net.minecraft.client.texture.Sprite Java Examples
The following examples show how to use
net.minecraft.client.texture.Sprite.
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Example #1
Source File: ConfigurableElectricMachineBlockEntityRenderer.java From Galacticraft-Rewoven with MIT License | 7 votes |
public BakedModel bakeModel(JsonUnbakedModel model, Function<SpriteIdentifier, Sprite> textureGetter, ModelBakeSettings settings, Identifier id, boolean hasDepth) { Sprite sprite = textureGetter.apply(model.resolveSprite("particle")); if (model.getRootModel() == ModelLoader.BLOCK_ENTITY_MARKER) { return new BuiltinBakedModel(model.getTransformations(), ModelOverrideList.EMPTY, sprite, model.getGuiLight().isSide()); } else { BasicBakedModel.Builder builder = (new BasicBakedModel.Builder(model, ModelOverrideList.EMPTY, hasDepth)).setParticle(sprite); for (ModelElement modelElement : model.getElements()) { for (Direction direction : modelElement.faces.keySet()) { ModelElementFace modelElementFace = modelElement.faces.get(direction); Sprite sprite2 = textureGetter.apply(model.resolveSprite(modelElementFace.textureId)); if (modelElementFace.cullFace == null) { builder.addQuad(createQuad(modelElement, modelElementFace, sprite2, direction, settings, id)); } else { builder.addQuad(Direction.transform(settings.getRotation().getMatrix(), modelElementFace.cullFace), createQuad(modelElement, modelElementFace, sprite2, direction, settings, id)); } } } return builder.build(); } }
Example #2
Source File: MixinFluidRenderer.java From Sandbox with GNU Lesser General Public License v3.0 | 5 votes |
@Inject(at = @At("RETURN"), method = "onResourceReload") public void reload(CallbackInfo info) { SpriteAtlasTexture spriteAtlasTexture_1 = (SpriteAtlasTexture) MinecraftClient.getInstance().getTextureManager().getTexture(SpriteAtlasTexture.BLOCK_ATLAS_TEX); spriteMap.clear(); Registry.FLUID.forEach(fluid -> { if (fluid instanceof FluidWrapper) { Sprite[] sprites = new Sprite[2]; sprites[0] = spriteAtlasTexture_1.getSprite(WrappingUtil.convert(((FluidWrapper) fluid).fluid.getTexturePath(false))); sprites[1] = spriteAtlasTexture_1.getSprite(WrappingUtil.convert(((FluidWrapper) fluid).fluid.getTexturePath(true))); spriteMap.put(((FluidWrapper) fluid).fluid, sprites); } }); }
Example #3
Source File: ConfigurableElectricMachineBlockEntityRenderer.java From Galacticraft-Rewoven with MIT License | 4 votes |
private static BakedQuad createQuad(ModelElement element, ModelElementFace elementFace, Sprite sprite, Direction side, ModelBakeSettings settings, Identifier id) { return QUAD_FACTORY.bake(element.from, element.to, elementFace, sprite, side, settings, element.rotation, element.shade, id); }