cn.nukkit.command.data.CommandDataVersions Java Examples
The following examples show how to use
cn.nukkit.command.data.CommandDataVersions.
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Example #1
Source File: Command.java From Jupiter with GNU General Public License v3.0 | 6 votes |
/** * Generates modified command data for the specified player * for AvailableCommandsPacket. * * @return CommandData|null */ public CommandDataVersions generateCustomCommandData(Player player) { if (!this.testPermission(player)) { return null; } CommandData customData = this.commandData.clone(); customData.aliases = this.getAliases(); customData.description = player.getServer().getLanguage().translateString(this.getDescription()); customData.permission = player.hasPermission(this.getPermission()) ? "any" : "false"; this.commandParameters.forEach((key, par) -> { CommandOverload overload = new CommandOverload(); overload.input.parameters = par; customData.overloads.put(key, overload); }); if (customData.overloads.size() == 0) customData.overloads.put("default", new CommandOverload()); CommandDataVersions versions = new CommandDataVersions(); versions.versions.add(customData); return versions; }
Example #2
Source File: Command.java From Nukkit with GNU General Public License v3.0 | 6 votes |
/** * Generates modified command data for the specified player * for AvailableCommandsPacket. * * @return CommandData|null */ public CommandDataVersions generateCustomCommandData(Player player) { if (!this.testPermission(player)) { return null; } CommandData customData = this.commandData.clone(); customData.aliases = this.getAliases(); customData.description = player.getServer().getLanguage().translateString(this.getDescription()); customData.permission = player.hasPermission(this.getPermission()) ? "any" : "false"; this.commandParameters.forEach((key, par) -> { CommandOverload overload = new CommandOverload(); overload.input.parameters = par; customData.overloads.put(key, overload); }); if (customData.overloads.size() == 0) customData.overloads.put("default", new CommandOverload()); CommandDataVersions versions = new CommandDataVersions(); versions.versions.add(customData); return versions; }
Example #3
Source File: Player.java From Nukkit with GNU General Public License v3.0 | 5 votes |
public void sendCommandData() { if (!spawned) { return; } AvailableCommandsPacket pk = new AvailableCommandsPacket(); Map<String, CommandDataVersions> data = new HashMap<>(); int count = 0; for (Command command : this.server.getCommandMap().getCommands().values()) { if (!command.testPermissionSilent(this)) { continue; } ++count; CommandDataVersions data0 = command.generateCustomCommandData(this); data.put(command.getName(), data0); } if (count > 0) { //TODO: structure checking pk.commands = data; int identifier = this.dataPacket(pk, true); // We *need* ACK so we can be sure that the client received the packet or not Server.getInstance().getScheduler().scheduleDelayedTask(new Task() { @Override public void onRun(int currentTick) { Boolean status = needACK.get(identifier); if ((status == null || !status) && isOnline()) { sendCommandData(); } } }, 60, true); } }
Example #4
Source File: SynapsePlayer.java From SynapseAPI with GNU General Public License v3.0 | 5 votes |
public void sendCommandData() { AvailableCommandsPacket pk = new AvailableCommandsPacket(); Map<String, CommandDataVersions> data = new HashMap<>(); for (Command command : this.server.getCommandMap().getCommands().values()) { if (!command.testPermissionSilent(this)) { continue; } CommandDataVersions data0 = command.generateCustomCommandData(this); data.put(command.getName(), data0); } pk.commands = data; this.dataPacket(pk, true); }
Example #5
Source File: Player.java From Nukkit with GNU General Public License v3.0 | 5 votes |
public void sendCommandData() { AvailableCommandsPacket pk = new AvailableCommandsPacket(); Map<String, CommandDataVersions> data = new HashMap<>(); int count = 0; for (Command command : this.server.getCommandMap().getCommands().values()) { if (!command.testPermissionSilent(this)) { continue; } ++count; CommandDataVersions data0 = command.generateCustomCommandData(this); data.put(command.getName(), data0); } if (count > 0) { //TODO: structure checking pk.commands = data; int identifier = this.dataPacket(pk, true); // We *need* ACK so we can be sure that the client received the packet or not Thread t = new Thread() { public void run() { // We are going to wait 3 seconds, if after 3 seconds we didn't receive a reply from the client, resend the packet. try { Thread.sleep(3000); Boolean status = needACK.get(identifier); if ((status == null || !status) && isOnline()) { sendCommandData(); return; } } catch (InterruptedException e) { } } }; t.start(); } }