cofh.api.energy.IEnergyReceiver Java Examples
The following examples show how to use
cofh.api.energy.IEnergyReceiver.
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: TileEntityPneumaticDynamo.java From PneumaticCraft with GNU General Public License v3.0 | 5 votes |
@Override public void updateEntity(){ super.updateEntity(); if(!worldObj.isRemote) { if(worldObj.getTotalWorldTime() % 20 == 0) { int efficiency = Config.pneumaticDynamoEfficiency; if(efficiency < 1) efficiency = 1; airPerTick = (int)(40 * this.getSpeedUsageMultiplierFromUpgrades() * 100 / efficiency); rfPerTick = (int)(40 * this.getSpeedUsageMultiplierFromUpgrades() * getEfficiency() / 100); } boolean newEnabled; if(redstoneAllows() && getPressure(ForgeDirection.UNKNOWN) > PneumaticValues.MIN_PRESSURE_PNEUMATIC_DYNAMO && getMaxEnergyStored(ForgeDirection.UNKNOWN) - getEnergyStored(ForgeDirection.UNKNOWN) >= rfPerTick) { this.addAir(-airPerTick, ForgeDirection.UNKNOWN); heatExchanger.addHeat(airPerTick / 100D); energy.receiveEnergy(rfPerTick, false); newEnabled = true; } else { newEnabled = false; } if(worldObj.getTotalWorldTime() % 20 == 0 && newEnabled != isEnabled) { isEnabled = newEnabled; sendDescriptionPacket(); } TileEntity receiver = getTileCache()[getRotation().getOpposite().ordinal()].getTileEntity(); if(receiver instanceof IEnergyReceiver) { IEnergyReceiver recv = (IEnergyReceiver)receiver; if(recv.canConnectEnergy(getRotation())) { int extracted = energy.extractEnergy(rfPerTick * 2, true); int energyPushed = recv.receiveEnergy(getRotation(), extracted, true); if(energyPushed > 0) { recv.receiveEnergy(getRotation(), energy.extractEnergy(energyPushed, false), false); } } } } }
Example #2
Source File: DroneInteractRFExport.java From PneumaticCraft with GNU General Public License v3.0 | 5 votes |
@Override public boolean doInteract(ChunkPosition pos, IDrone drone, IBlockInteractHandler interactHandler, boolean simulate){ IEnergyStorage droneEnergy = CoFHCore.getEnergyStorage(drone); if(droneEnergy.getEnergyStored() == 0) { interactHandler.abort(); return false; } else { TileEntity te = drone.getWorld().getTileEntity(pos.chunkPosX, pos.chunkPosY, pos.chunkPosZ); if(te instanceof IEnergyReceiver) { IEnergyReceiver receiver = (IEnergyReceiver)te; for(ForgeDirection d : ForgeDirection.VALID_DIRECTIONS) { if(interactHandler.getSides()[d.ordinal()]) { int transferedEnergy = droneEnergy.extractEnergy(receiver.receiveEnergy(d, interactHandler.useCount() ? interactHandler.getRemainingCount() : Integer.MAX_VALUE, true), true); if(transferedEnergy > 0) { if(!simulate) { interactHandler.decreaseCount(transferedEnergy); droneEnergy.extractEnergy(transferedEnergy, false); receiver.receiveEnergy(d, transferedEnergy, false); } return true; } } } } return false; } }
Example #3
Source File: TileEntityTurbinePowerTap.java From BigReactors with MIT License | 5 votes |
/** * Check for a world connection, if we're assembled. * @param world * @param x * @param y * @param z */ protected void checkForConnections(IBlockAccess world, int x, int y, int z) { boolean wasConnected = (rfNetwork != null); ForgeDirection out = getOutwardsDir(); if(out == ForgeDirection.UNKNOWN) { wasConnected = false; rfNetwork = null; } else { // See if our adjacent non-reactor coordinate has a TE rfNetwork = null; TileEntity te = world.getTileEntity(x + out.offsetX, y + out.offsetY, z + out.offsetZ); if(!(te instanceof TileEntityReactorPowerTap)) { // Skip power taps, as they implement these APIs and we don't want to shit energy back and forth if(te instanceof IEnergyReceiver) { IEnergyReceiver handler = (IEnergyReceiver)te; if(handler.canConnectEnergy(out.getOpposite())) { rfNetwork = handler; } } } } boolean isConnected = (rfNetwork != null); if(wasConnected != isConnected && worldObj.isRemote) { // Re-render on clients worldObj.markBlockForUpdate(xCoord, yCoord, zCoord); } }
Example #4
Source File: TileEntityReactorPowerTap.java From BigReactors with MIT License | 5 votes |
/** * Check for a world connection, if we're assembled. * @param world * @param x * @param y * @param z */ protected void checkForConnections(IBlockAccess world, int x, int y, int z) { boolean wasConnected = (rfNetwork != null); ForgeDirection out = getOutwardsDir(); if(out == ForgeDirection.UNKNOWN) { wasConnected = false; rfNetwork = null; } else { // See if our adjacent non-reactor coordinate has a TE rfNetwork = null; TileEntity te = world.getTileEntity(x + out.offsetX, y + out.offsetY, z + out.offsetZ); if(!(te instanceof TileEntityReactorPowerTap)) { // Skip power taps, as they implement these APIs and we don't want to shit energy back and forth if(te instanceof IEnergyReceiver) { IEnergyReceiver handler = (IEnergyReceiver)te; if(handler.canConnectEnergy(out.getOpposite())) { rfNetwork = handler; } } } } boolean isConnected = (rfNetwork != null); if(wasConnected != isConnected) { worldObj.markBlockForUpdate(xCoord, yCoord, zCoord); } }
Example #5
Source File: AdapterEnergyReceiver.java From OpenPeripheral-Integration with MIT License | 4 votes |
@Override public Class<?> getTargetClass() { return IEnergyReceiver.class; }
Example #6
Source File: AdapterEnergyReceiver.java From OpenPeripheral-Integration with MIT License | 4 votes |
@ScriptCallable(description = "Get the energy stored in the machine.", returnTypes = ReturnType.NUMBER) public int getEnergyStored(IEnergyReceiver tileEntity, @Optionals @Arg(name = "side", description = "The direction you are interested in. (north, south, east, west, up or down)") ForgeDirection side) { return tileEntity.getEnergyStored(side != null? side : ForgeDirection.UNKNOWN); }
Example #7
Source File: AdapterEnergyReceiver.java From OpenPeripheral-Integration with MIT License | 4 votes |
@ScriptCallable(description = "Get the max energy stored in the machine.", returnTypes = ReturnType.NUMBER) public int getMaxEnergyStored(IEnergyReceiver tileEntity, @Optionals @Arg(name = "side", description = "The direction you are interested in. (north, south, east, west, up or down)") ForgeDirection side) { return tileEntity.getMaxEnergyStored(side != null? side : ForgeDirection.UNKNOWN); }