org.joml.Vector4f Java Examples
The following examples show how to use
org.joml.Vector4f.
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Example #1
Source File: MD5Loader.java From lwjglbook with Apache License 2.0 | 6 votes |
private static void handleTexture(Mesh mesh, MD5Mesh md5Mesh, Vector4f defaultColour) throws Exception { String texturePath = md5Mesh.getTexture(); if (texturePath != null && texturePath.length() > 0) { Texture texture = new Texture(texturePath); Material material = new Material(texture); // Handle normal Maps; int pos = texturePath.lastIndexOf("."); if (pos > 0) { String basePath = texturePath.substring(0, pos); String extension = texturePath.substring(pos, texturePath.length()); String normalMapFileName = basePath + "_local" + extension; if (Utils.existsResourceFile(normalMapFileName)) { Texture normalMap = new Texture(normalMapFileName); material.setNormalMap(normalMap); } } mesh.setMaterial(material); } else { mesh.setMaterial(new Material(defaultColour, 1)); } }
Example #2
Source File: MD5Loader.java From lwjglbook with Apache License 2.0 | 6 votes |
private static void handleTexture(Mesh mesh, MD5Mesh md5Mesh, Vector4f defaultColour) throws Exception { String texturePath = md5Mesh.getTexture(); if (texturePath != null && texturePath.length() > 0) { Texture texture = new Texture(texturePath); Material material = new Material(texture); // Handle normal Maps; int pos = texturePath.lastIndexOf("."); if (pos > 0) { String basePath = texturePath.substring(0, pos); String extension = texturePath.substring(pos, texturePath.length()); String normalMapFileName = basePath + "_local" + extension; if (Utils.existsResourceFile(normalMapFileName)) { Texture normalMap = new Texture(normalMapFileName); material.setNormalMap(normalMap); } } mesh.setMaterial(material); } else { mesh.setMaterial(new Material(defaultColour, 1)); } }
Example #3
Source File: MD5Loader.java From lwjglbook with Apache License 2.0 | 6 votes |
/** * Constructs and AnimGameItem instace based on a MD5 Model an MD5 Animation * * @param md5Model The MD5 Model * @param animModel The MD5 Animation * @param defaultColour Default colour to use if there are no textures * @return * @throws Exception */ public static AnimGameItem process(MD5Model md5Model, MD5AnimModel animModel, Vector4f defaultColour) throws Exception { List<Matrix4f> invJointMatrices = calcInJointMatrices(md5Model); List<AnimatedFrame> animatedFrames = processAnimationFrames(md5Model, animModel, invJointMatrices); List<Mesh> list = new ArrayList<>(); for (MD5Mesh md5Mesh : md5Model.getMeshes()) { Mesh mesh = generateMesh(md5Model, md5Mesh); handleTexture(mesh, md5Mesh, defaultColour); list.add(mesh); } Mesh[] meshes = new Mesh[list.size()]; meshes = list.toArray(meshes); AnimGameItem result = new AnimGameItem(meshes, animatedFrames, invJointMatrices); return result; }
Example #4
Source File: MouseBoxSelectionDetector.java From lwjglbook with Apache License 2.0 | 5 votes |
public MouseBoxSelectionDetector() { super(); invProjectionMatrix = new Matrix4f(); invViewMatrix = new Matrix4f(); mouseDir = new Vector3f(); tmpVec = new Vector4f(); }
Example #5
Source File: ShadowCascade.java From lwjglbook with Apache License 2.0 | 5 votes |
public ShadowCascade(float zNear, float zFar) { this.zNear = zNear; this.zFar = zFar; this.projViewMatrix = new Matrix4f(); this.orthoProjMatrix = new Matrix4f(); this.centroid = new Vector3f(); this.lightViewMatrix = new Matrix4f(); this.frustumCorners = new Vector3f[FRUSTUM_CORNERS]; for (int i = 0; i < FRUSTUM_CORNERS; i++) { frustumCorners[i] = new Vector3f(); } tmpVec = new Vector4f(); }
Example #6
Source File: Material.java From lwjglbook with Apache License 2.0 | 5 votes |
public Material(Vector4f ambientColour, Vector4f diffuseColour, Vector4f specularColour, Texture texture, float reflectance) { this.ambientColour = ambientColour; this.diffuseColour = diffuseColour; this.specularColour = specularColour; this.texture = texture; this.reflectance = reflectance; }
Example #7
Source File: Material.java From lwjglbook with Apache License 2.0 | 5 votes |
public Material(Vector4f ambientColour, Vector4f diffuseColour, Vector4f specularColour, Texture texture, float reflectance) { this.ambientColour = ambientColour; this.diffuseColour = diffuseColour; this.specularColour = specularColour; this.texture = texture; this.reflectance = reflectance; }
Example #8
Source File: MouseBoxSelectionDetector.java From lwjglbook with Apache License 2.0 | 5 votes |
public MouseBoxSelectionDetector() { super(); invProjectionMatrix = new Matrix4f(); invViewMatrix = new Matrix4f(); mouseDir = new Vector3f(); tmpVec = new Vector4f(); }
Example #9
Source File: DummyGame.java From lwjglbook with Apache License 2.0 | 5 votes |
@Override public void init(Window window) throws Exception { renderer.init(window); scene = new Scene(); Mesh[] houseMesh = StaticMeshesLoader.load("models/house/house.obj", "models/house"); GameItem house = new GameItem(houseMesh); Mesh[] terrainMesh = StaticMeshesLoader.load("models/terrain/terrain.obj", "models/terrain"); GameItem terrain = new GameItem(terrainMesh); terrain.setScale(100.0f); scene.setGameItems(new GameItem[]{house, terrain}); // Shadows scene.setRenderShadows(true); // Fog Vector3f fogColour = new Vector3f(0.5f, 0.5f, 0.5f); scene.setFog(new Fog(true, fogColour, 0.02f)); // Setup SkyBox float skyBoxScale = 100.0f; SkyBox skyBox = new SkyBox("models/skybox.obj", new Vector4f(0.65f, 0.65f, 0.65f, 1.0f)); skyBox.setScale(skyBoxScale); scene.setSkyBox(skyBox); // Setup Lights setupLights(); camera.getPosition().x = -17.0f; camera.getPosition().y = 17.0f; camera.getPosition().z = -30.0f; camera.getRotation().x = 20.0f; camera.getRotation().y = 140.f; }
Example #10
Source File: Material.java From lwjglbook with Apache License 2.0 | 5 votes |
public Material(Vector4f ambientColour, Vector4f diffuseColour, Vector4f specularColour, Texture texture, float reflectance) { this.ambientColour = ambientColour; this.diffuseColour = diffuseColour; this.specularColour = specularColour; this.texture = texture; this.reflectance = reflectance; }
Example #11
Source File: Material.java From lwjglbook with Apache License 2.0 | 5 votes |
public Material(Vector4f ambientColour, Vector4f diffuseColour, Vector4f specularColour, Texture texture, float reflectance) { this.ambientColour = ambientColour; this.diffuseColour = diffuseColour; this.specularColour = specularColour; this.texture = texture; this.reflectance = reflectance; }
Example #12
Source File: Material.java From lwjglbook with Apache License 2.0 | 5 votes |
public Material(Vector4f ambientColour, Vector4f diffuseColour, Vector4f specularColour, Texture texture, float reflectance) { this.ambientColour = ambientColour; this.diffuseColour = diffuseColour; this.specularColour = specularColour; this.texture = texture; this.reflectance = reflectance; }
Example #13
Source File: DummyGame.java From lwjglbook with Apache License 2.0 | 5 votes |
@Override public void init(Window window) throws Exception { renderer.init(window); scene = new Scene(); float reflectance = 1f; Mesh quadMesh = OBJLoader.loadMesh("/models/plane.obj"); Material quadMaterial = new Material(new Vector4f(0.0f, 0.0f, 1.0f, 1.0f), reflectance); quadMesh.setMaterial(quadMaterial); GameItem quadGameItem = new GameItem(quadMesh); quadGameItem.setPosition(0, 0, 0); quadGameItem.setScale(2.5f); // Setup GameItems MD5Model md5Meshodel = MD5Model.parse("/models/monster.md5mesh"); GameItem monster = MD5Loader.process(md5Meshodel, new Vector4f(1, 1, 1, 1)); monster.setScale(0.05f); monster.setRotation(90, 0, 0); scene.setGameItems(new GameItem[] { quadGameItem, monster} ); // Setup Lights setupLights(); camera.getPosition().x = 0.25f; camera.getPosition().y = 6.5f; camera.getPosition().z = 6.5f; camera.getRotation().x = 25; camera.getRotation().y = -1; }
Example #14
Source File: ShadowCascade.java From lwjglbook with Apache License 2.0 | 5 votes |
public ShadowCascade(float zNear, float zFar) { this.zNear = zNear; this.zFar = zFar; this.projViewMatrix = new Matrix4f(); this.orthoProjMatrix = new Matrix4f(); this.centroid = new Vector3f(); this.lightViewMatrix = new Matrix4f(); this.frustumCorners = new Vector3f[FRUSTUM_CORNERS]; for (int i = 0; i < FRUSTUM_CORNERS; i++) { frustumCorners[i] = new Vector3f(); } tmpVec = new Vector4f(); }
Example #15
Source File: SkyBox.java From lwjglbook with Apache License 2.0 | 5 votes |
public SkyBox(String objModel, Vector4f colour) throws Exception { super(); Mesh skyBoxMesh = OBJLoader.loadMesh(objModel); Material material = new Material(colour, 0); skyBoxMesh.setMaterial(material); setMesh(skyBoxMesh); setPosition(0, 0, 0); }
Example #16
Source File: Material.java From lwjglbook with Apache License 2.0 | 5 votes |
public Material(Vector4f ambientColour, Vector4f diffuseColour, Vector4f specularColour, Texture texture, float reflectance) { this.ambientColour = ambientColour; this.diffuseColour = diffuseColour; this.specularColour = specularColour; this.texture = texture; this.reflectance = reflectance; }
Example #17
Source File: SkyBox.java From lwjglbook with Apache License 2.0 | 5 votes |
public SkyBox(String objModel, Vector4f colour) throws Exception { super(); Mesh skyBoxMesh = OBJLoader.loadMesh(objModel); Material material = new Material(colour, 0); skyBoxMesh.setMaterial(material); setMesh(skyBoxMesh); setPosition(0, 0, 0); }
Example #18
Source File: Material.java From lwjglbook with Apache License 2.0 | 5 votes |
public Material(Vector4f ambientColour, Vector4f diffuseColour, Vector4f specularColour, Texture texture, float reflectance) { this.ambientColour = ambientColour; this.diffuseColour = diffuseColour; this.specularColour = specularColour; this.texture = texture; this.reflectance = reflectance; }
Example #19
Source File: Material.java From lwjglbook with Apache License 2.0 | 5 votes |
public Material(Vector4f ambientColour, Vector4f diffuseColour, Vector4f specularColour, Texture texture, float reflectance) { this.ambientColour = ambientColour; this.diffuseColour = diffuseColour; this.specularColour = specularColour; this.texture = texture; this.reflectance = reflectance; }
Example #20
Source File: Material.java From lwjglbook with Apache License 2.0 | 5 votes |
public Material(Vector4f ambientColour, Vector4f diffuseColour, Vector4f specularColour, Texture texture, float reflectance) { this.ambientColour = ambientColour; this.diffuseColour = diffuseColour; this.specularColour = specularColour; this.texture = texture; this.reflectance = reflectance; }
Example #21
Source File: Material.java From lwjglbook with Apache License 2.0 | 5 votes |
public Material(Vector4f ambientColour, Vector4f diffuseColour, Vector4f specularColour, Texture texture, float reflectance) { this.ambientColour = ambientColour; this.diffuseColour = diffuseColour; this.specularColour = specularColour; this.texture = texture; this.reflectance = reflectance; }
Example #22
Source File: Material.java From lwjglbook with Apache License 2.0 | 5 votes |
public Material(Vector4f ambientColour, Vector4f diffuseColour, Vector4f specularColour, Texture texture, float reflectance) { this.ambientColour = ambientColour; this.diffuseColour = diffuseColour; this.specularColour = specularColour; this.texture = texture; this.reflectance = reflectance; }
Example #23
Source File: SkyBox.java From lwjglbook with Apache License 2.0 | 5 votes |
public SkyBox(String objModel, Vector4f colour) throws Exception { super(); Mesh skyBoxMesh = OBJLoader.loadMesh(objModel); Material material = new Material(colour, 0); skyBoxMesh.setMaterial(material); setMesh(skyBoxMesh); setPosition(0, 0, 0); }
Example #24
Source File: ShaderProgram.java From lwjglbook with Apache License 2.0 | 4 votes |
public void setUniform(String uniformName, Vector4f value) { glUniform4f(uniforms.get(uniformName), value.x, value.y, value.z, value.w); }
Example #25
Source File: Material.java From lwjglbook with Apache License 2.0 | 4 votes |
public void setDiffuseColour(Vector4f diffuseColour) { this.diffuseColour = diffuseColour; }
Example #26
Source File: Material.java From lwjglbook with Apache License 2.0 | 4 votes |
public Vector4f getDiffuseColour() { return diffuseColour; }
Example #27
Source File: Material.java From lwjglbook with Apache License 2.0 | 4 votes |
public Vector4f getAmbientColour() { return ambientColour; }
Example #28
Source File: Material.java From lwjglbook with Apache License 2.0 | 4 votes |
public Vector4f getDiffuseColour() { return diffuseColour; }
Example #29
Source File: Material.java From lwjglbook with Apache License 2.0 | 4 votes |
public Material(Vector4f colour, float reflectance) { this(colour, colour, colour, null, reflectance); }
Example #30
Source File: Material.java From lwjglbook with Apache License 2.0 | 4 votes |
public Vector4f getSpecularColour() { return specularColour; }