cn.nukkit.event.entity.EntityLevelChangeEvent Java Examples
The following examples show how to use
cn.nukkit.event.entity.EntityLevelChangeEvent.
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Example #1
Source File: Entity.java From Jupiter with GNU General Public License v3.0 | 6 votes |
protected boolean switchLevel(Level targetLevel) { if (this.closed) { return false; } if (this.isValid()) { EntityLevelChangeEvent ev = new EntityLevelChangeEvent(this, this.level, targetLevel); this.server.getPluginManager().callEvent(ev); if (ev.isCancelled()) { return false; } this.level.removeEntity(this); if (this.chunk != null) { this.chunk.removeEntity(this); } this.despawnFromAll(); } this.setLevel(targetLevel); this.level.addEntity(this); this.chunk = null; return true; }
Example #2
Source File: WorldChangeListener.java From Plan with GNU Lesser General Public License v3.0 | 6 votes |
private void actOnEvent(EntityLevelChangeEvent event) { long time = System.currentTimeMillis(); // Checked earlier Player player = (Player) event.getEntity(); UUID uuid = player.getUniqueId(); String worldName = player.getLevel().getName(); String gameMode = GMTimes.magicNumberToGMName(player.getGamemode()); dbSystem.getDatabase().executeTransaction(new WorldNameStoreTransaction(serverInfo.getServerUUID(), worldName)); worldAliasSettings.addWorld(worldName); Optional<Session> cachedSession = SessionCache.getCachedSession(uuid); cachedSession.ifPresent(session -> session.changeState(worldName, gameMode, time)); }
Example #3
Source File: WorldChangeListener.java From Plan with GNU Lesser General Public License v3.0 | 5 votes |
@EventHandler(priority = EventPriority.MONITOR) public void onWorldChange(EntityLevelChangeEvent event) { if (event.getEntity() instanceof Player) { try { actOnEvent(event); } catch (Exception e) { errorLogger.log(L.ERROR, e, ErrorContext.builder().related(event).build()); } } }
Example #4
Source File: WorldCalculator.java From LuckPerms with MIT License | 5 votes |
@EventHandler(priority = EventPriority.LOWEST) public void onWorldChange(EntityLevelChangeEvent e) { if (e.getEntity() instanceof Player) { Player player = (Player) e.getEntity(); this.plugin.getContextManager().signalContextUpdate(player); } }