com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute Java Examples
The following examples show how to use
com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute.
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Example #1
Source File: SkyboxShader.java From Mundus with Apache License 2.0 | 6 votes |
@Override public void render(Renderable renderable) { // texture uniform CubemapAttribute cubemapAttribute = ((CubemapAttribute) (renderable.material .get(CubemapAttribute.EnvironmentMap))); if (cubemapAttribute != null) { set(UNIFORM_TEXTURE, cubemapAttribute.textureDescription); } // Fog Fog fog = ((MundusEnvironment) renderable.environment).getFog(); if (fog == null) { set(UNIFORM_FOG, 0); } else { set(UNIFORM_FOG, 1); set(UNIFORM_FOG_COLOR, fog.color); } renderable.meshPart.render(program); }
Example #2
Source File: SceneSkybox.java From gdx-gltf with Apache License 2.0 | 5 votes |
public SceneSkybox(Cubemap cubemap){ super(); // create shader provider Config shaderConfig = new Config(); String basePathName = "net/mgsx/gltf/shaders/skybox"; shaderConfig.vertexShader = Gdx.files.classpath(basePathName + ".vs.glsl").readString(); shaderConfig.fragmentShader = Gdx.files.classpath(basePathName + ".fs.glsl").readString(); shaderProvider = new DefaultShaderProvider(shaderConfig); // create box float boxScale = (float)(1.0 / Math.sqrt(2.0)); boxModel = new ModelBuilder().createBox(boxScale, boxScale, boxScale, new Material(), VertexAttributes.Usage.Position); box = boxModel.nodes.first().parts.first().setRenderable(new Renderable()); // assign environment Environment env = new Environment(); env.set(new CubemapAttribute(CubemapAttribute.EnvironmentMap, cubemap)); env.set(new ColorAttribute(ColorAttribute.AmbientLight, Color.WHITE)); box.environment = env; // set hint to render last but before transparent ones box.userData = SceneRenderableSorter.Hints.OPAQUE_LAST; // set material options : preserve background depth box.material = new Material(ColorAttribute.createDiffuse(Color.WHITE)); box.material.set(new DepthTestAttribute(false)); // assign shader box.shader = shaderProvider.getShader(box); }
Example #3
Source File: Skybox.java From Mundus with Apache License 2.0 | 5 votes |
private Model createModel() { ModelBuilder modelBuilder = new ModelBuilder(); Model model = modelBuilder.createBox(1, 1, 1, new Material(new CubemapAttribute(CubemapAttribute.EnvironmentMap, cubemap)), VertexAttributes.Usage.Position); return model; }
Example #4
Source File: SceneSkybox.java From gdx-gltf with Apache License 2.0 | 4 votes |
public SceneSkybox set(Cubemap cubemap){ box.environment.set(new CubemapAttribute(CubemapAttribute.EnvironmentMap, cubemap)); return this; }