net.minecraft.client.model.TexturedQuad Java Examples
The following examples show how to use
net.minecraft.client.model.TexturedQuad.
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Example #1
Source File: ModelBoxTFC.java From TFC2 with GNU General Public License v3.0 | 4 votes |
public ModelBoxTFC(ModelRenderer renderer, int textureX,int textureY, float xPos, float yPos, float zPos, float width, float height, float depth, float p_i46359_10_, boolean mirror) { super(renderer, textureX, textureY, xPos,yPos,zPos, (int)width, (int)height, (int)depth, p_i46359_10_, mirror); this.quadList = new TexturedQuad[6]; float f = xPos + (float)width; float f1 = yPos + (float)height; float f2 = zPos + (float)depth; xPos = xPos - p_i46359_10_; yPos = yPos - p_i46359_10_; zPos = zPos - p_i46359_10_; f = f + p_i46359_10_; f1 = f1 + p_i46359_10_; f2 = f2 + p_i46359_10_; if (mirror) { float f3 = f; f = xPos; xPos = f3; } PositionTextureVertex positiontexturevertex7 = new PositionTextureVertex(xPos, yPos, zPos, 0.0F, 0.0F); PositionTextureVertex positiontexturevertex = new PositionTextureVertex(f, yPos, zPos, 0.0F, 8.0F); PositionTextureVertex positiontexturevertex1 = new PositionTextureVertex(f, f1, zPos, 8.0F, 8.0F); PositionTextureVertex positiontexturevertex2 = new PositionTextureVertex(xPos, f1, zPos, 8.0F, 0.0F); PositionTextureVertex positiontexturevertex3 = new PositionTextureVertex(xPos, yPos, f2, 0.0F, 0.0F); PositionTextureVertex positiontexturevertex4 = new PositionTextureVertex(f, yPos, f2, 0.0F, 8.0F); PositionTextureVertex positiontexturevertex5 = new PositionTextureVertex(f, f1, f2, 8.0F, 8.0F); PositionTextureVertex positiontexturevertex6 = new PositionTextureVertex(xPos, f1, f2, 8.0F, 0.0F); this.quadList[0] = new TexturedQuadTFC(new PositionTextureVertex[] {positiontexturevertex4, positiontexturevertex, positiontexturevertex1, positiontexturevertex5}, textureX + depth + width, textureY + depth, textureX + depth + width + depth, textureY + depth + height, renderer.textureWidth, renderer.textureHeight);//Left side if(height == 0 || depth == 0) quadList[0] = null; this.quadList[1] = new TexturedQuadTFC(new PositionTextureVertex[] {positiontexturevertex7, positiontexturevertex3, positiontexturevertex6, positiontexturevertex2}, textureX, textureY + depth, textureX + depth, textureY + depth + height, renderer.textureWidth, renderer.textureHeight);//Right Side if(height == 0 || depth == 0) quadList[1] = null; this.quadList[2] = new TexturedQuadTFC(new PositionTextureVertex[] {positiontexturevertex4, positiontexturevertex3, positiontexturevertex7, positiontexturevertex}, textureX + depth, textureY, textureX + depth + width, textureY + depth, renderer.textureWidth, renderer.textureHeight);//Top if(width == 0 || depth == 0) quadList[2] = null; this.quadList[3] = new TexturedQuadTFC(new PositionTextureVertex[] {positiontexturevertex1, positiontexturevertex2, positiontexturevertex6, positiontexturevertex5}, textureX + depth + width, textureY + depth, textureX + depth + width + width, textureY, renderer.textureWidth, renderer.textureHeight);//bottom if(width == 0 || depth == 0) quadList[3] = null; this.quadList[4] = new TexturedQuadTFC(new PositionTextureVertex[] {positiontexturevertex, positiontexturevertex7, positiontexturevertex2, positiontexturevertex1}, textureX + depth, textureY + depth, textureX + depth + width, textureY + depth + height, renderer.textureWidth, renderer.textureHeight);//front if(height == 0 || width == 0) quadList[4] = null; this.quadList[5] = new TexturedQuadTFC(new PositionTextureVertex[] {positiontexturevertex3, positiontexturevertex4, positiontexturevertex5, positiontexturevertex6}, textureX + depth + width + depth, textureY + depth, textureX + depth + width + depth + width, textureY + depth + height, renderer.textureWidth, renderer.textureHeight);//back if(height == 0 || width == 0) quadList[5] = null; if (mirror) { for (int i = 0; i < this.quadList.length; ++i) { this.quadList[i].flipFace(); } } }
Example #2
Source File: ModelPane.java From TofuCraftReload with MIT License | 3 votes |
public ModelPane(ModelRenderer renderer, int texX, int texY, int depth,int width, int height, EnumFacing facing) { this.vertexPositions = new PositionTextureVertex[4]; this.getVertexPositions(renderer, texX, texY, depth, width, height, facing); this.quad = new TexturedQuad(this.vertexPositions, texX, (int)renderer.textureHeight-(texY + height), texX + width, (int)renderer.textureHeight-(texY), renderer.textureWidth, renderer.textureHeight); }
Example #3
Source File: ModelPane.java From TofuCraftReload with MIT License | 3 votes |
public ModelPane(ModelRenderer renderer, int texX, int texY, int depth,int width, int height, EnumFacing facing, int frame) { this.vertexPositions = new PositionTextureVertex[4]; this.getVertexPositions(renderer, texX, texY, depth, width, height, facing); this.quad = new TexturedQuad(this.vertexPositions, texX, (int)renderer.textureHeight-(texY + height) + frame*(int)renderer.textureWidth, texX + width, (int)renderer.textureHeight-(texY)+ frame*(int)renderer.textureWidth, renderer.textureWidth, renderer.textureHeight); }