net.minecraft.item.ItemArmor.ArmorMaterial Java Examples
The following examples show how to use
net.minecraft.item.ItemArmor.ArmorMaterial.
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Example #1
Source File: Materials.java From BaseMetals with GNU Lesser General Public License v2.1 | 6 votes |
protected static void registerMaterial(String name, MetalMaterial m){ allMaterials.put(name, m); String enumName = m.getEnumName(); String texName = m.getName(); int[] protection = m.getDamageReductionArray(); int durability = m.getArmorMaxDamageFactor(); ArmorMaterial am = EnumHelper.addArmorMaterial(enumName, texName, durability, protection, m.getEnchantability(), SoundEvents.ITEM_ARMOR_EQUIP_IRON, (m.hardness > 10 ? (int)(m.hardness / 5) : 0)); if(am == null){ // uh-oh FMLLog.severe("Failed to create armor material enum for "+m); } armorMaterialMap.put(m, am); FMLLog.info("Created armor material enum "+am); ToolMaterial tm = EnumHelper.addToolMaterial(enumName, m.getToolHarvestLevel(), m.getToolDurability(), m.getToolEfficiency(), m.getBaseAttackDamage(), m.getEnchantability()); if(tm == null){ // uh-oh FMLLog.severe("Failed to create tool material enum for "+m); } toolMaterialMap.put(m, tm); FMLLog.info("Created tool material enum "+tm); }
Example #2
Source File: ItemArtifactArmor.java From Artifacts with MIT License | 5 votes |
public ItemArtifactArmor(ArmorMaterial armorMaterial, int renderID, int iconNum, int damageIndex) { super(armorMaterial, renderID, damageIndex); iconn = iconNum; this.setCreativeTab(DragonArtifacts.tabArtifacts); this.setHasSubtypes(true); this.setMaxDamage(armorMaterial.getDurability(damageIndex)*2); }
Example #3
Source File: ItemArtifactArmor.java From Artifacts with MIT License | 5 votes |
@Override public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type) { //The default texture (in case there is no given texture). String matName = stack.stackTagCompound.getString("matName").toLowerCase(); if(type == null) { matName = "color"; } String texture = "artifacts:textures/models/armor/"+matName+"_default_layer"+ (slot == 2 ? "2" : "1") +".png"; if(stack.stackTagCompound == null) { return texture; } //Get the armor model texture map holding the textures mapped to the item's icon. HashMap<ArmorMaterial, String> modelMap = ArtifactsAPI.itemicons.armorModels.get( (type == null ? "color_" : "") + stack.stackTagCompound.getString("icon").toLowerCase()); if(modelMap == null) { return texture; } //Get the texture for the material type. String modelTexture = modelMap.get(this.getArmorMaterial()); if(modelTexture == null) { return texture; } else { texture = modelTexture; } return texture; }
Example #4
Source File: FactoryItemIcons.java From Artifacts with MIT License | 5 votes |
@Override public void registerModelTexture(String icon, ArmorMaterial material, String modelTexture, String modelColor) { HashMap<ArmorMaterial, AbstractModelTexture> innerMap = modelMap.get(icon); if(innerMap == null) { innerMap = new HashMap<ArmorMaterial, AbstractModelTexture>(); } innerMap.put(material, new AbstractModelTexture(modelTexture, modelColor)); modelMap.put(icon, innerMap); }
Example #5
Source File: FactoryItemIcons.java From Artifacts with MIT License | 4 votes |
@Override public void registerModelTexture(String icon, ArmorMaterial material, String modelTexture) { registerModelTexture(icon, material, modelTexture, null); }
Example #6
Source File: FactoryItemIcons.java From Artifacts with MIT License | 4 votes |
@Override public IIcon registerIcons(IIconRegister iconReg) { IIcon defaultIcon = iconReg.registerIcon("artifacts:artifact1"); icons.put("artifact1", defaultIcon); icons.put("artifact2", iconReg.registerIcon("artifacts:artifact2")); icons.put("artifact3", iconReg.registerIcon("artifacts:artifact2")); icons.put("artifact4", iconReg.registerIcon("artifacts:artifact2")); icons.put("artifact5", iconReg.registerIcon("artifacts:artifact2")); icons.put("artifact6", iconReg.registerIcon("artifacts:artifact2")); IIcon overlay = iconReg.registerIcon("artifacts:blank_overlay"); icons.put("overlay_artifact1",overlay); icons.put("overlay_artifact2",overlay); icons.put("overlay_artifact3",overlay); icons.put("overlay_artifact4",overlay); icons.put("overlay_artifact5",overlay); icons.put("overlay_artifact6",overlay); HashMap<ArmorMaterial, String> modelsLayer1 = new HashMap<ArmorMaterial, String>(); modelsLayer1.put(ArmorMaterial.CLOTH, "artifacts:textures/models/armor/leather_default_layer1.png"); modelsLayer1.put(ArmorMaterial.CHAIN, "artifacts:textures/models/armor/chain_default_layer1.png"); modelsLayer1.put(ArmorMaterial.IRON, "artifacts:textures/models/armor/iron_default_layer1.png"); modelsLayer1.put(ArmorMaterial.GOLD, "artifacts:textures/models/armor/gold_default_layer1.png"); modelsLayer1.put(ArmorMaterial.DIAMOND, "artifacts:textures/models/armor/diamond_default_layer1.png"); HashMap<ArmorMaterial, String> modelsLayer2 = new HashMap<ArmorMaterial, String>(); modelsLayer2.put(ArmorMaterial.CLOTH, "artifacts:textures/models/armor/leather_default_layer2.png"); modelsLayer2.put(ArmorMaterial.CHAIN, "artifacts:textures/models/armor/chain_default_layer2.png"); modelsLayer2.put(ArmorMaterial.IRON, "artifacts:textures/models/armor/iron_default_layer2.png"); modelsLayer2.put(ArmorMaterial.GOLD, "artifacts:textures/models/armor/gold_default_layer2.png"); modelsLayer2.put(ArmorMaterial.DIAMOND, "artifacts:textures/models/armor/diamond_default_layer2.png"); HashMap<ArmorMaterial, String> colorsLayer1 = new HashMap<ArmorMaterial, String>(); colorsLayer1.put(ArmorMaterial.CLOTH, "artifacts:textures/models/armor/color_default_layer1.png"); colorsLayer1.put(ArmorMaterial.CHAIN, "artifacts:textures/models/armor/color_default_layer1.png"); colorsLayer1.put(ArmorMaterial.IRON, "artifacts:textures/models/armor/color_default_layer1.png"); colorsLayer1.put(ArmorMaterial.GOLD, "artifacts:textures/models/armor/color_default_layer1.png"); colorsLayer1.put(ArmorMaterial.DIAMOND, "artifacts:textures/models/armor/color_default_layer1.png"); HashMap<ArmorMaterial, String> colorsLayer2 = new HashMap<ArmorMaterial, String>(); colorsLayer2.put(ArmorMaterial.CLOTH, "artifacts:textures/models/armor/color_default_layer2.png"); colorsLayer2.put(ArmorMaterial.CHAIN, "artifacts:textures/models/armor/color_default_layer2.png"); colorsLayer2.put(ArmorMaterial.IRON, "artifacts:textures/models/armor/color_default_layer2.png"); colorsLayer2.put(ArmorMaterial.GOLD, "artifacts:textures/models/armor/color_default_layer2.png"); colorsLayer2.put(ArmorMaterial.DIAMOND, "artifacts:textures/models/armor/color_default_layer2.png"); armorModels.put("artifact2", modelsLayer1); armorModels.put("artifact3", modelsLayer1); armorModels.put("artifact4", modelsLayer1); armorModels.put("artifact5", modelsLayer2); armorModels.put("color_artifact2", colorsLayer1); armorModels.put("color_artifact3", colorsLayer1); armorModels.put("color_artifact4", colorsLayer1); armorModels.put("color_artifact5", colorsLayer2); AbstractIcon a; for(int i=0; i < iconList.size(); ++i) { a = (AbstractIcon)iconList.get(i); IIcon ico, ico2; if(a.overlay != null) { ico2 = iconReg.registerIcon(a.overlay); icons.put("overlay_" + a.type, ico2); } ico = iconReg.registerIcon(a.icon); icons.put(a.type, ico); if(modelMap.get(a.icon) != null) { HashMap<ArmorMaterial, AbstractModelTexture> thisMap = modelMap.get(a.icon); HashMap<ArmorMaterial, String> normalMap = new HashMap<ArmorMaterial, String>(); HashMap<ArmorMaterial, String> colorMap = new HashMap<ArmorMaterial, String>(); for(ArmorMaterial material : thisMap.keySet()) { String model = thisMap.get(material).model; String color = thisMap.get(material).color; if(model != null) { normalMap.put(material, model); } if(color != null) { colorMap.put(material, color); } } armorModels.put(a.type, normalMap); armorModels.put("color_" + a.type, colorMap); } } icons.put("radar",iconReg.registerIcon("artifacts:radarparticle")); return defaultIcon; }
Example #7
Source File: Materials.java From BaseMetals with GNU Lesser General Public License v2.1 | 2 votes |
/** * Gets the armor material for a given metal * @param m The metal of interest * @return The armor material for this metal, or null if there isn't one */ public static ArmorMaterial getArmorMaterialFor(MetalMaterial m){ return armorMaterialMap.get(m); }
Example #8
Source File: IItemIconAPI.java From Artifacts with MIT License | 2 votes |
/** * Registers an armor model texture to be used by the artifact factory. * @param material The armor material type. * @param icon The icon for the item which this model will render for (should be the icon passed in for {@link #registerArtifactIcon(String, String, String)}, * not the overlay). * @param modelTexture The model texture. It should be the filepath to the texture from your mod's assets/textures folder. * @see #registerModelTexture(String icon, ArmorMaterial material, String modelTexture, String modelColor) */ public void registerModelTexture(String icon, ArmorMaterial material, String modelTexture);
Example #9
Source File: IItemIconAPI.java From Artifacts with MIT License | 2 votes |
/** * Registers an armor model texture to be used by the artifact factory, with a coloured layer as well. * @param material The armor material type. * @param icon The icon for the item which this model will render for (should be the icon passed in for {@link #registerArtifactIcon(String, String, String)}, * not the overlay). * @param modelTexture The model texture. It should be the filepath to the texture from your mod's assets/textures folder. * @param modelColor A second model texture that renders under the first, and is coloured based on the artifact's overlay colour. * It should have the same type of filepath as the modelTexture. * @see #registerModelTexture(String icon, ArmorMaterial material, String modelTexture) */ public void registerModelTexture(String icon, ArmorMaterial material, String modelTexture, String modelColor);