com.badlogic.gdx.graphics.Texture.TextureFilter Java Examples

The following examples show how to use com.badlogic.gdx.graphics.Texture.TextureFilter. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: TextRenderer.java    From bladecoder-adventure-engine with Apache License 2.0 6 votes vote down vote up
@Override
public void loadAssets() {
	FreeTypeFontLoaderParameter params = new FreeTypeFontLoaderParameter();

	float scale = EngineAssetManager.getInstance().getScale();

	params.fontFileName = EngineAssetManager.FONT_DIR + fontName + EngineAssetManager.FONT_EXT;
	params.fontParameters.size = (int) (fontSize * scale);
	params.fontParameters.borderWidth = (int) (borderWidth * scale);
	params.fontParameters.borderColor = borderColor;
	params.fontParameters.borderStraight = borderStraight;
	params.fontParameters.shadowOffsetX = (int) (shadowOffsetX * scale);
	params.fontParameters.shadowOffsetY = (int) (shadowOffsetY * scale);
	params.fontParameters.shadowColor = shadowColor;
	params.fontParameters.characters = "";
	params.fontParameters.incremental = true;
	params.fontParameters.magFilter = TextureFilter.Linear;
	params.fontParameters.minFilter = TextureFilter.Linear;

	EngineAssetManager.getInstance().load(fontName + getFontSize() + EngineAssetManager.FONT_EXT, BitmapFont.class,
			params);
}
 
Example #2
Source File: IciclesScreen.java    From ud405 with MIT License 6 votes vote down vote up
@Override
public void show() {
    iciclesViewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE);

    renderer = new ShapeRenderer();
    renderer.setAutoShapeType(true);

    hudViewport = new ScreenViewport();
    batch = new SpriteBatch();

    font = new BitmapFont();
    font.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear);

    player = new Player(iciclesViewport);
    // TODO: Initialize icicles with the difficulty
    icicles = new Icicles(iciclesViewport, difficulty);

    topScore = 0;
}
 
Example #3
Source File: Art.java    From uracer-kotd with Apache License 2.0 6 votes vote down vote up
private static void loadCircleProgress () {
	texCircleProgress = Art.newTexture("data/base/progress/circle-progress-full.png", true);
	texCircleProgress.setFilter(TextureFilter.MipMapLinearNearest, TextureFilter.Linear);

	texCircleProgressHalf = Art.newTexture("data/base/progress/circle-progress-half.png", true);
	texCircleProgressHalf.setFilter(TextureFilter.MipMapLinearNearest, TextureFilter.Linear);

	texCircleProgressHalfMask = Art.newTexture("data/base/progress/circle-progress-half-mask.png", true);
	texCircleProgressHalfMask.setFilter(TextureFilter.MipMapLinearNearest, TextureFilter.Linear);

	texRadLinesProgress = Art.newTexture("data/base/progress/radlines-progress-full.png", true);
	texRadLinesProgress.setFilter(TextureFilter.MipMapLinearNearest, TextureFilter.Linear);

	texCircleProgressMask = Art.newTexture("data/base/progress/circle-progress-mask.png", true);
	texCircleProgressMask.setFilter(TextureFilter.MipMapLinearNearest, TextureFilter.Linear);
}
 
Example #4
Source File: IciclesScreen.java    From ud405 with MIT License 6 votes vote down vote up
@Override
public void show() {
    iciclesViewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE);

    renderer = new ShapeRenderer();
    renderer.setAutoShapeType(true);

    hudViewport = new ScreenViewport();
    batch = new SpriteBatch();

    font = new BitmapFont();
    font.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear);

    player = new Player(iciclesViewport);
    icicles = new Icicles(iciclesViewport, difficulty);

    Gdx.input.setInputProcessor(this);

    topScore = 0;
}
 
Example #5
Source File: IciclesScreen.java    From ud405 with MIT License 6 votes vote down vote up
@Override
public void show() {
    iciclesViewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE);

    renderer = new ShapeRenderer();
    renderer.setAutoShapeType(true);

    hudViewport = new ScreenViewport();
    batch = new SpriteBatch();

    font = new BitmapFont();
    font.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear);

    player = new Player(iciclesViewport);
    icicles = new Icicles(iciclesViewport, difficulty);

    Gdx.input.setInputProcessor(this);

    topScore = 0;
}
 
Example #6
Source File: IciclesScreen.java    From ud405 with MIT License 6 votes vote down vote up
@Override
public void show() {
    iciclesViewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE);

    renderer = new ShapeRenderer();
    renderer.setAutoShapeType(true);

    hudViewport = new ScreenViewport();
    batch = new SpriteBatch();

    font = new BitmapFont();
    font.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear);

    player = new Player(iciclesViewport);
    icicles = new Icicles(iciclesViewport, difficulty);

    Gdx.input.setInputProcessor(this);

    topScore = 0;
}
 
Example #7
Source File: IciclesScreen.java    From ud405 with MIT License 6 votes vote down vote up
@Override
public void show() {
    iciclesViewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE);

    renderer = new ShapeRenderer();
    renderer.setAutoShapeType(true);

    // TODO: Initialize the HUD viewport
    hudViewport = new ScreenViewport();

    // TODO: Initialize the SpriteBatch
    batch = new SpriteBatch();

    // TODO: Initialize the BitmapFont
    font = new BitmapFont();

    // TODO: Give the font a linear TextureFilter
    font.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear);

    player = new Player(iciclesViewport);
    icicles = new Icicles(iciclesViewport);

    // TODO: Set top score to zero
    topScore = 0;
}
 
Example #8
Source File: ImageRenderer.java    From bladecoder-adventure-engine with Apache License 2.0 6 votes vote down vote up
private void retrieveSource(String source) {
	CacheEntry entry = sourceCache.get(source);

	if (entry == null || entry.refCounter < 1) {
		loadSource(source);
		EngineAssetManager.getInstance().finishLoading();
		entry = sourceCache.get(source);
	}

	if (((ImageCacheEntry) entry).tex == null) {
		// I18N for images
		if (source.charAt(0) == I18N.PREFIX) {
			source = getI18NSource(source.substring(1));
		}

		((ImageCacheEntry) entry).tex = EngineAssetManager.getInstance()
				.getTexture(EngineAssetManager.IMAGE_DIR + source);

		((ImageCacheEntry) entry).tex.setFilter(TextureFilter.Linear, TextureFilter.Linear);
	}
}
 
Example #9
Source File: IciclesScreen.java    From ud405 with MIT License 6 votes vote down vote up
@Override
public void show() {
    iciclesViewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE);

    renderer = new ShapeRenderer();
    renderer.setAutoShapeType(true);

    hudViewport = new ScreenViewport();
    batch = new SpriteBatch();

    font = new BitmapFont();
    font.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear);

    player = new Player(iciclesViewport);
    icicles = new Icicles(iciclesViewport, difficulty);

    Gdx.input.setInputProcessor(this);

    topScore = 0;
}
 
Example #10
Source File: IciclesScreen.java    From ud405 with MIT License 6 votes vote down vote up
@Override
public void show() {
    iciclesViewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE);

    renderer = new ShapeRenderer();
    renderer.setAutoShapeType(true);

    hudViewport = new ScreenViewport();
    batch = new SpriteBatch();

    font = new BitmapFont();
    font.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear);

    player = new Player(iciclesViewport);
    // TODO: Initialize icicles with the difficulty
    icicles = new Icicles(iciclesViewport);

    topScore = 0;
}
 
Example #11
Source File: GdxCanvas.java    From seventh with GNU General Public License v2.0 6 votes vote down vote up
/**
 * Retrieve the desired font and size (may load the font
 * if not cached).
 * 
 * @param alias
 * @param size
 * @return the font
 */
private BitmapFont getFont(String alias, int size) {
    BitmapFont font = null;
    
    String mask = alias + ":" + size;
    if(this.fonts.containsKey(mask)) {
        font = this.fonts.get(mask);
    }
    else if(this.generators.containsKey(alias)) {
        FreeTypeFontParameter params = new FreeTypeFontParameter();
        params.size = size;
        params.characters = FreeTypeFontGenerator.DEFAULT_CHARS;
        params.flip = true;
        params.magFilter = TextureFilter.Linear;
        params.minFilter = TextureFilter.Linear;
        
        font = this.generators.get(alias).generateFont(params);
        this.fonts.put(mask, font);
    }
    
    return font;
}
 
Example #12
Source File: Renderer.java    From buffer_bci with GNU General Public License v3.0 6 votes vote down vote up
public Renderer () {
	try {
		lights = new Environment();
		lights.add(new DirectionalLight().set(Color.WHITE, new Vector3(-1, -0.5f, 0).nor()));

		spriteBatch = new SpriteBatch();
		modelBatch = new ModelBatch();

		backgroundTexture = new Texture(Gdx.files.internal("data/planet.jpg"), Format.RGB565, true);
		backgroundTexture.setFilter(TextureFilter.MipMap, TextureFilter.Linear);

		font = new BitmapFont(Gdx.files.internal("data/font10.fnt"), Gdx.files.internal("data/font10.png"), false);

		camera = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
	} catch (Exception ex) {
		ex.printStackTrace();
	}
}
 
Example #13
Source File: GameOver.java    From buffer_bci with GNU General Public License v3.0 6 votes vote down vote up
public GameOver (Invaders invaders) {
	super(invaders);
	spriteBatch = new SpriteBatch();
	background = new Texture(Gdx.files.internal("data/planet.jpg"));
	background.setFilter(TextureFilter.Linear, TextureFilter.Linear);

	logo = new Texture(Gdx.files.internal("data/title.png"));
	logo.setFilter(TextureFilter.Linear, TextureFilter.Linear);

	font = new BitmapFont(Gdx.files.internal("data/font16.fnt"), Gdx.files.internal("data/font16.png"), false);

	if (invaders.getController() != null) {
		invaders.getController().addListener(new ControllerAdapter() {
			@Override
			public boolean buttonUp(Controller controller,
					int buttonIndex) {
				controller.removeListener(this);
				isDone = true;
				return false;
			}
		});
	}
}
 
Example #14
Source File: MainMenu.java    From buffer_bci with GNU General Public License v3.0 6 votes vote down vote up
public MainMenu (Invaders invaders) {
	super(invaders);

	spriteBatch = new SpriteBatch();
	background = new Texture(Gdx.files.internal("data/planet.jpg"));
	background.setFilter(TextureFilter.Linear, TextureFilter.Linear);

	logo = new Texture(Gdx.files.internal("data/title.png"));
	logo.setFilter(TextureFilter.Linear, TextureFilter.Linear);

	font = new BitmapFont(Gdx.files.internal("data/font16.fnt"), Gdx.files.internal("data/font16.png"), false);

	if (invaders.getController() != null) {
		invaders.getController().addListener(new ControllerAdapter() {
			@Override
			public boolean buttonUp(Controller controller, int buttonIndex) {
				controller.removeListener(this);
				isDone = true;
				return false;
			}
		});
	}
}
 
Example #15
Source File: BubbleLevelScreen.java    From ud405 with MIT License 5 votes vote down vote up
@Override
public void show() {
    axisViewport = new FitViewport(WORLD_SIZE, WORLD_SIZE);
    renderer = new ShapeRenderer();
    renderer.setAutoShapeType(true);
    batch = new SpriteBatch();
    textViewport = new ScreenViewport();
    font = new BitmapFont();
    font.getData().setScale(TEXT_SCALE);
    font.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear);
    maxAcceleration = 0;
    minAcceleration = Float.MAX_VALUE;

}
 
Example #16
Source File: HelpScreen.java    From bladecoder-adventure-engine with Apache License 2.0 5 votes vote down vote up
@Override
public void show() {
	final Locale locale = ui.getWorld().getI18N().getCurrentLocale();
	String filename = null;
	UIModes uiMode = UIModes.valueOf(Config.getInstance().getProperty(Config.UI_MODE, "TWO_BUTTONS").toUpperCase(Locale.ENGLISH));

	if (Gdx.input.isPeripheralAvailable(Peripheral.MultitouchScreen) && uiMode == UIModes.TWO_BUTTONS) {
		uiMode = UIModes.PIE;
	}

	switch (uiMode) {
	case PIE:
		filename = PIE_FILENAME;
		break;
	case SINGLE_CLICK:
		filename = SINGLE_CLICK_FILENAME;
		break;
	case TWO_BUTTONS:
		filename = TWO_BUTTONS_FILENAME;
		break;

	}

	localeFilename = MessageFormat.format("{0}_{1}.png", filename, locale.getLanguage());

	if (!EngineAssetManager.getInstance().assetExists(localeFilename))
		localeFilename = MessageFormat.format("{0}.png", filename);

	tex = new Texture(EngineAssetManager.getInstance().getResAsset(localeFilename));
	tex.setFilter(TextureFilter.Linear, TextureFilter.Linear);

	Gdx.input.setInputProcessor(inputProcessor);
}
 
Example #17
Source File: CreditsScreen.java    From bladecoder-adventure-engine with Apache License 2.0 5 votes vote down vote up
private void retrieveAssets() {
	style = ui.getSkin().get(CreditScreenStyle.class);

	final Locale locale = Locale.getDefault();

	String localeFilename = MessageFormat.format("{0}_{1}.txt", CREDITS_FILENAME, locale.getLanguage());

	if (!EngineAssetManager.getInstance().assetExists(localeFilename))
		localeFilename = MessageFormat.format("{0}.txt", CREDITS_FILENAME);

	BufferedReader reader = EngineAssetManager.getInstance().getAsset(localeFilename).reader(4096, "utf-8");

	try {
		String line;
		while ((line = reader.readLine()) != null) {
			credits.add(line);
		}
	} catch (Exception e) {
		EngineLogger.error(e.getMessage());

		ui.setCurrentScreen(Screens.MENU_SCREEN);
	}

	scrollY += style.titleFont.getLineHeight();

	// Load IMAGES
	for (String s : credits) {
		if (s.indexOf('#') != -1 && s.charAt(0) == 'i') {
			s = s.substring(2);

			Texture tex = new Texture(EngineAssetManager.getInstance().getResAsset("ui/" + s));
			tex.setFilter(TextureFilter.Linear, TextureFilter.Linear);

			images.put(s, tex);
		}
	}
}
 
Example #18
Source File: Settings.java    From libgdx-demo-pax-britannica with MIT License 5 votes vote down vote up
@Override
public void show() {		
	GameInstance.getInstance().resetGame();
	
	backgroundFX = new BackgroundFXRenderer();
	
	blackFade = Resources.getInstance().blackFade;
	
	back = Resources.getInstance().back;
	back.setPosition(20, 010);
	back.setColor(1,1,1,0.5f);
	collisionBack.set(new Vector3(back.getVertices()[0], back.getVertices()[1], -10),new Vector3(back.getVertices()[10], back.getVertices()[11], 10));
	
	collisionDiffEasy.set(new Vector3(90, 330,-10),new Vector3(190, 360, 10));
	collisionDiffMedium.set(new Vector3(240, 330,-10),new Vector3(340, 360, 10));
	collisionDiffHard.set(new Vector3(400, 330,-10),new Vector3(500, 360, 10));
	
	collisionFacHealthLow.set(new Vector3(90, 230,-10),new Vector3(190, 260, 10));
	collisionFacHealthMedium.set(new Vector3(240, 230,-10),new Vector3(340, 260, 10));
	collisionFacHealthHigh.set(new Vector3(400, 230,-10),new Vector3(500, 260, 10));
	
	collisionAntiAliasOff.set(new Vector3(90, 130,-10),new Vector3(190, 160, 10));
	collisionAntiAliasOn.set(new Vector3(240, 130,-10),new Vector3(340, 160, 10));
	
	checkboxOn = Resources.getInstance().checkboxOn;
	checkboxOff = Resources.getInstance().checkboxOff;
	
	titleBatch = new SpriteBatch();
	titleBatch.getProjectionMatrix().setToOrtho2D(0, 0, 800, 480);
	fadeBatch = new SpriteBatch();
	fadeBatch.getProjectionMatrix().setToOrtho2D(0, 0, 2, 2);
	
	font = new BitmapFont();
	font.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear);
}
 
Example #19
Source File: Help.java    From libgdx-demo-pax-britannica with MIT License 5 votes vote down vote up
@Override
public void show() {		
	GameInstance.getInstance().resetGame();
	
	blackFade = Resources.getInstance().blackFade;
	
	back = Resources.getInstance().back;
	back.setPosition(20, 010);
	back.setColor(1,1,1,0.5f);
	collisionBack.set(new Vector3(back.getVertices()[0], back.getVertices()[1], -10),new Vector3(back.getVertices()[10], back.getVertices()[11], 10));
	
	fighter = Resources.getInstance().fighterOutline;
	fighter.setRotation(0);
	bomber = Resources.getInstance().bomberOutline;
	bomber.setRotation(0);
	frigate = Resources.getInstance().frigateOutline;
	frigate.setRotation(0);
	upgrade = Resources.getInstance().upgradeOutline;
	upgrade.setRotation(0);
	
	titleBatch = new SpriteBatch();
	titleBatch.getProjectionMatrix().setToOrtho2D(0, 0, 800, 480);
	fadeBatch = new SpriteBatch();
	fadeBatch.getProjectionMatrix().setToOrtho2D(0, 0, 2, 2);
	
	font = new BitmapFont();
	font.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear);
}
 
Example #20
Source File: DeltaScreen.java    From ud405 with MIT License 5 votes vote down vote up
@Override
public void show() {
    Gdx.app.log(TAG, "show() called");
    batch = new SpriteBatch();
    font = new BitmapFont();
    font.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear);
    font.getData().setScale(FONT_SCALE);
}
 
Example #21
Source File: TextDemo.java    From ud405 with MIT License 5 votes vote down vote up
@Override
public void create() {
    batch = new SpriteBatch();
    // Create the default font
    font = new BitmapFont();
    // Scale it up
    font.getData().setScale(3);
    // Set the filter
    font.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear);
}
 
Example #22
Source File: FPSScreen.java    From ud405 with MIT License 5 votes vote down vote up
@Override
public void show() {
    Gdx.app.log(TAG, "show() called");
    batch = new SpriteBatch();
    font = new BitmapFont();
    font.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear);
    font.getData().setScale(FONT_SCALE);
}
 
Example #23
Source File: ScreenMenu.java    From RuinsOfRevenge with MIT License 5 votes vote down vote up
public ScreenMenu(final ResourceLoader resources, final RuinsOfRevenge game) {
	super(new Stage(), game);
	this.resources = resources;
	this.game = game;
	this.background = resources.getRegion("background");
	background.getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear);
	this.ruinsOfRevengeText = resources.getRegion("RuinsOfRevenge");

	skin = resources.getSkin("uiskin");

	Image rorLogo = new Image(ruinsOfRevengeText);
	TextButton play = new TextButton("Play", skin);
	TextButton settings = new TextButton("Settings", skin);
	TextButton exit = new TextButton("Exit", skin);

	play.addListener(playListener);
	settings.addListener(settingsListener);
	exit.addListener(exitListener);

	table = new Table(skin);
	table.add(rorLogo).size(600, 200).space(32);
	table.row();
	table.add(play).size(320, 64).space(8);
	table.row();
	table.add(settings).size(320, 64).space(8);
	table.row();
	table.add(exit).size(320, 64).space(8);
	table.setPosition(Gdx.graphics.getWidth()/2, Gdx.graphics.getHeight()/2);
	stage.addActor(table);
}
 
Example #24
Source File: Filtering.java    From ud406 with MIT License 5 votes vote down vote up
@Override
public void create() {
    batch = new SpriteBatch();
    viewport = new ScreenViewport();
    nearest = new Texture("standing-right.png");
    linear = new Texture("standing-right.png");
    linear.setFilter(TextureFilter.Linear, TextureFilter.Linear);
}
 
Example #25
Source File: DifficultyScreen.java    From ud405 with MIT License 5 votes vote down vote up
@Override
public void show() {
    renderer = new ShapeRenderer();
    batch = new SpriteBatch();

    viewport = new FitViewport(Constants.DIFFICULTY_WORLD_SIZE, Constants.DIFFICULTY_WORLD_SIZE);
    Gdx.input.setInputProcessor(this);

    font = new BitmapFont();
    font.getData().setScale(Constants.DIFFICULTY_LABEL_SCALE);
    font.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear);
}
 
Example #26
Source File: BubbleLevelScreen.java    From ud405 with MIT License 5 votes vote down vote up
@Override
public void show() {
    axisViewport = new FitViewport(WORLD_SIZE, WORLD_SIZE);
    renderer = new ShapeRenderer();
    renderer.setAutoShapeType(true);
    batch = new SpriteBatch();
    textViewport = new ScreenViewport();
    font = new BitmapFont();
    font.getData().setScale(TEXT_SCALE);
    font.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear);
    maxAcceleration = 0;
    minAcceleration = Float.MAX_VALUE;

}
 
Example #27
Source File: AccelerometerAxesScreen.java    From ud405 with MIT License 5 votes vote down vote up
@Override
public void show() {
    axisViewport = new FitViewport(WORLD_SIZE, WORLD_SIZE);
    renderer = new ShapeRenderer();
    renderer.setAutoShapeType(true);
    batch = new SpriteBatch();
    textViewport = new ScreenViewport();
    font = new BitmapFont();
    font.getData().setScale(TEXT_SCALE);
    font.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear);
    maxAcceleration = 0;
    minAcceleration = Float.MAX_VALUE;

}
 
Example #28
Source File: DifficultyScreen.java    From ud405 with MIT License 5 votes vote down vote up
@Override
public void show() {
    renderer = new ShapeRenderer();
    batch = new SpriteBatch();

    viewport = new FitViewport(Constants.DIFFICULTY_WORLD_SIZE, Constants.DIFFICULTY_WORLD_SIZE);
    Gdx.input.setInputProcessor(this);

    font = new BitmapFont();
    font.getData().setScale(Constants.DIFFICULTY_LABEL_SCALE);
    font.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear);
}
 
Example #29
Source File: DifficultyScreen.java    From ud405 with MIT License 5 votes vote down vote up
@Override
public void show() {
    renderer = new ShapeRenderer();
    batch = new SpriteBatch();

    // TODO: Initialize a FitViewport with the difficulty world size constant
    viewport = new FitViewport(Constants.DIFFICULTY_WORLD_SIZE, Constants.DIFFICULTY_WORLD_SIZE);
    Gdx.input.setInputProcessor(this);

    font = new BitmapFont();
    // TODO: Set the font scale using the constant we defined
    font.getData().setScale(Constants.DIFFICULTY_LABEL_SCALE);
    font.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear);
}
 
Example #30
Source File: WordCloud.java    From ud405 with MIT License 5 votes vote down vote up
@Override
public void create() {
    batch = new SpriteBatch();
    font = new BitmapFont();
    font.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear);
    words = generateWords(WORD_COUNT);
}