com.badlogic.gdx.graphics.TextureData Java Examples
The following examples show how to use
com.badlogic.gdx.graphics.TextureData.
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Example #1
Source File: FacedMultiCubemapData.java From gdx-gltf with Apache License 2.0 | 6 votes |
@Override public void consumeCubemapData () { for(int level = 0 ; level<levels ; level++){ for (int i = 0; i < 6; i++) { int index = level * 6 + i; if (data[index].getType() == TextureData.TextureDataType.Custom) { data[index].consumeCustomData(GL20.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i); } else { Pixmap pixmap = data[index].consumePixmap(); boolean disposePixmap = data[index].disposePixmap(); if (data[index].getFormat() != pixmap.getFormat()) { Pixmap tmp = new Pixmap(pixmap.getWidth(), pixmap.getHeight(), data[index].getFormat()); tmp.setBlending(Blending.None); tmp.drawPixmap(pixmap, 0, 0, 0, 0, pixmap.getWidth(), pixmap.getHeight()); if (data[index].disposePixmap()) pixmap.dispose(); pixmap = tmp; disposePixmap = true; } Gdx.gl.glPixelStorei(GL20.GL_UNPACK_ALIGNMENT, 1); Gdx.gl.glTexImage2D(GL20.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, level, pixmap.getGLInternalFormat(), pixmap.getWidth(), pixmap.getHeight(), 0, pixmap.getGLFormat(), pixmap.getGLType(), pixmap.getPixels()); if (disposePixmap) pixmap.dispose(); } } } }
Example #2
Source File: FacedMultiCubemapData.java From gdx-gltf with Apache License 2.0 | 5 votes |
/** * Construct Cubemap data for MipMap cubemap. * @param files texture files in following order : * level 0 (positive X, negative X, positive Y, negative Y, positive Z, negative Z) * level 1 (positive X, negative X, positive Y, negative Y, positive Z, negative Z) * and so on. Where level 0 is the biggest texture. Expected levels x 6 files. * @param levels mipmap levels */ public FacedMultiCubemapData(FileHandle[] files, int levels) { this.levels = levels; data = new TextureData[6 * levels]; for(int level = 0 ; level<levels ; level++){ for(int face = 0 ; face < 6 ; face++){ int index = level*6+face; FileHandle file = files[index]; data[index] = new PixmapTextureData(new Pixmap(file), null, false, true); } } }
Example #3
Source File: FacedMultiCubemapData.java From gdx-gltf with Apache License 2.0 | 5 votes |
public FacedMultiCubemapData(Pixmap[] pixmaps, int levels) { this.levels = levels; data = new TextureData[6 * levels]; for(int level = 0 ; level<levels ; level++){ for(int face = 0 ; face < 6 ; face++){ int index = level*6+face; Pixmap pixmap = pixmaps[index]; data[index] = new PixmapTextureData(pixmap, null, false, true); } } }
Example #4
Source File: FacedMultiCubemapData.java From gdx-gltf with Apache License 2.0 | 4 votes |
@Override public boolean isManaged () { for (TextureData data : this.data) if (!data.isManaged()) return false; return true; }
Example #5
Source File: FacedMultiCubemapData.java From gdx-gltf with Apache License 2.0 | 4 votes |
/** @return The {@link TextureData} for the specified side, can be null if the cubemap is incomplete. */ public TextureData getTextureData (CubemapSide side) { return data[side.index]; }
Example #6
Source File: AsyncTextureLoader.java From gdx-texture-packer-gui with Apache License 2.0 | 4 votes |
private void startLoadingProcess() { new Thread(new Runnable() { @Override public void run() { if (disposed) { reportListenerError(null); return; } final TextureData textureData; try { textureData = TextureData.Factory .loadFromFile(textureFile, Pixmap.Format.RGBA8888, false); if (!textureData.isPrepared()) textureData.prepare(); } catch (Exception e) { reportListenerError(e); return; } if (disposed) { textureData.disposePixmap(); reportListenerError(null); return; } Gdx.app.postRunnable(new Runnable() { @Override public void run() { if (disposed) { textureData.disposePixmap(); listener.onTextureLoadFailed(null); return; } Texture texture = new Texture(textureData); texture.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest); texture.setWrap(Texture.TextureWrap.ClampToEdge, Texture.TextureWrap.ClampToEdge); listener.onTextureLoaded(texture); } }); } }).start(); }
Example #7
Source File: LibgdxTexture.java From mini2Dx with Apache License 2.0 | 4 votes |
public LibgdxTexture(TextureData data) { super(data); }
Example #8
Source File: LibgdxTexture.java From mini2Dx with Apache License 2.0 | 4 votes |
protected LibgdxTexture(int glTarget, int glHandle, TextureData data) { super(glTarget, glHandle, data); }