net.minecraft.block.BlockRail Java Examples
The following examples show how to use
net.minecraft.block.BlockRail.
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Example #1
Source File: WorldGeneratorSignals.java From Signals with GNU General Public License v3.0 | 6 votes |
@Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator, IChunkProvider chunkProvider){ // TODO when adding worldgen, resolve the note at https://github.com/MineMaarten/Signals/pull/80 regarding the possibility of rails not being included in the network. if(chunkX == 0) { int x = chunkX * 16 + 8; int y = 4; int startZ = chunkZ * 16; for(int z = startZ; z < startZ + 16; z++) { world.setBlockState(new BlockPos(x, y, z), Blocks.STONE.getDefaultState(), 0); world.setBlockState(new BlockPos(x, y + 1, z), Blocks.RAIL.getDefaultState().withProperty(BlockRail.SHAPE, EnumRailDirection.NORTH_SOUTH), 0); if(z % 256 == 0) { world.setBlockState(new BlockPos(x + 1, y + 1, z), ModBlocks.BLOCK_SIGNAL.getDefaultState().withProperty(BlockSignalBase.FACING, EnumFacing.NORTH), 0); } } } }
Example #2
Source File: StructureTofuMineshaftPieces.java From TofuCraftReload with MIT License | 5 votes |
/** * Adds chest to the structure and sets its contents */ protected boolean generateChest(World worldIn, StructureBoundingBox structurebb, Random randomIn, int x, int y, int z, ResourceLocation loot) { BlockPos blockpos = new BlockPos(this.getXWithOffset(x, z), this.getYWithOffset(y), this.getZWithOffset(x, z)); if (structurebb.isVecInside(blockpos) && worldIn.getBlockState(blockpos).getMaterial() == Material.AIR && worldIn.getBlockState(blockpos.down()).getMaterial() != Material.AIR) { IBlockState iblockstate = Blocks.RAIL.getDefaultState().withProperty(BlockRail.SHAPE, randomIn.nextBoolean() ? BlockRailBase.EnumRailDirection.NORTH_SOUTH : BlockRailBase.EnumRailDirection.EAST_WEST); this.setBlockState(worldIn, iblockstate, x, y, z, structurebb); EntityMinecartChest entityminecartchest = new EntityMinecartChest(worldIn, (double) ((float) blockpos.getX() + 0.5F), (double) ((float) blockpos.getY() + 0.5F), (double) ((float) blockpos.getZ() + 0.5F)); entityminecartchest.setLootTable(loot, randomIn.nextLong()); worldIn.spawnEntity(entityminecartchest); return true; } else { return false; } }
Example #3
Source File: MixinBlockRail.java From litematica with GNU Lesser General Public License v3.0 | 5 votes |
@Inject(method = "withRotation", at = @At("HEAD"), cancellable = true) private void fixRailRotation(IBlockState state, Rotation rot, CallbackInfoReturnable<IBlockState> cir) { if (Configs.Generic.FIX_RAIL_ROTATION.getBooleanValue() && rot == Rotation.CLOCKWISE_180) { BlockRailBase.EnumRailDirection dir = null; if (((Object) this) instanceof BlockRail) { dir = state.getValue(BlockRail.SHAPE); } else if (((Object) this) instanceof BlockRailDetector) { dir = state.getValue(BlockRailDetector.SHAPE); } else if (((Object) this) instanceof BlockRailPowered) { dir = state.getValue(BlockRailPowered.SHAPE); } // Fix the incomplete switch statement causing the ccw_90 rotation being used instead // for the 180 degree rotation of the straight rails. if (dir == BlockRailBase.EnumRailDirection.EAST_WEST || dir == BlockRailBase.EnumRailDirection.NORTH_SOUTH) { cir.setReturnValue(state); cir.cancel(); } } }
Example #4
Source File: StructureTofuMineshaftPieces.java From TofuCraftReload with MIT License | 4 votes |
/** * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes * Mineshafts at the end, it adds Fences... */ public boolean addComponentParts(World worldIn, Random randomIn, StructureBoundingBox structureBoundingBoxIn) { if (this.isLiquidInStructureBoundingBox(worldIn, structureBoundingBoxIn)) { return false; } else { int i1 = this.sectionCount * 5 - 1; IBlockState iblockstate = this.getPlanksBlock(); this.fillWithBlocks(worldIn, structureBoundingBoxIn, 0, 0, 0, 2, 1, i1, Blocks.AIR.getDefaultState(), Blocks.AIR.getDefaultState(), false); this.generateMaybeBox(worldIn, structureBoundingBoxIn, randomIn, 0.8F, 0, 2, 0, 2, 2, i1, Blocks.AIR.getDefaultState(), Blocks.AIR.getDefaultState(), false, 0); if (this.hasSpiders) { this.generateMaybeBox(worldIn, structureBoundingBoxIn, randomIn, 0.6F, 0, 0, 0, 2, 1, i1, Blocks.WEB.getDefaultState(), Blocks.AIR.getDefaultState(), false, 8); } for (int j1 = 0; j1 < this.sectionCount; ++j1) { int k1 = 2 + j1 * 5; this.placeSupport(worldIn, structureBoundingBoxIn, 0, 0, k1, 2, 2, randomIn); this.placeCobWeb(worldIn, structureBoundingBoxIn, randomIn, 0.1F, 0, 2, k1 - 1); this.placeCobWeb(worldIn, structureBoundingBoxIn, randomIn, 0.1F, 2, 2, k1 - 1); this.placeCobWeb(worldIn, structureBoundingBoxIn, randomIn, 0.1F, 0, 2, k1 + 1); this.placeCobWeb(worldIn, structureBoundingBoxIn, randomIn, 0.1F, 2, 2, k1 + 1); this.placeCobWeb(worldIn, structureBoundingBoxIn, randomIn, 0.05F, 0, 2, k1 - 2); this.placeCobWeb(worldIn, structureBoundingBoxIn, randomIn, 0.05F, 2, 2, k1 - 2); this.placeCobWeb(worldIn, structureBoundingBoxIn, randomIn, 0.05F, 0, 2, k1 + 2); this.placeCobWeb(worldIn, structureBoundingBoxIn, randomIn, 0.05F, 2, 2, k1 + 2); if (randomIn.nextInt(100) == 0) { this.generateChest(worldIn, structureBoundingBoxIn, randomIn, 2, 0, k1 - 1, TofuLootTables.tofumineshaft); } if (randomIn.nextInt(100) == 0) { this.generateChest(worldIn, structureBoundingBoxIn, randomIn, 0, 0, k1 + 1, TofuLootTables.tofumineshaft); } if (this.hasSpiders && !this.spawnerPlaced) { int l1 = this.getYWithOffset(0); int i2 = k1 - 1 + randomIn.nextInt(3); int j2 = this.getXWithOffset(1, i2); int k2 = this.getZWithOffset(1, i2); BlockPos blockpos = new BlockPos(j2, l1, k2); if (structureBoundingBoxIn.isVecInside(blockpos) && this.getSkyBrightness(worldIn, 1, 0, i2, structureBoundingBoxIn) < 8) { this.spawnerPlaced = true; worldIn.setBlockState(blockpos, Blocks.MOB_SPAWNER.getDefaultState(), 2); TileEntity tileentity = worldIn.getTileEntity(blockpos); if (tileentity instanceof TileEntityMobSpawner) { ((TileEntityMobSpawner) tileentity).getSpawnerBaseLogic().setEntityId(EntityList.getKey(EntityTofuSpider.class)); } } } } for (int l2 = 0; l2 <= 2; ++l2) { for (int i3 = 0; i3 <= i1; ++i3) { IBlockState iblockstate3 = this.getBlockStateFromPos(worldIn, l2, -1, i3, structureBoundingBoxIn); if (iblockstate3.getMaterial() == Material.AIR && this.getSkyBrightness(worldIn, l2, -1, i3, structureBoundingBoxIn) < 8) { this.setBlockState(worldIn, iblockstate, l2, -1, i3, structureBoundingBoxIn); } } } if (this.hasRails) { IBlockState iblockstate1 = Blocks.RAIL.getDefaultState().withProperty(BlockRail.SHAPE, BlockRailBase.EnumRailDirection.NORTH_SOUTH); for (int j3 = 0; j3 <= i1; ++j3) { IBlockState iblockstate2 = this.getBlockStateFromPos(worldIn, 1, -1, j3, structureBoundingBoxIn); if (iblockstate2.getMaterial() != Material.AIR && iblockstate2.isFullBlock()) { float f = this.getSkyBrightness(worldIn, 1, 0, j3, structureBoundingBoxIn) > 8 ? 0.9F : 0.7F; this.randomlyPlaceBlock(worldIn, structureBoundingBoxIn, randomIn, f, 1, 0, j3, iblockstate1); } } } return true; } }