com.jme3.light.AmbientLight Java Examples
The following examples show how to use
com.jme3.light.AmbientLight.
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Example #1
Source File: JmeAmbientLight.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
@Override protected Sheet createSheet() { //TODO: multithreading.. Sheet sheet = super.createSheet(); Sheet.Set set = Sheet.createPropertiesSet(); set.setDisplayName("AmbientLight"); set.setName(AmbientLight.class.getName()); AmbientLight obj = AmbientLight;//getLookup().lookup(Spatial.class); if (obj == null) { return sheet; } sheet.put(set); return sheet; }
Example #2
Source File: TestUnshadedModel.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override public void simpleInitApp() { Sphere sphMesh = new Sphere(32, 32, 1); sphMesh.setTextureMode(Sphere.TextureMode.Projected); sphMesh.updateGeometry(32, 32, 1, false, false); TangentBinormalGenerator.generate(sphMesh); Geometry sphere = new Geometry("Rock Ball", sphMesh); Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m"); mat.setColor("Ambient", ColorRGBA.DarkGray); mat.setColor("Diffuse", ColorRGBA.White); mat.setBoolean("UseMaterialColors", true); sphere.setMaterial(mat); rootNode.attachChild(sphere); PointLight pl = new PointLight(); pl.setColor(ColorRGBA.White); pl.setPosition(new Vector3f(4f, 0f, 0f)); rootNode.addLight(pl); AmbientLight al = new AmbientLight(); al.setColor(ColorRGBA.White); rootNode.addLight(al); }
Example #3
Source File: TestObjGroupsLoading.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override public void simpleInitApp() { // load scene with following structure: // Chair 1 (just mesh without name) and named groups: Chair 2, Pillow 2, Podium Spatial scene = assetManager.loadModel(new ModelKey("OBJLoaderTest/TwoChairs.obj")); // add light to make it visible scene.addLight(new AmbientLight(ColorRGBA.White)); // attach scene to the root rootNode.attachChild(scene); // configure camera for best scene viewing cam.setLocation(new Vector3f(-3, 4, 3)); cam.lookAtDirection(new Vector3f(0, -0.5f, -1), Vector3f.UNIT_Y); flyCam.setMoveSpeed(10); // create display to indicate pointed geometry name pointerDisplay = new BitmapText(guiFont); pointerDisplay.setBox(new Rectangle(0, settings.getHeight(), settings.getWidth(), settings.getHeight()/2)); pointerDisplay.setAlignment(BitmapFont.Align.Center); pointerDisplay.setVerticalAlignment(BitmapFont.VAlign.Center); guiNode.attachChild(pointerDisplay); initCrossHairs(); }
Example #4
Source File: TestSpotLightTerrain.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override public void simpleInitApp() { makeTerrain(); flyCam.setMoveSpeed(50); sl = new SpotLight(); sl.setSpotRange(100); sl.setSpotOuterAngle(20 * FastMath.DEG_TO_RAD); sl.setSpotInnerAngle(15 * FastMath.DEG_TO_RAD); sl.setDirection(new Vector3f(-0.39820394f, -0.73094344f, 0.55421597f)); sl.setPosition(new Vector3f(-64.61567f, -87.615425f, -202.41328f)); rootNode.addLight(sl); AmbientLight ambLight = new AmbientLight(); ambLight.setColor(ColorRGBA.Black); rootNode.addLight(ambLight); cam.setLocation(new Vector3f(-41.219646f, 0.8363f, -171.67267f)); cam.setRotation(new Quaternion(-0.04562731f, 0.89917684f, -0.09668826f, -0.4243236f)); sl.setDirection(cam.getDirection()); sl.setPosition(cam.getLocation()); }
Example #5
Source File: TestUnshadedModel.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
@Override public void simpleInitApp() { Sphere sphMesh = new Sphere(32, 32, 1); sphMesh.setTextureMode(Sphere.TextureMode.Projected); sphMesh.updateGeometry(32, 32, 1, false, false); TangentBinormalGenerator.generate(sphMesh); Geometry sphere = new Geometry("Rock Ball", sphMesh); Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m"); mat.setColor("Ambient", ColorRGBA.DarkGray); mat.setColor("Diffuse", ColorRGBA.White); mat.setBoolean("UseMaterialColors", true); sphere.setMaterial(mat); rootNode.attachChild(sphere); PointLight pl = new PointLight(); pl.setColor(ColorRGBA.White); pl.setPosition(new Vector3f(4f, 0f, 0f)); rootNode.addLight(pl); AmbientLight al = new AmbientLight(); al.setColor(ColorRGBA.White); rootNode.addLight(al); }
Example #6
Source File: TestBumpModel.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
@Override public void simpleInitApp() { Spatial signpost = (Spatial) assetManager.loadAsset(new OgreMeshKey("Models/Sign Post/Sign Post.mesh.xml")); signpost.setMaterial( (Material) assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m")); TangentBinormalGenerator.generate(signpost); rootNode.attachChild(signpost); lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f)); lightMdl.setMaterial( (Material) assetManager.loadMaterial("Common/Materials/RedColor.j3m")); rootNode.attachChild(lightMdl); // flourescent main light pl = new PointLight(); pl.setColor(new ColorRGBA(0.88f, 0.92f, 0.95f, 1.0f)); rootNode.addLight(pl); AmbientLight al = new AmbientLight(); al.setColor(new ColorRGBA(0.44f, 0.40f, 0.20f, 1.0f)); rootNode.addLight(al); DirectionalLight dl = new DirectionalLight(); dl.setDirection(new Vector3f(1,-1,-1).normalizeLocal()); dl.setColor(new ColorRGBA(0.92f, 0.85f, 0.8f, 1.0f)); rootNode.addLight(dl); }
Example #7
Source File: TestSpotLightTerrain.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
@Override public void simpleInitApp() { makeTerrain(); flyCam.setMoveSpeed(50); sl = new SpotLight(); sl.setSpotRange(100); sl.setSpotOuterAngle(20 * FastMath.DEG_TO_RAD); sl.setSpotInnerAngle(15 * FastMath.DEG_TO_RAD); sl.setDirection(new Vector3f(-0.39820394f, -0.73094344f, 0.55421597f)); sl.setPosition(new Vector3f(-64.61567f, -87.615425f, -202.41328f)); rootNode.addLight(sl); AmbientLight ambLight = new AmbientLight(); ambLight.setColor(new ColorRGBA(0.8f, 0.8f, 0.8f, 0.2f)); rootNode.addLight(ambLight); cam.setLocation(new Vector3f(-41.219646f, -84.8363f, -171.67267f)); cam.setRotation(new Quaternion(-0.04562731f, 0.89917684f, -0.09668826f, -0.4243236f)); sl.setDirection(cam.getDirection()); sl.setPosition(cam.getLocation()); }
Example #8
Source File: TestUnshadedModel.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
@Override public void simpleInitApp() { Sphere sphMesh = new Sphere(32, 32, 1); sphMesh.setTextureMode(Sphere.TextureMode.Projected); sphMesh.updateGeometry(32, 32, 1, false, false); TangentBinormalGenerator.generate(sphMesh); Geometry sphere = new Geometry("Rock Ball", sphMesh); Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m"); mat.setColor("Ambient", ColorRGBA.DarkGray); mat.setColor("Diffuse", ColorRGBA.White); mat.setBoolean("UseMaterialColors", true); sphere.setMaterial(mat); rootNode.attachChild(sphere); PointLight pl = new PointLight(); pl.setColor(ColorRGBA.White); pl.setPosition(new Vector3f(4f, 0f, 0f)); rootNode.addLight(pl); AmbientLight al = new AmbientLight(); al.setColor(ColorRGBA.White); rootNode.addLight(al); }
Example #9
Source File: TestSaveGame.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void simpleInitApp() { //node that is used to store player data Node myPlayer = new Node(); myPlayer.setName("PlayerNode"); myPlayer.setUserData("name", "Mario"); myPlayer.setUserData("health", 100.0f); myPlayer.setUserData("points", 0); //the actual model would be attached to this node Spatial model = assetManager.loadModel("Models/Oto/Oto.mesh.xml"); myPlayer.attachChild(model); //before saving the game, the model should be detached so it's not saved along with the node myPlayer.detachAllChildren(); SaveGame.saveGame("mycompany/mygame", "savegame_001", myPlayer); //later the game is loaded again Node player = (Node) SaveGame.loadGame("mycompany/mygame", "savegame_001"); player.attachChild(model); rootNode.attachChild(player); //and the data is available System.out.println("Name: " + player.getUserData("name")); System.out.println("Health: " + player.getUserData("health")); System.out.println("Points: " + player.getUserData("points")); AmbientLight al = new AmbientLight(); rootNode.addLight(al); //note you can also implement your own classes that implement the Savable interface. }
Example #10
Source File: HelloCollision.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
private void setUpLight() { // We add light so we see the scene AmbientLight al = new AmbientLight(); al.setColor(ColorRGBA.White.mult(1.3f)); rootNode.addLight(al); DirectionalLight dl = new DirectionalLight(); dl.setColor(ColorRGBA.White); dl.setDirection(new Vector3f(2.8f, -2.8f, -2.8f).normalizeLocal()); rootNode.addLight(dl); }
Example #11
Source File: CreateAmbientLightAction.java From jmonkeybuilder with Apache License 2.0 | 5 votes |
@Override @FxThread protected @NotNull Light createLight() { final AmbientLight ambientLight = new AmbientLight(); ambientLight.setName(Messages.MODEL_NODE_TREE_ACTION_AMBIENT_LIGHT); return ambientLight; }
Example #12
Source File: TestSceneLoading.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void simpleInitApp() { File file = new File("wildhouse.zip"); if (!file.exists()) { useHttp = true; } this.flyCam.setMoveSpeed(10); // load sky rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", SkyFactory.EnvMapType.CubeMap)); // create the geometry and attach it // load the level from zip or http zip if (useHttp) { assetManager.registerLocator("https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/jmonkeyengine/wildhouse.zip", HttpZipLocator.class); } else { assetManager.registerLocator("wildhouse.zip", ZipLocator.class); } Spatial scene = assetManager.loadModel("main.scene"); AmbientLight al = new AmbientLight(); scene.addLight(al); DirectionalLight sun = new DirectionalLight(); sun.setDirection(new Vector3f(0.69077975f, -0.6277887f, -0.35875428f).normalizeLocal()); sun.setColor(ColorRGBA.White.clone().multLocal(2)); scene.addLight(sun); rootNode.attachChild(scene); }
Example #13
Source File: TestIssue1138.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void simpleInitApp() { Node cgModel = (Node) assetManager.loadModel( "Models/Elephant/Elephant.mesh.xml"); rootNode.attachChild(cgModel); cgModel.rotate(0f, -1f, 0f); cgModel.scale(0.04f); AnimComposer composer = cgModel.getControl(AnimComposer.class); composer.setCurrentAction("legUp"); sControl = cgModel.getControl(SkinningControl.class); AmbientLight light = new AmbientLight(); rootNode.addLight(light); }
Example #14
Source File: TerrainTestModifyHeight.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void simpleInitApp() { loadHintText(); initCrossHairs(); setupKeys(); createMarker(); // WIREFRAME material matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); matWire.getAdditionalRenderState().setWireframe(true); matWire.setColor("Color", ColorRGBA.Green); createTerrain(); //createTerrainGrid(); DirectionalLight light = new DirectionalLight(); light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize()); rootNode.addLight(light); AmbientLight ambLight = new AmbientLight(); ambLight.setColor(new ColorRGBA(1f, 1f, 0.8f, 0.2f)); rootNode.addLight(ambLight); cam.setLocation(new Vector3f(0, 256, 0)); cam.setRotation(new Quaternion(0.25966f, 0.690398f, -0.2952f, 0.60727f)); }
Example #15
Source File: TestSpotLight.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
public void setupLighting(){ AmbientLight al=new AmbientLight(); al.setColor(ColorRGBA.White.mult(0.02f)); rootNode.addLight(al); spot=new SpotLight(); spot.setSpotRange(1000); spot.setSpotInnerAngle(5*FastMath.DEG_TO_RAD); spot.setSpotOuterAngle(10*FastMath.DEG_TO_RAD); spot.setPosition(new Vector3f(77.70334f, 34.013165f, 27.1017f)); spot.setDirection(lightTarget.subtract(spot.getPosition())); spot.setColor(ColorRGBA.White.mult(2)); rootNode.addLight(spot); // PointLight pl=new PointLight(); // pl.setPosition(new Vector3f(77.70334f, 34.013165f, 27.1017f)); // pl.setRadius(1000); // pl.setColor(ColorRGBA.White.mult(2)); // rootNode.addLight(pl); lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f)); lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m")); lightMdl.setLocalTranslation(new Vector3f(77.70334f, 34.013165f, 27.1017f)); lightMdl.setLocalScale(5); rootNode.attachChild(lightMdl); // DirectionalLight dl = new DirectionalLight(); // dl.setDirection(lightTarget.subtract(new Vector3f(77.70334f, 34.013165f, 27.1017f))); // dl.setColor(ColorRGBA.White.mult(2)); // rootNode.addLight(dl); }
Example #16
Source File: TestJaime.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
public void setupLights() { AmbientLight al = new AmbientLight(); al.setColor(new ColorRGBA(0.1f, 0.1f, 0.1f, 1)); rootNode.addLight(al); SpotLight sl = new SpotLight(); sl.setColor(ColorRGBA.White.mult(1.0f)); sl.setPosition(new Vector3f(1.2074411f, 10.6868908f, 4.1489987f)); sl.setDirection(sl.getPosition().mult(-1)); sl.setSpotOuterAngle(0.1f); sl.setSpotInnerAngle(0.004f); rootNode.addLight(sl); //pointlight to fake indirect light coming from the ground PointLight pl = new PointLight(); pl.setColor(ColorRGBA.White.mult(1.5f)); pl.setPosition(new Vector3f(0, 0, 1)); pl.setRadius(2); rootNode.addLight(pl); SpotLightShadowRenderer shadows = new SpotLightShadowRenderer(assetManager, 1024); shadows.setLight(sl); shadows.setShadowIntensity(0.3f); shadows.setEdgeFilteringMode(EdgeFilteringMode.PCF8); viewPort.addProcessor(shadows); FilterPostProcessor fpp = new FilterPostProcessor(assetManager); SSAOFilter filter = new SSAOFilter(0.10997847f,0.440001f,0.39999998f,-0.008000026f);; fpp.addFilter(filter); fpp.addFilter(new FXAAFilter()); fpp.addFilter(new FXAAFilter()); viewPort.addProcessor(fpp); }
Example #17
Source File: TestIssue1283.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * Add lighting to the scene. */ private void addLighting() { ColorRGBA ambientColor = new ColorRGBA(0.2f, 0.2f, 0.2f, 1f); AmbientLight ambient = new AmbientLight(ambientColor); rootNode.addLight(ambient); Vector3f direction = new Vector3f(1f, -2f, -2f).normalizeLocal(); ColorRGBA sunColor = new ColorRGBA(0.5f, 0.5f, 0.5f, 1f); DirectionalLight sun = new DirectionalLight(direction, sunColor); rootNode.addLight(sun); }
Example #18
Source File: AmbientLightTreeNode.java From jmonkeybuilder with Apache License 2.0 | 5 votes |
@Override @FromAnyThread public @NotNull String getName() { final AmbientLight element = getElement(); final String name = element.getName(); return StringUtils.isEmpty(name) ? Messages.MODEL_FILE_EDITOR_NODE_AMBIENT_LIGHT : name; }
Example #19
Source File: NewLightPopup.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void actionPerformed(ActionEvent e) { SceneApplication.getApplication().enqueue(new Callable<Void>() { public Void call() throws Exception { AmbientLight light = new AmbientLight(); light.setColor(ColorRGBA.White); node.addLight(light); addLightUndo(node, light); setModified(); return null; } }); }
Example #20
Source File: TestTextureAtlas.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void simpleInitApp() { flyCam.setMoveSpeed(50); Node scene = new Node("Scene"); Spatial obj1 = assetManager.loadModel("Models/Ferrari/Car.scene"); obj1.setLocalTranslation(-4, 0, 0); Spatial obj2 = assetManager.loadModel("Models/Oto/Oto.mesh.xml"); obj2.setLocalTranslation(-2, 0, 0); Spatial obj3 = assetManager.loadModel("Models/Ninja/Ninja.mesh.xml"); obj3.setLocalTranslation(-0, 0, 0); Spatial obj4 = assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml"); obj4.setLocalTranslation(2, 0, 0); Spatial obj5 = assetManager.loadModel("Models/Tree/Tree.mesh.j3o"); obj5.setLocalTranslation(4, 0, 0); scene.attachChild(obj1); scene.attachChild(obj2); scene.attachChild(obj3); scene.attachChild(obj4); scene.attachChild(obj5); Geometry geom = TextureAtlas.makeAtlasBatch(scene, assetManager, 2048); AmbientLight al = new AmbientLight(); rootNode.addLight(al); DirectionalLight sun = new DirectionalLight(); sun.setDirection(new Vector3f(0.69077975f, -0.6277887f, -0.35875428f).normalizeLocal()); sun.setColor(ColorRGBA.White.clone().multLocal(2)); rootNode.addLight(sun); rootNode.attachChild(geom); //quad to display material Geometry box = new Geometry("displayquad", new Quad(4, 4)); box.setMaterial(geom.getMaterial()); box.setLocalTranslation(0, 1, 3); rootNode.attachChild(box); }
Example #21
Source File: TestSceneLoading.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void simpleInitApp() { this.flyCam.setMoveSpeed(10); // load sky rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false)); File file = new File("wildhouse.zip"); if (!file.exists()) { useHttp = true; } // create the geometry and attach it // load the level from zip or http zip if (useHttp) { assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/wildhouse.zip", HttpZipLocator.class.getName()); } else { assetManager.registerLocator("wildhouse.zip", ZipLocator.class.getName()); } Spatial scene = assetManager.loadModel("main.scene"); AmbientLight al = new AmbientLight(); scene.addLight(al); DirectionalLight sun = new DirectionalLight(); sun.setDirection(new Vector3f(0.69077975f, -0.6277887f, -0.35875428f).normalizeLocal()); sun.setColor(ColorRGBA.White.clone().multLocal(2)); scene.addLight(sun); rootNode.attachChild(scene); }
Example #22
Source File: Material.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
private ColorRGBA getAmbientColor(LightList lightList) { ambientLightColor.set(0, 0, 0, 1); for (int j = 0; j < lightList.size(); j++) { Light l = lightList.get(j); if (l instanceof AmbientLight) { ambientLightColor.addLocal(l.getColor()); } } ambientLightColor.a = 1.0f; return ambientLightColor; }
Example #23
Source File: TestSaveGame.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void simpleInitApp() { //node that is used to store player data Node myPlayer = new Node(); myPlayer.setName("PlayerNode"); myPlayer.setUserData("name", "Mario"); myPlayer.setUserData("health", 100.0f); myPlayer.setUserData("points", 0); //the actual model would be attached to this node Spatial model = (Spatial) assetManager.loadModel("Models/Oto/Oto.mesh.xml"); myPlayer.attachChild(model); //before saving the game, the model should be detached so its not saved along with the node myPlayer.detachAllChildren(); SaveGame.saveGame("mycompany/mygame", "savegame_001", myPlayer); //later the game is loaded again Node player = (Node) SaveGame.loadGame("mycompany/mygame", "savegame_001"); player.attachChild(model); rootNode.attachChild(player); //and the data is available System.out.println("Name: " + player.getUserData("name")); System.out.println("Health: " + player.getUserData("health")); System.out.println("Points: " + player.getUserData("points")); AmbientLight al = new AmbientLight(); rootNode.addLight(al); //note you can also implement your own classes that implement the Savable interface. }
Example #24
Source File: TestNormalMapping.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void simpleInitApp() { Sphere sphMesh = new Sphere(32, 32, 1); sphMesh.setTextureMode(Sphere.TextureMode.Projected); sphMesh.updateGeometry(32, 32, 1, false, false); TangentBinormalGenerator.generate(sphMesh); Geometry sphere = new Geometry("Rock Ball", sphMesh); Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m"); sphere.setMaterial(mat); rootNode.attachChild(sphere); lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f)); lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m")); rootNode.attachChild(lightMdl); pl = new PointLight(); pl.setColor(ColorRGBA.White); pl.setPosition(new Vector3f(0f, 0f, 4f)); rootNode.addLight(pl); AmbientLight al = new AmbientLight(); al.setColor(new ColorRGBA(0.44f, 0.40f, 0.20f, 1.0f)); rootNode.addLight(al); DirectionalLight dl = new DirectionalLight(); dl.setDirection(new Vector3f(1,-1,-1).normalizeLocal()); dl.setColor(new ColorRGBA(0.92f, 0.85f, 0.8f, 1.0f)); rootNode.addLight(dl); }
Example #25
Source File: TestMovingParticle.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void simpleInitApp() { emit = new ParticleEmitter("Emitter", Type.Triangle, 300); emit.setGravity(0, 0, 0); emit.setVelocityVariation(1); emit.setLowLife(1); emit.setHighLife(1); emit.setInitialVelocity(new Vector3f(0, .5f, 0)); emit.setImagesX(15); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); mat.setTexture("Texture", assetManager.loadTexture("Effects/Smoke/Smoke.png")); emit.setMaterial(mat); rootNode.attachChild(emit); AmbientLight al = new AmbientLight(); al.setColor(new ColorRGBA(0.84f, 0.80f, 0.80f, 1.0f)); rootNode.addLight(al); inputManager.addListener(new ActionListener() { public void onAction(String name, boolean isPressed, float tpf) { if ("setNum".equals(name) && isPressed) { emit.setNumParticles(1000); } } }, "setNum"); inputManager.addMapping("setNum", new KeyTrigger(KeyInput.KEY_SPACE)); }
Example #26
Source File: AbstractBlenderLoader.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
/** * This method returns the data read from the WORLD file block. The block contains data that can be stored as * separate jme features and therefore cannot be returned as a single jME scene feature. * @param structure * the structure with WORLD block data * @return data read from the WORLD block that can be added to the scene */ public WorldData toWorldData(Structure structure) { WorldData result = new WorldData(); // reading ambient light AmbientLight ambientLight = new AmbientLight(); float ambr = ((Number) structure.getFieldValue("ambr")).floatValue(); float ambg = ((Number) structure.getFieldValue("ambg")).floatValue(); float ambb = ((Number) structure.getFieldValue("ambb")).floatValue(); ambientLight.setColor(new ColorRGBA(ambr, ambg, ambb, 0.0f)); result.setAmbientLight(ambientLight); return result; }
Example #27
Source File: TerrainTestModifyHeight.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void simpleInitApp() { loadHintText(); initCrossHairs(); setupKeys(); createMarker(); // WIREFRAME material matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); matWire.getAdditionalRenderState().setWireframe(true); matWire.setColor("Color", ColorRGBA.Green); createTerrain(); //createTerrainGrid(); DirectionalLight light = new DirectionalLight(); light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize()); rootNode.addLight(light); AmbientLight ambLight = new AmbientLight(); ambLight.setColor(new ColorRGBA(1f, 1f, 0.8f, 0.2f)); rootNode.addLight(ambLight); cam.setLocation(new Vector3f(0, 256, 0)); cam.lookAtDirection(new Vector3f(0, -1f, 0).normalizeLocal(), Vector3f.UNIT_X); }
Example #28
Source File: HelloCollision.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
private void setUpLight() { // We add light so we see the scene AmbientLight al = new AmbientLight(); al.setColor(ColorRGBA.White.mult(1.3f)); rootNode.addLight(al); DirectionalLight dl = new DirectionalLight(); dl.setColor(ColorRGBA.White); dl.setDirection(new Vector3f(2.8f, -2.8f, -2.8f).normalizeLocal()); rootNode.addLight(dl); }
Example #29
Source File: TestSSAO.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void simpleInitApp() { cam.setLocation(new Vector3f(68.45442f, 8.235511f, 7.9676695f)); cam.setRotation(new Quaternion(0.046916496f, -0.69500375f, 0.045538206f, 0.7160271f)); flyCam.setMoveSpeed(50); Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); Texture diff = assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg"); diff.setWrap(Texture.WrapMode.Repeat); Texture norm = assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall_normal.jpg"); norm.setWrap(Texture.WrapMode.Repeat); mat.setTexture("DiffuseMap", diff); mat.setTexture("NormalMap", norm); mat.setFloat("Shininess", 2.0f); AmbientLight al = new AmbientLight(); al.setColor(new ColorRGBA(1.8f, 1.8f, 1.8f, 1.0f)); rootNode.addLight(al); model = (Geometry) assetManager.loadModel("Models/Sponza/Sponza.j3o"); model.getMesh().scaleTextureCoordinates(new Vector2f(2, 2)); model.setMaterial(mat); rootNode.attachChild(model); FilterPostProcessor fpp = new FilterPostProcessor(assetManager); SSAOFilter ssaoFilter = new SSAOFilter(12.940201f, 43.928635f, 0.32999992f, 0.6059958f); fpp.addFilter(ssaoFilter); SSAOUI ui = new SSAOUI(inputManager, ssaoFilter); viewPort.addProcessor(fpp); }
Example #30
Source File: TestSpotLight.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void setupLighting(){ AmbientLight al=new AmbientLight(); al.setColor(ColorRGBA.White.mult(0.8f)); rootNode.addLight(al); spot=new SpotLight(); spot.setSpotRange(1000); spot.setSpotInnerAngle(5*FastMath.DEG_TO_RAD); spot.setSpotOuterAngle(10*FastMath.DEG_TO_RAD); spot.setPosition(new Vector3f(77.70334f, 34.013165f, 27.1017f)); spot.setDirection(lightTarget.subtract(spot.getPosition())); spot.setColor(ColorRGBA.White.mult(2)); rootNode.addLight(spot); // PointLight pl=new PointLight(); // pl.setPosition(new Vector3f(77.70334f, 34.013165f, 27.1017f)); // pl.setRadius(1000); // pl.setColor(ColorRGBA.White.mult(2)); // rootNode.addLight(pl); lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f)); lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m")); lightMdl.setLocalTranslation(new Vector3f(77.70334f, 34.013165f, 27.1017f)); lightMdl.setLocalScale(5); rootNode.attachChild(lightMdl); // DirectionalLight dl = new DirectionalLight(); // dl.setDirection(lightTarget.subtract(new Vector3f(77.70334f, 34.013165f, 27.1017f))); // dl.setColor(ColorRGBA.White.mult(2)); // rootNode.addLight(dl); }