com.electronwill.nightconfig.core.InMemoryFormat Java Examples
The following examples show how to use
com.electronwill.nightconfig.core.InMemoryFormat.
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Example #1
Source File: ForgeConfigSpec.java From patchwork-api with GNU Lesser General Public License v2.1 | 5 votes |
public ForgeConfigSpec build() { context.ensureEmpty(); Config valueCfg = Config.of(InMemoryFormat.withSupport(ConfigValue.class::isAssignableFrom)); values.forEach(v -> valueCfg.set(v.getPath(), v)); ForgeConfigSpec ret = new ForgeConfigSpec(storage, valueCfg, levelComments); values.forEach(v -> v.spec = ret); return ret; }
Example #2
Source File: ConfigManager.java From Survivalist with BSD 3-Clause "New" or "Revised" License | 4 votes |
ServerConfig(ForgeConfigSpec.Builder builder) { builder.comment("Settings for stick crafting").push("sticks"); removeSticksFromPlanks = builder.define("RemoveSticksFromPlanksRecipes", true); builder.pop(); builder.comment("Settings for rock and ore rock drops").push("rocks"); enableRocks = builder.define("Enable", true); replaceStoneDrops = builder.define("ReplaceStoneDrops", true); replaceIronOreDrops = builder.define("ReplaceIronOreDrops", true); replaceGoldOreDrops = builder.define("ReplaceGoldOreDrops", true); replaceModOreDrops = builder.define("ReplaceModOreDrops", true); replacePoorOreDrops = builder.define("ReplacePoorOreDrops", true); cobbleRequiresClay = builder.define("CobbleRequiresClay", true); builder.pop(); builder.comment("Settings for the Scraping feature and enchant").push("scraping"); enableScraping = builder.define("Enable", false); scrapingIsTreasure = builder.define("IsTreasureEnchantment", false); enableToolScraping = builder.define("EnableToolScraping", true); enableArmorScraping = builder.define("EnableArmorScraping", true); builder.pop(); builder.comment("Settings for the drying rack block").push("drying_rack"); enableMeatRotting = builder.define("EnableMeatRotting", true); enableRottenDrying = builder.define("EnableRottenDrying", true); enableJerky = builder.define("EnableJerky", true); enableMeatDrying = builder.define("EnableMeatDrying", true); enableLeatherTanning = builder.define("EnableLeatherTanning", true); enableSaddleCrafting = builder.define("EnableSaddleCrafting", true); builder.pop(); builder.comment("Settings for the torch setting fire to entities").push("torch_fire"); enableTorchFire = builder.define("Enable", true); builder.pop(); builder.comment("Settings for the dough/bread replacements").push("bread"); enableBread = builder.define("Enable", true); removeVanillaBread = builder.define("RemoveVanillaBread", true); builder.pop(); builder.comment("Settings for the chopping block").push("chopping"); disablePlanksRecipes = builder.define("DisablePlanksRecipes", true); choppingDegradeChance = builder .comment("The average number of uses before degrading to the next phase will be 1/DegradeChance. Default is 16.67 average uses.") .defineInRange("DegradeChance", 0.06, 0, Double.MAX_VALUE); choppingExhaustion = builder.defineInRange("Exhaustion", 0.0025, 0, Double.MAX_VALUE); choppingWithEmptyHand = builder.defineInRange("EmptyHandFactor", 0.4, 0, Double.MAX_VALUE); builder.pop(); builder.comment("Settings for the fibre collection").push("fibres"); dropStringFromSheep = builder.define("DropStringFromSheep", true); enableStringCrafting = builder.define("EnableStringCrafting", true); builder.pop(); builder.comment("Settings for slime merging").push("slimes"); mergeSlimes = builder .comment("If enabled, slimes will have new AI rules to feel attracted to other slimes, and if 4 slimes of the same size are nearby they will merge into a slime of higher size.") .define("Merge", true); builder.pop(); axeLevels = builder .comment("If enabled, slimes will have new AI rules to feel attracted to other slimes, and if 4 slimes of the same size are nearby they will merge into a slime of higher size.") .define(Arrays.asList("axe_levels"), () -> Config.of(InMemoryFormat.defaultInstance()), x -> true, Config.class); /* configuration.addCustomCategoryComment("AxeMultipliers", "Allows customizing the multiplier for each axe level. By default this is 'baseOutput * (1+axeLevel)'.\n" + "To customize an axeLevel, add a line like 'D:AxeLevel1=2.0' or 'D:AxeLevel5=3.0' without the quotes.\n" + "Levels that are not defined will continue using their default value." ); axeMultipliers = configuration.getCategory("AxeMultipliers"); */ }
Example #3
Source File: ObjectBinder.java From night-config with GNU Lesser General Public License v3.0 | 2 votes |
/** * Creates a new config bound to the static fields of a class. * * @param clazz the class to bind * @return a config bound to the static fields of the class */ public Config bind(Class<?> clazz) { return bind(clazz, InMemoryFormat.defaultInstance()); }
Example #4
Source File: ObjectBinder.java From night-config with GNU Lesser General Public License v3.0 | 2 votes |
/** * Creates a new config bound to the fields of a object. * * @param object the class to bind * @return a config bound to the fields of the object */ public Config bind(Object object) { return bind(object, InMemoryFormat.defaultInstance()); }