com.google.android.gms.games.GamesActivityResultCodes Java Examples
The following examples show how to use
com.google.android.gms.games.GamesActivityResultCodes.
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Example #1
Source File: GameHelperUtils.java From io2014-codelabs with Apache License 2.0 | 6 votes |
static String activityResponseCodeToString(int respCode) { switch (respCode) { case Activity.RESULT_OK: return "RESULT_OK"; case Activity.RESULT_CANCELED: return "RESULT_CANCELED"; case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: return "RESULT_APP_MISCONFIGURED"; case GamesActivityResultCodes.RESULT_LEFT_ROOM: return "RESULT_LEFT_ROOM"; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: return "RESULT_LICENSE_FAILED"; case GamesActivityResultCodes.RESULT_RECONNECT_REQUIRED: return "RESULT_RECONNECT_REQUIRED"; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: return "SIGN_IN_FAILED"; default: return String.valueOf(respCode); } }
Example #2
Source File: GameHelperUtils.java From ColorPhun with Apache License 2.0 | 6 votes |
static String activityResponseCodeToString(int respCode) { switch (respCode) { case Activity.RESULT_OK: return "RESULT_OK"; case Activity.RESULT_CANCELED: return "RESULT_CANCELED"; case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: return "RESULT_APP_MISCONFIGURED"; case GamesActivityResultCodes.RESULT_LEFT_ROOM: return "RESULT_LEFT_ROOM"; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: return "RESULT_LICENSE_FAILED"; case GamesActivityResultCodes.RESULT_RECONNECT_REQUIRED: return "RESULT_RECONNECT_REQUIRED"; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: return "SIGN_IN_FAILED"; default: return String.valueOf(respCode); } }
Example #3
Source File: GameHelperUtils.java From FlappyCow with MIT License | 6 votes |
static String activityResponseCodeToString(int respCode) { switch (respCode) { case Activity.RESULT_OK: return "RESULT_OK"; case Activity.RESULT_CANCELED: return "RESULT_CANCELED"; case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: return "RESULT_APP_MISCONFIGURED"; case GamesActivityResultCodes.RESULT_LEFT_ROOM: return "RESULT_LEFT_ROOM"; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: return "RESULT_LICENSE_FAILED"; case GamesActivityResultCodes.RESULT_RECONNECT_REQUIRED: return "RESULT_RECONNECT_REQUIRED"; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: return "SIGN_IN_FAILED"; default: return String.valueOf(respCode); } }
Example #4
Source File: GameHelperUtils.java From dice-heroes with GNU General Public License v3.0 | 6 votes |
static String activityResponseCodeToString(int respCode) { switch (respCode) { case Activity.RESULT_OK: return "RESULT_OK"; case Activity.RESULT_CANCELED: return "RESULT_CANCELED"; case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: return "RESULT_APP_MISCONFIGURED"; case GamesActivityResultCodes.RESULT_LEFT_ROOM: return "RESULT_LEFT_ROOM"; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: return "RESULT_LICENSE_FAILED"; case GamesActivityResultCodes.RESULT_RECONNECT_REQUIRED: return "RESULT_RECONNECT_REQUIRED"; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: return "SIGN_IN_FAILED"; default: return String.valueOf(respCode); } }
Example #5
Source File: GameHelperUtils.java From google-play-game-services-ane with MIT License | 6 votes |
static String activityResponseCodeToString(int respCode) { switch (respCode) { case Activity.RESULT_OK: return "RESULT_OK"; case Activity.RESULT_CANCELED: return "RESULT_CANCELED"; case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: return "RESULT_APP_MISCONFIGURED"; case GamesActivityResultCodes.RESULT_LEFT_ROOM: return "RESULT_LEFT_ROOM"; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: return "RESULT_LICENSE_FAILED"; case GamesActivityResultCodes.RESULT_RECONNECT_REQUIRED: return "RESULT_RECONNECT_REQUIRED"; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: return "SIGN_IN_FAILED"; default: return String.valueOf(respCode); } }
Example #6
Source File: GameHelperUtils.java From io2014-codelabs with Apache License 2.0 | 6 votes |
static String activityResponseCodeToString(int respCode) { switch (respCode) { case Activity.RESULT_OK: return "RESULT_OK"; case Activity.RESULT_CANCELED: return "RESULT_CANCELED"; case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: return "RESULT_APP_MISCONFIGURED"; case GamesActivityResultCodes.RESULT_LEFT_ROOM: return "RESULT_LEFT_ROOM"; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: return "RESULT_LICENSE_FAILED"; case GamesActivityResultCodes.RESULT_RECONNECT_REQUIRED: return "RESULT_RECONNECT_REQUIRED"; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: return "SIGN_IN_FAILED"; default: return String.valueOf(respCode); } }
Example #7
Source File: GameHelperUtils.java From FixMath with Apache License 2.0 | 6 votes |
static String activityResponseCodeToString(int respCode) { switch (respCode) { case Activity.RESULT_OK: return "RESULT_OK"; case Activity.RESULT_CANCELED: return "RESULT_CANCELED"; case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: return "RESULT_APP_MISCONFIGURED"; case GamesActivityResultCodes.RESULT_LEFT_ROOM: return "RESULT_LEFT_ROOM"; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: return "RESULT_LICENSE_FAILED"; case GamesActivityResultCodes.RESULT_RECONNECT_REQUIRED: return "RESULT_RECONNECT_REQUIRED"; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: return "SIGN_IN_FAILED"; default: return String.valueOf(respCode); } }
Example #8
Source File: GameHelperUtils.java From tedroid with Apache License 2.0 | 6 votes |
static String activityResponseCodeToString(int respCode) { switch (respCode) { case Activity.RESULT_OK: return "RESULT_OK"; case Activity.RESULT_CANCELED: return "RESULT_CANCELED"; case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: return "RESULT_APP_MISCONFIGURED"; case GamesActivityResultCodes.RESULT_LEFT_ROOM: return "RESULT_LEFT_ROOM"; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: return "RESULT_LICENSE_FAILED"; case GamesActivityResultCodes.RESULT_RECONNECT_REQUIRED: return "RESULT_RECONNECT_REQUIRED"; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: return "SIGN_IN_FAILED"; default: return String.valueOf(respCode); } }
Example #9
Source File: Activity_Main.java From Pedometer with Apache License 2.0 | 6 votes |
@Override protected void onActivityResult(int requestCode, int resultCode, final Intent data) { if (requestCode == RC_RESOLVE) { // We're coming back from an activity that was launched to resolve a // connection problem. For example, the sign-in UI. if (resultCode == Activity.RESULT_OK && !mGoogleApiClient.isConnected() && !mGoogleApiClient.isConnecting()) { // Ready to try to connect again. mGoogleApiClient.connect(); } else if (resultCode == GamesActivityResultCodes.RESULT_RECONNECT_REQUIRED && !mGoogleApiClient.isConnected() && !mGoogleApiClient.isConnecting()) { mGoogleApiClient.connect(); } else if (resultCode == Activity.RESULT_CANCELED) { // User cancelled. mGoogleApiClient.disconnect(); } } else { super.onActivityResult(requestCode, resultCode, data); } }
Example #10
Source File: GameHelperUtils.java From ANE-Google-Play-Game-Services with Apache License 2.0 | 6 votes |
static String activityResponseCodeToString(int respCode) { switch (respCode) { case Activity.RESULT_OK: return "RESULT_OK"; case Activity.RESULT_CANCELED: return "RESULT_CANCELED"; case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: return "RESULT_APP_MISCONFIGURED"; case GamesActivityResultCodes.RESULT_LEFT_ROOM: return "RESULT_LEFT_ROOM"; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: return "RESULT_LICENSE_FAILED"; case GamesActivityResultCodes.RESULT_RECONNECT_REQUIRED: return "RESULT_RECONNECT_REQUIRED"; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: return "SIGN_IN_FAILED"; default: return String.valueOf(respCode); } }
Example #11
Source File: GameHelperUtils.java From Trivia-Knowledge with Apache License 2.0 | 6 votes |
static String activityResponseCodeToString(int respCode) { switch (respCode) { case Activity.RESULT_OK: return "RESULT_OK"; case Activity.RESULT_CANCELED: return "RESULT_CANCELED"; case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: return "RESULT_APP_MISCONFIGURED"; case GamesActivityResultCodes.RESULT_LEFT_ROOM: return "RESULT_LEFT_ROOM"; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: return "RESULT_LICENSE_FAILED"; case GamesActivityResultCodes.RESULT_RECONNECT_REQUIRED: return "RESULT_RECONNECT_REQUIRED"; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: return "SIGN_IN_FAILED"; default: return String.valueOf(respCode); } }
Example #12
Source File: GameHelperUtils.java From cordova-google-play-games-services with MIT License | 6 votes |
static String activityResponseCodeToString(int respCode) { switch (respCode) { case Activity.RESULT_OK: return "RESULT_OK"; case Activity.RESULT_CANCELED: return "RESULT_CANCELED"; case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: return "RESULT_APP_MISCONFIGURED"; case GamesActivityResultCodes.RESULT_LEFT_ROOM: return "RESULT_LEFT_ROOM"; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: return "RESULT_LICENSE_FAILED"; case GamesActivityResultCodes.RESULT_RECONNECT_REQUIRED: return "RESULT_RECONNECT_REQUIRED"; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: return "SIGN_IN_FAILED"; default: return String.valueOf(respCode); } }
Example #13
Source File: GameHelperUtils.java From martianrun with Apache License 2.0 | 6 votes |
static String activityResponseCodeToString(int respCode) { switch (respCode) { case Activity.RESULT_OK: return "RESULT_OK"; case Activity.RESULT_CANCELED: return "RESULT_CANCELED"; case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: return "RESULT_APP_MISCONFIGURED"; case GamesActivityResultCodes.RESULT_LEFT_ROOM: return "RESULT_LEFT_ROOM"; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: return "RESULT_LICENSE_FAILED"; case GamesActivityResultCodes.RESULT_RECONNECT_REQUIRED: return "RESULT_RECONNECT_REQUIRED"; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: return "SIGN_IN_FAILED"; default: return String.valueOf(respCode); } }
Example #14
Source File: SquashActivity.java From io2014-codelabs with Apache License 2.0 | 6 votes |
@Override public void onActivityResult(int request, int response, Intent intent) { super.onActivityResult(request, response, intent); if (request == SEND_GIFT) { if (response == GamesActivityResultCodes.RESULT_SEND_REQUEST_FAILED) { Toast.makeText(this, "Failed to send gift!", Toast.LENGTH_LONG).show(); } } else if (request == SHOW_INBOX) { if (response == Activity.RESULT_OK && intent != null) { handleGiftRequest(Games.Requests.getGameRequestsFromInboxResponse(intent)); } else { Toast.makeText(this, "Error receiving gift!", Toast.LENGTH_LONG).show(); } } }
Example #15
Source File: GameHelperUtils.java From Onesearch with MIT License | 6 votes |
static String activityResponseCodeToString(int respCode) { switch (respCode) { case Activity.RESULT_OK: return "RESULT_OK"; case Activity.RESULT_CANCELED: return "RESULT_CANCELED"; case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: return "RESULT_APP_MISCONFIGURED"; case GamesActivityResultCodes.RESULT_LEFT_ROOM: return "RESULT_LEFT_ROOM"; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: return "RESULT_LICENSE_FAILED"; case GamesActivityResultCodes.RESULT_RECONNECT_REQUIRED: return "RESULT_RECONNECT_REQUIRED"; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: return "SIGN_IN_FAILED"; default: return String.valueOf(respCode); } }
Example #16
Source File: GameHelperUtils.java From Asteroid with Apache License 2.0 | 6 votes |
static String activityResponseCodeToString(int respCode) { switch (respCode) { case AppCompatActivity.RESULT_OK: return "RESULT_OK"; case AppCompatActivity.RESULT_CANCELED: return "RESULT_CANCELED"; case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: return "RESULT_APP_MISCONFIGURED"; case GamesActivityResultCodes.RESULT_LEFT_ROOM: return "RESULT_LEFT_ROOM"; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: return "RESULT_LICENSE_FAILED"; case GamesActivityResultCodes.RESULT_RECONNECT_REQUIRED: return "RESULT_RECONNECT_REQUIRED"; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: return "SIGN_IN_FAILED"; default: return String.valueOf(respCode); } }
Example #17
Source File: GameHelper.java From google-play-game-services-ane with MIT License | 5 votes |
/** Shows an error dialog that's appropriate for the failure reason. */ public static void showFailureDialog(Activity activity, int actResp, int errorCode) { if (activity == null) { Log.e("GameHelper", "*** No Activity. Can't show failure dialog!"); return; } Dialog errorDialog = null; switch (actResp) { case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: errorDialog = makeSimpleDialog(activity, GameHelperUtils.getString(activity, GameHelperUtils.R_APP_MISCONFIGURED)); break; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: errorDialog = makeSimpleDialog(activity, GameHelperUtils.getString(activity, GameHelperUtils.R_SIGN_IN_FAILED)); break; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: errorDialog = makeSimpleDialog(activity, GameHelperUtils.getString(activity, GameHelperUtils.R_LICENSE_FAILED)); break; default: // No meaningful Activity response code, so generate default Google // Play services dialog errorDialog = GooglePlayServicesUtil.getErrorDialog(errorCode, activity, RC_UNUSED, null); if (errorDialog == null) { // get fallback dialog Log.e("GameHelper", "No standard error dialog available. Making fallback dialog."); errorDialog = makeSimpleDialog(activity, GameHelperUtils.getString(activity, GameHelperUtils.R_UNKNOWN_ERROR) + " " + GameHelperUtils.errorCodeToString(errorCode)); } } errorDialog.show(); }
Example #18
Source File: GameHelper.java From cordova-google-play-games-services with MIT License | 5 votes |
/** * Give up on signing in due to an error. Shows the appropriate error * message to the user, using a standard error dialog as appropriate to the * cause of the error. That dialog will indicate to the user how the problem * can be solved (for example, re-enable Google Play Services, upgrade to a * new version, etc). */ void giveUp(SignInFailureReason reason) { mConnectOnStart = false; disconnect(); mSignInFailureReason = reason; if (reason.mActivityResultCode == GamesActivityResultCodes.RESULT_APP_MISCONFIGURED) { // print debug info for the developer GameHelperUtils.printMisconfiguredDebugInfo(mAppContext); } // showFailureDialog(); mConnecting = false; notifyListener(false); }
Example #19
Source File: GameHelper.java From google-play-game-services-ane with MIT License | 5 votes |
/** * Give up on signing in due to an error. Shows the appropriate error * message to the user, using a standard error dialog as appropriate to the * cause of the error. That dialog will indicate to the user how the problem * can be solved (for example, re-enable Google Play Services, upgrade to a * new version, etc). */ void giveUp(SignInFailureReason reason) { mConnectOnStart = false; disconnect(); mSignInFailureReason = reason; if (reason.mActivityResultCode == GamesActivityResultCodes.RESULT_APP_MISCONFIGURED) { // print debug info for the developer GameHelperUtils.printMisconfiguredDebugInfo(mAppContext); } showFailureDialog(); mConnecting = false; notifyListener(false); }
Example #20
Source File: GameHelper.java From martianrun with Apache License 2.0 | 5 votes |
/** * Give up on signing in due to an error. Shows the appropriate error * message to the user, using a standard error dialog as appropriate to the * cause of the error. That dialog will indicate to the user how the problem * can be solved (for example, re-enable Google Play Services, upgrade to a * new version, etc). */ void giveUp(SignInFailureReason reason) { mConnectOnStart = false; disconnect(); mSignInFailureReason = reason; if (reason.mActivityResultCode == GamesActivityResultCodes.RESULT_APP_MISCONFIGURED) { // print debug info for the developer GameHelperUtils.printMisconfiguredDebugInfo(mAppContext); } showFailureDialog(); mConnecting = false; notifyListener(false); }
Example #21
Source File: GameHelper.java From FlappyCow with MIT License | 5 votes |
/** * Give up on signing in due to an error. Shows the appropriate error * message to the user, using a standard error dialog as appropriate to the * cause of the error. That dialog will indicate to the user how the problem * can be solved (for example, re-enable Google Play Services, upgrade to a * new version, etc). */ void giveUp(SignInFailureReason reason) { mConnectOnStart = false; disconnect(); mSignInFailureReason = reason; if (reason.mActivityResultCode == GamesActivityResultCodes.RESULT_APP_MISCONFIGURED) { // print debug info for the developer GameHelperUtils.printMisconfiguredDebugInfo(mAppContext); } showFailureDialog(); mConnecting = false; notifyListener(false); }
Example #22
Source File: BaseGameUtils.java From 8bitartist with Apache License 2.0 | 5 votes |
/** * Show a {@link android.app.Dialog} with the correct message for a connection error. * @param activity the Activity in which the Dialog should be displayed. * @param requestCode the request code from onActivityResult. * @param actResp the response code from onActivityResult. * @param errorDescription the resource id of a String for a generic error message. */ public static void showActivityResultError(Activity activity, int requestCode, int actResp, int errorDescription) { if (activity == null) { Log.e("BaseGameUtils", "*** No Activity. Can't show failure dialog!"); return; } Dialog errorDialog; switch (actResp) { case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: errorDialog = makeSimpleDialog(activity, activity.getString(R.string.app_misconfigured)); break; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: errorDialog = makeSimpleDialog(activity, activity.getString(R.string.sign_in_failed)); break; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: errorDialog = makeSimpleDialog(activity, activity.getString(R.string.license_failed)); break; default: // No meaningful Activity response code, so generate default Google // Play services dialog final int errorCode = GooglePlayServicesUtil .isGooglePlayServicesAvailable(activity); errorDialog = GooglePlayServicesUtil.getErrorDialog(errorCode, activity, requestCode, null); if (errorDialog == null) { // get fallback dialog Log.e("BaseGamesUtils", "No standard error dialog available. Making fallback dialog."); errorDialog = makeSimpleDialog(activity, activity.getString(errorDescription)); } } errorDialog.show(); }
Example #23
Source File: StubActivity.java From google-play-game-services-ane with MIT License | 5 votes |
@Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { if (requestCode == REQUEST_CODE && resultCode == GamesActivityResultCodes.RESULT_RECONNECT_REQUIRED) { SignInActivity.mHelper.onDisconnectedFromGoogleActivity(); } }
Example #24
Source File: GpgsClient.java From gdx-gamesvcs with Apache License 2.0 | 5 votes |
/** * Call this in the onActivityResult of the context you gave to initialize() * * @param requestCode requestCode * @param resultCode resultCode * @param data Intent * @return true if this was a Gpgs activity */ public boolean onGpgsActivityResult(int requestCode, int resultCode, Intent data) { if (requestCode == RC_GPGS_SIGNIN) { signInResult(resultCode, data); return true; // check for "inconsistent state" } else if (resultCode == GamesActivityResultCodes.RESULT_RECONNECT_REQUIRED && (requestCode == RC_LEADERBOARD || requestCode == RC_ACHIEVEMENTS)) { // force a disconnect to sync up state, ensuring that mClient reports "not connected" disconnect(false); return true; } return false; }
Example #25
Source File: GameHelper.java From ColorPhun with Apache License 2.0 | 5 votes |
/** * Give up on signing in due to an error. Shows the appropriate error * message to the user, using a standard error dialog as appropriate to the * cause of the error. That dialog will indicate to the user how the problem * can be solved (for example, re-enable Google Play Services, upgrade to a * new version, etc). */ void giveUp(SignInFailureReason reason) { mConnectOnStart = false; disconnect(); mSignInFailureReason = reason; if (reason.mActivityResultCode == GamesActivityResultCodes.RESULT_APP_MISCONFIGURED) { // print debug info for the developer GameHelperUtils.printMisconfiguredDebugInfo(mAppContext); } showFailureDialog(); mConnecting = false; notifyListener(false); }
Example #26
Source File: GameHelper.java From tedroid with Apache License 2.0 | 5 votes |
/** * Give up on signing in due to an error. Shows the appropriate error * message to the user, using a standard error dialog as appropriate to the * cause of the error. That dialog will indicate to the user how the problem * can be solved (for example, re-enable Google Play Services, upgrade to a * new version, etc). */ void giveUp(SignInFailureReason reason) { mConnectOnStart = false; disconnect(); mSignInFailureReason = reason; if (reason.mActivityResultCode == GamesActivityResultCodes.RESULT_APP_MISCONFIGURED) { // print debug info for the developer GameHelperUtils.printMisconfiguredDebugInfo(mAppContext); } showFailureDialog(); mConnecting = false; notifyListener(false); }
Example #27
Source File: GameHelper.java From io2014-codelabs with Apache License 2.0 | 5 votes |
/** * Give up on signing in due to an error. Shows the appropriate error * message to the user, using a standard error dialog as appropriate to the * cause of the error. That dialog will indicate to the user how the problem * can be solved (for example, re-enable Google Play Services, upgrade to a * new version, etc). */ void giveUp(SignInFailureReason reason) { mConnectOnStart = false; disconnect(); mSignInFailureReason = reason; if (reason.mActivityResultCode == GamesActivityResultCodes.RESULT_APP_MISCONFIGURED) { // print debug info for the developer GameHelperUtils.printMisconfiguredDebugInfo(mAppContext); } showFailureDialog(); mConnecting = false; notifyListener(false); }
Example #28
Source File: BaseGameUtils.java From Onesearch with MIT License | 5 votes |
/** * Show a {@link android.app.Dialog} with the correct message for a connection error. * @param activity the Activity in which the Dialog should be displayed. * @param requestCode the request code from onActivityResult. * @param actResp the response code from onActivityResult. * @param errorDescription the resource id of a String for a generic error message. */ public static void showActivityResultError(Activity activity, int requestCode, int actResp, int errorDescription) { if (activity == null) { Log.e("BaseGameUtils", "*** No Activity. Can't show failure dialog!"); return; } Dialog errorDialog; switch (actResp) { case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED: errorDialog = makeSimpleDialog(activity, activity.getString(R.string.app_misconfigured)); break; case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED: errorDialog = makeSimpleDialog(activity, activity.getString(R.string.sign_in_failed)); break; case GamesActivityResultCodes.RESULT_LICENSE_FAILED: errorDialog = makeSimpleDialog(activity, activity.getString(R.string.license_failed)); break; default: // No meaningful Activity response code, so generate default Google // Play services dialog final int errorCode = GooglePlayServicesUtil.isGooglePlayServicesAvailable(activity); errorDialog = GooglePlayServicesUtil.getErrorDialog(errorCode, activity, requestCode, null); if (errorDialog == null) { // get fallback dialog Log.e("BaseGamesUtils", "No standard error dialog available. Making fallback dialog."); errorDialog = makeSimpleDialog(activity, activity.getString(errorDescription)); } } errorDialog.show(); }
Example #29
Source File: GameHelper.java From io2014-codelabs with Apache License 2.0 | 5 votes |
/** * Give up on signing in due to an error. Shows the appropriate error * message to the user, using a standard error dialog as appropriate to the * cause of the error. That dialog will indicate to the user how the problem * can be solved (for example, re-enable Google Play Services, upgrade to a * new version, etc). */ void giveUp(SignInFailureReason reason) { mConnectOnStart = false; disconnect(); mSignInFailureReason = reason; if (reason.mActivityResultCode == GamesActivityResultCodes.RESULT_APP_MISCONFIGURED) { // print debug info for the developer GameHelperUtils.printMisconfiguredDebugInfo(mAppContext); } showFailureDialog(); mConnecting = false; notifyListener(false); }
Example #30
Source File: GameHelper.java From Onesearch with MIT License | 5 votes |
/** * Give up on signing in due to an error. Shows the appropriate error * message to the user, using a standard error dialog as appropriate to the * cause of the error. That dialog will indicate to the user how the problem * can be solved (for example, re-enable Google Play Services, upgrade to a * new version, etc). */ void giveUp(SignInFailureReason reason) { mConnectOnStart = false; disconnect(); mSignInFailureReason = reason; if (reason.mActivityResultCode == GamesActivityResultCodes.RESULT_APP_MISCONFIGURED) { // print debug info for the developer GameHelperUtils.printMisconfiguredDebugInfo(mAppContext); } showFailureDialog(); mConnecting = false; notifyListener(false); }