cn.nukkit.event.entity.EntityBlockChangeEvent Java Examples
The following examples show how to use
cn.nukkit.event.entity.EntityBlockChangeEvent.
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Example #1
Source File: EntityFallingBlock.java From Nukkit with GNU General Public License v3.0 | 4 votes |
@Override public boolean onUpdate(int currentTick) { if (closed) { return false; } this.timing.startTiming(); int tickDiff = currentTick - lastUpdate; if (tickDiff <= 0 && !justCreated) { return true; } lastUpdate = currentTick; boolean hasUpdate = entityBaseTick(tickDiff); if (isAlive()) { motionY -= getGravity(); move(motionX, motionY, motionZ); float friction = 1 - getDrag(); motionX *= friction; motionY *= 1 - getDrag(); motionZ *= friction; Vector3 pos = (new Vector3(x - 0.5, y, z - 0.5)).round(); if (onGround) { close(); Block block = level.getBlock(pos); if (block.getId() > 0 && block.isTransparent() && !block.canBeReplaced()) { if (this.level.getGameRules().getBoolean(GameRule.DO_ENTITY_DROPS)) { getLevel().dropItem(this, Item.get(this.getBlock(), this.getDamage(), 1)); } } else { EntityBlockChangeEvent event = new EntityBlockChangeEvent(this, block, Block.get(getBlock(), getDamage())); server.getPluginManager().callEvent(event); if (!event.isCancelled()) { getLevel().setBlock(pos, event.getTo(), true); if (event.getTo().getId() == Item.ANVIL) { getLevel().addSound(pos, Sound.RANDOM_ANVIL_LAND); } } } hasUpdate = true; } updateMovement(); } this.timing.stopTiming(); return hasUpdate || !onGround || Math.abs(motionX) > 0.00001 || Math.abs(motionY) > 0.00001 || Math.abs(motionZ) > 0.00001; }
Example #2
Source File: EntityFallingBlock.java From Nukkit with GNU General Public License v3.0 | 4 votes |
@Override public boolean onUpdate(int currentTick) { if (closed) { return false; } this.timing.startTiming(); int tickDiff = currentTick - lastUpdate; if (tickDiff <= 0 && !justCreated) { return true; } lastUpdate = currentTick; boolean hasUpdate = entityBaseTick(tickDiff); if (isAlive()) { motionY -= getGravity(); move(motionX, motionY, motionZ); float friction = 1 - getDrag(); motionX *= friction; motionY *= 1 - getDrag(); motionZ *= friction; Vector3 pos = (new Vector3(x - 0.5, y, z - 0.5)).round(); if (onGround) { kill(); Block block = level.getBlock(pos); if (block.getId() > 0 && block.isTransparent() && !block.canBeReplaced()) { if (this.level.getGameRules().getBoolean(GameRule.DO_ENTITY_DROPS)) { getLevel().dropItem(this, Item.get(this.getBlock(), this.getDamage(), 1)); } } else { EntityBlockChangeEvent event = new EntityBlockChangeEvent(this, block, Block.get(getBlock(), getDamage())); server.getPluginManager().callEvent(event); if (!event.isCancelled()) { getLevel().setBlock(pos, event.getTo(), true); if (event.getTo().getId() == Item.ANVIL) { getLevel().addSound(pos, Sound.RANDOM_ANVIL_LAND); } } } hasUpdate = true; } updateMovement(); } this.timing.stopTiming(); return hasUpdate || !onGround || Math.abs(motionX) > 0.00001 || Math.abs(motionY) > 0.00001 || Math.abs(motionZ) > 0.00001; }