com.badlogic.gdx.graphics.g3d.particles.ParticleEffectLoader Java Examples
The following examples show how to use
com.badlogic.gdx.graphics.g3d.particles.ParticleEffectLoader.
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Example #1
Source File: GameScene.java From GdxDemo3D with Apache License 2.0 | 5 votes |
public GameScene(ModelLoader.ModelParameters modelParameters, TextureLoader.TextureParameter textureParameter, ParticleEffectLoader.ParticleEffectLoadParameter pfxParameter, String pfxPath, String modelPath, String modelExt, ObjectMap<String, GameObjectBlueprint> sharedBlueprints) { this.sharedBlueprints = sharedBlueprints; this.assets = new BlenderAssetManager(modelParameters, textureParameter, pfxParameter, pfxPath, modelPath, modelExt); }
Example #2
Source File: GameSceneManager.java From GdxDemo3D with Apache License 2.0 | 5 votes |
public GameSceneManager(ModelLoader.ModelParameters modelParameters, TextureLoader.TextureParameter textureParameter, ParticleEffectLoader.ParticleEffectLoadParameter pfxParameter, String pfxPath, String modelPath, String modelExt) { this.modelPath = modelPath; this.modelExt = modelExt; this.pfxPath = pfxPath; this.modelParameters = modelParameters; this.textureParameter = textureParameter; this.pfxParameter = pfxParameter; }
Example #3
Source File: BlenderAssetManager.java From GdxDemo3D with Apache License 2.0 | 5 votes |
public BlenderAssetManager( ModelLoader.ModelParameters modelParameters, TextureLoader.TextureParameter textureParameter, ParticleEffectLoader.ParticleEffectLoadParameter pfxParameter, String pfxPath, String modelPath, String modelExt) { this.modelExt = modelExt; this.modelPath = modelPath; this.pfxPath = pfxPath; this.modelParameters = modelParameters; this.textureParameter = textureParameter; this.pfxParameter = pfxParameter; }
Example #4
Source File: ParticleUtils.java From Skyland with MIT License | 5 votes |
private void initManager() { particleManager = new AssetManager(); ParticleEffectLoader.ParticleEffectLoadParameter loadParam = new ParticleEffectLoader.ParticleEffectLoadParameter(particleSystem.getBatches()); ParticleEffectLoader loader = new ParticleEffectLoader(new InternalFileHandleResolver()); particleManager.setLoader(ParticleEffect.class, loader); particleManager.load(Particles.PARTICLE_CLOUD_PUFF, ParticleEffect.class, loadParam); particleManager.load(Particles.PARTICLE_CAVE_DUST, ParticleEffect.class, loadParam); particleManager.finishLoading(); }
Example #5
Source File: Assets.java From gdx-proto with Apache License 2.0 | 5 votes |
public static void loadParticleEffects(ParticleSystem particleSystem) { ParticleEffectLoader.ParticleEffectLoadParameter loadParam = new ParticleEffectLoader.ParticleEffectLoadParameter(particleSystem.getBatches()); ParticleEffectLoader loader = new ParticleEffectLoader(new InternalFileHandleResolver()); manager.setLoader(ParticleEffect.class, loader); manager.load("particle/bullet-hit.pfx", ParticleEffect.class, loadParam); manager.load("particle/blue-explosion.pfx", ParticleEffect.class, loadParam); manager.finishLoading(); }