com.badlogic.gdx.scenes.scene2d.ui.SplitPane Java Examples
The following examples show how to use
com.badlogic.gdx.scenes.scene2d.ui.SplitPane.
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Example #1
Source File: SemaphoreGuardTest.java From gdx-ai with Apache License 2.0 | 6 votes |
@Override public Actor createActor (Skin skin) { // Create the semaphore NonBlockingSemaphoreRepository.clear(); NonBlockingSemaphoreRepository.addSemaphore("dogSemaphore", 1); Reader reader = null; try { // Parse Buddy's tree reader = Gdx.files.internal("data/dogSemaphore.tree").reader(); BehaviorTreeParser<Dog> parser = new BehaviorTreeParser<Dog>(BehaviorTreeParser.DEBUG_HIGH); BehaviorTree<Dog> buddyTree = parser.parse(reader, new Dog("Buddy")); // Clone Buddy's tree for Snoopy BehaviorTree<Dog> snoopyTree = (BehaviorTree<Dog>)buddyTree.cloneTask(); snoopyTree.setObject(new Dog("Snoopy")); // Create split pane BehaviorTreeViewer<?> buddyTreeViewer = createTreeViewer(buddyTree.getObject().name, buddyTree, false, skin); BehaviorTreeViewer<?> snoopyTreeViewer = createTreeViewer(snoopyTree.getObject().name, snoopyTree, false, skin); return new SplitPane(new ScrollPane(buddyTreeViewer, skin), new ScrollPane(snoopyTreeViewer, skin), true, skin, "default-horizontal"); } finally { StreamUtils.closeQuietly(reader); } }
Example #2
Source File: TestSplitPane.java From vis-ui with Apache License 2.0 | 5 votes |
private void addNormalWidgets () { Skin skin = VisUI.getSkin(); Label label = new Label("Lorem \nipsum \ndolor \nsit \namet", skin); Label label2 = new Label("Consectetur \nadipiscing \nelit", skin); VisTable table = new VisTable(true); VisTable table2 = new VisTable(true); table.add(label); table2.add(label2); SplitPane splitPane = new SplitPane(table, table2, false, skin); add(splitPane).fill().expand(); }
Example #3
Source File: BehaviorTreeTests.java From gdx-ai with Apache License 2.0 | 5 votes |
public MainScreen() { Gdx.gl.glClearColor(.3f, .3f, .3f, 1); skin = new Skin(Gdx.files.internal("data/uiskin.json")); stage = new Stage(new ScreenViewport()); stage.setDebugAll(DEBUG_STAGE); // Create split pane List<String> testList = createTestList(); ScrollPane leftScrollPane = new ScrollPane(testList, skin); splitPane = new SplitPane(leftScrollPane, null, false, skin, "default-horizontal"); splitPane.setSplitAmount(Math.min((testList.getPrefWidth() + 10) / stage.getWidth(), splitPane.getSplitAmount())); // Create layout Table t = new Table(skin); t.setFillParent(true); t.add(splitPane).colspan(3).grow(); t.row(); t.add(pauseButton = new PauseButton(skin)).width(90).left(); t.add(new FpsLabel("FPS: ", skin)).left(); t.add(testDescriptionLabel = new Label("", skin)).left(); stage.addActor(t); // Set selected test changeTest(0); }
Example #4
Source File: Editor.java From bladecoder-adventure-engine with Apache License 2.0 | 4 votes |
@Override public void create() { if (EditorLogger.debugMode()) { EngineLogger.setDebug(); } Gdx.graphics.setWindowedMode(Math.max((int) (Gdx.graphics.getDisplayMode().width * 0.9), 1920 / 2), Math.max((int) (Gdx.graphics.getDisplayMode().height * 0.9), 1080 / 2)); skin = new BladeSkin(Gdx.files.internal(SKIN)); VisUI.load(); FileChooser.setDefaultPrefsName("com.bladecoder.engineeditor.filechooser"); /*** STAGE SETUP ***/ stage = new Stage(new ScreenViewport()); Gdx.input.setInputProcessor(stage); setCtx(); Message.init(skin); scnEditor = new ScnEditor(skin); scnEditor.setBackground("background"); skin.getFont("default-font").getData().markupEnabled = true; // RIGHT PANEL ScenePanel scenePanel = new ScenePanel(skin); ActorPanel actorPanel = new ActorPanel(skin); Table rightPanel = new Table(skin); rightPanel.top().left(); rightPanel.add(actorPanel).expand().fill().left(); rightPanel.setBackground("background"); SplitPane splitPaneRight = new SplitPane(scnEditor, rightPanel, false, skin); splitPaneRight.setSplitAmount(0.75f); // LEFT PANEL ProjectPanel projectPanel = new ProjectPanel(skin); Image img = new Image(Ctx.assetManager.getIcon("title")); img.setScaling(Scaling.none); img.setAlign(Align.left); Table leftPanel = new Table(skin); leftPanel.top().left().padLeft(10); leftPanel.add(img).expand().fill().padBottom(20).padTop(20).padLeft(0).left(); leftPanel.row(); leftPanel.add(new ProjectToolbar(skin)).expandX().fill().left(); leftPanel.row(); leftPanel.add(projectPanel).expand().fill().left(); leftPanel.row(); leftPanel.add(scenePanel).expand().fill().left(); leftPanel.setBackground("background"); SplitPane splitPaneLeft = new SplitPane(leftPanel, splitPaneRight, false, skin); splitPaneLeft.setFillParent(true); splitPaneLeft.setSplitAmount(0.25f); stage.addActor(splitPaneLeft); // LOAD LAST OPEN PROJECT String lastProject = Ctx.project.getEditorConfig().getProperty(Project.LAST_PROJECT_PROP, ""); final File lastProjectFile = new File(lastProject); if (!lastProject.isEmpty() && lastProjectFile.exists()) { EditorLogger.debug("Loading previous project: " + lastProject); try { EditorUtils.checkVersionAndLoadProject(lastProjectFile, stage, skin); } catch (Exception e) { EditorLogger.error("Error loading previous project.", e); Ctx.project.closeProject(); } } stage.setScrollFocus(scnEditor.getScnWidget()); stage.setKeyboardFocus(scnEditor.getScnWidget()); // TooltipManager.getInstance().instant(); TooltipManager.getInstance().initialTime = 0.2f; TooltipManager.getInstance().hideAll(); TooltipManager.getInstance().subsequentTime = 0.2f; }