com.nukkitx.protocol.bedrock.packet.PlayStatusPacket Java Examples
The following examples show how to use
com.nukkitx.protocol.bedrock.packet.PlayStatusPacket.
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Example #1
Source File: JavaJoinGameTranslator.java From Geyser with MIT License | 5 votes |
@Override public void translate(ServerJoinGamePacket packet, GeyserSession session) { PlayerEntity entity = session.getPlayerEntity(); entity.setEntityId(packet.getEntityId()); AdventureSettingsPacket bedrockPacket = new AdventureSettingsPacket(); bedrockPacket.setUniqueEntityId(session.getPlayerEntity().getGeyserId()); bedrockPacket.setPlayerPermission(PlayerPermission.MEMBER); session.sendUpstreamPacket(bedrockPacket); PlayStatusPacket playStatus = new PlayStatusPacket(); playStatus.setStatus(PlayStatusPacket.Status.LOGIN_SUCCESS); // session.sendPacket(playStatus); SetPlayerGameTypePacket playerGameTypePacket = new SetPlayerGameTypePacket(); playerGameTypePacket.setGamemode(packet.getGameMode().ordinal()); session.sendUpstreamPacket(playerGameTypePacket); session.setGameMode(packet.getGameMode()); SetEntityDataPacket entityDataPacket = new SetEntityDataPacket(); entityDataPacket.setRuntimeEntityId(entity.getGeyserId()); entityDataPacket.getMetadata().putAll(entity.getMetadata()); session.sendUpstreamPacket(entityDataPacket); session.setRenderDistance(packet.getViewDistance()); // We need to send our skin parts to the server otherwise java sees us with no hat, jacket etc String locale = session.getClientData().getLanguageCode(); List<SkinPart> skinParts = Arrays.asList(SkinPart.values()); ClientSettingsPacket clientSettingsPacket = new ClientSettingsPacket(locale, (byte) session.getRenderDistance(), ChatVisibility.FULL, true, skinParts, Hand.MAIN_HAND); session.sendDownstreamPacket(clientSettingsPacket); if (DimensionUtils.javaToBedrock(packet.getDimension()) != entity.getDimension()) { DimensionUtils.switchDimension(session, packet.getDimension()); } }
Example #2
Source File: BedrockActionTranslator.java From Geyser with MIT License | 4 votes |
@Override public void translate(PlayerActionPacket packet, GeyserSession session) { Entity entity = session.getPlayerEntity(); if (entity == null) return; Vector3i vector = packet.getBlockPosition(); Position position = new Position(vector.getX(), vector.getY(), vector.getZ()); switch (packet.getAction()) { case RESPAWN: // Don't put anything here as respawn is already handled // in BedrockRespawnTranslator break; case START_SWIMMING: ClientPlayerStatePacket startSwimPacket = new ClientPlayerStatePacket((int) entity.getEntityId(), PlayerState.START_SPRINTING); session.sendDownstreamPacket(startSwimPacket); break; case STOP_SWIMMING: ClientPlayerStatePacket stopSwimPacket = new ClientPlayerStatePacket((int) entity.getEntityId(), PlayerState.STOP_SPRINTING); session.sendDownstreamPacket(stopSwimPacket); break; case START_GLIDE: case STOP_GLIDE: ClientPlayerStatePacket glidePacket = new ClientPlayerStatePacket((int) entity.getEntityId(), PlayerState.START_ELYTRA_FLYING); session.sendDownstreamPacket(glidePacket); break; case START_SNEAK: ClientPlayerStatePacket startSneakPacket = new ClientPlayerStatePacket((int) entity.getEntityId(), PlayerState.START_SNEAKING); session.sendDownstreamPacket(startSneakPacket); session.setSneaking(true); break; case STOP_SNEAK: ClientPlayerStatePacket stopSneakPacket = new ClientPlayerStatePacket((int) entity.getEntityId(), PlayerState.STOP_SNEAKING); session.sendDownstreamPacket(stopSneakPacket); session.setSneaking(false); break; case START_SPRINT: ClientPlayerStatePacket startSprintPacket = new ClientPlayerStatePacket((int) entity.getEntityId(), PlayerState.START_SPRINTING); session.sendDownstreamPacket(startSprintPacket); session.setSprinting(true); break; case STOP_SPRINT: ClientPlayerStatePacket stopSprintPacket = new ClientPlayerStatePacket((int) entity.getEntityId(), PlayerState.STOP_SPRINTING); session.sendDownstreamPacket(stopSprintPacket); session.setSprinting(false); break; case DROP_ITEM: ClientPlayerActionPacket dropItemPacket = new ClientPlayerActionPacket(PlayerAction.DROP_ITEM, position, BlockFace.values()[packet.getFace()]); session.sendDownstreamPacket(dropItemPacket); break; case STOP_SLEEP: ClientPlayerStatePacket stopSleepingPacket = new ClientPlayerStatePacket((int) entity.getEntityId(), PlayerState.LEAVE_BED); session.sendDownstreamPacket(stopSleepingPacket); break; case BLOCK_INTERACT: // Handled in BedrockInventoryTransactionTranslator break; case START_BREAK: ClientPlayerActionPacket startBreakingPacket = new ClientPlayerActionPacket(PlayerAction.START_DIGGING, new Position(packet.getBlockPosition().getX(), packet.getBlockPosition().getY(), packet.getBlockPosition().getZ()), BlockFace.values()[packet.getFace()]); session.sendDownstreamPacket(startBreakingPacket); break; case CONTINUE_BREAK: LevelEventPacket continueBreakPacket = new LevelEventPacket(); continueBreakPacket.setType(LevelEventType.PUNCH_BLOCK); continueBreakPacket.setData(BlockTranslator.getBedrockBlockId(session.getBreakingBlock() == null ? BlockTranslator.AIR : session.getBreakingBlock())); continueBreakPacket.setPosition(packet.getBlockPosition().toFloat()); session.sendUpstreamPacket(continueBreakPacket); break; case ABORT_BREAK: ClientPlayerActionPacket abortBreakingPacket = new ClientPlayerActionPacket(PlayerAction.CANCEL_DIGGING, new Position(packet.getBlockPosition().getX(), packet.getBlockPosition().getY(), packet.getBlockPosition().getZ()), BlockFace.DOWN); session.sendDownstreamPacket(abortBreakingPacket); break; case STOP_BREAK: // Handled in BedrockInventoryTransactionTranslator break; case DIMENSION_CHANGE_SUCCESS: if (session.getPendingDimSwitches().decrementAndGet() == 0) { //sometimes the client doesn't feel like loading PlayStatusPacket spawnPacket = new PlayStatusPacket(); spawnPacket.setStatus(PlayStatusPacket.Status.PLAYER_SPAWN); session.sendUpstreamPacket(spawnPacket); entity.updateBedrockAttributes(session); session.getEntityCache().updateBossBars(); } break; case JUMP: session.setJumping(true); session.getConnector().getGeneralThreadPool().schedule(() -> { session.setJumping(false); }, 1, TimeUnit.SECONDS); break; } }
Example #3
Source File: PlayStatusSerializer_v354.java From Protocol with Apache License 2.0 | 4 votes |
@Override public void serialize(ByteBuf buffer, PlayStatusPacket packet) { buffer.writeInt(packet.getStatus().ordinal()); }
Example #4
Source File: PlayStatusSerializer_v354.java From Protocol with Apache License 2.0 | 4 votes |
@Override public void deserialize(ByteBuf buffer, PlayStatusPacket packet) { packet.setStatus(Status.values()[buffer.readInt()]); }
Example #5
Source File: PlayStatusSerializer_v388.java From Protocol with Apache License 2.0 | 4 votes |
@Override public void serialize(ByteBuf buffer, PlayStatusPacket packet) { buffer.writeInt(packet.getStatus().ordinal()); }
Example #6
Source File: PlayStatusSerializer_v388.java From Protocol with Apache License 2.0 | 4 votes |
@Override public void deserialize(ByteBuf buffer, PlayStatusPacket packet) { packet.setStatus(Status.values()[buffer.readInt()]); }
Example #7
Source File: PlayStatusSerializer_v340.java From Protocol with Apache License 2.0 | 4 votes |
@Override public void serialize(ByteBuf buffer, PlayStatusPacket packet) { buffer.writeInt(packet.getStatus().ordinal()); }
Example #8
Source File: PlayStatusSerializer_v340.java From Protocol with Apache License 2.0 | 4 votes |
@Override public void deserialize(ByteBuf buffer, PlayStatusPacket packet) { packet.setStatus(Status.values()[buffer.readInt()]); }
Example #9
Source File: PlayStatusSerializer_v313.java From Protocol with Apache License 2.0 | 4 votes |
@Override public void serialize(ByteBuf buffer, PlayStatusPacket packet) { buffer.writeInt(packet.getStatus().ordinal()); }
Example #10
Source File: PlayStatusSerializer_v313.java From Protocol with Apache License 2.0 | 4 votes |
@Override public void deserialize(ByteBuf buffer, PlayStatusPacket packet) { packet.setStatus(Status.values()[buffer.readInt()]); }
Example #11
Source File: PlayStatusSerializer_v361.java From Protocol with Apache License 2.0 | 4 votes |
@Override public void serialize(ByteBuf buffer, PlayStatusPacket packet) { buffer.writeInt(packet.getStatus().ordinal()); }
Example #12
Source File: PlayStatusSerializer_v361.java From Protocol with Apache License 2.0 | 4 votes |
@Override public void deserialize(ByteBuf buffer, PlayStatusPacket packet) { packet.setStatus(Status.values()[buffer.readInt()]); }
Example #13
Source File: PlayStatusSerializer_v332.java From Protocol with Apache License 2.0 | 4 votes |
@Override public void serialize(ByteBuf buffer, PlayStatusPacket packet) { buffer.writeInt(packet.getStatus().ordinal()); }
Example #14
Source File: PlayStatusSerializer_v332.java From Protocol with Apache License 2.0 | 4 votes |
@Override public void deserialize(ByteBuf buffer, PlayStatusPacket packet) { packet.setStatus(Status.values()[buffer.readInt()]); }
Example #15
Source File: PlayStatusSerializer_v291.java From Protocol with Apache License 2.0 | 4 votes |
@Override public void serialize(ByteBuf buffer, PlayStatusPacket packet) { buffer.writeInt(packet.getStatus().ordinal()); }
Example #16
Source File: PlayStatusSerializer_v291.java From Protocol with Apache License 2.0 | 4 votes |
@Override public void deserialize(ByteBuf buffer, PlayStatusPacket packet) { packet.setStatus(Status.values()[buffer.readInt()]); }