com.android.grafika.gles.FullFrameRect Java Examples
The following examples show how to use
com.android.grafika.gles.FullFrameRect.
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Example #1
Source File: RecordFBOActivity.java From pause-resume-video-recording with Apache License 2.0 | 6 votes |
/** * Prepares window surface and GL state. */ private void prepareGl(Surface surface) { Log.d(TAG, "prepareGl"); mWindowSurface = new WindowSurface(mEglCore, surface, false); mWindowSurface.makeCurrent(); // Used for blitting texture to FBO. mFullScreen = new FullFrameRect( new Texture2dProgram(Texture2dProgram.ProgramType.TEXTURE_2D)); // Program used for drawing onto the screen. mProgram = new FlatShadedProgram(); // Set the background color. GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Disable depth testing -- we're 2D only. GLES20.glDisable(GLES20.GL_DEPTH_TEST); // Don't need backface culling. (If you're feeling pedantic, you can turn it on to // make sure we're defining our shapes correctly.) GLES20.glDisable(GLES20.GL_CULL_FACE); mActivityHandler.sendGlesVersion(mEglCore.getGlVersion()); }
Example #2
Source File: RecordFBOActivity.java From grafika with Apache License 2.0 | 6 votes |
/** * Prepares window surface and GL state. */ private void prepareGl(Surface surface) { Log.d(TAG, "prepareGl"); mWindowSurface = new WindowSurface(mEglCore, surface, false); mWindowSurface.makeCurrent(); // Used for blitting texture to FBO. mFullScreen = new FullFrameRect( new Texture2dProgram(Texture2dProgram.ProgramType.TEXTURE_2D)); // Program used for drawing onto the screen. mProgram = new FlatShadedProgram(); // Set the background color. GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Disable depth testing -- we're 2D only. GLES20.glDisable(GLES20.GL_DEPTH_TEST); // Don't need backface culling. (If you're feeling pedantic, you can turn it on to // make sure we're defining our shapes correctly.) GLES20.glDisable(GLES20.GL_CULL_FACE); mActivityHandler.sendGlesVersion(mEglCore.getGlVersion()); }
Example #3
Source File: ContinuousCaptureActivity.java From grafika with Apache License 2.0 | 6 votes |
@Override // SurfaceHolder.Callback public void surfaceCreated(SurfaceHolder holder) { Log.d(TAG, "surfaceCreated holder=" + holder); // Set up everything that requires an EGL context. // // We had to wait until we had a surface because you can't make an EGL context current // without one, and creating a temporary 1x1 pbuffer is a waste of time. // // The display surface that we use for the SurfaceView, and the encoder surface we // use for video, use the same EGL context. mEglCore = new EglCore(null, EglCore.FLAG_RECORDABLE); mDisplaySurface = new WindowSurface(mEglCore, holder.getSurface(), false); mDisplaySurface.makeCurrent(); mFullFrameBlit = new FullFrameRect( new Texture2dProgram(Texture2dProgram.ProgramType.TEXTURE_EXT)); mTextureId = mFullFrameBlit.createTextureObject(); mCameraTexture = new SurfaceTexture(mTextureId); mCameraTexture.setOnFrameAvailableListener(this); startPreview(); }
Example #4
Source File: CameraCaptureActivity.java From pause-resume-video-recording with Apache License 2.0 | 5 votes |
@Override public void onSurfaceCreated(GL10 unused, EGLConfig config) { Log.d(TAG, "onSurfaceCreated"); // We're starting up or coming back. Either way we've got a new EGLContext that will // need to be shared with the video encoder, so figure out if a recording is already // in progress. mRecordingEnabled = mVideoEncoder.isRecording(); if (mRecordingEnabled) { mRecordingStatus = RECORDING_RESUMED; } else { mRecordingStatus = RECORDING_OFF; } // Set up the texture blitter that will be used for on-screen display. This // is *not* applied to the recording, because that uses a separate shader. mFullScreen = new FullFrameRect( new Texture2dProgram(Texture2dProgram.ProgramType.TEXTURE_EXT)); mTextureId = mFullScreen.createTextureObject(); // Create a SurfaceTexture, with an external texture, in this EGL context. We don't // have a Looper in this thread -- GLSurfaceView doesn't create one -- so the frame // available messages will arrive on the main thread. mSurfaceTexture = new SurfaceTexture(mTextureId); // Tell the UI thread to enable the camera preview. mCameraHandler.sendMessage(mCameraHandler.obtainMessage( CameraCaptureActivity.CameraHandler.MSG_SET_SURFACE_TEXTURE, mSurfaceTexture)); }
Example #5
Source File: TextureMovieEncoder.java From pause-resume-video-recording with Apache License 2.0 | 5 votes |
private void prepareEncoder(EGLContext sharedContext, int width, int height, int bitRate, File outputFile) { try { mVideoEncoder = new VideoEncoderCore(width, height, bitRate, outputFile); } catch (IOException ioe) { throw new RuntimeException(ioe); } mEglCore = new EglCore(sharedContext, EglCore.FLAG_RECORDABLE); mInputWindowSurface = new WindowSurface(mEglCore, mVideoEncoder.getInputSurface(), true); mInputWindowSurface.makeCurrent(); mFullScreen = new FullFrameRect( new Texture2dProgram(Texture2dProgram.ProgramType.TEXTURE_EXT)); }
Example #6
Source File: CameraCaptureActivity.java From grafika with Apache License 2.0 | 5 votes |
@Override public void onSurfaceCreated(GL10 unused, EGLConfig config) { Log.d(TAG, "onSurfaceCreated"); // We're starting up or coming back. Either way we've got a new EGLContext that will // need to be shared with the video encoder, so figure out if a recording is already // in progress. mRecordingEnabled = mVideoEncoder.isRecording(); if (mRecordingEnabled) { mRecordingStatus = RECORDING_RESUMED; } else { mRecordingStatus = RECORDING_OFF; } // Set up the texture blitter that will be used for on-screen display. This // is *not* applied to the recording, because that uses a separate shader. mFullScreen = new FullFrameRect( new Texture2dProgram(Texture2dProgram.ProgramType.TEXTURE_EXT)); mTextureId = mFullScreen.createTextureObject(); // Create a SurfaceTexture, with an external texture, in this EGL context. We don't // have a Looper in this thread -- GLSurfaceView doesn't create one -- so the frame // available messages will arrive on the main thread. mSurfaceTexture = new SurfaceTexture(mTextureId); // Tell the UI thread to enable the camera preview. mCameraHandler.sendMessage(mCameraHandler.obtainMessage( CameraCaptureActivity.CameraHandler.MSG_SET_SURFACE_TEXTURE, mSurfaceTexture)); }
Example #7
Source File: TextureMovieEncoder.java From grafika with Apache License 2.0 | 5 votes |
private void prepareEncoder(EGLContext sharedContext, int width, int height, int bitRate, File outputFile) { try { mVideoEncoder = new VideoEncoderCore(width, height, bitRate, outputFile); } catch (IOException ioe) { throw new RuntimeException(ioe); } mEglCore = new EglCore(sharedContext, EglCore.FLAG_RECORDABLE); mInputWindowSurface = new WindowSurface(mEglCore, mVideoEncoder.getInputSurface(), true); mInputWindowSurface.makeCurrent(); mFullScreen = new FullFrameRect( new Texture2dProgram(Texture2dProgram.ProgramType.TEXTURE_EXT)); }
Example #8
Source File: GLTextureRender.java From IjkVRPlayer with Apache License 2.0 | 4 votes |
protected FullFrameRect onCreateFrameRect() { return new FullFrameRect(new Texture2dProgram(Texture2dProgram.ProgramType.TEXTURE_EXT)); }
Example #9
Source File: IjkVRRender.java From IjkVRPlayer with Apache License 2.0 | 4 votes |
@Override protected FullFrameRect onCreateFrameRect() { return new SideBySideFrameRect(new Texture2dProgram(Texture2dProgram.ProgramType.TEXTURE_EXT)); }