javafx.scene.paint.PhongMaterial Java Examples
The following examples show how to use
javafx.scene.paint.PhongMaterial.
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Example #1
Source File: ThreeDOM.java From scenic-view with GNU General Public License v3.0 | 6 votes |
private void buildAxes(Group world) { PhongMaterial redMaterial = new PhongMaterial(); redMaterial.setDiffuseColor(Color.DARKRED); redMaterial.setSpecularColor(Color.RED); PhongMaterial greenMaterial = new PhongMaterial(); greenMaterial.setDiffuseColor(Color.DARKGREEN); greenMaterial.setSpecularColor(Color.GREEN); PhongMaterial blueMaterial = new PhongMaterial(); blueMaterial.setDiffuseColor(Color.DARKBLUE); blueMaterial.setSpecularColor(Color.BLUE); Box xAxis = new Box(AXES_SIZE, 1, 1); xAxis.setMaterial(redMaterial); Box yAxis = new Box(1, AXES_SIZE, 1); yAxis.setMaterial(greenMaterial); Box zAxis = new Box(1, 1, AXES_SIZE); zAxis.setMaterial(blueMaterial); Group group = new Group(); group.getChildren().addAll(xAxis, yAxis, zAxis); group.setVisible(true); world.getChildren().addAll(group); group.visibleProperty().bind(checkBoxAxes.selectedProperty()); }
Example #2
Source File: MeshGeneratorJobManager.java From paintera with GNU General Public License v2.0 | 6 votes |
private static MeshView makeMeshView(final PainteraTriangleMesh verticesAndNormals) { final float[] vertices = verticesAndNormals.getVertices(); final float[] normals = verticesAndNormals.getNormals(); final TriangleMesh mesh = new TriangleMesh(); mesh.getPoints().addAll(vertices); mesh.getNormals().addAll(normals); mesh.getTexCoords().addAll(0, 0); mesh.setVertexFormat(VertexFormat.POINT_NORMAL_TEXCOORD); final int[] faceIndices = new int[vertices.length]; for (int i = 0, k = 0; i < faceIndices.length; i += 3, ++k) { faceIndices[i + 0] = k; faceIndices[i + 1] = k; faceIndices[i + 2] = 0; } mesh.getFaces().addAll(faceIndices); final PhongMaterial material = Meshes.painteraPhongMaterial(); final MeshView mv = new MeshView(mesh); mv.setOpacity(1.0); mv.setCullFace(CullFace.FRONT); mv.setMaterial(material); mv.setDrawMode(DrawMode.FILL); return mv; }
Example #3
Source File: ScatterPlot.java From FXyzLib with GNU General Public License v3.0 | 6 votes |
public void setXYZData(List<Double> xData, List<Double> yData, List<Double> zData, List<Color> colors) { xAxisData = xData; yAxisData = yData; zAxisData = zData; scatterDataGroup.getChildren().clear(); //for now we will always default to x axis //later we could maybe dynamically determine the smallest axis and then //uses 0's for the other axes that are larger. for(int i=0;i<xAxisData.size();i++) { final Shape3D dataSphere = createDefaultNode(nodeRadius); double translateY = 0.0; double translateZ = 0.0; if(!yAxisData.isEmpty() && yAxisData.size() > i) translateY = yAxisData.get(i); if(!zAxisData.isEmpty() && zAxisData.size() > i) translateZ = zAxisData.get(i); dataSphere.setTranslateX(xAxisData.get(i)); dataSphere.setTranslateY(translateY); dataSphere.setTranslateZ(translateZ); dataSphere.setMaterial(new PhongMaterial(colors.get(i))); scatterDataGroup.getChildren().add(dataSphere); } }
Example #4
Source File: Globe.java From mars-sim with GNU General Public License v3.0 | 6 votes |
private void buildSphereGroup() { final PhongMaterial material = new PhongMaterial(); material.setDiffuseColor(Color.WHITE);//TRANSPARENT);//BROWN); material.diffuseMapProperty().bind(Bindings.when(diffuseMap).then(dImage).otherwise((Image) null)); material.bumpMapProperty().bind(Bindings.when(bumpMap).then(nImage).otherwise((Image) null)); material.setSpecularColor(Color.LIGHTGRAY); //material.selfIlluminationMapProperty().bind(Bindings.when(selfIlluminationMap).then(siImage).otherwise((Image) null)); Xform marsXform = new Xform(); Sphere mars = new Sphere(300.0); mars.setMaterial(material); marsXform.getChildren().add(mars); sphereGroup.getChildren().add(marsXform); world.getChildren().addAll(sphereGroup);//, ambientXform); }
Example #5
Source File: Utils.java From RubikFX with GNU General Public License v3.0 | 5 votes |
public static PhongMaterial getMaterial(String face){ PhongMaterial arrowMat = new PhongMaterial(); arrowMat.setSpecularColor(Color.WHITESMOKE); Color color=Color.WHITE; switch(face){ case "F": case "Fi": color=Color.BLUE.brighter(); break; case "B": case "Bi": color=Color.BLUE.brighter(); break; case "R": case "Ri": color=Color.RED.brighter(); break; case "L": case "Li": color=Color.RED.brighter(); break; case "U": case "Ui": color=Color.FORESTGREEN.brighter(); break; case "D": case "Di": color=Color.FORESTGREEN.brighter(); break; case "Z": case "Zi": color=Color.BLUE.brighter(); break; case "X": case "Xi": color=Color.RED.brighter(); break; case "Y": case "Yi": color=Color.FORESTGREEN.brighter(); break; } arrowMat.setDiffuseColor(color); return arrowMat; }
Example #6
Source File: ContentModel.java From RubikFX with GNU General Public License v3.0 | 5 votes |
private void buildAxes() { double length = 2d*dimModel; double width = dimModel/100d; double radius = 2d*dimModel/100d; final PhongMaterial redMaterial = new PhongMaterial(); redMaterial.setDiffuseColor(Color.DARKRED); redMaterial.setSpecularColor(Color.RED); final PhongMaterial greenMaterial = new PhongMaterial(); greenMaterial.setDiffuseColor(Color.DARKGREEN); greenMaterial.setSpecularColor(Color.GREEN); final PhongMaterial blueMaterial = new PhongMaterial(); blueMaterial.setDiffuseColor(Color.DARKBLUE); blueMaterial.setSpecularColor(Color.BLUE); Sphere xSphere = new Sphere(radius); Sphere ySphere = new Sphere(radius); Sphere zSphere = new Sphere(radius); xSphere.setMaterial(redMaterial); ySphere.setMaterial(greenMaterial); zSphere.setMaterial(blueMaterial); xSphere.setTranslateX(dimModel); ySphere.setTranslateY(dimModel); zSphere.setTranslateZ(dimModel); Box xAxis = new Box(length, width, width); Box yAxis = new Box(width, length, width); Box zAxis = new Box(width, width, length); xAxis.setMaterial(redMaterial); yAxis.setMaterial(greenMaterial); zAxis.setMaterial(blueMaterial); autoScalingGroup.getChildren().addAll(xAxis, yAxis, zAxis); autoScalingGroup.getChildren().addAll(xSphere, ySphere, zSphere); }
Example #7
Source File: Axes.java From FXyzLib with GNU General Public License v3.0 | 5 votes |
public Axes(double scale) { axisX.getTransforms().addAll(new Rotate(90, Rotate.Z_AXIS), new Translate(0, 30, 0)); axisX.setMaterial(new PhongMaterial(Color.RED)); axisY.getTransforms().add(new Translate(0, 30, 0)); axisY.setMaterial(new PhongMaterial(Color.GREEN)); axisZ.setMaterial(new PhongMaterial(Color.BLUE)); axisZ.getTransforms().addAll(new Rotate(90, Rotate.X_AXIS), new Translate(0, 30, 0)); getChildren().addAll(axisX, axisY, axisZ); getTransforms().add(new Scale(scale, scale, scale)); }
Example #8
Source File: TriangleMeshHelper.java From FXyzLib with GNU General Public License v3.0 | 5 votes |
private void clearMaterialAndSetColor(PhongMaterial mat, Color col){ mat.setBumpMap(null); mat.setSpecularMap(null); mat.setSelfIlluminationMap(null); mat.setDiffuseMap(null); mat.setDiffuseColor(col); }
Example #9
Source File: TriangleMeshHelper.java From FXyzLib with GNU General Public License v3.0 | 5 votes |
private void clearMaterialAndSetDiffMap(PhongMaterial mat, Image diff){ mat.setBumpMap(null); mat.setSpecularMap(null); mat.setSelfIlluminationMap(null); mat.setDiffuseColor(DEFAULT_DIFFUSE_COLOR); mat.setSpecularColor(DEFAULT_SPECULAR_COLOR); mat.setDiffuseMap(diff); }
Example #10
Source File: TriangleMeshHelper.java From FXyzLib with GNU General Public License v3.0 | 5 votes |
public Material getMaterialWithColor(Color color, String image){ PhongMaterial mat = new PhongMaterial(color); if(image!=null && !image.isEmpty()){ Image img = new Image(image); mat.setDiffuseMap(img); NormalMap normal = new NormalMap(img); // normal.setIntensity(10); // normal.setIntensityScale(2); mat.setBumpMap(normal); } mat.setSpecularPower(32); mat.setSpecularColor(Color.WHITE); return mat; }
Example #11
Source File: ShapeContainer.java From FXyzLib with GNU General Public License v3.0 | 5 votes |
public ShapeContainer(T shape) { this.shape = shape; this.material = new PhongMaterial(); this.emissive = new PointLight(); this.selfIllumination = new AmbientLight(); this.selfIllumination.getScope().add(ShapeContainer.this); initialize(); }
Example #12
Source File: MarsViewer.java From mars-sim with GNU General Public License v3.0 | 5 votes |
private Group buildScene() { Sphere mars = new Sphere(MARS_RADIUS); mars.setTranslateX(VIEWPORT_SIZE / 2d); mars.setTranslateY(VIEWPORT_SIZE / 2d); PhongMaterial material = new PhongMaterial(); material.setDiffuseMap( new Image(this.getClass().getResource(DIFFUSE_MAP).toExternalForm(), MAP_WIDTH, MAP_HEIGHT, true, true ) ); material.setBumpMap( new Image(this.getClass().getResource(NORMAL_MAP).toExternalForm(), MAP_WIDTH, MAP_HEIGHT, true, true ) ); /* material.setSpecularMap( new Image(this.getClass().getResource(SPECULAR_MAP).toExternalForm(), MAP_WIDTH, MAP_HEIGHT, true, true ) ); */ mars.setMaterial( material ); return new Group(mars); }
Example #13
Source File: Utils.java From gluon-samples with BSD 3-Clause "New" or "Revised" License | 5 votes |
public static PhongMaterial getMaterial(String face){ PhongMaterial arrowMat = new PhongMaterial(); arrowMat.setSpecularColor(Color.WHITESMOKE); Color color = Color.WHITE; switch(face){ case "F": case "Fi": color = Color.BLUE.brighter(); break; case "B": case "Bi": color = Color.BLUE.brighter(); break; case "R": case "Ri": color = Color.RED.brighter(); break; case "L": case "Li": color = Color.RED.brighter(); break; case "U": case "Ui": color = Color.FORESTGREEN.brighter(); break; case "D": case "Di": color = Color.FORESTGREEN.brighter(); break; case "Z": case "Zi": color = Color.BLUE.brighter(); break; case "X": case "Xi": color = Color.RED.brighter(); break; case "Y": case "Yi": color = Color.FORESTGREEN.brighter(); break; } arrowMat.setDiffuseColor(color); return arrowMat; }
Example #14
Source File: ContentModel.java From gluon-samples with BSD 3-Clause "New" or "Revised" License | 5 votes |
private void buildAxes() { double length = 2d * dimModel; double width = dimModel / 100d; double radius = 2d * dimModel / 100d; final PhongMaterial redMaterial = new PhongMaterial(); redMaterial.setDiffuseColor(Color.DARKRED); redMaterial.setSpecularColor(Color.RED); final PhongMaterial greenMaterial = new PhongMaterial(); greenMaterial.setDiffuseColor(Color.DARKGREEN); greenMaterial.setSpecularColor(Color.GREEN); final PhongMaterial blueMaterial = new PhongMaterial(); blueMaterial.setDiffuseColor(Color.DARKBLUE); blueMaterial.setSpecularColor(Color.BLUE); Sphere xSphere = new Sphere(radius); Sphere ySphere = new Sphere(radius); Sphere zSphere = new Sphere(radius); xSphere.setMaterial(redMaterial); ySphere.setMaterial(greenMaterial); zSphere.setMaterial(blueMaterial); xSphere.setTranslateX(dimModel); ySphere.setTranslateY(dimModel); zSphere.setTranslateZ(dimModel); Box xAxis = new Box(length, width, width); Box yAxis = new Box(width, length, width); Box zAxis = new Box(width, width, length); xAxis.setMaterial(redMaterial); yAxis.setMaterial(greenMaterial); zAxis.setMaterial(blueMaterial); autoScalingGroup.getChildren().addAll(xAxis, yAxis, zAxis); autoScalingGroup.getChildren().addAll(xSphere, ySphere, zSphere); }
Example #15
Source File: Viewer3dParserDemo.java From phoebus with Eclipse Public License 1.0 | 5 votes |
@Test public void buildStructure_goodInputWithComment_returnNewStructure() throws Exception { String inputWithComment = "sphere(10, 20, 30, 10.0, 150, 160, 170, 1.0, \"This is round.\")"; Xform struct = Viewer3d.buildStructure(new ByteArrayInputStream(inputWithComment.getBytes())); Sphere sphere = (Sphere) struct.getChildren().get(0); /* Check that the transforms are correct. */ assertEquals(10, sphere.getTranslateX(), 0); assertEquals(20, sphere.getTranslateY(), 0); assertEquals(30, sphere.getTranslateZ(), 0); /* Check that the size is correct. */ assertEquals(10.0, sphere.getRadius(), 0); /* Check that the color is correct. */ PhongMaterial material = (PhongMaterial) sphere.getMaterial(); Color color = material.getDiffuseColor(); assertEquals(150/255.0, color.getRed(), 0.001); assertEquals(160/255.0, color.getGreen(), 0.001); assertEquals(170/255.0, color.getBlue(), 0.001); assertEquals(1.0, color.getOpacity(), 0.0); }
Example #16
Source File: ThreeDOM.java From scenic-view with GNU General Public License v3.0 | 5 votes |
public void setSelectedTile(Tile3D tile) { // Simulate SV behavior if (currentSelectedNode != null) { ((PhongMaterial) currentSelectedNode.getMaterial()).setDiffuseColor(Color.WHITE); final Node currentSelectedNodeToUnselect = currentSelectedNode; // Wait for principal UI to be updated (the selection) Platform.runLater(() -> { ((Tile3D) currentSelectedNodeToUnselect).snapshot(); // In case of changes on 2D node after edit }); } currentSelectedNode = tile; ((PhongMaterial) tile.getMaterial()).setDiffuseColor(Color.YELLOW); // Simulate SV selection color }
Example #17
Source File: Viewer3d.java From phoebus with Eclipse Public License 1.0 | 5 votes |
private Xform buildAxes() { Xform axes = new Xform(); final PhongMaterial red = new PhongMaterial(); red.setDiffuseColor(Color.RED); red.setSpecularColor(Color.DARKRED); final PhongMaterial green = new PhongMaterial(); green.setDiffuseColor(Color.GREEN); green.setSpecularColor(Color.DARKGREEN); final PhongMaterial blue = new PhongMaterial(); blue.setDiffuseColor(Color.BLUE); blue.setSpecularColor(Color.DARKBLUE); final Box xAxis = new Box(AXIS_LENGTH, 1, 1); final Box yAxis = new Box(1, AXIS_LENGTH, 1); final Box zAxis = new Box(1, 1, AXIS_LENGTH); xAxis.setTranslateX(AXIS_LENGTH/2 + 0.5); yAxis.setTranslateY(AXIS_LENGTH/2 + 0.5); zAxis.setTranslateZ(AXIS_LENGTH/2 + 0.5); xAxis.setMaterial(red); yAxis.setMaterial(green); zAxis.setMaterial(blue); axes.getChildren().addAll(xAxis, yAxis, zAxis); return axes; }
Example #18
Source File: MeshGeneratorJobManager.java From paintera with GNU General Public License v2.0 | 5 votes |
private Node createBlockShape(final ShapeKey<T> key) { final Interval keyInterval = key.interval(); final double[] worldMin = new double[3], worldMax = new double[3]; Arrays.setAll(worldMin, d -> keyInterval.min(d)); Arrays.setAll(worldMax, d -> keyInterval.min(d) + keyInterval.dimension(d)); unshiftedWorldTransforms.apply(key.scaleIndex()).apply(worldMin, worldMin); unshiftedWorldTransforms.apply(key.scaleIndex()).apply(worldMax, worldMax); final RealInterval blockWorldInterval = new FinalRealInterval(worldMin, worldMax); final double[] blockWorldSize = new double[blockWorldInterval.numDimensions()]; Arrays.setAll(blockWorldSize, d -> blockWorldInterval.realMax(d) - blockWorldInterval.realMin(d)); // the standard Box primitive is made up of triangles, so the unwanted diagonals are visible when using DrawMode.Line // final Box box = new Box( // blockWorldSize[0], // blockWorldSize[1], // blockWorldSize[2] // ); final PolygonMeshView box = new PolygonMeshView(Meshes.createQuadrilateralMesh( (float) blockWorldSize[0], (float) blockWorldSize[1], (float) blockWorldSize[2] )); final double[] blockWorldTranslation = new double[blockWorldInterval.numDimensions()]; Arrays.setAll(blockWorldTranslation, d -> blockWorldInterval.realMin(d) + blockWorldSize[d] * 0.5); box.setTranslateX(blockWorldTranslation[0]); box.setTranslateY(blockWorldTranslation[1]); box.setTranslateZ(blockWorldTranslation[2]); final PhongMaterial material = Meshes.painteraPhongMaterial(); box.setCullFace(CullFace.NONE); box.setMaterial(material); box.setDrawMode(DrawMode.LINE); return box; }
Example #19
Source File: Viewer3dParserDemo.java From phoebus with Eclipse Public License 1.0 | 5 votes |
@Test public void buildStructure_goodInput_returnNewStructure() throws Exception { String input = "sphere(25, 20, 35, 108.0, 155, 24, 43, 0.565)"; Xform struct = Viewer3d.buildStructure(new ByteArrayInputStream(input.getBytes())); Sphere sphere = (Sphere) struct.getChildren().get(0); /* Check that the transforms are correct. */ assertEquals(25, sphere.getTranslateX(), 0); assertEquals(20, sphere.getTranslateY(), 0); assertEquals(35, sphere.getTranslateZ(), 0); /* Check that the size is correct. */ assertEquals(108.0, sphere.getRadius(), 0); /* Check that the color is correct. */ PhongMaterial material = (PhongMaterial) sphere.getMaterial(); Color color = material.getDiffuseColor(); assertEquals(155/255.0, color.getRed(), 0.001); assertEquals(24/255.0, color.getGreen(), 0.001); assertEquals(43/255.0, color.getBlue(), 0.001); assertEquals(0.565, color.getOpacity(), 0.001); }
Example #20
Source File: PolyLine3D.java From FXyzLib with GNU General Public License v3.0 | 4 votes |
public PolyLine3D(List<Point3D> points, int width, Color color) { this.points = points; this.width = width; this.color = color; setDepthTest(DepthTest.ENABLE); mesh = new TriangleMesh(); //add each point. For each point add another point shifted on Z axis by width //This extra point allows us to build triangles later for(Point3D point: points) { mesh.getPoints().addAll(point.x,point.y,point.z); mesh.getPoints().addAll(point.x,point.y,point.z+width); } //add dummy Texture Coordinate mesh.getTexCoords().addAll(0,0); //Now generate trianglestrips for each line segment for(int i=2;i<points.size()*2;i+=2) { //add each segment //Vertices wound counter-clockwise which is the default front face of any Triange //These triangles live on the frontside of the line facing the camera mesh.getFaces().addAll(i,0,i-2,0,i+1,0); //add primary face mesh.getFaces().addAll(i+1,0,i-2,0,i-1,0); //add secondary Width face //Add the same faces but wind them clockwise so that the color looks correct when camera is rotated //These triangles live on the backside of the line facing away from initial the camera mesh.getFaces().addAll(i+1,0,i-2,0,i,0); //add primary face mesh.getFaces().addAll(i-1,0,i-2,0,i+1,0); //add secondary Width face } //Need to add the mesh to a MeshView before adding to our 3D scene meshView = new MeshView(mesh); meshView.setDrawMode(DrawMode.FILL); //Fill so that the line shows width material = new PhongMaterial(color); material.setDiffuseColor(color); material.setSpecularColor(color); meshView.setMaterial(material); //Make sure you Cull the Back so that no black shows through meshView.setCullFace(CullFace.BACK); //Add some ambient light so folks can see it AmbientLight light = new AmbientLight(Color.WHITE); light.getScope().add(meshView); getChildren().add(light); getChildren().add(meshView); }
Example #21
Source File: Fx3DFeatureDataset.java From mzmine3 with GNU General Public License v2.0 | 4 votes |
@Override public void setNodeColor(Color featureColor) { PhongMaterial material = new PhongMaterial(); material.setDiffuseColor(featureColor); featureBox.setMaterial(material); }
Example #22
Source File: ThreeDOM.java From scenic-view with GNU General Public License v3.0 | 4 votes |
public void clearSelection() { if (currentSelectedNode != null) { ((PhongMaterial) currentSelectedNode.getMaterial()).setDiffuseColor(Color.WHITE); ((Tile3D) currentSelectedNode).snapshot(); // In case of changes } }
Example #23
Source File: Tile3D.java From scenic-view with GNU General Public License v3.0 | 4 votes |
public Tile3D(SVNode currentRoot2D, double factor2d3d, SVNode node2D, double depth, double thickness, ITile3DListener l, IThreeDOM i) { this.depth = depth; this.currentRoot2D = currentRoot2D; this.factor2d3d = factor2d3d; this.iTile3DListener = l; this.iThreeDOM = i; node2d = node2D; material = new PhongMaterial(); material.setDiffuseColor(Color.WHITE); material.setSpecularColor(Color.TRANSPARENT); Bounds bounds2D = localetoRoot(node2D); // Bounds bounds3D = new BoundingBox(bounds2D.getMinX() * factor2d3d, bounds2D.getMinY() * factor2d3d, bounds2D.getWidth() * factor2d3d, bounds2D.getHeight() * factor2d3d); super.setDepth(thickness); super.setWidth(bounds3D.getWidth()); super.setHeight(bounds3D.getHeight()); // Place object as 0,0 that is curently in the middle of 3D universe getTransforms().add(new Translate(bounds3D.getMinX() + bounds3D.getWidth() / 2, bounds3D.getMinY() + bounds3D.getHeight() / 2, 0)); setMaterial(material); snapshot(); super.setOnMouseMoved((MouseEvent me) -> { String mouseOverTileText = node2D.getImpl().getClass().getSimpleName(); iTile3DListener.onMouseMovedOnTile(mouseOverTileText); }); // super.setOnMouseClicked((MouseEvent event) -> { super.setOnMousePressed((MouseEvent event) -> { // Selection iTile3DListener.onMouseClickedOnTile(Tile3D.this); if(event.isSecondaryButtonDown()){ iTile3DListener.onMouseRightClickedOnTile(event); } }); }
Example #24
Source File: OrthoSliceMeshFX.java From paintera with GNU General Public License v2.0 | 4 votes |
public PhongMaterial getMaterial() { return material; }
Example #25
Source File: TriangleMeshHelper.java From FXyzLib with GNU General Public License v3.0 | 4 votes |
public final PhongMaterial getMaterial() { return material; }
Example #26
Source File: SphereSegment.java From FXyzLib with GNU General Public License v3.0 | 4 votes |
/** * @param radius radius of the sphere segment * @param color The sphere segment color. * @param phimin The starting azimutal angle [rad], 0-2*pi. * @param phimax The ending azimutal angle [rad], 0-2*pi, phimax > * phimin. * @param thetamin The starting polar angle [rad], -pi/2-pi/2. * @param thetamax The ending polar angle [rad], -pi/2-pi/2, thetamax > * thetamin. * @param granularity The number of segments of curves approximations, * granulariy > 2. * @param ambient Whether to have an ambient light or not * @param fill whether to show filled with the color param or as wire mesh */ public SphereSegment(double radius, Color color, double phimin, double phimax, double thetamin, double thetamax, int granularity, boolean ambient, boolean fill) { this.radius = radius; this.color = color; this.phimin = phimin; this.phimax = phimax; this.thetamin = thetamin; this.thetamax = thetamax; this.granularity = granularity; this.ambient = ambient; this.fill = fill; setDepthTest(DepthTest.ENABLE); mesh = new TriangleMesh(); // Fill Points double phi = phimin; double theta; PhongMaterial maxPhong = new PhongMaterial(); maxPhong.setSpecularColor(color); maxPhong.setDiffuseColor(color); for (int i = 0; i < granularity + 1; i++) { theta = thetamin; for (int j = 0; j < granularity + 1; j++) { Point3D p3D = new Point3D((float) (radius * Math.cos(theta) * Math.sin(phi)), (float) (radius * Math.cos(theta) * Math.cos(phi)), (float) (radius * Math.sin(theta))); mesh.getPoints().addAll(new Float(p3D.getX()), new Float(p3D.getY()), new Float(p3D.getZ())); theta += (thetamax - thetamin) / granularity; } phi += (phimax - phimin) / granularity; } //for now we'll just make an empty texCoordinate group mesh.getTexCoords().addAll(0, 0); //Add the faces "winding" the points generally counter clock wise for (int i = 0; i < granularity; i++) { int multiplier = (i * granularity) + i; //Up the Outside for (int j = multiplier; j < granularity + multiplier; j++) { mesh.getFaces().addAll(j, 0, j + 1, 0, j + granularity + 1, 0); //lower triangle mesh.getFaces().addAll(j + granularity + 1, 0, j + 1, 0, j + granularity + 2, 0); //upper triangle } //Down the Inside for (int j = granularity + multiplier; j > multiplier; j--) { mesh.getFaces().addAll(j, 0, j - 1, 0, j + granularity + 1, 0); //lower triangle mesh.getFaces().addAll(j - 1, 0, j + granularity, 0, j + granularity + 1, 0); //upper triangle } } //Create a viewable MeshView to be added to the scene //To add a TriangleMesh to a 3D scene you need a MeshView container object meshView = new MeshView(mesh); //The MeshView allows you to control how the TriangleMesh is rendered if (fill) { meshView.setDrawMode(DrawMode.FILL); } else { meshView.setDrawMode(DrawMode.LINE); //show lines only by default } meshView.setCullFace(CullFace.BACK); //Removing culling to show back lines getChildren().add(meshView); meshView.setMaterial(maxPhong); if (ambient) { AmbientLight light = new AmbientLight(Color.WHITE); light.getScope().add(meshView); getChildren().add(light); } }
Example #27
Source File: ShapeContainer.java From FXyzLib with GNU General Public License v3.0 | 4 votes |
@Override public PhongMaterial getMaterial() { return material; }
Example #28
Source File: Meshes.java From paintera with GNU General Public License v2.0 | 4 votes |
public static PhongMaterial painteraPhongMaterial() { return painteraPhongMaterial(DEFAULT_MESH_COLOR); }
Example #29
Source File: ScatterPlotMesh.java From FXyzLib with GNU General Public License v3.0 | 4 votes |
public void setXYZData(ArrayList<Double> xData, ArrayList<Double> yData, ArrayList<Double> zData) { xAxisData = xData; yAxisData = yData; zAxisData = zData; getChildren().clear(); //for now we will always default to x axis //later we could maybe dynamically determine the smallest axis and then //uses 0's for the other axes that are larger. ArrayList<Point3D> point3DList = new ArrayList<>(); for(int i=0;i<xAxisData.size();i++) { //some safety checks for array sizes double translateY = 0.0; double translateZ = 0.0; if(!yAxisData.isEmpty() && yAxisData.size() > i) translateY = yAxisData.get(i); if(!zAxisData.isEmpty() && zAxisData.size() > i) translateZ = zAxisData.get(i); setTranslateX(xAxisData.get(i)); //Convert to Floats and build list of adjusted points point3DList.add(new Point3D(new Float(xAxisData.get(i)), new Float(translateY), new Float(translateZ))); float width = 1; final TriangleMesh mesh = new TriangleMesh(); //add each point. For each point add another point shifted on Z axis by width //This extra point allows us to build triangles later for(Point3D point: point3DList) { //Rear points //top right rear point mesh.getPoints().addAll(point.x+width,point.y+width,point.z+width); //top left rear point mesh.getPoints().addAll(point.x-width,point.y+width,point.z+width); //bottom right rear point mesh.getPoints().addAll(point.x+width,point.y-width,point.z+width); //bottom left rear point mesh.getPoints().addAll(point.x-width,point.y-width,point.z+width); //Front points //top right front point mesh.getPoints().addAll(point.x+width,point.y+width,point.z-width); //top left front point mesh.getPoints().addAll(point.x-width,point.y+width,point.z-width); //bottom right front point mesh.getPoints().addAll(point.x+width,point.y-width,point.z-width); //bottom left front point mesh.getPoints().addAll(point.x-width,point.y-width,point.z-width); } //add dummy Texture Coordinate mesh.getTexCoords().addAll(0,0); //Now generate nodes for each point for(int p=8;p<point3DList.size()*7;p+=8) { //add each segment //Wind the next 8 vertices as a cube. The cube itself will represent the data //Vertices wound counter-clockwise which is the default front face of any Triangle //Rear triangle faces should be wound clockwise to face away from center mesh.getFaces().addAll(p,0,p+3,0,p+2,0); //TRR,BLR,BRR mesh.getFaces().addAll(p+3,0,p,0,p+1,0); //BLR,TRR,TLR //left side faces mesh.getFaces().addAll(p+1,0,p+5,0,p+3,0); //TLR,TLF,BLR mesh.getFaces().addAll(p+5,0,p+7,0,p+3,0); //TLF,BLR,BLF //front side faces mesh.getFaces().addAll(p+5,0,p+7,0,p+4,0); //TLF,BLF,TLR mesh.getFaces().addAll(p+4,0,p+7,0,p+6,0); //TRF,BLF,BRF //front side faces mesh.getFaces().addAll(p+4,0,p+6,0,p+2,0); //TRF,BRF,BRR mesh.getFaces().addAll(p+4,0,p+2,0,p,0); //TRF,BRR,TRR //Top faces mesh.getFaces().addAll(p,0,p+1,0,p+3,0); //TRR,TLR,TRF mesh.getFaces().addAll(p+1,0,p+5,0,p+3,0); //TLR,TLF,TRF //bottom faces mesh.getFaces().addAll(p+3,0,p+7,0,p+6,0); //BLR,BLF,BRF mesh.getFaces().addAll(p+3,0,p+6,0,p+2,0); //BLR,BRF,BRR } //Need to add the mesh to a MeshView before adding to our 3D scene MeshView meshView = new MeshView(mesh); meshView.setDrawMode(DrawMode.FILL); //Fill so that the line shows width Color hsb = Color.hsb((new Double(i) / 12) * 360, 1.0, 1.0, 0.5); PhongMaterial material = new PhongMaterial(hsb); material.setDiffuseColor(hsb); material.setSpecularColor(hsb); meshView.setMaterial(material); //Make sure you Cull the Back so that no black shows through meshView.setCullFace(CullFace.BACK); // //Add some ambient light so folks can see it // Group line = new Group(); // AmbientLight light = new AmbientLight(Color.WHITE); // light.getScope().add(meshView); // line.getChildren().add(light); // line.getChildren().add(meshView); getChildren().addAll(meshView); } }
Example #30
Source File: Meshes.java From paintera with GNU General Public License v2.0 | 4 votes |
public static PhongMaterial painteraPhongMaterial(final Color color) { final PhongMaterial material = new PhongMaterial(); material.setSpecularColor(color); material.setSpecularPower(50); return material; }