net.minecraft.world.gen.feature.WorldGenerator Java Examples
The following examples show how to use
net.minecraft.world.gen.feature.WorldGenerator.
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Example #1
Source File: BiomeTofuForest.java From TofuCraftReload with MIT License | 6 votes |
@Override public void decorate(World worldIn, Random rand, BlockPos pos) { super.decorate(worldIn, rand, pos); int j, k, l, i1; if (rand.nextInt(30) == 0) { BlockPos.MutableBlockPos mutable = new BlockPos.MutableBlockPos(); for (j = 0; j < 5; j++) { k = pos.getX() + rand.nextInt(16) + 8; l = rand.nextInt(128); i1 = pos.getZ() + rand.nextInt(16) + 8; mutable.setPos(k, l, i1); WorldGenerator var6 = new WorldGenBush(BlockLoader.TOFUFLOWER); var6.generate(worldIn, rand, mutable); } } }
Example #2
Source File: BlockMapleSaplingGreen.java From Sakura_mod with MIT License | 6 votes |
@Override public void grow(World world, Random rand, BlockPos pos, IBlockState state) { WorldGenerator treeGenerator = rand.nextInt(8) == 0 ? new WorldGenMapleTreeGreen(true, 5, BlockLoader.MAPLE_LOG.getDefaultState(), BlockLoader.MAPLE_LEAVE_GREEN.getDefaultState().withProperty(BlockLeaves.CHECK_DECAY, false) .withProperty(BlockLeaves.DECAYABLE, true), BlockLoader.FALLEN_LEAVES_MAPLE_GREEN.getDefaultState(), true) : new WorldGenMapleTreeGreen(true, 5, BlockLoader.MAPLE_LOG.getDefaultState(), BlockLoader.MAPLE_LEAVE_GREEN.getDefaultState() .withProperty(BlockLeaves.CHECK_DECAY, false).withProperty(BlockLeaves.DECAYABLE, true), BlockLoader.FALLEN_LEAVES_MAPLE_GREEN.getDefaultState(), false); world.setBlockState(pos, Blocks.AIR.getDefaultState(), 4); if (!treeGenerator.generate(world, rand, pos)) { world.setBlockState(pos, state, 4); } }
Example #3
Source File: ForgeEventHandler.java From GardenCollection with MIT License | 6 votes |
@SubscribeEvent public void applyEnrichedSoil (EnrichedSoilEvent event) { if (!GardenTrees.config.compostGrowsOrnamentalTrees) return; Item sapling = Item.getItemFromBlock(event.block); int saplingMeta = event.world.getBlockMetadata(event.x, event.y, event.z); if (sapling == null) return; WorldGenerator generator = (WorldGenerator) SaplingRegistry.instance().getExtendedData(sapling, saplingMeta, "sm_generator"); if (generator == null) return; event.world.setBlockToAir(event.x, event.y, event.z); if (generator.generate(event.world, event.world.rand, event.x, event.y, event.z)) { event.setResult(Event.Result.ALLOW); return; } event.world.setBlock(event.x, event.y, event.z, event.block, saplingMeta, 0); }
Example #4
Source File: GardenCoreIntegration.java From GardenCollection with MIT License | 6 votes |
@Override public boolean applyBonemeal (World world, int x, int y, int z, BlockGarden hostBlock, int slot) { Block plantBlock = hostBlock.getPlantBlockFromSlot(world, x, y, z, slot); if (plantBlock == null) return false; Item sapling = Item.getItemFromBlock(plantBlock); int saplingMeta = hostBlock.getPlantMetaFromSlot(world, x, y, z, slot); WorldGenerator generator = (WorldGenerator) SaplingRegistry.instance().getExtendedData(sapling, saplingMeta, "sm_generator"); if (generator == null) return false; NBTTagCompound storedTE = hostBlock.saveAndClearPlantedContents(world, x, y, z); if (!generator.generate(world, world.rand, x, y + 1, z)) hostBlock.restorePlantedContents(world, x, y, z, storedTE); return true; }
Example #5
Source File: BlockAlienSapling.java From AdvancedRocketry with MIT License | 6 votes |
public void generateTree(World world, BlockPos pos, IBlockState state, Random random) { if (!net.minecraftforge.event.terraingen.TerrainGen.saplingGrowTree(world, random, pos)) return; IBlockState l = this.getDefaultState();//world.getBlockState(pos);//world.getBlockMetadata(x, y, z) & 7; Object object = new WorldGenAlienTree(true); int i1 = 0; int j1 = 0; if (!((WorldGenerator)object).generate(world, random, pos.add(i1, 0, j1))) { world.setBlockState(pos, l, 4); } }
Example #6
Source File: BiomeGenWyvernLair.java From mocreaturesdev with GNU General Public License v3.0 | 5 votes |
/** * Gets a WorldGen appropriate for this biome. */ @Override public WorldGenerator getRandomWorldGenForGrass(Random par1Random) { //System.out.println("grass rnd called"); //return par1Random.nextInt(4) == 0 ? new WorldGenWyvernGrass(Block.tallGrass.blockID, 2) : new WorldGenWyvernGrass(Block.tallGrass.blockID, 1); return new WorldGenWyvernGrass(MoCreatures.mocTallGrass.blockID, 0); }
Example #7
Source File: BlockTofuSapling.java From TofuCraftReload with MIT License | 5 votes |
@Override public void grow(World world, Random rand, BlockPos pos, IBlockState state) { WorldGenerator treeGenerator = new WorldGenTofuTrees(true); world.setBlockState(pos, Blocks.AIR.getDefaultState(), 4); if (!treeGenerator.generate(world, rand, pos)) { world.setBlockState(pos, state, 4); } }
Example #8
Source File: BiomeGenWyvernLair.java From mocreaturesdev with GNU General Public License v3.0 | 5 votes |
/** * Gets a WorldGen appropriate for this biome. */ @Override public WorldGenerator getRandomWorldGenForTrees(Random par1Random) { //return (WorldGenerator)(par1Random.nextInt(10) == 0 ? this.worldGeneratorBigTree : (par1Random.nextInt(2) == 0 ? new WorldGenShrub(3, 0) : (par1Random.nextInt(3) == 0 ? new WorldGenHugeTrees(false, 10 + par1Random.nextInt(20), 3, 3) : new WorldGenTrees(false, 4 + par1Random.nextInt(7), 3, 3, true)))); // return (WorldGenerator)(par1Random.nextInt(10) == 0 ? this.worldGeneratorBigTree : (par1Random.nextInt(2) == 0 ? new WorldGenShrub(3, 0) : (par1Random.nextInt(3) == 0 ? new WorldGenWyvernTrees(false) : new WorldGenTrees(false, 4 + par1Random.nextInt(7), 3, 3, true)))); //return (WorldGenerator) (par1Random.nextInt(10) == 0 ? new MoCWorldGenBigTree(false, MoCreatures.mocLog.blockID, 0, MoCreatures.mocLeaf.blockID, 0, 2, 30, 10) : this.worldGeneratorBigTree ); return (WorldGenerator) (par1Random.nextInt(10) == 0 ? new MoCWorldGenBigTree(false, MoCreatures.mocLog.blockID, 0, MoCreatures.mocLeaf.blockID, 0, 2, 30, 10) : new WorldGenShrub(3, 0) ); }
Example #9
Source File: BlockSakuraSapling.java From Sakura_mod with MIT License | 5 votes |
@Override public void grow(World world, Random rand, BlockPos pos, IBlockState state) { WorldGenerator treeGenerator = rand.nextInt(8) == 0 ? new WorldGenSakuraTree(true, 5) : new WorldGenBigSakura(true); world.setBlockState(pos, Blocks.AIR.getDefaultState(), 4); if (!treeGenerator.generate(world, rand, pos)) world.setBlockState(pos, state, 4); }
Example #10
Source File: BlockGTSapling.java From GardenCollection with MIT License | 5 votes |
@Override public void func_149878_d (World world, int x, int y, int z, Random random) { if (!net.minecraftforge.event.terraingen.TerrainGen.saplingGrowTree(world, random, x, y, z)) return; int id = world.getBlockMetadata(x, y, z) & 7; WorldGenerator generator = null; switch (id) { case 0: generator = new WorldGenTaiga1() { @Override protected void setBlockAndNotifyAdequately (World world, int x, int y, int z, Block block, int meta) { world.setBlock(x, y, z, block, meta, 3); } }; break; case 1: generator = new WorldGenSwamp() { @Override protected void setBlockAndNotifyAdequately (World world, int x, int y, int z, Block block, int meta) { world.setBlock(x, y, z, block, meta, 3); } }; break; case 2: generator = new WorldGenForest(true, true); break; default: return; } world.setBlock(x, y, z, Blocks.air, 0, 4); if (!(generator.generate(world, random, x, y, z))) world.setBlock(x, y, z, this, id, 4); }
Example #11
Source File: BiomeRockyPlains.java From CommunityMod with GNU Lesser General Public License v2.1 | 5 votes |
@Override protected void genStandardOre2(World worldIn, Random random, int blockCount, WorldGenerator generator, int centerHeight, int spread) { for (int i = 0; i < blockCount; ++i) { BlockPos blockpos = this.chunkPos.add(random.nextInt(16), random.nextInt(spread) + random.nextInt(spread) + centerHeight - spread, random.nextInt(16)); generator.generate(worldIn, random, blockpos); } }
Example #12
Source File: ValkyrienSkiesWorldGen.java From Valkyrien-Skies with Apache License 2.0 | 5 votes |
private void runValkyriumGenerator(WorldGenerator generator, World world, Random rand, int chunk_X, int chunk_Z, int chancesToSpawn, int minHeight, int maxHeight) { if (minHeight < 0 || maxHeight > 256 || minHeight > maxHeight) { throw new IllegalArgumentException("Illegal Height Arguments for WorldGenerator"); } int heightDiff = maxHeight - minHeight + 1; for (int i = 0; i < chancesToSpawn; i++) { int x = chunk_X * 16 + rand.nextInt(16); int y = minHeight + rand.nextInt(heightDiff); int z = chunk_Z * 16 + rand.nextInt(16); generator.generate(world, rand, new BlockPos(x, y, z)); } }
Example #13
Source File: BiomeRockyPlains.java From Traverse-Legacy-1-12-2 with MIT License | 5 votes |
@Override protected void genStandardOre2(World worldIn, Random random, int blockCount, WorldGenerator generator, int centerHeight, int spread) { for (int i = 0; i < blockCount; ++i) { BlockPos blockpos = this.chunkPos.add(random.nextInt(16), random.nextInt(spread) + random.nextInt(spread) + centerHeight - spread, random.nextInt(16)); generator.generate(worldIn, random, blockpos); } }
Example #14
Source File: WorldGenTofuBuilding.java From TofuCraftReload with MIT License | 4 votes |
protected void plantLeeks(BlockPos pos, int r, World world, Random random) { WorldGenerator var6 = new WorldGenBush(BlockLoader.LEEK); var6.generate(world, random, pos); }
Example #15
Source File: BiomeCragCliffs.java From Traverse-Legacy-1-12-2 with MIT License | 4 votes |
@Override public WorldGenerator getRandomWorldGenForGrass(Random rand) { return COLD_GRASS_FEATURE; }
Example #16
Source File: BiomeCanyon.java From Traverse-Legacy-1-12-2 with MIT License | 4 votes |
@Override public WorldGenerator getRandomWorldGenForGrass(Random rand) { return DEAD_GRASS_FEATURE; }
Example #17
Source File: BiomeRockyPlains.java From Traverse-Legacy-1-12-2 with MIT License | 4 votes |
@Override protected void genStandardOre1(World worldIn, Random random, int blockCount, WorldGenerator generator, int minHeight, int maxHeight) { super.genStandardOre1(worldIn, random, blockCount, generator, minHeight, maxHeight); }
Example #18
Source File: BiomeCragCliffs.java From CommunityMod with GNU Lesser General Public License v2.1 | 4 votes |
@Override public WorldGenerator getRandomWorldGenForGrass(Random rand) { return COLD_GRASS_FEATURE; }
Example #19
Source File: BiomeCanyon.java From CommunityMod with GNU Lesser General Public License v2.1 | 4 votes |
@Override public WorldGenerator getRandomWorldGenForGrass(Random rand) { return DEAD_GRASS_FEATURE; }
Example #20
Source File: BiomeRockyPlains.java From CommunityMod with GNU Lesser General Public License v2.1 | 4 votes |
@Override protected void genStandardOre1(World worldIn, Random random, int blockCount, WorldGenerator generator, int minHeight, int maxHeight) { super.genStandardOre1(worldIn, random, blockCount, generator, minHeight, maxHeight); }
Example #21
Source File: BlockMapleSaplingOrange.java From Sakura_mod with MIT License | 4 votes |
@Override public void grow(World world, Random rand, BlockPos pos, IBlockState state) { WorldGenerator treeGenerator = new WorldGenMapleTree(true, 5, BlockLoader.MAPLE_LOG.getDefaultState(), BlockLoader.MAPLE_LEAVE_ORANGE.getDefaultState().withProperty(BlockLeaves.CHECK_DECAY, false).withProperty(BlockLeaves.DECAYABLE, true), BlockLoader.FALLEN_LEAVES_MAPLE_ORANGE.getDefaultState(), false); switch (rand.nextInt(16)) { case 0: treeGenerator = new WorldGenBigMaple(true, BlockLoader.MAPLE_LOG.getDefaultState(), BlockLoader.MAPLE_SAPLING_ORANGE.getDefaultState(), BlockLoader.MAPLE_LEAVE_ORANGE.getDefaultState().withProperty(BlockLeaves.CHECK_DECAY, false).withProperty(BlockLeaves.DECAYABLE, true), BlockLoader.FALLEN_LEAVES_MAPLE_ORANGE.getDefaultState(), true); break; case 1: treeGenerator = new WorldGenBigMaple(true, BlockLoader.MAPLE_LOG.getDefaultState(), BlockLoader.MAPLE_SAPLING_ORANGE.getDefaultState(), BlockLoader.MAPLE_LEAVE_ORANGE.getDefaultState().withProperty(BlockLeaves.CHECK_DECAY, false).withProperty(BlockLeaves.DECAYABLE, true), BlockLoader.FALLEN_LEAVES_MAPLE_ORANGE.getDefaultState(), false); break; case 2: treeGenerator = new WorldGenBigMaple(true, BlockLoader.MAPLE_LOG.getDefaultState(), BlockLoader.MAPLE_SAPLING_ORANGE.getDefaultState(), BlockLoader.MAPLE_LEAVE_ORANGE.getDefaultState().withProperty(BlockLeaves.CHECK_DECAY, false).withProperty(BlockLeaves.DECAYABLE, true), BlockLoader.FALLEN_LEAVES_MAPLE_ORANGE.getDefaultState(), false); break; case 3: treeGenerator = new WorldGenMapleTree(true, 5, BlockLoader.MAPLE_LOG.getDefaultState(), BlockLoader.MAPLE_LEAVE_ORANGE.getDefaultState().withProperty(BlockLeaves.CHECK_DECAY, false).withProperty(BlockLeaves.DECAYABLE, true), BlockLoader.FALLEN_LEAVES_MAPLE_ORANGE.getDefaultState(), true); break; case 4: treeGenerator = new WorldGenMapleTree(true, 5, BlockLoader.MAPLE_LOG.getDefaultState(), BlockLoader.MAPLE_LEAVE_ORANGE.getDefaultState(), BlockLoader.FALLEN_LEAVES_MAPLE_ORANGE.getDefaultState(), true); break; case 5: treeGenerator = new WorldGenMapleTree(true, 5, BlockLoader.MAPLE_LOG.getDefaultState(), BlockLoader.MAPLE_LEAVE_ORANGE.getDefaultState(), BlockLoader.FALLEN_LEAVES_MAPLE_ORANGE.getDefaultState(), true); break; default: break; } world.setBlockState(pos, Blocks.AIR.getDefaultState(), 4); if (!treeGenerator.generate(world, rand, pos)) { world.setBlockState(pos, state, 4); } }
Example #22
Source File: BlockMapleSaplingRed.java From Sakura_mod with MIT License | 4 votes |
@Override public void grow(World world, Random rand, BlockPos pos, IBlockState state) { WorldGenerator treeGenerator = new WorldGenMapleTree(true, 5, BlockLoader.MAPLE_LOG.getDefaultState(), BlockLoader.MAPLE_LEAVE_RED.getDefaultState().withProperty(BlockLeaves.CHECK_DECAY, false).withProperty(BlockLeaves.DECAYABLE, true), BlockLoader.FALLEN_LEAVES_MAPLE_RED.getDefaultState(), false); switch (rand.nextInt(16)) { case 0: treeGenerator = new WorldGenBigMaple(true, BlockLoader.MAPLE_LOG.getDefaultState(), BlockLoader.MAPLE_SAPLING_RED.getDefaultState(), BlockLoader.MAPLE_LEAVE_RED.getDefaultState().withProperty(BlockLeaves.CHECK_DECAY, false).withProperty(BlockLeaves.DECAYABLE, true), BlockLoader.FALLEN_LEAVES_MAPLE_RED.getDefaultState(), true); break; case 1: treeGenerator = new WorldGenBigMaple(true, BlockLoader.MAPLE_LOG.getDefaultState(), BlockLoader.MAPLE_SAPLING_RED.getDefaultState(), BlockLoader.MAPLE_LEAVE_RED.getDefaultState().withProperty(BlockLeaves.CHECK_DECAY, false).withProperty(BlockLeaves.DECAYABLE, true), BlockLoader.FALLEN_LEAVES_MAPLE_RED.getDefaultState(), false); break; case 2: treeGenerator = new WorldGenBigMaple(true, BlockLoader.MAPLE_LOG.getDefaultState(), BlockLoader.MAPLE_SAPLING_RED.getDefaultState(), BlockLoader.MAPLE_LEAVE_RED.getDefaultState(), BlockLoader.FALLEN_LEAVES_MAPLE_RED.getDefaultState(), false); break; case 3: treeGenerator = new WorldGenMapleTree(true, 5, BlockLoader.MAPLE_LOG.getDefaultState(), BlockLoader.MAPLE_LEAVE_RED.getDefaultState().withProperty(BlockLeaves.CHECK_DECAY, false).withProperty(BlockLeaves.DECAYABLE, true), BlockLoader.FALLEN_LEAVES_MAPLE_RED.getDefaultState(), true); break; case 4: treeGenerator = new WorldGenMapleTree(true, 5, BlockLoader.MAPLE_LOG.getDefaultState(), BlockLoader.MAPLE_LEAVE_RED.getDefaultState().withProperty(BlockLeaves.CHECK_DECAY, false).withProperty(BlockLeaves.DECAYABLE, true), BlockLoader.FALLEN_LEAVES_MAPLE_RED.getDefaultState(), true); break; case 5: treeGenerator = new WorldGenMapleTree(true, 5, BlockLoader.MAPLE_LOG.getDefaultState(), BlockLoader.MAPLE_LEAVE_RED.getDefaultState().withProperty(BlockLeaves.CHECK_DECAY, false).withProperty(BlockLeaves.DECAYABLE, true), BlockLoader.FALLEN_LEAVES_MAPLE_RED.getDefaultState(), true); break; default: break; } world.setBlockState(pos, Blocks.AIR.getDefaultState(), 4); if (!treeGenerator.generate(world, rand, pos)) { world.setBlockState(pos, state, 4); } }
Example #23
Source File: BlockMapleSaplingYellow.java From Sakura_mod with MIT License | 4 votes |
@Override public void grow(World world, Random rand, BlockPos pos, IBlockState state) { WorldGenerator treeGenerator = new WorldGenMapleTree(true, 5, BlockLoader.MAPLE_LOG.getDefaultState(), BlockLoader.MAPLE_LEAVE_YELLOW.getDefaultState().withProperty(BlockLeaves.CHECK_DECAY, false).withProperty(BlockLeaves.DECAYABLE, true), BlockLoader.FALLEN_LEAVES_MAPLE_YELLOW.getDefaultState(), false); switch (rand.nextInt(16)) { case 0: treeGenerator = new WorldGenBigMaple(true, BlockLoader.MAPLE_LOG.getDefaultState(), BlockLoader.MAPLE_SAPLING_YELLOW.getDefaultState(), BlockLoader.MAPLE_LEAVE_YELLOW.getDefaultState().withProperty(BlockLeaves.CHECK_DECAY, false).withProperty(BlockLeaves.DECAYABLE, true), BlockLoader.FALLEN_LEAVES_MAPLE_YELLOW.getDefaultState(), true); break; case 1: treeGenerator = new WorldGenBigMaple(true, BlockLoader.MAPLE_LOG.getDefaultState(), BlockLoader.MAPLE_SAPLING_YELLOW.getDefaultState(), BlockLoader.MAPLE_LEAVE_YELLOW.getDefaultState().withProperty(BlockLeaves.CHECK_DECAY, false).withProperty(BlockLeaves.DECAYABLE, true), BlockLoader.FALLEN_LEAVES_MAPLE_YELLOW.getDefaultState(), false); break; case 2: treeGenerator = new WorldGenBigMaple(true, BlockLoader.MAPLE_LOG.getDefaultState(), BlockLoader.MAPLE_SAPLING_YELLOW.getDefaultState(), BlockLoader.MAPLE_LEAVE_YELLOW.getDefaultState().withProperty(BlockLeaves.CHECK_DECAY, false).withProperty(BlockLeaves.DECAYABLE, true), BlockLoader.FALLEN_LEAVES_MAPLE_YELLOW.getDefaultState(), false); break; case 3: treeGenerator = new WorldGenMapleTree(true, 5, BlockLoader.MAPLE_LOG.getDefaultState(), BlockLoader.MAPLE_LEAVE_YELLOW.getDefaultState().withProperty(BlockLeaves.CHECK_DECAY, false).withProperty(BlockLeaves.DECAYABLE, true), BlockLoader.FALLEN_LEAVES_MAPLE_YELLOW.getDefaultState(), true); break; case 4: treeGenerator = new WorldGenMapleTree(true, 5, BlockLoader.MAPLE_LOG.getDefaultState(), BlockLoader.MAPLE_LEAVE_YELLOW.getDefaultState().withProperty(BlockLeaves.CHECK_DECAY, false).withProperty(BlockLeaves.DECAYABLE, true), BlockLoader.FALLEN_LEAVES_MAPLE_YELLOW.getDefaultState(), true); break; case 5: treeGenerator = new WorldGenMapleTree(true, 5, BlockLoader.MAPLE_LOG.getDefaultState(), BlockLoader.MAPLE_LEAVE_YELLOW.getDefaultState().withProperty(BlockLeaves.CHECK_DECAY, false).withProperty(BlockLeaves.DECAYABLE, true), BlockLoader.FALLEN_LEAVES_MAPLE_YELLOW.getDefaultState(), true); break; default: break; } world.setBlockState(pos, Blocks.AIR.getDefaultState(), 4); if (!treeGenerator.generate(world, rand, pos)) { world.setBlockState(pos, state, 4); } }
Example #24
Source File: BiomeBambooForest.java From Sakura_mod with MIT License | 4 votes |
public WorldGenerator getRandomWorldGenForGrass(Random rand) { return rand.nextInt(4) == 0 ? new WorldGenTallGrass(BlockTallGrass.EnumType.FERN) : new WorldGenTallGrass(BlockTallGrass.EnumType.GRASS); }
Example #25
Source File: BlockApricotSapling.java From TofuCraftReload with MIT License | 3 votes |
@Override public void grow(World world, Random rand, BlockPos pos, IBlockState state) { WorldGenerator treeGenerator = new WorldGenApricotTrees(true); world.setBlockState(pos, Blocks.AIR.getDefaultState(), 4); if (!treeGenerator.generate(world, rand, pos)) { world.setBlockState(pos, state, 4); } }
Example #26
Source File: IWorldGenInterface.java From PneumaticCraft with GNU General Public License v3.0 | 2 votes |
/** * Retrieves generators for trees identified by a given string. * * Returned generator classes take an {@link ITreeGenData} in the constructor. * * @param ident * Unique identifier for tree type. Forestry's convention is 'treeSpecies', i.e. 'treeBaobab', 'treeSequoia'. * @return All generators matching the given ident. */ Class<? extends WorldGenerator>[] getTreeGenerators(String ident);
Example #27
Source File: IAlleleTreeSpecies.java From PneumaticCraft with GNU General Public License v3.0 | 2 votes |
/** * @param tree * @param world * @param x * @param y * @param z * @return Tree generator for the tree at the given location. */ WorldGenerator getGenerator(ITree tree, World world, int x, int y, int z);
Example #28
Source File: IAlleleTreeSpecies.java From PneumaticCraft with GNU General Public License v3.0 | 2 votes |
/** * @return All available generator classes for this species. */ Class<? extends WorldGenerator>[] getGeneratorClasses();
Example #29
Source File: ITree.java From PneumaticCraft with GNU General Public License v3.0 | votes |
WorldGenerator getTreeGenerator(World world, int x, int y, int z, boolean wasBonemealed);