com.google.android.gms.games.multiplayer.Invitation Java Examples
The following examples show how to use
com.google.android.gms.games.multiplayer.Invitation.
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Example #1
Source File: GameHelper.java From ANE-Google-Play-Game-Services with Apache License 2.0 | 6 votes |
/** Called when we successfully obtain a connection to a client. */ @Override public void onConnected(Bundle connectionHint) { debugLog("onConnected: connected!"); if (connectionHint != null) { debugLog("onConnected: connection hint provided. Checking for invite."); Invitation inv = connectionHint .getParcelable(Multiplayer.EXTRA_INVITATION); if (inv != null && inv.getInvitationId() != null) { // retrieve and cache the invitation ID debugLog("onConnected: connection hint has a room invite!"); mInvitation = inv; debugLog("Invitation ID: " + mInvitation.getInvitationId()); } debugLog("onConnected: connection hint provided. Checking for TBMP game."); mTurnBasedMatch = connectionHint .getParcelable(Multiplayer.EXTRA_TURN_BASED_MATCH); } // we're good to go succeedSignIn(); }
Example #2
Source File: DrawingActivity.java From 8bitartist with Apache License 2.0 | 6 votes |
@Override public void onConnected(Bundle bundle) { Log.i(TAG, "onConnected: sign-in successful."); // This is *NOT* required; if you do not register a handler for // invitation events, you will get standard notifications instead. // Standard notifications may be preferable behavior in many cases. Games.Invitations.registerInvitationListener(mGoogleApiClient, this); // Get invitation from Bundle if (bundle != null) { Invitation invitation = bundle.getParcelable(Multiplayer.EXTRA_INVITATION); if (invitation != null) { onInvitationReceived(invitation); } } updateViewVisibility(); }
Example #3
Source File: GameHelper.java From google-play-game-services-ane with MIT License | 6 votes |
/** Called when we successfully obtain a connection to a client. */ @Override public void onConnected(Bundle connectionHint) { debugLog("onConnected: connected!"); if (connectionHint != null) { debugLog("onConnected: connection hint provided. Checking for invite."); Invitation inv = connectionHint .getParcelable(Multiplayer.EXTRA_INVITATION); if (inv != null && inv.getInvitationId() != null) { // retrieve and cache the invitation ID debugLog("onConnected: connection hint has a room invite!"); mInvitation = inv; debugLog("Invitation ID: " + mInvitation.getInvitationId()); } debugLog("onConnected: connection hint provided. Checking for TBMP game."); mTurnBasedMatch = connectionHint.getParcelable(Multiplayer.EXTRA_TURN_BASED_MATCH); } // we're good to go succeedSignIn(); }
Example #4
Source File: GameHelper.java From ColorPhun with Apache License 2.0 | 5 votes |
/** Called when we successfully obtain a connection to a client. */ @Override public void onConnected(Bundle connectionHint) { debugLog("onConnected: connected!"); if (connectionHint != null) { debugLog("onConnected: connection hint provided. Checking for invite."); Invitation inv = connectionHint .getParcelable(Multiplayer.EXTRA_INVITATION); if (inv != null && inv.getInvitationId() != null) { // retrieve and cache the invitation ID debugLog("onConnected: connection hint has a room invite!"); mInvitation = inv; debugLog("Invitation ID: " + mInvitation.getInvitationId()); } // Do we have any requests pending? mRequests = Games.Requests .getGameRequestsFromBundle(connectionHint); if (!mRequests.isEmpty()) { // We have requests in onConnected's connectionHint. debugLog("onConnected: connection hint has " + mRequests.size() + " request(s)"); } debugLog("onConnected: connection hint provided. Checking for TBMP game."); mTurnBasedMatch = connectionHint .getParcelable(Multiplayer.EXTRA_TURN_BASED_MATCH); } // we're good to go succeedSignIn(); }
Example #5
Source File: SkeletonActivity.java From android-basic-samples with Apache License 2.0 | 5 votes |
@Override public void onInvitationReceived(@NonNull Invitation invitation) { Toast.makeText( SkeletonActivity.this, "An invitation has arrived from " + invitation.getInviter().getDisplayName(), Toast.LENGTH_SHORT) .show(); }
Example #6
Source File: MainActivity.java From android-basic-samples with Apache License 2.0 | 5 votes |
@Override public void onInvitationReceived(@NonNull Invitation invitation) { // We got an invitation to play a game! So, store it in // mIncomingInvitationId // and show the popup on the screen. mIncomingInvitationId = invitation.getInvitationId(); ((TextView) findViewById(R.id.incoming_invitation_text)).setText( invitation.getInviter().getDisplayName() + " " + getString(R.string.is_inviting_you)); switchToScreen(mCurScreen); // This will show the invitation popup }
Example #7
Source File: MainActivity.java From android-basic-samples with Apache License 2.0 | 5 votes |
private void handleInvitationInboxResult(int response, Intent data) { if (response != Activity.RESULT_OK) { Log.w(TAG, "*** invitation inbox UI cancelled, " + response); switchToMainScreen(); return; } Log.d(TAG, "Invitation inbox UI succeeded."); Invitation invitation = data.getExtras().getParcelable(Multiplayer.EXTRA_INVITATION); // accept invitation if (invitation != null) { acceptInviteToRoom(invitation.getInvitationId()); } }
Example #8
Source File: GameHelper.java From cordova-google-play-games-services with MIT License | 5 votes |
/** Called when we successfully obtain a connection to a client. */ @Override public void onConnected(Bundle connectionHint) { debugLog("onConnected: connected!"); if (connectionHint != null) { debugLog("onConnected: connection hint provided. Checking for invite."); Invitation inv = connectionHint .getParcelable(Multiplayer.EXTRA_INVITATION); if (inv != null && inv.getInvitationId() != null) { // retrieve and cache the invitation ID debugLog("onConnected: connection hint has a room invite!"); mInvitation = inv; debugLog("Invitation ID: " + mInvitation.getInvitationId()); } // Do we have any requests pending? mRequests = Games.Requests .getGameRequestsFromBundle(connectionHint); if (!mRequests.isEmpty()) { // We have requests in onConnected's connectionHint. debugLog("onConnected: connection hint has " + mRequests.size() + " request(s)"); } debugLog("onConnected: connection hint provided. Checking for TBMP game."); mTurnBasedMatch = connectionHint .getParcelable(Multiplayer.EXTRA_TURN_BASED_MATCH); } // we're good to go succeedSignIn(); }
Example #9
Source File: GameHelper.java From FlappyCow with MIT License | 5 votes |
/** Called when we successfully obtain a connection to a client. */ @Override public void onConnected(Bundle connectionHint) { debugLog("onConnected: connected!"); if (connectionHint != null) { debugLog("onConnected: connection hint provided. Checking for invite."); Invitation inv = connectionHint .getParcelable(Multiplayer.EXTRA_INVITATION); if (inv != null && inv.getInvitationId() != null) { // retrieve and cache the invitation ID debugLog("onConnected: connection hint has a room invite!"); mInvitation = inv; debugLog("Invitation ID: " + mInvitation.getInvitationId()); } // Do we have any requests pending? mRequests = Games.Requests .getGameRequestsFromBundle(connectionHint); if (!mRequests.isEmpty()) { // We have requests in onConnected's connectionHint. debugLog("onConnected: connection hint has " + mRequests.size() + " request(s)"); } debugLog("onConnected: connection hint provided. Checking for TBMP game."); mTurnBasedMatch = connectionHint .getParcelable(Multiplayer.EXTRA_TURN_BASED_MATCH); } // we're good to go succeedSignIn(); }
Example #10
Source File: GameHelper.java From tedroid with Apache License 2.0 | 5 votes |
/** Called when we successfully obtain a connection to a client. */ @Override public void onConnected(Bundle connectionHint) { debugLog("onConnected: connected!"); if (connectionHint != null) { debugLog("onConnected: connection hint provided. Checking for invite."); Invitation inv = connectionHint .getParcelable(Multiplayer.EXTRA_INVITATION); if (inv != null && inv.getInvitationId() != null) { // retrieve and cache the invitation ID debugLog("onConnected: connection hint has a room invite!"); mInvitation = inv; debugLog("Invitation ID: " + mInvitation.getInvitationId()); } // Do we have any requests pending? mRequests = Games.Requests .getGameRequestsFromBundle(connectionHint); if (!mRequests.isEmpty()) { // We have requests in onConnected's connectionHint. debugLog("onConnected: connection hint has " + mRequests.size() + " request(s)"); } debugLog("onConnected: connection hint provided. Checking for TBMP game."); mTurnBasedMatch = connectionHint .getParcelable(Multiplayer.EXTRA_TURN_BASED_MATCH); } // we're good to go succeedSignIn(); }
Example #11
Source File: GameHelper.java From Onesearch with MIT License | 5 votes |
/** Called when we successfully obtain a connection to a client. */ @Override public void onConnected(Bundle connectionHint) { debugLog("onConnected: connected!"); if (connectionHint != null) { debugLog("onConnected: connection hint provided. Checking for invite."); Invitation inv = connectionHint .getParcelable(Multiplayer.EXTRA_INVITATION); if (inv != null && inv.getInvitationId() != null) { // retrieve and cache the invitation ID debugLog("onConnected: connection hint has a room invite!"); mInvitation = inv; debugLog("Invitation ID: " + mInvitation.getInvitationId()); } // Do we have any requests pending? mRequests = Games.Requests .getGameRequestsFromBundle(connectionHint); if (!mRequests.isEmpty()) { // We have requests in onConnected's connectionHint. debugLog("onConnected: connection hint has " + mRequests.size() + " request(s)"); } debugLog("onConnected: connection hint provided. Checking for TBMP game."); mTurnBasedMatch = connectionHint .getParcelable(Multiplayer.EXTRA_TURN_BASED_MATCH); } // we're good to go succeedSignIn(); }
Example #12
Source File: GameHelper.java From io2014-codelabs with Apache License 2.0 | 5 votes |
/** Called when we successfully obtain a connection to a client. */ @Override public void onConnected(Bundle connectionHint) { debugLog("onConnected: connected!"); if (connectionHint != null) { debugLog("onConnected: connection hint provided. Checking for invite."); Invitation inv = connectionHint .getParcelable(Multiplayer.EXTRA_INVITATION); if (inv != null && inv.getInvitationId() != null) { // retrieve and cache the invitation ID debugLog("onConnected: connection hint has a room invite!"); mInvitation = inv; debugLog("Invitation ID: " + mInvitation.getInvitationId()); } // Do we have any requests pending? mRequests = Games.Requests .getGameRequestsFromBundle(connectionHint); if (!mRequests.isEmpty()) { // We have requests in onConnected's connectionHint. debugLog("onConnected: connection hint has " + mRequests.size() + " request(s)"); } debugLog("onConnected: connection hint provided. Checking for TBMP game."); mTurnBasedMatch = connectionHint .getParcelable(Multiplayer.EXTRA_TURN_BASED_MATCH); } // we're good to go succeedSignIn(); }
Example #13
Source File: GameHelper.java From io2014-codelabs with Apache License 2.0 | 5 votes |
/** Called when we successfully obtain a connection to a client. */ @Override public void onConnected(Bundle connectionHint) { debugLog("onConnected: connected!"); if (connectionHint != null) { debugLog("onConnected: connection hint provided. Checking for invite."); Invitation inv = connectionHint .getParcelable(Multiplayer.EXTRA_INVITATION); if (inv != null && inv.getInvitationId() != null) { // retrieve and cache the invitation ID debugLog("onConnected: connection hint has a room invite!"); mInvitation = inv; debugLog("Invitation ID: " + mInvitation.getInvitationId()); } // Do we have any requests pending? mRequests = Games.Requests .getGameRequestsFromBundle(connectionHint); if (!mRequests.isEmpty()) { // We have requests in onConnected's connectionHint. debugLog("onConnected: connection hint has " + mRequests.size() + " request(s)"); } debugLog("onConnected: connection hint provided. Checking for TBMP game."); mTurnBasedMatch = connectionHint .getParcelable(Multiplayer.EXTRA_TURN_BASED_MATCH); } // we're good to go succeedSignIn(); }
Example #14
Source File: GameHelper.java From google-play-game-services-ane with MIT License | 5 votes |
/** * Returns the invitation received through an invitation notification. * This should be called from your GameHelperListener's * @link{GameHelperListener#onSignInSucceeded} method, to check if there's an * invitation available. In that case, accept the invitation. * @return The invitation, or null if none was received. */ public Invitation getInvitation() { if (!mGoogleApiClient.isConnected()) { Log.w(TAG, "Warning: getInvitation() should only be called when signed in, " + "that is, after getting onSignInSuceeded()"); } return mInvitation; }
Example #15
Source File: GameHelper.java From Asteroid with Apache License 2.0 | 5 votes |
/** * Called when we successfully obtain a connection to a client. */ @Override public void onConnected(Bundle connectionHint) { debugLog("onConnected: connected!"); if (connectionHint != null) { debugLog("onConnected: connection hint provided. Checking for invite."); Invitation inv = connectionHint .getParcelable(Multiplayer.EXTRA_INVITATION); if (inv != null && inv.getInvitationId() != null) { // retrieve and cache the invitation ID debugLog("onConnected: connection hint has a room invite!"); mInvitation = inv; debugLog("Invitation ID: " + mInvitation.getInvitationId()); } // Do we have any requests pending? mRequests = Games.Requests .getGameRequestsFromBundle(connectionHint); if (!mRequests.isEmpty()) { // We have requests in onConnected's connectionHint. debugLog("onConnected: connection hint has " + mRequests.size() + " request(s)"); } debugLog("onConnected: connection hint provided. Checking for TBMP game."); mTurnBasedMatch = connectionHint .getParcelable(Multiplayer.EXTRA_TURN_BASED_MATCH); } // we're good to go succeedSignIn(); }
Example #16
Source File: DrawingActivity.java From 8bitartist with Apache License 2.0 | 5 votes |
/** * Accept an invitation to join an RTMP game */ private void acceptInvitation(Invitation invitation) { Log.d(TAG, "Got invitation: " + invitation); RoomConfig.Builder roomConfigBuilder = RoomConfig.builder(this) .setMessageReceivedListener(this) .setRoomStatusUpdateListener(this) .setInvitationIdToAccept(invitation.getInvitationId()); Games.RealTimeMultiplayer.join(mGoogleApiClient, roomConfigBuilder.build()); }
Example #17
Source File: GameHelper.java From FixMath with Apache License 2.0 | 5 votes |
/** Called when we successfully obtain a connection to a client. */ @Override public void onConnected(Bundle connectionHint) { debugLog("onConnected: connected!"); if (connectionHint != null) { debugLog("onConnected: connection hint provided. Checking for invite."); Invitation inv = connectionHint .getParcelable(Multiplayer.EXTRA_INVITATION); if (inv != null && inv.getInvitationId() != null) { // retrieve and cache the invitation ID debugLog("onConnected: connection hint has a room invite!"); mInvitation = inv; debugLog("Invitation ID: " + mInvitation.getInvitationId()); } // Do we have any requests pending? mRequests = Games.Requests .getGameRequestsFromBundle(connectionHint); if (!mRequests.isEmpty()) { // We have requests in onConnected's connectionHint. debugLog("onConnected: connection hint has " + mRequests.size() + " request(s)"); } debugLog("onConnected: connection hint provided. Checking for TBMP game."); mTurnBasedMatch = connectionHint .getParcelable(Multiplayer.EXTRA_TURN_BASED_MATCH); } // we're good to go succeedSignIn(); }
Example #18
Source File: GameHelper.java From Trivia-Knowledge with Apache License 2.0 | 5 votes |
/** Called when we successfully obtain a connection to a client. */ @Override public void onConnected(Bundle connectionHint) { debugLog("onConnected: connected!"); if (connectionHint != null) { debugLog("onConnected: connection hint provided. Checking for invite."); Invitation inv = connectionHint .getParcelable(Multiplayer.EXTRA_INVITATION); if (inv != null && inv.getInvitationId() != null) { // retrieve and cache the invitation ID debugLog("onConnected: connection hint has a room invite!"); mInvitation = inv; debugLog("Invitation ID: " + mInvitation.getInvitationId()); } // Do we have any requests pending? mRequests = Games.Requests .getGameRequestsFromBundle(connectionHint); if (!mRequests.isEmpty()) { // We have requests in onConnected's connectionHint. debugLog("onConnected: connection hint has " + mRequests.size() + " request(s)"); } debugLog("onConnected: connection hint provided. Checking for TBMP game."); mTurnBasedMatch = connectionHint .getParcelable(Multiplayer.EXTRA_TURN_BASED_MATCH); } // we're good to go succeedSignIn(); }
Example #19
Source File: RealTimeMultiplayer.java From godot-gpgs with MIT License | 5 votes |
private void handleInvitationInboxResult(int response, Intent data) { if (response != Activity.RESULT_OK) { Log.w(TAG, "*** invitation inbox UI cancelled, " + response); GodotLib.calldeferred(instanceId, "_on_gpgs_rtm_invitation_cancelled", new Object[] { }); return; } Log.d(TAG, "GPGS: Invitation inbox UI succeeded."); Invitation inv = data.getExtras().getParcelable(Multiplayer.EXTRA_INVITATION); // accept invitation acceptInviteToRoom(inv.getInvitationId()); }
Example #20
Source File: RealTimeMultiplayer.java From godot-gpgs with MIT License | 5 votes |
@Override public void onInvitationReceived(Invitation invitation) { // We got an invitation to play a game! So, store it in // mIncomingInvitationId // and show the popup on the screen. incomingInvitationId = invitation.getInvitationId(); Log.e(TAG, "GPGS: Invitation received " + incomingInvitationId); GodotLib.calldeferred(instanceId, "_on_gpgs_rtm_invitation_received", new Object[] { }); }
Example #21
Source File: GameHelper.java From dice-heroes with GNU General Public License v3.0 | 5 votes |
/** Called when we successfully obtain a connection to a client. */ @Override public void onConnected(Bundle connectionHint) { debugLog("onConnected: connected!"); if (connectionHint != null) { debugLog("onConnected: connection hint provided. Checking for invite."); Invitation inv = connectionHint .getParcelable(Multiplayer.EXTRA_INVITATION); if (inv != null && inv.getInvitationId() != null) { // retrieve and cache the invitation ID debugLog("onConnected: connection hint has a room invite!"); mInvitation = inv; debugLog("Invitation ID: " + mInvitation.getInvitationId()); } // Do we have any requests pending? mRequests = Games.Requests .getGameRequestsFromBundle(connectionHint); if (!mRequests.isEmpty()) { // We have requests in onConnected's connectionHint. debugLog("onConnected: connection hint has " + mRequests.size() + " request(s)"); } debugLog("onConnected: connection hint provided. Checking for TBMP game."); mTurnBasedMatch = connectionHint .getParcelable(Multiplayer.EXTRA_TURN_BASED_MATCH); } // we're good to go succeedSignIn(); }
Example #22
Source File: GameHelper.java From martianrun with Apache License 2.0 | 5 votes |
/** * Called when we successfully obtain a connection to a client. */ @Override public void onConnected(Bundle connectionHint) { debugLog("onConnected: connected!"); if (connectionHint != null) { debugLog("onConnected: connection hint provided. Checking for invite."); Invitation inv = connectionHint .getParcelable(Multiplayer.EXTRA_INVITATION); if (inv != null && inv.getInvitationId() != null) { // retrieve and cache the invitation ID debugLog("onConnected: connection hint has a room invite!"); mInvitation = inv; debugLog("Invitation ID: " + mInvitation.getInvitationId()); } // Do we have any requests pending? mRequests = Games.Requests .getGameRequestsFromBundle(connectionHint); if (!mRequests.isEmpty()) { // We have requests in onConnected's connectionHint. debugLog("onConnected: connection hint has " + mRequests.size() + " request(s)"); } debugLog("onConnected: connection hint provided. Checking for TBMP game."); mTurnBasedMatch = connectionHint .getParcelable(Multiplayer.EXTRA_TURN_BASED_MATCH); } // we're good to go succeedSignIn(); }
Example #23
Source File: GameServicesHelper.java From dice-heroes with GNU General Public License v3.0 | 5 votes |
@Override public void onSignInSucceeded() { achievements = new GoogleAchievements(activity, helper.getApiClient()); cloudSave = new GoogleCloudSave(activity, helper.getApiClient()); multiplayer = new GameServicesMultiplayer(activity, helper.getApiClient(), helper.getInvitation()); Games.Invitations .loadInvitations(helper.getApiClient()) .setResultCallback(new ResultCallback<Invitations.LoadInvitationsResult>() { @Override public void onResult(final Invitations.LoadInvitationsResult result) { if (multiplayer == null) return; multiplayer.loadInvitations(result.getInvitations()); } }); invitationListenerRegistered = true; Games.Invitations.registerInvitationListener(helper.getApiClient(), new OnInvitationReceivedListener() { @Override public void onInvitationReceived(final Invitation invitation) { if (multiplayer == null) return; multiplayer.onInvitationReceived(invitation); } @Override public void onInvitationRemoved(final String s) { if (multiplayer == null) return; multiplayer.onInvitationRemoved(s); } }); Gdx.app.postRunnable(new Runnable() { @Override public void run() { dispatcher.setState(ServicesState.CONNECTED); } }); }
Example #24
Source File: MainActivity.java From android-basic-samples with Apache License 2.0 | 4 votes |
private void onConnected(GoogleSignInAccount googleSignInAccount) { Log.d(TAG, "onConnected(): connected to Google APIs"); if (mSignedInAccount != googleSignInAccount) { mSignedInAccount = googleSignInAccount; // update the clients mRealTimeMultiplayerClient = Games.getRealTimeMultiplayerClient(this, googleSignInAccount); mInvitationsClient = Games.getInvitationsClient(MainActivity.this, googleSignInAccount); // get the playerId from the PlayersClient PlayersClient playersClient = Games.getPlayersClient(this, googleSignInAccount); playersClient.getCurrentPlayer() .addOnSuccessListener(new OnSuccessListener<Player>() { @Override public void onSuccess(Player player) { mPlayerId = player.getPlayerId(); switchToMainScreen(); } }) .addOnFailureListener(createFailureListener("There was a problem getting the player id!")); } // register listener so we are notified if we receive an invitation to play // while we are in the game mInvitationsClient.registerInvitationCallback(mInvitationCallback); // get the invitation from the connection hint // Retrieve the TurnBasedMatch from the connectionHint GamesClient gamesClient = Games.getGamesClient(MainActivity.this, googleSignInAccount); gamesClient.getActivationHint() .addOnSuccessListener(new OnSuccessListener<Bundle>() { @Override public void onSuccess(Bundle hint) { if (hint != null) { Invitation invitation = hint.getParcelable(Multiplayer.EXTRA_INVITATION); if (invitation != null && invitation.getInvitationId() != null) { // retrieve and cache the invitation ID Log.d(TAG, "onConnected: connection hint has a room invite!"); acceptInviteToRoom(invitation.getInvitationId()); } } } }) .addOnFailureListener(createFailureListener("There was a problem getting the activation hint!")); }
Example #25
Source File: GameHelper.java From tedroid with Apache License 2.0 | 3 votes |
/** * Returns the invitation received through an invitation notification. This * should be called from your GameHelperListener's * * @link{GameHelperListener#onSignInSucceeded method, to check if there's an * invitation available. In that * case, accept the invitation. * @return The invitation, or null if none was received. */ public Invitation getInvitation() { if (!mGoogleApiClient.isConnected()) { Log.w(TAG, "Warning: getInvitation() should only be called when signed in, " + "that is, after getting onSignInSuceeded()"); } return mInvitation; }
Example #26
Source File: GameHelper.java From ANE-Google-Play-Game-Services with Apache License 2.0 | 3 votes |
/** * Returns the invitation received through an invitation notification. This * should be called from your GameHelperListener's * * @link{GameHelperListener#onSignInSucceeded method, to check if there's an * invitation available. In that * case, accept the invitation. * @return The invitation, or null if none was received. */ public Invitation getInvitation() { if (!mGoogleApiClient.isConnected()) { Log.w(TAG, "Warning: getInvitation() should only be called when signed in, " + "that is, after getting onSignInSuceeded()"); } return mInvitation; }
Example #27
Source File: GameHelper.java From Trivia-Knowledge with Apache License 2.0 | 3 votes |
/** * Returns the invitation received through an invitation notification. This * should be called from your GameHelperListener's * * @link{GameHelperListener#onSignInSucceeded method, to check if there's an * invitation available. In that * case, accept the invitation. * @return The invitation, or null if none was received. */ public Invitation getInvitation() { if (!mGoogleApiClient.isConnected()) { Log.w(TAG, "Warning: getInvitation() should only be called when signed in, " + "that is, after getting onSignInSuceeded()"); } return mInvitation; }
Example #28
Source File: GameHelper.java From cordova-google-play-games-services with MIT License | 3 votes |
/** * Returns the invitation received through an invitation notification. This * should be called from your GameHelperListener's * * @link{GameHelperListener#onSignInSucceeded method, to check if there's an * invitation available. In that * case, accept the invitation. * @return The invitation, or null if none was received. */ public Invitation getInvitation() { if (!mGoogleApiClient.isConnected()) { Log.w(TAG, "Warning: getInvitation() should only be called when signed in, " + "that is, after getting onSignInSuceeded()"); } return mInvitation; }
Example #29
Source File: GameHelper.java From FlappyCow with MIT License | 3 votes |
/** * Returns the invitation received through an invitation notification. This * should be called from your GameHelperListener's * * @link{GameHelperListener#onSignInSucceeded method, to check if there's an * invitation available. In that * case, accept the invitation. * @return The invitation, or null if none was received. */ public Invitation getInvitation() { if (!mGoogleApiClient.isConnected()) { Log.w(TAG, "Warning: getInvitation() should only be called when signed in, " + "that is, after getting onSignInSuceeded()"); } return mInvitation; }
Example #30
Source File: GameHelper.java From dice-heroes with GNU General Public License v3.0 | 3 votes |
/** * Returns the invitation received through an invitation notification. This * should be called from your GameHelperListener's * * @link{GameHelperListener#onSignInSucceeded method, to check if there's an * invitation available. In that * case, accept the invitation. * @return The invitation, or null if none was received. */ public Invitation getInvitation() { if (!mGoogleApiClient.isConnected()) { Log.w(TAG, "Warning: getInvitation() should only be called when signed in, " + "that is, after getting onSignInSuceeded()"); } return mInvitation; }