.players.get(i).dataPacket(pk); } } }
Example #5
Source File: SynLibInterface.java From SynapseAPI with GNU General Public License v3.0 | 5 votes |
@Override public Integer putPacket(Player player, DataPacket packet, boolean needACK, boolean immediate) { RedirectPacket pk = new RedirectPacket(); pk.uuid = player.getUniqueId(); pk.direct = immediate; pk.mcpeBuffer = packet instanceof BatchPacket ? Binary.appendBytes((byte) 0xfe, ((BatchPacket) packet).payload) : packet.getBuffer(); this.synapseInterface.putPacket(pk); return 0; //这个返回值在nk中并没有被用到 }
Example #6
Source File: Server.java From Nukkit with GNU General Public License v3.0 | 5 votes |
public void broadcastPacketsCallback(byte[] data, List<String> identifiers) { BatchPacket pk = new BatchPacket(); pk.payload = data; for (String i : identifiers) { if (this.players.containsKey(i)) { this.players.get(i).dataPacket(pk); } } }
Example #7
Source File: Network.java From Jupiter with GNU General Public License v3.0 | 4 votes |
private void registerPackets() { this.packetPool = new Class[256]; this.registerPacket(ProtocolInfo.ADD_BEHAVIOR_TREE_PACKET, AddBehaviorTreePacket.class);//new this.registerPacket(ProtocolInfo.ADD_ENTITY_PACKET, AddEntityPacket.class); this.registerPacket(ProtocolInfo.ADD_ITEM_ENTITY_PACKET, AddItemEntityPacket.class); this.registerPacket(ProtocolInfo.ADD_PAINTING_PACKET, AddPaintingPacket.class); this.registerPacket(ProtocolInfo.ADD_PLAYER_PACKET, AddPlayerPacket.class); this.registerPacket(ProtocolInfo.ADVENTURE_SETTINGS_PACKET, AdventureSettingsPacket.class); this.registerPacket(ProtocolInfo.ANIMATE_PACKET, AnimatePacket.class); this.registerPacket(ProtocolInfo.AVAILABLE_COMMANDS_PACKET, AvailableCommandsPacket.class); this.registerPacket(ProtocolInfo.BATCH_PACKET, BatchPacket.class); this.registerPacket(ProtocolInfo.BLOCK_ENTITY_DATA_PACKET, BlockEntityDataPacket.class); this.registerPacket(ProtocolInfo.BLOCK_EVENT_PACKET, BlockEventPacket.class); this.registerPacket(ProtocolInfo.BLOCK_PICK_REQUEST_PACKET, BlockPickRequestPacket.class); this.registerPacket(ProtocolInfo.BOOK_EDIT_PACKET, BookEditPacket.class);//new this.registerPacket(ProtocolInfo.BOSS_EVENT_PACKET, BossEventPacket.class); this.registerPacket(ProtocolInfo.CAMERA_PACKET, CameraPacket.class);//new this.registerPacket(ProtocolInfo.CHANGE_DIMENSION_PACKET, ChangeDimensionPacket.class); this.registerPacket(ProtocolInfo.CHUNK_RADIUS_UPDATED_PACKET, ChunkRadiusUpdatedPacket.class); this.registerPacket(ProtocolInfo.CLIENTBOUND_MAP_ITEM_DATA_PACKET, ClientboundMapItemDataPacket.class); this.registerPacket(ProtocolInfo.COMMAND_BLOCK_UPDATE_PACKET, CommandBlockUpdatePacket.class);//new this.registerPacket(ProtocolInfo.COMMAND_REQUEST_PACKET, CommandRequestPacket.class); this.registerPacket(ProtocolInfo.CONTAINER_CLOSE_PACKET, ContainerClosePacket.class); this.registerPacket(ProtocolInfo.CONTAINER_OPEN_PACKET, ContainerOpenPacket.class); this.registerPacket(ProtocolInfo.CONTAINER_SET_DATA_PACKET, ContainerSetDataPacket.class); this.registerPacket(ProtocolInfo.CRAFTING_DATA_PACKET, CraftingDataPacket.class); this.registerPacket(ProtocolInfo.CRAFTING_EVENT_PACKET, CraftingEventPacket.class); this.registerPacket(ProtocolInfo.DISCONNECT_PACKET, DisconnectPacket.class); this.registerPacket(ProtocolInfo.ENTITY_EVENT_PACKET, EntityEventPacket.class); this.registerPacket(ProtocolInfo.ENTITY_FALL_PACKET, EntityFallPacket.class); this.registerPacket(ProtocolInfo.EXPLODE_PACKET, ExplodePacket.class); this.registerPacket(ProtocolInfo.FULL_CHUNK_DATA_PACKET, FullChunkDataPacket.class); this.registerPacket(ProtocolInfo.GAME_RULES_CHANGED_PACKET, GameRulesChangedPacket.class); this.registerPacket(ProtocolInfo.GUI_DATA_PICK_ITEM_PACKET, GUIDataPickItemPacket.class);//new this.registerPacket(ProtocolInfo.HURT_ARMOR_PACKET, HurtArmorPacket.class); this.registerPacket(ProtocolInfo.INTERACT_PACKET, InteractPacket.class); this.registerPacket(ProtocolInfo.INVENTORY_CONTENT_PACKET, InventoryContentPacket.class); this.registerPacket(ProtocolInfo.INVENTORY_SLOT_PACKET, InventorySlotPacket.class); this.registerPacket(ProtocolInfo.INVENTORY_TRANSACTION_PACKET, InventoryTransactionPacket.class); this.registerPacket(ProtocolInfo.ITEM_FRAME_DROP_ITEM_PACKET, ItemFrameDropItemPacket.class); this.registerPacket(ProtocolInfo.LEVEL_EVENT_PACKET, LevelEventPacket.class); this.registerPacket(ProtocolInfo.LEVEL_SOUND_EVENT_PACKET, LevelSoundEventPacket.class); this.registerPacket(ProtocolInfo.LOGIN_PACKET, LoginPacket.class); this.registerPacket(ProtocolInfo.MAP_INFO_REQUEST_PACKET, MapInfoRequestPacket.class); this.registerPacket(ProtocolInfo.MOB_ARMOR_EQUIPMENT_PACKET, MobArmorEquipmentPacket.class); this.registerPacket(ProtocolInfo.MOB_EQUIPMENT_PACKET, MobEquipmentPacket.class); this.registerPacket(ProtocolInfo.MODAL_FORM_REQUEST_PACKET, ModalFormRequestPacket.class);//new this.registerPacket(ProtocolInfo.MODAL_FORM_RESPONSE_PACKET, ModalFormResponsePacket.class);//new this.registerPacket(ProtocolInfo.MOVE_ENTITY_PACKET, MoveEntityPacket.class); this.registerPacket(ProtocolInfo.MOVE_PLAYER_PACKET, MovePlayerPacket.class); this.registerPacket(ProtocolInfo.NPC_REQUEST_PACKET, NPCRequestPacket.class);//new this.registerPacket(ProtocolInfo.PLAYER_ACTION_PACKET, PlayerActionPacket.class); this.registerPacket(ProtocolInfo.PLAYER_HOTBAR_PACKET, PlayerListPacket.class); this.registerPacket(ProtocolInfo.PLAYER_INPUT_PACKET, PlayerInputPacket.class); this.registerPacket(ProtocolInfo.PLAYER_LIST_PACKET, PlayerListPacket.class); this.registerPacket(ProtocolInfo.PLAYER_SKIN_PACKET, PlayerSkinPacket.class);//new this.registerPacket(ProtocolInfo.PLAY_SOUND_PACKET, PlaySoundPacket.class); this.registerPacket(ProtocolInfo.PLAY_STATUS_PACKET, PlayStatusPacket.class); this.registerPacket(ProtocolInfo.REMOVE_ENTITY_PACKET, RemoveEntityPacket.class); this.registerPacket(ProtocolInfo.REQUEST_CHUNK_RADIUS_PACKET, RequestChunkRadiusPacket.class); this.registerPacket(ProtocolInfo.RESOURCE_PACK_CHUNK_DATA_PACKET, ResourcePackChunkDataPacket.class); this.registerPacket(ProtocolInfo.RESOURCE_PACK_CHUNK_REQUEST_PACKET, ResourcePackChunkRequestPacket.class); this.registerPacket(ProtocolInfo.RESOURCE_PACK_CLIENT_RESPONSE_PACKET, ResourcePackClientResponsePacket.class); this.registerPacket(ProtocolInfo.RESOURCE_PACK_DATA_INFO_PACKET, ResourcePackDataInfoPacket.class); this.registerPacket(ProtocolInfo.RESOURCE_PACKS_INFO_PACKET, ResourcePacksInfoPacket.class); this.registerPacket(ProtocolInfo.RESOURCE_PACK_STACK_PACKET, ResourcePackStackPacket.class); this.registerPacket(ProtocolInfo.RESPAWN_PACKET, RespawnPacket.class); this.registerPacket(ProtocolInfo.RIDER_JUMP_PACKET, RiderJumpPacket.class); this.registerPacket(ProtocolInfo.SERVER_SETTINGS_REQUEST_PACKET, ServerSettingsRequestPacket.class);//new this.registerPacket(ProtocolInfo.SERVER_SETTINGS_RESPONSE_PACKET, ServerSettingsResponsePacket.class);//new this.registerPacket(ProtocolInfo.SERVER_TO_CLIENT_HANDSHAKE_PACKET, ServerToClientHandshakePacket.class);//new this.registerPacket(ProtocolInfo.SET_COMMANDS_ENABLED_PACKET, SetCommandsEnabledPacket.class); this.registerPacket(ProtocolInfo.SET_DEFAULT_GAME_TYPE_PACKET, SetDefaultGameTypePacket.class); this.registerPacket(ProtocolInfo.SET_DIFFICULTY_PACKET, SetDifficultyPacket.class); this.registerPacket(ProtocolInfo.SET_ENTITY_DATA_PACKET, SetEntityDataPacket.class); this.registerPacket(ProtocolInfo.SET_ENTITY_LINK_PACKET, SetEntityLinkPacket.class); this.registerPacket(ProtocolInfo.SET_ENTITY_MOTION_PACKET, SetEntityMotionPacket.class); this.registerPacket(ProtocolInfo.SET_HEALTH_PACKET, SetHealthPacket.class); this.registerPacket(ProtocolInfo.SET_PLAYER_GAME_TYPE_PACKET, SetPlayerGameTypePacket.class); this.registerPacket(ProtocolInfo.SET_SPAWN_POSITION_PACKET, SetSpawnPositionPacket.class); this.registerPacket(ProtocolInfo.SET_TITLE_PACKET, SetTitlePacket.class); this.registerPacket(ProtocolInfo.SET_TIME_PACKET, SetTimePacket.class); this.registerPacket(ProtocolInfo.SHOW_CREDITS_PACKET, ShowCreditsPacket.class); this.registerPacket(ProtocolInfo.SHOW_PROFILE_PACKET, ShowProfilePacket.class); this.registerPacket(ProtocolInfo.SPAWN_EXPERIENCE_ORB_PACKET, SpawnExperienceOrbPacket.class); this.registerPacket(ProtocolInfo.START_GAME_PACKET, StartGamePacket.class); this.registerPacket(ProtocolInfo.STOP_SOUND_PACKET, StopSoundPacket.class);//new this.registerPacket(ProtocolInfo.STRUCTURE_BLOCK_UPDATE_PACKET, StructureBlockUpdatePacket.class);//new this.registerPacket(ProtocolInfo.SUB_CLIENT_LOGIN_PACKET, SubClientLoginPacket.class);//new this.registerPacket(ProtocolInfo.TAKE_ITEM_ENTITY_PACKET, TakeItemEntityPacket.class); this.registerPacket(ProtocolInfo.TELEMETRY_EVENT_PACKET, TelemetryEventPacket.class);//new this.registerPacket(ProtocolInfo.TEXT_PACKET, TextPacket.class); this.registerPacket(ProtocolInfo.TRANSFER_PACKET, TransferPacket.class);//new this.registerPacket(ProtocolInfo.UPDATE_ATTRIBUTES_PACKET, UpdateAttributesPacket.class);//new this.registerPacket(ProtocolInfo.UPDATE_BLOCK_PACKET, UpdateBlockPacket.class); this.registerPacket(ProtocolInfo.UPDATE_EQUIPMENT_PACKET, UpdateEquipmentPacket.class);//new this.registerPacket(ProtocolInfo.UPDATE_TRADE_PACKET, UpdateTradePacket.class); }
Example #8
Source File: BaseFullChunk.java From Nukkit with GNU General Public License v3.0 | 4 votes |
public void setChunkPacket(BatchPacket packet) { if (packet != null) { packet.trim(); } this.chunkPacket = packet; }
Example #9
Source File: SynapseEntry.java From SynapseAPI with GNU General Public License v3.0 | 4 votes |
public void handleDataPacket(SynapseDataPacket pk) { this.handleDataPacketTiming.startTiming(); //this.getSynapse().getLogger().warning("Received packet " + pk.pid() + "(" + pk.getClass().getSimpleName() + ") from " + this.serverIp + ":" + this.port); switch (pk.pid()) { case SynapseInfo.DISCONNECT_PACKET: DisconnectPacket disconnectPacket = (DisconnectPacket) pk; this.verified = false; switch (disconnectPacket.type) { case DisconnectPacket.TYPE_GENERIC: this.getSynapse().getLogger().notice("Synapse Client has disconnected due to " + disconnectPacket.message); this.synapseInterface.reconnect(); break; case DisconnectPacket.TYPE_WRONG_PROTOCOL: this.getSynapse().getLogger().error(disconnectPacket.message); break; } break; case SynapseInfo.INFORMATION_PACKET: InformationPacket informationPacket = (InformationPacket) pk; switch (informationPacket.type) { case InformationPacket.TYPE_LOGIN: if (informationPacket.message.equals(InformationPacket.INFO_LOGIN_SUCCESS)) { this.getSynapse().getLogger().notice("Login success to " + this.serverIp + ":" + this.port); this.verified = true; } else if (informationPacket.message.equals(InformationPacket.INFO_LOGIN_FAILED)) { this.getSynapse().getLogger().notice("Login failed to " + this.serverIp + ":" + this.port); } break; case InformationPacket.TYPE_CLIENT_DATA: this.clientData = new Gson().fromJson(informationPacket.message, ClientData.class); this.lastRecvInfo = System.currentTimeMillis(); //this.getSynapse().getLogger().debug("Received ClientData from " + this.serverIp + ":" + this.port); break; } break; case SynapseInfo.PLAYER_LOGIN_PACKET: this.playerLoginQueue.offer((PlayerLoginPacket) pk); break; case SynapseInfo.REDIRECT_PACKET: RedirectPacket redirectPacket = (RedirectPacket) pk; UUID uuid = redirectPacket.uuid; if (this.players.containsKey(uuid)) { DataPacket pk0 = this.getSynapse().getPacket(redirectPacket.mcpeBuffer); if (pk0 != null) { this.handleRedirectPacketTiming.startTiming(); if (pk0.pid() == ProtocolInfo.BATCH_PACKET) pk0.setOffset(1); pk0.decode(); SynapsePlayer player = this.players.get(uuid); if (pk0.pid() == ProtocolInfo.BATCH_PACKET) { this.processBatch((BatchPacket) pk0).forEach(subPacket -> { this.redirectPacketQueue.offer(new RedirectPacketEntry(player, subPacket)); //Server.getInstance().getLogger().info("C => S " + subPacket.getClass().getSimpleName()); }); } else { this.redirectPacketQueue.offer(new RedirectPacketEntry(player, pk0)); } this.handleRedirectPacketTiming.stopTiming(); } } break; case SynapseInfo.PLAYER_LOGOUT_PACKET: this.playerLogoutQueue.offer((PlayerLogoutPacket) pk); break; case SynapseInfo.PLUGIN_MESSAGE_PACKET: PluginMessagePacket messagePacket = (PluginMessagePacket) pk; this.synapse.getMessenger().dispatchIncomingMessage(this, messagePacket.channel, messagePacket.data); break; } //this.handleDataPacketTiming.stopTiming(); }
Example #10
Source File: BaseFullChunk.java From Nukkit with GNU General Public License v3.0 | 4 votes |
public void setChunkPacket(BatchPacket packet) { this.chunkPacket = packet; }
Example #11
Source File: BaseFullChunk.java From Nukkit with GNU General Public License v3.0 | 4 votes |
public BatchPacket getChunkPacket() { return chunkPacket; }