net.minecraft.world.gen.NoiseGeneratorPerlin Java Examples
The following examples show how to use
net.minecraft.world.gen.NoiseGeneratorPerlin.
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Example #1
Source File: ChunkProviderTofu.java From TofuCraftReload with MIT License | 5 votes |
public ChunkProviderTofu(World worldIn, long seed) { { if(net.minecraftforge.event.terraingen.TerrainGen.getModdedMapGen(villageGenerator, net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.VILLAGE) instanceof MapGenTofuVillage) villageGenerator = (MapGenTofuVillage) net.minecraftforge.event.terraingen.TerrainGen.getModdedMapGen(villageGenerator, net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.VILLAGE); if(net.minecraftforge.event.terraingen.TerrainGen.getModdedMapGen(mineshaft, InitMapGenEvent.EventType.CUSTOM) instanceof MapGenTofuMineshaft) mineshaft = (MapGenTofuMineshaft) net.minecraftforge.event.terraingen.TerrainGen.getModdedMapGen(mineshaft, InitMapGenEvent.EventType.CUSTOM); if (net.minecraftforge.event.terraingen.TerrainGen.getModdedMapGen(tofuCastle, InitMapGenEvent.EventType.CUSTOM) instanceof MapGenTofuCastle) tofuCastle = (MapGenTofuCastle) net.minecraftforge.event.terraingen.TerrainGen.getModdedMapGen(tofuCastle, InitMapGenEvent.EventType.CUSTOM); caveGenerator = net.minecraftforge.event.terraingen.TerrainGen.getModdedMapGen(caveGenerator, net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.CAVE); this.mapFeaturesEnabled = worldIn.getWorldInfo().isMapFeaturesEnabled(); } this.world = worldIn; this.rand = new Random(seed); this.minLimitPerlinNoise = new NoiseGeneratorOctaves(this.rand, 16); this.maxLimitPerlinNoise = new NoiseGeneratorOctaves(this.rand, 16); this.mainPerlinNoise = new NoiseGeneratorOctaves(this.rand, 8); this.noiseGen4 = new NoiseGeneratorOctaves(rand, 4); this.depthNoise = new NoiseGeneratorOctaves(rand, 16); this.heightMap = new double[825]; this.biomeWeights = new float[25]; this.surfaceNoise = new NoiseGeneratorPerlin(this.rand, 4); for (int j = -2; j <= 2; ++j) { for (int k = -2; k <= 2; ++k) { float f = 10.0F / MathHelper.sqrt((float) (j * j + k * k) + 0.2F); this.biomeWeights[j + 2 + (k + 2) * 5] = f; } } }
Example #2
Source File: ChunkGeneratorUnderWorld.java From Wizardry with GNU Lesser General Public License v3.0 | 5 votes |
public ChunkGeneratorUnderWorld(World world, long seed) { this.world = world; RandUtilSeed rand = new RandUtilSeed(seed); upper = new NoiseGeneratorPerlin(rand.random, 4); lower = new NoiseGeneratorPerlin(rand.random, 4); }
Example #3
Source File: ChunkGeneratorTorikki.java From Wizardry with GNU Lesser General Public License v3.0 | 5 votes |
public ChunkGeneratorTorikki(World worldIn) { this.world = worldIn; this.rand= new Random(world.getSeed()); this.noise = new NoiseGeneratorPerlin(RandUtil.random,4); this.lperlinNoise1 = new NoiseGeneratorOctaves(this.rand, 16); this.lperlinNoise2 = new NoiseGeneratorOctaves(this.rand, 16); }
Example #4
Source File: ChunkGeneratorUnderWorld.java From Wizardry with GNU Lesser General Public License v3.0 | 4 votes |
public ChunkGeneratorUnderWorld(World worldIn) { this.world = worldIn; upper = new NoiseGeneratorPerlin(RandUtil.random, 4); lower = new NoiseGeneratorPerlin(RandUtil.random, 4); }
Example #5
Source File: ChunkGeneratorTorikki.java From Wizardry with GNU Lesser General Public License v3.0 | 4 votes |
public ChunkGeneratorTorikki(World world, long seed) { this.world = world; rand = new Random(world.getSeed()); noise = new NoiseGeneratorPerlin(rand, 4); }