com.badlogic.gdx.scenes.scene2d.ui.ProgressBar Java Examples
The following examples show how to use
com.badlogic.gdx.scenes.scene2d.ui.ProgressBar.
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Example #1
Source File: TestVertical.java From vis-ui with Apache License 2.0 | 6 votes |
private void addNormalWidgets () { ProgressBar progressbar = new ProgressBar(0, 100, 1, true, VisUI.getSkin()); Slider slider = new Slider(0, 100, 1, true, VisUI.getSkin()); Slider sliderDisabled = new Slider(0, 100, 1, true, VisUI.getSkin()); progressbar.setValue(50); slider.setValue(50); sliderDisabled.setValue(50); sliderDisabled.setDisabled(true); VisTable progressbarTable = new VisTable(true); progressbarTable.add(progressbar); progressbarTable.add(slider); progressbarTable.add(sliderDisabled); add(progressbarTable); }
Example #2
Source File: PackDialogController.java From gdx-texture-packer-gui with Apache License 2.0 | 5 votes |
@Override public void onProcessingFinished() { btnClose.setDisabled(false); btnClose.setColor(Color.WHITE); FocusManager.switchFocus(stage, btnClose); window.closeOnEscape(); if (!errors && cbAutoClose.isChecked()) { window.hide(); showReopenLastDialogNotification(); } // If there is only one pack, show log on error if (errors && adapter.size() == 1) { adapter.getView(adapter.get(0)).showLogWindow(); } // Indicate total result by changing progress bar color { ProgressBar.ProgressBarStyle style = new ProgressBar.ProgressBarStyle(progressBar.getStyle()); Drawable fill = errors ? VisUI.getSkin().getDrawable("progressBarErr") : VisUI.getSkin().getDrawable("progressBarSucc"); style.knob = fill; style.knobBefore = fill; progressBar.setStyle(style); } }
Example #3
Source File: WorldLoadingMenu.java From Cubes with MIT License | 4 votes |
public WorldLoadingMenu() { super(Localization.get("menu.general.loading"), false); progressBar = new ProgressBar(0f, 1f, 0.001f, false, PROGRESS_BAR_STYLE); stage.addActor(progressBar); }