net.minecraft.block.material.EnumPushReaction Java Examples
The following examples show how to use
net.minecraft.block.material.EnumPushReaction.
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Example #1
Source File: BlockFuton.java From Sakura_mod with MIT License | 4 votes |
@Override public EnumPushReaction getMobilityFlag(IBlockState state) { return EnumPushReaction.DESTROY; }
Example #2
Source File: BlockFrame.java From GregTech with GNU Lesser General Public License v3.0 | 4 votes |
@Override public EnumPushReaction getMobilityFlag(IBlockState state) { return EnumPushReaction.DESTROY; }
Example #3
Source File: BlockFoam.java From GregTech with GNU Lesser General Public License v3.0 | 4 votes |
@Override public EnumPushReaction getMobilityFlag(IBlockState state) { return EnumPushReaction.DESTROY; }
Example #4
Source File: NumericalBlockState.java From VanillaFix with MIT License | 4 votes |
@Override public EnumPushReaction getPushReaction() { return block.getPushReaction(this); }
Example #5
Source File: NumericalExtendedBlockState.java From VanillaFix with MIT License | 4 votes |
@Override public EnumPushReaction getPushReaction() { return normalState.getPushReaction(); }
Example #6
Source File: EntityCorruptionArea.java From Wizardry with GNU Lesser General Public License v3.0 | 4 votes |
@Override public EnumPushReaction getPushReaction() { return EnumPushReaction.IGNORE; }
Example #7
Source File: EntityCorruptionProjectile.java From Wizardry with GNU Lesser General Public License v3.0 | 4 votes |
@Override public EnumPushReaction getPushReaction() { return EnumPushReaction.IGNORE; }
Example #8
Source File: BlockEngineeringTable.java From Cyberware with MIT License | 4 votes |
@Override public EnumPushReaction getMobilityFlag(IBlockState state) { return EnumPushReaction.DESTROY; }
Example #9
Source File: BlockSurgeryChamber.java From Cyberware with MIT License | 4 votes |
@Override public EnumPushReaction getMobilityFlag(IBlockState state) { return EnumPushReaction.DESTROY; }
Example #10
Source File: CraftingHelper.java From malmo with MIT License | 4 votes |
/** * Little utility method for dumping out a list of all the Minecraft items, plus as many useful attributes as * we can find for them. This is primarily used by decision_tree_test.py but might be useful for real-world applications too. * * @param filename location to save the dumped list. * @throws IOException */ public static void dumpItemProperties(String filename) throws IOException { FileOutputStream fos = new FileOutputStream("..//..//build//install//Python_Examples//item_database.json"); OutputStreamWriter osw = new OutputStreamWriter(fos, "utf-8"); BufferedWriter writer = new BufferedWriter(osw); JsonArray itemTypes = new JsonArray(); for (ResourceLocation i : Item.REGISTRY.getKeys()) { Item item = Item.REGISTRY.getObject(i); if (item != null) { JsonObject json = new JsonObject(); json.addProperty("type", Item.REGISTRY.getNameForObject(item).toString().replace("minecraft:", "")); json.addProperty("damageable", item.isDamageable()); json.addProperty("rendersIn3D", item.isFull3D()); json.addProperty("repairable", item.isRepairable()); CreativeTabs tab = item.getCreativeTab(); json.addProperty("tab", ((tab != null) ? item.getCreativeTab().getTabLabel() : "none")); ItemStack is = item.getDefaultInstance(); json.addProperty("stackable", is.isStackable()); json.addProperty("enchantable", is.isItemEnchantable()); json.addProperty("rare", (is.getRarity() == EnumRarity.RARE)); // Enum has four types, but only two (COMMON and RARE) appear to be used. json.addProperty("action", is.getItemUseAction().toString()); json.addProperty("hasSubtypes", item.getHasSubtypes()); json.addProperty("maxDamage", is.getMaxDamage()); json.addProperty("maxUseDuration", is.getMaxItemUseDuration()); json.addProperty("block", item instanceof ItemBlock); json.addProperty("hasContainerItem", item.hasContainerItem()); if (item instanceof ItemBlock) { ItemBlock ib = (ItemBlock) item; Block b = ib.getBlock(); IBlockState bs = b.getDefaultState(); json.addProperty("slipperiness", b.slipperiness); json.addProperty("hardness", bs.getBlockHardness(null, null)); json.addProperty("causesSuffocation", bs.causesSuffocation()); json.addProperty("canProvidePower", bs.canProvidePower()); json.addProperty("translucent", bs.isTranslucent()); Material mat = bs.getMaterial(); if (mat != null) { json.addProperty("canBurn", mat.getCanBurn()); json.addProperty("isLiquid", mat.isLiquid()); json.addProperty("blocksMovement", mat.blocksMovement()); json.addProperty("needsNoTool", mat.isToolNotRequired()); json.addProperty("isReplaceable", mat.isReplaceable()); json.addProperty("pistonPushable", mat.getMobilityFlag() == EnumPushReaction.NORMAL); json.addProperty("woodenMaterial", mat == Material.WOOD); json.addProperty("ironMaterial", mat == Material.IRON); json.addProperty("glassyMaterial", mat == Material.GLASS); json.addProperty("clothMaterial", mat == Material.CLOTH); } boolean hasDirection = false; boolean hasColour = false; boolean hasVariant = false; for (IProperty prop : bs.getProperties().keySet()) { System.out.println(Item.REGISTRY.getNameForObject(item).toString() + " -- " + prop); if (prop instanceof PropertyDirection) hasDirection = true; if (prop instanceof PropertyEnum && prop.getName().equals("color")) hasColour = true; if (prop instanceof PropertyEnum && prop.getName().equals("variant")) { hasVariant = true; json.addProperty("variant", bs.getValue(prop).toString()); } } json.addProperty("hasDirection", hasDirection); json.addProperty("hasColour", hasColour); json.addProperty("hasVariant", hasVariant); } itemTypes.add(json); } } writer.write(itemTypes.toString()); writer.close(); }
Example #11
Source File: MetaBlock.java From minecraft-roguelike with GNU General Public License v3.0 | 4 votes |
@Override public EnumPushReaction getMobilityFlag() { return this.state.getMobilityFlag(); }