cn.nukkit.level.particle.SmokeParticle Java Examples
The following examples show how to use
cn.nukkit.level.particle.SmokeParticle.
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Example #1
Source File: EntityMinecartAbstract.java From Jupiter with GNU General Public License v3.0 | 5 votes |
@Override public void close() { super.close(); if (linkedEntity instanceof Player) { linkedEntity.riding = null; linkedEntity = null; } SmokeParticle particle = new SmokeParticle(this); level.addParticle(particle); }
Example #2
Source File: EntityBoat.java From Jupiter with GNU General Public License v3.0 | 5 votes |
@Override public void close() { super.close(); if (this.linkedEntity instanceof Player) { this.linkedEntity.riding = null; } SmokeParticle particle = new SmokeParticle(this); this.level.addParticle(particle); }
Example #3
Source File: BlockLiquid.java From Jupiter with GNU General Public License v3.0 | 5 votes |
/** * Creates fizzing sound and smoke. Used when lava flows over block or mixes with water. */ protected void triggerLavaMixEffects(Vector3 pos) { this.getLevel().addSound(new FizzSound(pos.add(0.5, 0.5, 0.5), 2.6F + (ThreadLocalRandom.current().nextFloat() - ThreadLocalRandom.current().nextFloat()) * 0.8F)); for (int i = 0; i < 8; ++i) { this.getLevel().addParticle(new SmokeParticle(pos.add(Math.random(), 1.2, Math.random()))); } }
Example #4
Source File: EntityMinecartAbstract.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public void close() { super.close(); for (cn.nukkit.entity.Entity entity : passengers) { if (entity instanceof Player) { entity.riding = null; } } SmokeParticle particle = new SmokeParticle(this); level.addParticle(particle); }
Example #5
Source File: EntityBoat.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public void close() { super.close(); for (Entity linkedEntity : this.passengers) { linkedEntity.riding = null; } SmokeParticle particle = new SmokeParticle(this); this.level.addParticle(particle); }
Example #6
Source File: BlockSponge.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public boolean place(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) { Level level = block.getLevel(); boolean blockSet = level.setBlock(block, this); if (blockSet) { if (this.getDamage() == WET && level.getDimension() == Level.DIMENSION_NETHER) { level.setBlock(block, Block.get(BlockID.SPONGE, DRY)); this.getLevel().addSound(block.getLocation(), Sound.RANDOM_FIZZ); for (int i = 0; i < 8; ++i) { this.getLevel().addParticle( //TODO: Use correct smoke particle new SmokeParticle(block.getLocation().add(Math.random(), 1, Math.random()))); } } else if (this.getDamage() == DRY && performWaterAbsorb(block)) { level.setBlock(block, Block.get(BlockID.SPONGE, WET)); for (int i = 0; i < 4; i++) { LevelEventPacket packet = new LevelEventPacket(); packet.evid = 2001; packet.x = (float) block.getX(); packet.y = (float) block.getY(); packet.z = (float) block.getZ(); packet.data = GlobalBlockPalette.getOrCreateRuntimeId(BlockID.WATER, 0); level.addChunkPacket(getChunkX(), getChunkZ(), packet); } } } return blockSet; }
Example #7
Source File: BlockLiquid.java From Nukkit with GNU General Public License v3.0 | 5 votes |
protected void triggerLavaMixEffects(Vector3 pos) { this.getLevel().addSound(pos.add(0.5, 0.5, 0.5), Sound.RANDOM_FIZZ, 1, 2.6F + (ThreadLocalRandom.current().nextFloat() - ThreadLocalRandom.current().nextFloat()) * 0.8F); for (int i = 0; i < 8; ++i) { this.getLevel().addParticle(new SmokeParticle(pos.add(Math.random(), 1.2, Math.random()))); } }
Example #8
Source File: EntityMinecartAbstract.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public void close() { super.close(); if (linkedEntity instanceof Player) { linkedEntity.riding = null; linkedEntity = null; } SmokeParticle particle = new SmokeParticle(this); level.addParticle(particle); }
Example #9
Source File: EntityBoat.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public void close() { super.close(); if (this.linkedEntity instanceof Player) { this.linkedEntity.riding = null; } SmokeParticle particle = new SmokeParticle(this); this.level.addParticle(particle); }
Example #10
Source File: BlockLiquid.java From Nukkit with GNU General Public License v3.0 | 5 votes |
/** * Creates fizzing sound and smoke. Used when lava flows over block or mixes with water. */ protected void triggerLavaMixEffects(Vector3 pos) { this.getLevel().addSound(pos.add(0.5, 0.5, 0.5), Sound.RANDOM_FIZZ, 1, 2.6F + (ThreadLocalRandom.current().nextFloat() - ThreadLocalRandom.current().nextFloat()) * 0.8F); for (int i = 0; i < 8; ++i) { this.getLevel().addParticle(new SmokeParticle(pos.add(Math.random(), 1.2, Math.random()))); } }