cn.nukkit.entity.item.EntityPrimedTNT Java Examples
The following examples show how to use
cn.nukkit.entity.item.EntityPrimedTNT.
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Example #1
Source File: BlockTNT.java From Jupiter with GNU General Public License v3.0 | 6 votes |
public void prime(int fuse) { this.getLevel().setBlock(this, new BlockAir(), true); double mot = (new NukkitRandom()).nextSignedFloat() * Math.PI * 2; CompoundTag nbt = new CompoundTag() .putList(new ListTag<DoubleTag>("Pos") .add(new DoubleTag("", this.x + 0.5)) .add(new DoubleTag("", this.y)) .add(new DoubleTag("", this.z + 0.5))) .putList(new ListTag<DoubleTag>("Motion") .add(new DoubleTag("", -Math.sin(mot) * 0.02)) .add(new DoubleTag("", 0.2)) .add(new DoubleTag("", -Math.cos(mot) * 0.02))) .putList(new ListTag<FloatTag>("Rotation") .add(new FloatTag("", 0)) .add(new FloatTag("", 0))) .putByte("Fuse", fuse); Entity tnt = new EntityPrimedTNT( this.getLevel().getChunk(this.getFloorX() >> 4, this.getFloorZ() >> 4), nbt ); tnt.spawnToAll(); this.level.addSound(new TNTPrimeSound(this)); }
Example #2
Source File: BlockTNT.java From Nukkit with GNU General Public License v3.0 | 6 votes |
public void prime(int fuse) { this.getLevel().setBlock(this, new BlockAir(), true); double mot = (new NukkitRandom()).nextSignedFloat() * Math.PI * 2; CompoundTag nbt = new CompoundTag() .putList(new ListTag<DoubleTag>("Pos") .add(new DoubleTag("", this.x + 0.5)) .add(new DoubleTag("", this.y)) .add(new DoubleTag("", this.z + 0.5))) .putList(new ListTag<DoubleTag>("Motion") .add(new DoubleTag("", -Math.sin(mot) * 0.02)) .add(new DoubleTag("", 0.2)) .add(new DoubleTag("", -Math.cos(mot) * 0.02))) .putList(new ListTag<FloatTag>("Rotation") .add(new FloatTag("", 0)) .add(new FloatTag("", 0))) .putShort("Fuse", fuse); Entity tnt = new EntityPrimedTNT( this.getLevel().getChunk(this.getFloorX() >> 4, this.getFloorZ() >> 4), nbt ); tnt.spawnToAll(); this.level.addSound(this, Sound.RANDOM_FUSE); }
Example #3
Source File: Server.java From Jupiter with GNU General Public License v3.0 | 4 votes |
private void registerEntities() { //mob Entity.registerEntity("Blaze", EntityBlaze.class); Entity.registerEntity("CaveSpider", EntityCaveSpider.class); Entity.registerEntity("Creeper", EntityCreeper.class); Entity.registerEntity("Enderman", EntityEnderman.class); Entity.registerEntity("Endermite", EntityEndermite.class); Entity.registerEntity("Evoker", EntityEvoker.class); Entity.registerEntity("Ghast", EntityGhast.class); Entity.registerEntity("Guardian", EntityGuardian.class); Entity.registerEntity("Hask", EntityHask.class); Entity.registerEntity("MagmaCube", EntityMagmaCube.class); Entity.registerEntity("Shulker", EntityShulker.class); Entity.registerEntity("Silverfish", EntitySilverfish.class); Entity.registerEntity("Skeleton", EntitySkeleton.class); Entity.registerEntity("Slime", EntitySlime.class); Entity.registerEntity("Spider", EntitySpider.class); Entity.registerEntity("Stray", EntityStray.class); Entity.registerEntity("Vex", EntityVex.class); Entity.registerEntity("Vindicator", EntityVindicator.class); Entity.registerEntity("Witch", EntityWitch.class); Entity.registerEntity("WitherSkeleton", EntityWitherSkeleton.class); Entity.registerEntity("Zombie", EntityZombie.class); Entity.registerEntity("ZombiePigman", EntityZombiePigman.class); Entity.registerEntity("ZombieVillager", EntityZombieVillager.class); //passive Entity.registerEntity("Bat", EntityBat.class); Entity.registerEntity("Chicken", EntityChicken.class); Entity.registerEntity("Cow", EntityCow.class); Entity.registerEntity("Donkey", EntityDonkey.class); Entity.registerEntity("Horse", EntityHorse.class); Entity.registerEntity("IronGolem", EntityIronGolem.class); Entity.registerEntity("Llama", EntityLlama.class); Entity.registerEntity("Mooshroom", EntityMooshroom.class); Entity.registerEntity("Mule", EntityMule.class); Entity.registerEntity("Ocelot", EntityOcelot.class); Entity.registerEntity("Parrot", EntityParrot.class); Entity.registerEntity("Pig", EntityPig.class); Entity.registerEntity("PolarBear", EntityPolarBear.class); Entity.registerEntity("Rabbit", EntityRabbit.class); Entity.registerEntity("Sheep", EntitySheep.class); Entity.registerEntity("SkeletonHorse", EntitySkeletonHorse.class); Entity.registerEntity("SnowGolem", EntitySnowGolem.class); Entity.registerEntity("Squid", EntitySquid.class); Entity.registerEntity("Villager", EntityVillager.class); Entity.registerEntity("Wolf", EntityWolf.class); Entity.registerEntity("ZombieHorse", EntityZombieHorse.class); //Bosses Entity.registerEntity("ElderGuardian", EntityElderGuardian.class); Entity.registerEntity("EnderDragon", EntityEnderDragon.class); Entity.registerEntity("EnderWither", EntityWither.class); //item Entity.registerEntity("ArmorStand", EntityArmorStand.class); Entity.registerEntity("EnderCrystal", EntityEnderCrystal.class); Entity.registerEntity("FallingSand", EntityFallingBlock.class); Entity.registerEntity("PrimedTnt", EntityPrimedTNT.class); Entity.registerEntity("Painting", EntityPainting.class); Entity.registerEntity("XpOrb", EntityXPOrb.class); Entity.registerEntity("MinecartRideable", EntityMinecartEmpty.class); Entity.registerEntity("MinecartChest", EntityMinecartChest.class); Entity.registerEntity("MinecartHopper", EntityMinecartHopper.class); Entity.registerEntity("MinecartTnt", EntityMinecartTNT.class); Entity.registerEntity("Boat", EntityBoat.class); //projectile Entity.registerEntity("Arrow", EntityArrow.class); Entity.registerEntity("DragonFireball", EntityDragonFireball.class); Entity.registerEntity("Egg", EntityEgg.class); Entity.registerEntity("EnderPearl", EntityEnderPearl.class); Entity.registerEntity("ThrownExpBottle", EntityExpBottle.class); Entity.registerEntity("Fireball", EntityFireball.class); Entity.registerEntity("FireworkRocket", EntityFireworkRocket.class); Entity.registerEntity("FishingHook", EntityFishingHook.class); Entity.registerEntity("ThrownPotion", EntityPotion.class); Entity.registerEntity("ThrownLingeringPotion", EntityPotionLingering.class); Entity.registerEntity("ShulkerBullet", EntityShulkerBullet.class); Entity.registerEntity("Snowball", EntitySnowball.class); //weather Entity.registerEntity("Lightning", EntityLightning.class); //other Entity.registerEntity("Human", EntityHuman.class, true); }
Example #4
Source File: BlockLava.java From Nukkit with GNU General Public License v3.0 | 4 votes |
@Override public void addVelocityToEntity(Entity entity, Vector3 vector) { if (!(entity instanceof EntityPrimedTNT)) { super.addVelocityToEntity(entity, vector); } }
Example #5
Source File: NukkitEntityType.java From FastAsyncWorldedit with GNU General Public License v3.0 | 4 votes |
@Override public boolean isTNT() { return entity instanceof EntityPrimedTNT; }