com.badlogic.gdx.utils.Disposable Java Examples
The following examples show how to use
com.badlogic.gdx.utils.Disposable.
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Example #1
Source File: BulletSteeringTest.java From gdx-ai with Apache License 2.0 | 6 votes |
@Override public void dispose () { world.dispose(); world = null; for (Disposable disposable : disposables) disposable.dispose(); disposables.clear(); modelBatch.dispose(); modelBatch = null; shadowBatch.dispose(); shadowBatch = null; if (shadows) ((DirectionalShadowLight)light).dispose(); light = null; }
Example #2
Source File: HeadlessModelLoader.java From gdx-proto with Apache License 2.0 | 6 votes |
@Override public HeadlessModel loadSync (AssetManager manager, String fileName, FileHandle file, P parameters) { ModelData data = null; synchronized (items) { for (int i = 0; i < items.size; i++) { if (items.get(i).key.equals(fileName)) { data = items.get(i).value; items.removeIndex(i); } } } if (data == null) return null; final HeadlessModel result = new HeadlessModel(data, new TextureProvider.AssetTextureProvider(manager)); // need to remove the textures from the managed disposables, or else ref counting // doesn't work! Iterator<Disposable> disposables = result.getManagedDisposables().iterator(); while (disposables.hasNext()) { Disposable disposable = disposables.next(); if (disposable instanceof Texture) { disposables.remove(); } } data = null; return result; }
Example #3
Source File: Physics.java From gdx-proto with Apache License 2.0 | 6 votes |
@Override public void dispose() { for (Disposable disp : disposables) { /*if (disp instanceof BulletBase) { System.out.println("ownership: " + ((BulletBase) disp).hasOwnership()); }*/ Tools.dispose(disp); } for (btCollisionShape shape : shapes) { shape.dispose(); } for (btCollisionObject object : objects) { object.dispose(); } disposables.clear(); shapes.clear(); objects.clear(); }
Example #4
Source File: MPQViewer.java From riiablo with Apache License 2.0 | 5 votes |
public void setDelegate(T drawable) { if (Objects.equals(drawable, delegate)) { return; } if (delegate instanceof Disposable) ((Disposable) delegate).dispose(); delegate = drawable; }
Example #5
Source File: Skin.java From gdx-skineditor with Apache License 2.0 | 5 votes |
/** * Disposes the {@link TextureAtlas} and all {@link Disposable} resources in * the skin. */ public void dispose() { if (atlas != null) atlas.dispose(); for (ObjectMap<String, Object> entry : resources.values()) { for (Object resource : entry.values()) if (resource instanceof Disposable) ((Disposable) resource).dispose(); } }
Example #6
Source File: SetActorAttrAction.java From bladecoder-adventure-engine with Apache License 2.0 | 5 votes |
private void removeUIActor(Scene scn, InteractiveActor actor) { InteractiveActor a = w.getUIActors().removeActor(actor.getId()); if (a != null) { if (scn != w.getCurrentScene() && a instanceof Disposable) ((Disposable) a).dispose(); scn.addActor(a); } else { EngineLogger.debug("UIActor not found: " + actor.getId()); } }
Example #7
Source File: UIActors.java From bladecoder-adventure-engine with Apache License 2.0 | 5 votes |
@Override public void dispose() { for (InteractiveActor a : actors) if (a instanceof SpriteActor) ((Disposable) a).dispose(); disposed = true; }
Example #8
Source File: GameScreen.java From riiablo with Apache License 2.0 | 5 votes |
@Override public void dispose() { //map.dispose(); // FIXME: additional instances aren't reloading textures properly (DT1s disposal) charData.clearListeners(); engine.dispose(); for (Actor actor : stage.getActors()) if (actor instanceof Disposable) ((Disposable) actor).dispose(); stage.dispose(); for (AssetDescriptor asset : preloadedAssets) Riiablo.assets.unload(asset.fileName); }
Example #9
Source File: MPQViewer.java From riiablo with Apache License 2.0 | 5 votes |
public void setDrawable(Drawable drawable) { if (Objects.equals(drawable, this.drawable)) { return; } if (this.drawable instanceof Disposable) ((Disposable) this.drawable).dispose(); this.drawable = drawable; }
Example #10
Source File: MPQViewer.java From riiablo with Apache License 2.0 | 5 votes |
@Override public void dispose() { if (backgroundTexture != null) backgroundTexture.dispose(); if (drawable instanceof Disposable) ((Disposable) drawable).dispose(); else if (drawable instanceof TextureRegionDrawable) ((TextureRegionDrawable) drawable).getRegion().getTexture().dispose(); }
Example #11
Source File: MPQViewer.java From riiablo with Apache License 2.0 | 5 votes |
@Override public void dispose() { if (delegate instanceof Disposable) ((Disposable) delegate).dispose(); btnPlayPause .removeListener(clickListener); btnFirstFrame .removeListener(clickListener); btnLastFrame .removeListener(clickListener); btnPrevFrame .removeListener(clickListener); btnNextFrame .removeListener(clickListener); paletteList .removeListener(changeListener); daDirection .removeListener(changeListener); slDirection .removeListener(changeListener); slFrameIndex .removeListener(changeListener); slFrameDuration .removeListener(changeListener); //sbBlendMode .removeListener(changeListener); //cbCombineFrames.removeListener(clickListener); btnPlayPauseAudio.removeListener(clickListener); btnRestartAudio .removeListener(clickListener); slAudioScrubber .removeListener(changeListener); slVolume .removeListener(changeListener); imageControls .removeListener(this); slPage .removeListener(changeListener); btnFirstPage .removeListener(clickListener); btnLastPage .removeListener(clickListener); btnPrevPage .removeListener(clickListener); btnNextPage .removeListener(clickListener); slDirectionPage .removeListener(changeListener); //sbBlendModePage .removeListener(changeListener); components .removeListener(changeListener); wclasses .removeListener(changeListener); }
Example #12
Source File: BlenderAssetManager.java From GdxDemo3D with Apache License 2.0 | 4 votes |
public <T extends Disposable> void manageDisposable(String assetId, T asset, Class<T> type) { disposableHolder.add(assetId, asset, type); }
Example #13
Source File: MoveToSceneAction.java From bladecoder-adventure-engine with Apache License 2.0 | 4 votes |
@Override public boolean run(VerbRunner cb) { final Scene s = actor.getScene(w); final String actorId = actor.getActorId(); if (actorId == null) { // if called in a scene verb and no actor is specified, we do nothing EngineLogger.error(getClass() + ": No actor specified"); return false; } BaseActor a = s.getActor(actorId, false); if (a == null) { EngineLogger.error(getClass() + "- Actor not found: " + actorId + " in scene: " + s.getId()); return false; } s.removeActor(a); Scene ts = null; if (scene == null) ts = w.getCurrentScene(); else ts = w.getScene(scene); // Dispose if s is the current scene or a cached scene and the target is not the // current scene or a cache scene if ((s == w.getCurrentScene() || w.getCachedScene(ts.getId()) != null) && !(ts == w.getCurrentScene() || w.getCachedScene(ts.getId()) != null) && a instanceof Disposable) { ((Disposable) a).dispose(); } // We must load assets when the target scene is the current scene or when // the scene is cached. if ((ts == w.getCurrentScene() || w.getCachedScene(ts.getId()) != null) && !(s == w.getCurrentScene() || w.getCachedScene(s.getId()) != null) && a instanceof AssetConsumer) { ((AssetConsumer) a).loadAssets(); EngineAssetManager.getInstance().finishLoading(); ((AssetConsumer) a).retrieveAssets(); } ts.addActor(a); return false; }
Example #14
Source File: Tools.java From gdx-proto with Apache License 2.0 | 4 votes |
public static void dispose(Disposable disp) { dispose(disp, ""); }
Example #15
Source File: Tools.java From gdx-proto with Apache License 2.0 | 4 votes |
public static void dispose(Disposable disp, String name) { Log.debug("dispose: " + name + " -- " + disp); disp.dispose(); }
Example #16
Source File: HeadlessModel.java From gdx-proto with Apache License 2.0 | 4 votes |
/** Adds a {@link com.badlogic.gdx.utils.Disposable} to be managed and disposed by this Model. Can be used to keep track of manually loaded textures * for {@link com.badlogic.gdx.graphics.g3d.ModelInstance}. * @param disposable the Disposable */ public void manageDisposable (Disposable disposable) { if (!disposables.contains(disposable, true)) disposables.add(disposable); }
Example #17
Source File: HeadlessModel.java From gdx-proto with Apache License 2.0 | 4 votes |
/** @return the {@link com.badlogic.gdx.utils.Disposable} objects that will be disposed when the {@link #dispose()} method is called. */ public Iterable<Disposable> getManagedDisposables () { return disposables; }
Example #18
Source File: HeadlessModel.java From gdx-proto with Apache License 2.0 | 4 votes |
@Override public void dispose () { for (Disposable disposable : disposables) { disposable.dispose(); } }
Example #19
Source File: DropItemAction.java From bladecoder-adventure-engine with Apache License 2.0 | 3 votes |
private void removeActor(Inventory inv, Scene ts, BaseActor a) { float scale = EngineAssetManager.getInstance().getScale(); inv.removeItem(a.getId()); if (ts != w.getCurrentScene() && w.getCachedScene(ts.getId()) == null && a instanceof Disposable) ((Disposable) a).dispose(); ts.addActor(a); if (pos != null) a.setPosition(pos.x * scale, pos.y * scale); }