com.megacrit.cardcrawl.core.CardCrawlGame Java Examples
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com.megacrit.cardcrawl.core.CardCrawlGame.
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Example #1
Source File: EffectUtils.java From jorbs-spire-mod with MIT License | 6 votes |
public static void showDowngradeEffect(AbstractCard card) { AbstractDungeon.topLevelEffects.add(new ShowCardBrieflyEffect(card.makeStatEquivalentCopy())); float x = (float) Settings.WIDTH / 2.0F; float y = (float) Settings.HEIGHT / 2.0F; AbstractDungeon.topLevelEffects.add(new GradeChangeShineEffect( x, y, Settings.ACTION_DUR_LONG, () -> CardCrawlGame.sound.playAV("SCENE_TORCH_EXTINGUISH", -0.5F, 10.0F), // TODO: this effect needs to change to something more negative, but figuring out this many particles is a bit out of my brain capacity ATM. // TODO: somehow include the hammer effect too. () -> new UpgradeShineParticleEffect(x + MathUtils.random(-10.0F, 10.0F) * Settings.scale, y + MathUtils.random(-10.0F, 10.0F) * Settings.scale), Color.FIREBRICK.cpy(), true)); AbstractDungeon.actionManager.addToTop(new WaitAction(Settings.ACTION_DUR_LONG)); }
Example #2
Source File: EffectUtils.java From jorbs-spire-mod with MIT License | 6 votes |
public static void addWrathCardUpgradeEffect(AbstractCard cardToShowForVfx) { AbstractCard card = cardToShowForVfx.makeStatEquivalentCopy(); ShowCardBrieflyEffect showCardBrieflyEffect = new ShowCardBrieflyEffect(card); float duration = Settings.FAST_MODE ? Settings.ACTION_DUR_XLONG : showCardBrieflyEffect.startingDuration; showCardBrieflyEffect.duration = showCardBrieflyEffect.startingDuration = duration; AbstractDungeon.topLevelEffects.add(showCardBrieflyEffect); AbstractDungeon.topLevelEffects.add(new GradeChangeShineEffect( (float) Settings.WIDTH / 2.0F, (float) Settings.HEIGHT / 2.0F, Settings.ACTION_DUR_MED, () -> CardCrawlGame.sound.playAV("CARD_BURN", -0.5F, 2.0F), () -> getWrathEffect(card), null, false)); AbstractDungeon.actionManager.addToTop(new WaitAction(duration)); }
Example #3
Source File: StaticMemoryInfo.java From jorbs-spire-mod with MIT License | 6 votes |
private <T extends AbstractMemory> StaticMemoryInfo(Class<T> memoryClass) { CLASS = memoryClass; ID = JorbsMod.makeID(memoryClass.getSimpleName()); PowerStrings powerStrings = CardCrawlGame.languagePack.getPowerStrings(ID); NAME = powerStrings.NAME; DESCRIPTIONS = powerStrings.DESCRIPTIONS; String imageFilenamePrefix = memoryClass.getSimpleName().replace("Memory",""); CLARITY_TEXTURE_84 = TextureLoader.getTexture(makeMemoryPath("c" + imageFilenamePrefix + "_84.png")); CLARITY_TEXTURE_48 = TextureLoader.getTexture(makeMemoryPath("c" + imageFilenamePrefix + "_48.png")); EMPTY_TEXTURE_84 = TextureLoader.getTexture(makeMemoryPath("e" + imageFilenamePrefix + "_84.png")); EMPTY_TEXTURE_48 = TextureLoader.getTexture(makeMemoryPath("e" + imageFilenamePrefix + "_48.png")); REMEMBER_TEXTURE_84 = TextureLoader.getTexture(makeMemoryPath("r" + imageFilenamePrefix + "_84.png")); REMEMBER_TEXTURE_48 = TextureLoader.getTexture(makeMemoryPath("r" + imageFilenamePrefix + "_48.png")); CLARITY_IMG_84 = new TextureAtlas.AtlasRegion(CLARITY_TEXTURE_84, 0, 0, 84, 84); CLARITY_IMG_48 = new TextureAtlas.AtlasRegion(CLARITY_TEXTURE_48, 0, 0, 48, 48); EMPTY_IMG_84 = new TextureAtlas.AtlasRegion(EMPTY_TEXTURE_84, 0, 0, 84, 84); EMPTY_IMG_48 = new TextureAtlas.AtlasRegion(EMPTY_TEXTURE_48, 0, 0, 48, 48); REMEMBER_IMG_84 = new TextureAtlas.AtlasRegion(REMEMBER_TEXTURE_84, 0, 0, 84, 84); REMEMBER_IMG_48 = new TextureAtlas.AtlasRegion(REMEMBER_TEXTURE_48, 0, 0, 48, 48); }
Example #4
Source File: ModsScreen.java From ModTheSpire with MIT License | 5 votes |
private void modBadge_onClick(Object badge) { if (badge != null) { try { button.show("Close"); ModBadge_onClick.invoke(badge); CardCrawlGame.mainMenuScreen.screen = Enum.MODS_LIST; } catch (IllegalAccessException | InvocationTargetException e) { e.printStackTrace(); } } }
Example #5
Source File: EffectUtils.java From jorbs-spire-mod with MIT License | 5 votes |
public static void showDestroyEffect(AbstractCard card) { CardCrawlGame.sound.play("CARD_EXHAUST"); PurgeCardEffect purgeCardEffect = new PurgeCardEffect(card, (float) (Settings.WIDTH / 2), (float) (Settings.HEIGHT / 2)); float duration = Settings.FAST_MODE ? 0.75F : purgeCardEffect.startingDuration; purgeCardEffect.duration = purgeCardEffect.startingDuration = duration; AbstractDungeon.topLevelEffects.add(purgeCardEffect); AbstractDungeon.actionManager.addToTop(new WaitAction(duration)); }
Example #6
Source File: RayOfFrostEffect.java From jorbs-spire-mod with MIT License | 5 votes |
@Override public void update() { CardCrawlGame.sound.play("ATTACK_MAGIC_SLOW_1", 0.7F); AbstractDungeon.effectsQueue.add(new BorderFlashEffect(Color.SKY.cpy())); AbstractDungeon.effectsQueue.add(new ScalingLaserEffect( source.hb.cX, source.hb.cY, target.hb.cX, target.hb.cY, Color.SKY.cpy(), Color.CYAN.cpy(), amount)); isDone = true; }
Example #7
Source File: GradeChangeShineEffect.java From jorbs-spire-mod with MIT License | 5 votes |
public void update() { if (duration / baseDuration < 0.6F && !clang1) { playSound.get(); clang1 = true; clank(x - 80.0F * Settings.scale, y + 0.0F * Settings.scale); CardCrawlGame.screenShake.shake(ScreenShake.ShakeIntensity.HIGH, ScreenShake.ShakeDur.SHORT, false); } if (duration / baseDuration < 0.2F && !clang2) { if(playSoundEachClang) { playSound.get(); } clang2 = true; clank(x + 90.0F * Settings.scale, y - 110.0F * Settings.scale); CardCrawlGame.screenShake.shake(ScreenShake.ShakeIntensity.HIGH, ScreenShake.ShakeDur.SHORT, false); } duration -= Gdx.graphics.getDeltaTime(); if (duration < 0.0F) { if(playSoundEachClang) { playSound.get(); } clank(this.x + 30.0F * Settings.scale, y + 120.0F * Settings.scale); isDone = true; CardCrawlGame.screenShake.shake(ScreenShake.ShakeIntensity.HIGH, ScreenShake.ShakeDur.SHORT, false); } }
Example #8
Source File: ModsScreen.java From ModTheSpire with MIT License | 5 votes |
public void open() { button.show(PatchNotesScreen.TEXT[0]); scrollY = targetY = Settings.HEIGHT - 150.0F * Settings.scale; CardCrawlGame.mainMenuScreen.darken(); CardCrawlGame.mainMenuScreen.screen = Enum.MODS_LIST; selectedMod = -1; scrollUpperBound = targetY + Math.max(0, Loader.MODINFOS.length - 15) * 45.0f * Settings.scale; scrollLowerBound = targetY; }
Example #9
Source File: StaticPowerInfo.java From jorbs-spire-mod with MIT License | 5 votes |
private <T extends AbstractPower> StaticPowerInfo(Class<T> powerClass) { CLASS = powerClass; ID = JorbsMod.makeID(powerClass.getSimpleName()); PowerStrings powerStrings = CardCrawlGame.languagePack.getPowerStrings(ID); NAME = powerStrings.NAME; DESCRIPTIONS = powerStrings.DESCRIPTIONS; String imageFilenamePrefix = powerClass.getSimpleName().replace("Power", ""); TEXTURE_84 = TextureLoader.getTexture(makePowerPath(imageFilenamePrefix + "_84.png")); TEXTURE_32 = TextureLoader.getTexture(makePowerPath(imageFilenamePrefix + "_32.png")); IMG_84 = new AtlasRegion(TEXTURE_84, 0, 0, 84, 84); IMG_32 = new AtlasRegion(TEXTURE_32, 0, 0, 32, 32); }
Example #10
Source File: PlaySoundCommand.java From jorbs-spire-mod with MIT License | 5 votes |
@Override public void execute(String[] tokens, int depth) { String requiredSoundId = tokens.length > depth ? tokens[depth] : null; if (tokens.length > depth + 1) { try { float pitchAdjustment = Float.parseFloat(tokens[depth + 1]); CardCrawlGame.sound.playA(requiredSoundId, pitchAdjustment); } catch(Exception e) { return; } } else { CardCrawlGame.sound.play(requiredSoundId); } }
Example #11
Source File: JorbsModSettings.java From jorbs-spire-mod with MIT License | 5 votes |
private static void unlockA20(AbstractPlayer.PlayerClass clz) { Prefs prefs = CardCrawlGame.characterManager.getCharacter(clz).getPrefs(); if (prefs.getInteger(CharStat.WIN_COUNT, 0) == 0) { prefs.putInteger(CharStat.WIN_COUNT, 1); } prefs.putInteger(CharStat.LAST_ASCENSION_LEVEL, Settings.MAX_ASCENSION_LEVEL); prefs.putInteger(CharStat.ASCENSION_LEVEL, Settings.MAX_ASCENSION_LEVEL); prefs.flush(); }
Example #12
Source File: CustomPotionDrinkPatch.java From jorbs-spire-mod with MIT License | 5 votes |
public static boolean playCustomPotionSound(AbstractPotion potion) { String customDrinkSound = CustomPotionDrinkFields.customDrinkSound.get(potion); if (customDrinkSound == null) { return false; } CardCrawlGame.sound.play(customDrinkSound); return true; }
Example #13
Source File: IdentityCrisisEvent.java From StS-DefaultModBase with MIT License | 4 votes |
@Override protected void buttonEffect(int i) { // This is the event: switch (screenNum) { case 0: // While you are on screen number 0 (The starting screen) switch (i) { case 0: // If you press button the first button (Button at index 0), in this case: Inspiration. this.imageEventText.updateBodyText(DESCRIPTIONS[1]); // Update the text of the event this.imageEventText.updateDialogOption(0, OPTIONS[5]); // 1. Change the first button to the [Leave] button this.imageEventText.clearRemainingOptions(); // 2. and remove all others screenNum = 1; // Screen set the screen number to 1. Once we exit the switch (i) statement, // we'll still continue the switch (screenNum) statement. It'll find screen 1 and do it's actions // (in our case, that's the final screen, but you can chain as many as you want like that) AbstractRelic relicToAdd = RelicLibrary.starterList.get(AbstractDungeon.relicRng.random(RelicLibrary.starterList.size() - 1)).makeCopy(); // Get a random starting relic AbstractDungeon.getCurrRoom().spawnRelicAndObtain((float)(Settings.WIDTH / 2), (float)(Settings.HEIGHT / 2), relicToAdd); break; // Onto screen 1 we go. case 1: // If you press button the second button (Button at index 1), in this case: Deinal CardCrawlGame.screenShake.shake(ScreenShake.ShakeIntensity.MED, ScreenShake.ShakeDur.MED, false); // Shake the screen CardCrawlGame.sound.play("BLUNT_FAST"); // Play a hit sound AbstractDungeon.player.decreaseMaxHealth(healthdamage); // Lose max HP if (CardGroup.getGroupWithoutBottledCards(AbstractDungeon.player.masterDeck.getPurgeableCards()).size() > 0) { // If you have cards you can remove - remove a card AbstractDungeon.gridSelectScreen.open( CardGroup.getGroupWithoutBottledCards( AbstractDungeon.player.masterDeck.getPurgeableCards()), 1, OPTIONS[6], false, false, false, true); } this.imageEventText.updateBodyText(DESCRIPTIONS[2]); this.imageEventText.updateDialogOption(0, OPTIONS[5]); this.imageEventText.clearRemainingOptions(); screenNum = 1; // Same as before. A note here is that you can also do // imageEventText.clearAllDialogs(); // imageEventText.setDialogOption(OPTIONS[1]); // imageEventText.setDialogOption(OPTIONS[4]); // (etc.) // And that would also just set them into slot 0, 1, 2... in order, just like what we do in the very beginning break; // Onto screen 1 we go. case 2: // If you press button the third button (Button at index 2), in this case: Acceptance AbstractCard c = new Apotheosis().makeCopy(); AbstractDungeon.effectList.add(new ShowCardAndObtainEffect(c, (float) (Settings.WIDTH / 2), (float) (Settings.HEIGHT / 2))); this.imageEventText.updateBodyText(DESCRIPTIONS[3]); this.imageEventText.updateDialogOption(0, OPTIONS[5]); this.imageEventText.clearRemainingOptions(); screenNum = 1; break; case 3: // If you press button the fourth button (Button at index 3), in this case: TOUCH imageEventText.loadImage("theDefaultResources/images/events/IdentityCrisisEvent2.png"); // Change the shown image // Other than that, this option doesn't do anything special. this.imageEventText.updateBodyText(DESCRIPTIONS[4]); this.imageEventText.updateDialogOption(0, OPTIONS[5]); this.imageEventText.clearRemainingOptions(); screenNum = 1; break; } break; case 1: // Welcome to screenNum = 1; switch (i) { case 0: // If you press the first (and this should be the only) button, openMap(); // You'll open the map and end the event. break; } break; } }
Example #14
Source File: TheTranquil.java From FruityMod-StS with MIT License | 4 votes |
@Override public void doCharSelectScreenSelectEffect() { CardCrawlGame.sound.playA("UNLOCK_PING", MathUtils.random(-0.2F, 0.2F)); CardCrawlGame.screenShake.shake(ScreenShake.ShakeIntensity.LOW, ScreenShake.ShakeDur.SHORT, false); }
Example #15
Source File: BranchingUpgradesPatch.java From StSLib with MIT License | 4 votes |
public static void Postfix(SingleCardViewPopup __instance, SpriteBatch sb, AbstractCard ___card) { if (___card instanceof BranchingUpgradesCard) { if (uiStrings == null) { uiStrings = CardCrawlGame.languagePack.getUIString("stslib:SingleCardViewPopup"); } Hitbox branchUpgradeHb = BranchUpgradeButton.branchUpgradeHb.get(__instance); sb.setColor(Color.WHITE); sb.draw( ImageMaster.CHECKBOX, branchUpgradeHb.cX - 80f * Settings.scale - 32f, branchUpgradeHb.cY - 32f, 32f, 32f, 64f, 64f, Settings.scale, Settings.scale, 0f, 0, 0, 64, 64, false, false ); Color fontColor = Settings.GOLD_COLOR; if (branchUpgradeHb.hovered) { fontColor = Settings.BLUE_TEXT_COLOR; } FontHelper.renderFont( sb, FontHelper.cardTitleFont, uiStrings.TEXT[0], branchUpgradeHb.cX - 45f * Settings.scale, branchUpgradeHb.cY + 10f * Settings.scale, fontColor ); if (BranchUpgradeButton.isViewingBranchUpgrade.get(__instance)) { sb.setColor(Color.WHITE); sb.draw( ImageMaster.TICK, branchUpgradeHb.cX - 80f * Settings.scale - 32f, branchUpgradeHb.cY - 32f, 32f, 32f, 64f, 64f, Settings.scale, Settings.scale, 0f, 0, 0, 64, 64, false, false ); } BranchUpgradeButton.branchUpgradeHb.get(__instance).render(sb); } }
Example #16
Source File: PlayerDamage.java From StSLib with MIT License | 4 votes |
@SpireInsertPatch( locator=Locator.class, localvars={"damageAmount", "hadBlock"} ) public static void Insert(AbstractCreature __instance, DamageInfo info, @ByRef int[] damageAmount, @ByRef boolean[] hadBlock) { hadTempHP = false; if (damageAmount[0] <= 0) { return; } int temporaryHealth = TempHPField.tempHp.get(__instance); if (temporaryHealth > 0) { for (AbstractPower power : __instance.powers) { if (power instanceof OnLoseTempHpPower) { damageAmount[0] = ((OnLoseTempHpPower) power).onLoseTempHp(info, damageAmount[0]); } } if (__instance instanceof AbstractPlayer) { for (AbstractRelic relic : ((AbstractPlayer) __instance).relics) { if (relic instanceof OnLoseTempHpRelic) { damageAmount[0] = ((OnLoseTempHpRelic) relic).onLoseTempHp(info, damageAmount[0]); } } } hadTempHP = true; for (int i = 0; i < 18; ++i) { AbstractDungeon.effectsQueue.add(new DamageImpactLineEffect(__instance.hb.cX, __instance.hb.cY)); } CardCrawlGame.screenShake.shake(ScreenShake.ShakeIntensity.MED, ScreenShake.ShakeDur.SHORT, false); if (temporaryHealth >= damageAmount[0]) { temporaryHealth -= damageAmount[0]; AbstractDungeon.effectsQueue.add(new TempDamageNumberEffect(__instance, __instance.hb.cX, __instance.hb.cY, damageAmount[0])); //AbstractDungeon.effectList.add(new BlockedWordEffect(__instance, __instance.hb.cX, __instance.hb.cY, "Absorbed")); damageAmount[0] = 0; } else { damageAmount[0] -= temporaryHealth; AbstractDungeon.effectsQueue.add(new TempDamageNumberEffect(__instance, __instance.hb.cX, __instance.hb.cY, temporaryHealth)); temporaryHealth = 0; } TempHPField.tempHp.set(__instance, temporaryHealth); } }
Example #17
Source File: TheSeeker.java From FruityMod-StS with MIT License | 4 votes |
@Override public void doCharSelectScreenSelectEffect() { CardCrawlGame.sound.playA("UNLOCK_PING", MathUtils.random(-0.2F, 0.2F)); CardCrawlGame.screenShake.shake(ScreenShake.ShakeIntensity.LOW, ScreenShake.ShakeDur.SHORT, false); }
Example #18
Source File: DefaultOrb.java From StS-DefaultModBase with MIT License | 4 votes |
@Override public void playChannelSFX() { // When you channel this orb, the ATTACK_FIRE effect plays ("Fwoom"). CardCrawlGame.sound.play("ATTACK_FIRE", 0.1f); }
Example #19
Source File: TheDefault.java From StS-DefaultModBase with MIT License | 4 votes |
@Override public void doCharSelectScreenSelectEffect() { CardCrawlGame.sound.playA("ATTACK_DAGGER_1", 1.25f); // Sound Effect CardCrawlGame.screenShake.shake(ScreenShake.ShakeIntensity.LOW, ScreenShake.ShakeDur.SHORT, false); // Screen Effect }
Example #20
Source File: Voiceover.java From jorbs-spire-mod with MIT License | 4 votes |
public void update() { this.duration -= Gdx.graphics.getDeltaTime(); switch (state) { case INITIAL_DELAY: if (this.duration <= 0.0F) { this.state = State.DAMPENING_MASTER_VOLUME; this.duration = Math.max(dampeningDuration, 0.01F); } break; case DAMPENING_MASTER_VOLUME: float dampenProgress = dampeningDuration <= 0.0F ? 1.0F : MathUtils.clamp(1 - duration / dampeningDuration, 0F, 1F); VoiceoverMaster.MASTER_DAMPENING_FACTOR = MathUtils.lerp(1.0F, DAMPENING_FACTOR, dampenProgress); CardCrawlGame.music.updateVolume(); if (this.duration <= 0.0F) { if (VoiceoverMaster.VOICEOVER_SUBTITLES_ENABLED) { AbstractDungeon.effectList.add(new SpeechBubble(source.dialogX, source.dialogY, PLAY_DURATION, subtitle, source.isPlayer)); } sfx.play(Settings.MASTER_VOLUME * VoiceoverMaster.VOICEOVER_VOLUME * VoiceoverMaster.VOICEOVER_VOLUME_MODIFIER); this.state = State.PLAYING_SFX; this.duration = PLAY_DURATION; } break; case PLAYING_SFX: if (this.duration <= 0.0F) { this.state = State.RESTORING_MASTER_VOLUME; this.duration = DAMPENING_RESTORE_DURATION; } break; case RESTORING_MASTER_VOLUME: float restoreProgress = MathUtils.clamp(1 - duration / DAMPENING_RESTORE_DURATION, 0F, 1F); VoiceoverMaster.MASTER_DAMPENING_FACTOR = MathUtils.lerp(DAMPENING_FACTOR, 1.0F, restoreProgress); CardCrawlGame.music.updateVolume(); if (this.duration <= 0.0F) { VoiceoverMaster.MASTER_DAMPENING_FACTOR = 1.0F; this.state = State.DONE; } break; } }
Example #21
Source File: DeckOfManyThingsEvent.java From jorbs-spire-mod with MIT License | 4 votes |
@Override protected void buttonEffect(int i) { // This is the event: switch (screenNum) { case 0: // While you are on screen number 0 (The starting screen) switch (i) { case 0: // If you press button the first button (Button at index 0), in this case: Inspiration. this.imageEventText.updateBodyText(DESCRIPTIONS[1]); // Update the text of the event this.imageEventText.updateDialogOption(0, OPTIONS[5]); // 1. Change the first button to the [Leave] button this.imageEventText.clearRemainingOptions(); // 2. and remove all others screenNum = 1; // Screen set the screen number to 1. Once we exit the switch (i) statement, // we'll still continue the switch (screenNum) statement. It'll find screen 1 and do it's actions // (in our case, that's the final screen, but you can chain as many as you want like that) AbstractRelic relicToAdd = RelicLibrary.starterList.get(AbstractDungeon.relicRng.random(RelicLibrary.starterList.size() - 1)).makeCopy(); // Get a random starting relic AbstractDungeon.getCurrRoom().spawnRelicAndObtain((float)(Settings.WIDTH / 2), (float)(Settings.HEIGHT / 2), relicToAdd); break; // Onto screen 1 we go. case 1: // If you press button the second button (Button at index 1), in this case: Deinal CardCrawlGame.screenShake.shake(ScreenShake.ShakeIntensity.MED, ScreenShake.ShakeDur.MED, false); // Shake the screen CardCrawlGame.sound.play("BLUNT_FAST"); // Play a hit sound AbstractDungeon.player.decreaseMaxHealth(healthdamage); // Lose max HP if (CardGroup.getGroupWithoutBottledCards(AbstractDungeon.player.masterDeck.getPurgeableCards()).size() > 0) { // If you have cards you can remove - remove a card AbstractDungeon.gridSelectScreen.open( CardGroup.getGroupWithoutBottledCards( AbstractDungeon.player.masterDeck.getPurgeableCards()), 1, OPTIONS[6], false, false, false, true); } this.imageEventText.updateBodyText(DESCRIPTIONS[2]); this.imageEventText.updateDialogOption(0, OPTIONS[5]); this.imageEventText.clearRemainingOptions(); screenNum = 1; // Same as before. A note here is that you can also do // imageEventText.clearAllDialogs(); // imageEventText.setDialogOption(OPTIONS[1]); // imageEventText.setDialogOption(OPTIONS[4]); // (etc.) // And that would also just set them into slot 0, 1, 2... in order, just like what we do in the very beginning break; // Onto screen 1 we go. case 2: // If you press button the third button (Button at index 2), in this case: Acceptance AbstractCard c = new Apotheosis().makeCopy(); AbstractDungeon.effectList.add(new ShowCardAndObtainEffect(c, (float) (Settings.WIDTH / 2), (float) (Settings.HEIGHT / 2))); this.imageEventText.updateBodyText(DESCRIPTIONS[3]); this.imageEventText.updateDialogOption(0, OPTIONS[5]); this.imageEventText.clearRemainingOptions(); screenNum = 1; break; case 3: // If you press button the fourth button (Button at index 3), in this case: TOUCH imageEventText.loadImage("stsjorbsmodResources/images/events/IdentityCrisisEvent2.png"); // Change the shown image // Other than that, this option doesn't do anything special. this.imageEventText.updateBodyText(DESCRIPTIONS[4]); this.imageEventText.updateDialogOption(0, OPTIONS[5]); this.imageEventText.clearRemainingOptions(); screenNum = 1; break; } break; case 1: // Welcome to screenNum = 1; switch (i) { case 0: // If you press the first (and this should be the only) button, openMap(); // You'll open the map and end the event. break; } break; } }
Example #22
Source File: Wanderer.java From jorbs-spire-mod with MIT License | 4 votes |
@Override public void doCharSelectScreenSelectEffect() { CardCrawlGame.sound.playA("ATTACK_FIRE", 0.8f); CardCrawlGame.screenShake.shake(ScreenShake.ShakeIntensity.LOW, ScreenShake.ShakeDur.SHORT, false); }
Example #23
Source File: Wanderer.java From jorbs-spire-mod with MIT License | 4 votes |
private static void registerVoiceOver(String key, String baseName) { baseName = baseName.replace(' ', '_'); String fileName = "wanderer/" + baseName + ".ogg"; String subtitle = CardCrawlGame.languagePack.getUIString(makeID("wanderer:voiceover:"+baseName)).TEXT[0]; VoiceoverMaster.register(Wanderer.Enums.WANDERER, key, fileName, subtitle); }
Example #24
Source File: Cull.java From jorbs-spire-mod with MIT License | 4 votes |
@Override public void doCharSelectScreenSelectEffect() { CardCrawlGame.sound.playA("BLOOD_SPLAT", 0.8f); CardCrawlGame.screenShake.shake(ScreenShake.ShakeIntensity.LOW, ScreenShake.ShakeDur.SHORT, false); }
Example #25
Source File: Cull.java From jorbs-spire-mod with MIT License | 4 votes |
private static void registerVoiceOver(String key, String baseName) { baseName = baseName.replace(' ', '_'); String fileName = "cull/" + baseName + ".ogg"; String subtitle = CardCrawlGame.languagePack.getUIString(makeID("cull:voiceover:"+baseName)).TEXT[0]; VoiceoverMaster.register(Cull.Enums.CULL, key, fileName, subtitle); }
Example #26
Source File: BurningPower.java From jorbs-spire-mod with MIT License | 4 votes |
@Override public void playApplyPowerSfx() { CardCrawlGame.sound.play("ATTACK_FIRE", 0.05F); }
Example #27
Source File: PlaySoundCommand.java From jorbs-spire-mod with MIT License | 4 votes |
@Override public ArrayList<String> extraOptions(String[] tokens, int depth) { HashMap<String, Sfx> map = ReflectionUtils.getPrivateField(CardCrawlGame.sound, SoundMaster.class, "map"); return map.keySet().stream().sorted().collect(Collectors.toCollection(ArrayList::new)); }
Example #28
Source File: SnapAction.java From jorbs-spire-mod with MIT License | 4 votes |
public void update() { if (MemoryManager.forPlayer(target) == null || target.hasPower(SnappedPower.POWER_ID)) { isDone = true; return; } if (CombatUtils.isCombatBasicallyVictory()) { isDone = true; return; } int numClarities = MemoryManager.forPlayer(target).countCurrentClarities(); int enemyDamage = ENEMY_DAMAGE_PER_CLARITY * numClarities; int targetDamage = PLAYER_DAMAGE_PER_CLARITY * numClarities; // addToTop is important for Trauma effect ordering // Note that the group of addToTops actually executes in reverse order AbstractDungeon.actionManager.addToTop( new ApplyPowerAction(target, null, new SnappedPower(target))); AbstractDungeon.actionManager.addToTop( new LoseHPAction(target, target, targetDamage, AttackEffect.BLUNT_LIGHT)); AbstractDungeon.actionManager.addToTop( new DamageAllEnemiesAction(target, DamageInfo.createDamageMatrix(enemyDamage, true), DamageInfo.DamageType.THORNS, AttackEffect.BLUNT_LIGHT)); AbstractDungeon.actionManager.addToTop(new VFXAction(new BorderFlashEffect(Color.DARK_GRAY.cpy()))); CardCrawlGame.sound.playA("MONSTER_SNECKO_GLARE", -0.3F); if (target instanceof Wanderer) { ((Wanderer) target).startSnapAnimation(); } MemoryManager.forPlayer(target).snap(); if (isEndOfTurn) { AbstractDungeon.actionManager.addToBottom(new ApplyPowerAction(target, target, new ExhumeAtStartOfTurnPower(target, SelfExhumeFields.selfExhumeOnSnap::get))); } else { AbstractDungeon.actionManager.addToBottom(new ExhumeCardsAction(SelfExhumeFields.selfExhumeOnSnap::get)); } isDone = true; }
Example #29
Source File: JorbsModSettings.java From jorbs-spire-mod with MIT License | 4 votes |
public static ModPanel createSettingsPanel() { String[] MOD_SETTINGS_PANEL_TEXT = CardCrawlGame.languagePack.getUIString(makeID("ModSettingsPanel")).TEXT; ModPanel settingsPanel = new ModPanel(); // Buttons will set the text on this when pressed ModLabel messageLabel = new ModLabel("", 400.0F, 300.0F, Color.GREEN, FontHelper.tipHeaderFont, settingsPanel, (label) -> {}); settingsPanel.addUIElement(messageLabel); ModLabel voiceoverVolumeSliderLabel = new ModLabel( MOD_SETTINGS_PANEL_TEXT[0], 400.0F, 694.0F, Color.WHITE, FontHelper.tipHeaderFont, settingsPanel, (label) -> {}); settingsPanel.addUIElement(voiceoverVolumeSliderLabel); ModSlider voiceoverVolumeSlider = new ModSlider( "", 700.0F, 700.0F, 100, "%", settingsPanel, JorbsModSettings::onVoiceoverVolumeChange); voiceoverVolumeSlider.setValue(VoiceoverMaster.VOICEOVER_VOLUME); settingsPanel.addUIElement(voiceoverVolumeSlider); ModLabeledToggleButton voiceoverSubtitlesToggle = new ModLabeledToggleButton( MOD_SETTINGS_PANEL_TEXT[6], 400.0F, 640.0F, Color.WHITE, FontHelper.tipHeaderFont, isCullEnabled(), settingsPanel, (label) -> {}, JorbsModSettings::onCullToggle); settingsPanel.addUIElement(voiceoverSubtitlesToggle); ModLabeledToggleButton cullToggle = new ModLabeledToggleButton( MOD_SETTINGS_PANEL_TEXT[1], 400.0F, 580.0F, Color.WHITE, FontHelper.tipHeaderFont, isCullEnabled(), settingsPanel, (label) -> {}, JorbsModSettings::onCullToggle); settingsPanel.addUIElement(cullToggle); ModButton resetTipsButton = new ModButton( 370.0F, 460.0F, settingsPanel, (b) -> { JorbsModTipTracker.reset(); messageLabel.text = MOD_SETTINGS_PANEL_TEXT[3]; } ); settingsPanel.addUIElement(resetTipsButton); ModLabel resetTipsLabel = new ModLabel( MOD_SETTINGS_PANEL_TEXT[2], 500.0F, 515.0F, Color.WHITE, FontHelper.tipHeaderFont, settingsPanel, (label) -> {}); settingsPanel.addUIElement(resetTipsLabel); ModButton unlockA20Button = new ModButton( 370.0F, 370.0F, settingsPanel, (b) -> { unlockA20(Wanderer.Enums.WANDERER); unlockA20(Cull.Enums.CULL); messageLabel.text = MOD_SETTINGS_PANEL_TEXT[5]; } ); settingsPanel.addUIElement(unlockA20Button); ModLabel unlockA20Label = new ModLabel( MOD_SETTINGS_PANEL_TEXT[4], 500.0F, 425.0F, Color.WHITE, FontHelper.tipHeaderFont, settingsPanel, (label) -> {}); settingsPanel.addUIElement(unlockA20Label); return settingsPanel; }
Example #30
Source File: VoiceoverMasterPatch.java From jorbs-spire-mod with MIT License | 4 votes |
@SpirePrefixPatch public static void Prefix(CardCrawlGame __this) { VoiceoverMaster.update(); }