com.badlogic.gdx.maps.MapObject Java Examples
The following examples show how to use
com.badlogic.gdx.maps.MapObject.
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Example #1
Source File: Box2DMapObjectParser.java From Entitas-Java with MIT License | 6 votes |
private void createModelObject(World world, MapObject object) { if (object.getProperties().get(aliases.typeModelObject).equals(aliases.hero)) box2dObjectFactory.createEntity(GRUPO.HERO, object); if (object.getProperties().get(aliases.typeModelObject).equals(aliases.movingPlatform)) box2dObjectFactory.createEntity(GRUPO.MOVING_PLATFORM, object); if (object.getProperties().get(aliases.typeModelObject).equals(aliases.water)) box2dObjectFactory.createEntity(GRUPO.FLUID, object); if (object.getProperties().get(aliases.typeModelObject).equals(aliases.enemy)) box2dObjectFactory.createEntity(GRUPO.ENEMY, object); if (object.getProperties().get(aliases.typeModelObject).equals(aliases.item)) box2dObjectFactory.createEntity(GRUPO.ITEMS, object); if (object.getProperties().get(aliases.typeModelObject).equals(aliases.millObject)) box2dObjectFactory.createEntity(GRUPO.MILL, object); if (object.getProperties().get(aliases.typeModelObject).equals(aliases.checkPointObject)) box2dObjectFactory.createEntity(GRUPO.CHECKPOINT, object); }
Example #2
Source File: GameWorld.java From uracer-kotd with Apache License 2.0 | 5 votes |
private void createMeshes () { staticMeshes.clear(); TotalMeshes = 0; // static meshes layer if (mapUtils.hasObjectGroup(ObjectGroup.StaticMeshes)) { MapLayer group = mapUtils.getObjectGroup(ObjectGroup.StaticMeshes); for (int i = 0; i < group.getObjects().getCount(); i++) { MapObject o = group.getObjects().get(i); float scale = 1f; if (o.getProperties().get(ObjectProperties.MeshScale.mnemonic) != null) { scale = Float.parseFloat(o.getProperties().get(ObjectProperties.MeshScale.mnemonic, String.class)); } // @off OrthographicAlignedStillModel mesh = ModelFactory.create( o.getProperties().get("type", String.class), o.getProperties().get("x", Integer.class), o.getProperties().get("y", Integer.class), scale * pixelsPerMeterFactor ); // @on if (mesh != null) { staticMeshes.add(mesh); } } } // walls by polylines List<OrthographicAlignedStillModel> walls = createWalls(); trackWalls = new TrackWalls(walls); // trees List<TreeStillModel> trees = createTrees(); trackTrees = new TrackTrees(trees); TotalMeshes = staticMeshes.size() + trackWalls.count() + trackTrees.count(); }
Example #3
Source File: BattleMap.java From Norii with Apache License 2.0 | 5 votes |
private void fillSpawnPositions() { for (final MapObject object : spawnsLayer.getObjects()) { if (object.getName().equalsIgnoreCase(PLAYER_START)) { addPositions(object, unitSpawnPositions, true); } if (object.getName().equalsIgnoreCase(ENEMY_START)) { addPositions(object, enemyStartPositions, false); } } }
Example #4
Source File: BattleMap.java From Norii with Apache License 2.0 | 5 votes |
private void addPositions(MapObject object, ArrayList<TiledMapPosition> startPositions, boolean isHuman) { ((RectangleMapObject) object).getRectangle().getPosition(playerStartPositionRect); final TiledMapPosition spawnPos = new TiledMapPosition().setPositionFromTiled(playerStartPositionRect.x, playerStartPositionRect.y); startPositions.add(spawnPos); final TiledMapActor tiledactor = getActorAtScreenCoordinate(spawnPos); setSpawns(isHuman, tiledactor); }
Example #5
Source File: Box2DMapObjectParser.java From Entitas-Java with MIT License | 5 votes |
/** * creates {@link Fixture Fixtures} from a {@link MapObject} * * @param mapObject the {@link MapObject} to parse * @return an array of parsed {@link Fixture Fixtures} */ public Fixture[] createFixtures(MapObject mapObject) { Polygon polygon; if (!(mapObject instanceof PolygonMapObject) || isConvex(polygon = ((PolygonMapObject) mapObject).getPolygon())) return new Fixture[]{createFixture(mapObject)}; Polygon[] convexPolygons; if (triangulate) { if (areVerticesClockwise(polygon)) { // ensure the vertices are in counterclockwise order (not really necessary according to EarClippingTriangulator's javadoc, but sometimes better) Array<Vector2> vertices = new Array<Vector2>(toVector2Array(polygon.getVertices())); Vector2 first = vertices.removeIndex(0); vertices.reverse(); vertices.insert(0, first); polygon.setVertices(toFloatArray(vertices.items)); } convexPolygons = toPolygonArray(toVector2Array(new EarClippingTriangulator().computeTriangles(polygon.getTransformedVertices()).toArray()), 3); } else { Array<Array<Vector2>> convexPolys = BayazitDecomposer.convexPartition(new Array<Vector2>(toVector2Array(polygon.getTransformedVertices()))); convexPolygons = new Polygon[convexPolys.size]; for (int i = 0; i < convexPolygons.length; i++) convexPolygons[i] = new Polygon(toFloatArray((Vector2[]) convexPolys.get(i).toArray(Vector2.class))); } // create the fixtures using the convex polygons Fixture[] fixtures = new Fixture[convexPolygons.length]; for (int i = 0; i < fixtures.length; i++) { PolygonMapObject convexObject = new PolygonMapObject(convexPolygons[i]); convexObject.setColor(mapObject.getColor()); convexObject.setName(mapObject.getName()); convexObject.setOpacity(mapObject.getOpacity()); convexObject.setVisible(mapObject.isVisible()); convexObject.getProperties().putAll(mapObject.getProperties()); fixtures[i] = createFixture(convexObject); } return fixtures; }
Example #6
Source File: Box2DMapObjectParser.java From Entitas-Java with MIT License | 5 votes |
/** * @param layer the {@link MapLayer} which hierarchy to print * @return a human readable {@link String} containing the hierarchy of the {@link com.badlogic.gdx.maps.MapObjects} of the given {@link MapLayer} */ public String getHierarchy(MapLayer layer) { String hierarchy = "", key; for (MapObject object : layer.getObjects()) { hierarchy += object.getName() + " (" + object.getClass().getName() + "):\n"; Iterator<String> keys = object.getProperties().getKeys(); while (keys.hasNext()) hierarchy += "\t" + (key = keys.next()) + ": " + object.getProperties().get(key) + "\n"; } return hierarchy; }
Example #7
Source File: WorldRenderer.java From killingspree with MIT License | 5 votes |
public void loadLevel(String level, boolean isServer, String name) { this.isServer = isServer; map = new TmxMapLoader().load(level); TiledMapTileLayer layer = (TiledMapTileLayer) map. getLayers().get("terrain"); VIEWPORT_WIDTH = (int) (layer.getTileWidth() * layer.getWidth()); VIEWPORT_HEIGHT = (int) (layer.getTileHeight() * layer.getHeight()); viewport = new FitViewport(VIEWPORT_WIDTH, VIEWPORT_HEIGHT, camera); renderer = new OrthogonalTiledMapRenderer(map); name = name.trim(); if (name.length() == 0) name = "noname"; if (name.length() >= 10){ name = name.substring(0, 10); } ClientDetailsMessage clientDetails = new ClientDetailsMessage(); clientDetails.name = name; clientDetails.protocolVersion = Constants.PROTOCOL_VERSION; if (isServer) { MapLayer collision = map. getLayers().get("collision"); for(MapObject object: collision.getObjects()) { worldManager.createWorldObject(object); } worldManager.addIncomingEvent(MessageObjectPool.instance. eventPool.obtain().set(State.RECEIVED, clientDetails)); } else { client.sendTCP(clientDetails); } controls = new onScreenControls(); }
Example #8
Source File: CollectibleRenderer.java From ninja-rabbit with GNU General Public License v2.0 | 5 votes |
public void load(final World world, final BodyEditorLoader loader, final AssetManager assets, final MapLayer layer, final Object userData) { if (layer == null) { return; } for (MapObject mo : layer.getObjects()) { BodyDef bodyDefinition = new BodyDef(); bodyDefinition.type = BodyType.KinematicBody; float x = ((Float) mo.getProperties().get("x")).floatValue() * unitScale; float y = ((Float) mo.getProperties().get("y")).floatValue() * unitScale; bodyDefinition.position.set(x, y); BodyFactory bodyFactory = null; Entity entity = null; if (CARROT_TYPE.equals(mo.getProperties().get(TYPE_PROPERTY, CARROT_TYPE, String.class))) { bodyFactory = new CarrotBodyFactory(loader); entity = EntityFactory.createCollectible(world, assets); } else { throw new IllegalArgumentException("Unknown collectible type {" + mo.getProperties().get(TYPE_PROPERTY, String.class) + "}"); } Body body = bodyFactory.create(world, bodyDefinition); entity.setBody(body); body.setUserData(entity); collectibles.add(entity); } }
Example #9
Source File: WorldManager.java From killingspree with MIT License | 4 votes |
public void createWorldObject(MapObject object) { worldBodyUtils.createWorldObject(object); }
Example #10
Source File: LevelPhysicsProcessor.java From ninja-rabbit with GNU General Public License v2.0 | 4 votes |
@Override public void created(final Body body, final MapObject mapObject) { if (ENVIRONMENT_IDENTIFIER.equals(body.getUserData())) { this.body = body; } }