com.jogamp.opengl.util.texture.Texture Java Examples
The following examples show how to use
com.jogamp.opengl.util.texture.Texture.
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: CubeTexture.java From MeteoInfo with GNU Lesser General Public License v3.0 | 6 votes |
@Override public void init(GLAutoDrawable drawable) { final GL2 gl = drawable.getGL().getGL2(); gl.glShadeModel(GL2.GL_SMOOTH); gl.glClearColor(1.0f, 1.0f, 1.0f, 1.0f); gl.glClearDepth(1.0f); gl.glEnable(GL2.GL_DEPTH_TEST); gl.glDepthFunc(GL2.GL_LEQUAL); gl.glHint(GL2.GL_PERSPECTIVE_CORRECTION_HINT, GL2.GL_NICEST); gl.glEnable(GL2.GL_TEXTURE_2D); try { File im = new File("D:\\Temp\\image\\lenna.jpg "); //File im = new File("D:\\Temp\\Map\\GLOBALeb3colshade.jpg"); BufferedImage image = ImageIO.read(im); Texture t = AWTTextureIO.newTexture(gl.getGLProfile(), image, true); //Texture t = TextureIO.newTexture(im, true); texture = t.getTextureObject(gl); } catch (IOException e) { e.printStackTrace(); } }
Example #2
Source File: TextureCache2.java From gama with GNU General Public License v3.0 | 6 votes |
@Override public Texture getTexture(final File file, final boolean isAnimated, final boolean useCache) { if (file == null) { return null; } Texture texture = null; if (isAnimated || !useCache) { final BufferedImage image = ImageUtils.getInstance().getImageFromFile(file, useCache, true); texture = volatileTextures.getUnchecked(image); } else { try { texture = staticTextures.get(file.getAbsolutePath(), () -> { // DEBUG.OUT("Loading static texture : " + file.getName()); return buildTexture(gl.getGL(), file); }); } catch (final ExecutionException e) { e.printStackTrace(); } } return texture; }
Example #3
Source File: Plot3DGL.java From MeteoInfo with GNU Lesser General Public License v3.0 | 5 votes |
private void drawImage(GL2 gl, Graphic graphic) { ImageShape ishape = (ImageShape) graphic.getShape(); BufferedImage image = ishape.getImage(); Texture texture = AWTTextureIO.newTexture(gl.getGLProfile(), image, true); //Texture texture = this.imageCache.get(image); int idTexture = texture.getTextureObject(); List<PointZ> coords = ishape.getCoords(); gl.glColor3f(1f, 1f, 1f); gl.glBindTexture(GL2.GL_TEXTURE_2D, idTexture); // Texture parameterization gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NEAREST); gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_LINEAR); // Draw image gl.glBegin(GL2.GL_QUADS); // Front Face //gl.glTexCoord2f(0.0f, 0.0f); gl.glTexCoord2f(0.0f, 1.0f); gl.glVertex3f(transform_xf((float) coords.get(0).X), transform_yf((float) coords.get(0).Y), transform_zf((float) coords.get(0).Z)); //gl.glTexCoord2f(1.0f, 0.0f); gl.glTexCoord2f(1.0f, 1.0f); gl.glVertex3f(transform_xf((float) coords.get(1).X), transform_yf((float) coords.get(1).Y), transform_zf((float) coords.get(1).Z)); //gl.glTexCoord2f(1.0f, 1.0f); gl.glTexCoord2f(1.0f, 0.0f); gl.glVertex3f(transform_xf((float) coords.get(2).X), transform_yf((float) coords.get(2).Y), transform_zf((float) coords.get(2).Z)); //gl.glTexCoord2f(0.0f, 1.0f); gl.glTexCoord2f(0.0f, 0.0f); gl.glVertex3f(transform_xf((float) coords.get(3).X), transform_yf((float) coords.get(3).Y), transform_zf((float) coords.get(3).Z)); gl.glEnd(); // Unbinding the texture gl.glBindTexture(GL2.GL_TEXTURE_2D, 0); }
Example #4
Source File: Plot3DGL.java From MeteoInfo with GNU Lesser General Public License v3.0 | 5 votes |
private void drawImage(GL2 gl) throws IOException { File im = new File("D:\\Temp\\image\\lenna.jpg "); BufferedImage image = ImageIO.read(im); Texture t = AWTTextureIO.newTexture(gl.getGLProfile(), image, true); //Texture t = TextureIO.newTexture(im, true); //Texture t = this.imageCache.get(image); int idTexture = t.getTextureObject(gl); gl.glColor3f(1f, 1f, 1f); gl.glBindTexture(GL2.GL_TEXTURE_2D, idTexture); // // Texture parameterization // gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_LINEAR_MIPMAP_LINEAR); // gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_LINEAR); // Draw image gl.glBegin(GL2.GL_QUADS); // Front Face gl.glTexCoord2f(0.0f, 0.0f); gl.glVertex3f(-1.0f, -1.0f, 1.0f); gl.glTexCoord2f(1.0f, 0.0f); gl.glVertex3f(1.0f, -1.0f, 1.0f); gl.glTexCoord2f(1.0f, 1.0f); gl.glVertex3f(1.0f, 1.0f, 1.0f); gl.glTexCoord2f(0.0f, 1.0f); gl.glVertex3f(-1.0f, 1.0f, 1.0f); gl.glEnd(); // Unbinding the texture gl.glBindTexture(GL2.GL_TEXTURE_2D, 0); }
Example #5
Source File: GLTools.java From constellation with Apache License 2.0 | 5 votes |
public static Texture loadTexture(final GL3 gl, final InputStream in, final String ext, final int minFilter, final int magFilter, final int wrapMode) throws IOException { // NVS-415: Appears to be a bug in JOGL where texture provider for PNG files does not flip the texture. // final TextureData data = TextureIO.newTextureData(gl.getGLProfile(), in, false, ext); final TextureData data = TextureIO.newTextureData(gl.getGLProfile(), in, false, null); final Texture tex = TextureIO.newTexture(data); gl.glTexParameteri(GL3.GL_TEXTURE_2D, GL3.GL_TEXTURE_WRAP_S, wrapMode); gl.glTexParameteri(GL3.GL_TEXTURE_2D, GL3.GL_TEXTURE_WRAP_T, wrapMode); gl.glTexParameteri(GL3.GL_TEXTURE_2D, GL3.GL_TEXTURE_MIN_FILTER, minFilter); gl.glTexParameteri(GL3.GL_TEXTURE_2D, GL3.GL_TEXTURE_MAG_FILTER, magFilter); return tex; }
Example #6
Source File: TextureCache2.java From gama with GNU General Public License v3.0 | 5 votes |
Texture buildTexture(final GL gl, final BufferedImage im) { try { final TextureData data = AWTTextureIO.newTextureData(gl.getGLProfile(), im, true); final Texture texture = new Texture(gl, data); data.flush(); return texture; } catch (final GLException e) { e.printStackTrace(); return null; } }
Example #7
Source File: JOGLRenderer.java From WarpPI with Apache License 2.0 | 5 votes |
@Deprecated static Texture importTexture(final GL gl, final String string) throws IOException { final FileInputStream f = new FileInputStream("test.png"); final TextureData tx_dat = TextureIO.newTextureData(gl.getGLProfile(), f, false, TextureIO.PNG); final Texture tex = new Texture(gl, tx_dat); tex.setTexParameteri(gl, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST); tex.setTexParameteri(gl, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST); // tex.setTexParameteri(gl, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP_TO_EDGE); // tex.setTexParameteri(gl, GL.GL_TEXTURE_WRAP_T, GL.GL_CLAMP_TO_EDGE); return tex; }
Example #8
Source File: JOGLRenderer.java From WarpPI with Apache License 2.0 | 5 votes |
static Texture importTexture(File f, final boolean deleteOnExit) throws GLException, IOException { final Texture tex = TextureIO.newTexture(f, false); if (deleteOnExit && f.exists()) try { if (WarpPI.getPlatform().getSettings().isDebugEnabled()) throw new IOException("Delete on exit!"); f.delete(); } catch (final Exception ex) { f.deleteOnExit(); } tex.setTexParameteri(JOGLRenderer.gl, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST); tex.setTexParameteri(JOGLRenderer.gl, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST); f = null; return tex; }
Example #9
Source File: TextureCache2.java From gama with GNU General Public License v3.0 | 5 votes |
private Texture buildTexture(final GL gl, final File file) { return buildTexture(gl, ImageUtils.getInstance().getImageFromFile(file, true, true)); // try { // final TextureData data = AWTTextureIO.newTextureData(gl.getGLProfile(), file, true, null); // final Texture texture = new Texture(gl, data); // data.flush(); // return texture; // } catch (final GLException | IOException e) { // e.printStackTrace(); // return null; // } }
Example #10
Source File: DrawingPlugin.java From depan with Apache License 2.0 | 5 votes |
/** * Render a texture to the given position. * * @param texture Texture to draw * @param centerX X coordinate for the center of the texture * @param centerY Y coordinate for the center of the texture */ private void renderTexture(Texture texture, double centerX, double centerY) { TextureCoords tc = texture.getImageTexCoords(); float tx1 = tc.left(); float ty1 = tc.top(); float tx2 = tc.right(); float ty2 = tc.bottom(); float halfWidth = quarterValue(texture.getWidth()); float halfHeight = quarterValue(texture.getHeight()); GL2 gl = scene.gl; texture.bind(gl); texture.enable(gl); Color foreground = scene.getForegroundColor(); gl.glColor4f(foreground.getRed() / 255f, foreground.getGreen() / 255f, foreground.getBlue() / 255f, foreground.getAlpha() / 255f); gl.glPushMatrix(); float[] translate = GLScene.P((float) centerX, (float) centerY); gl.glTranslatef(translate[0], translate[1], translate[2]); gl.glBegin(GL2.GL_QUADS); // divided by 2 to get nicer textures // divided by 4 when we center it : 1/2 on each side of x axis for instance. gl.glTexCoord2f(tx1, ty1); GLScene.V(gl, -halfWidth, halfHeight); gl.glTexCoord2f(tx2, ty1); GLScene.V(gl, halfWidth, halfHeight); gl.glTexCoord2f(tx2, ty2); GLScene.V(gl, halfWidth, -halfHeight); gl.glTexCoord2f(tx1, ty2); GLScene.V(gl, -halfWidth, -halfHeight); gl.glEnd(); gl.glPopMatrix(); texture.disable(gl); }
Example #11
Source File: TextureCache2.java From gama with GNU General Public License v3.0 | 5 votes |
public TextureCache2(final OpenGL gl) { this.gl = gl; volatileTextures = CacheBuilder.newBuilder().build(new CacheLoader<BufferedImage, Texture>() { @Override public Texture load(final BufferedImage key) throws Exception { return buildTexture(gl.getGL(), key); } }); }
Example #12
Source File: TextureCache2.java From gama with GNU General Public License v3.0 | 5 votes |
@Override public void deleteVolatileTextures() { final Collection<Texture> textures = volatileTextures.asMap().values(); for (final Texture t : textures) { t.destroy(gl.getGL()); } volatileTextures.invalidateAll(); }
Example #13
Source File: OpenGL.java From gama with GNU General Public License v3.0 | 4 votes |
public Texture getTexture(final File file, final boolean isAnimated, final boolean useCache) { return textureCache.getTexture(file, isAnimated, useCache); }
Example #14
Source File: OpenGL.java From gama with GNU General Public License v3.0 | 4 votes |
public int getTextureId(final BufferedImage img) { final Texture r = textureCache.getTexture(img); if (r == null) { return NO_TEXTURE; } return r.getTextureObject(); }
Example #15
Source File: OpenGL.java From gama with GNU General Public License v3.0 | 4 votes |
public int getTextureId(final GamaImageFile file, final boolean useCache) { final Texture r = textureCache.getTexture(file.getFile(null), file.isAnimated(), useCache); if (r == null) { return NO_TEXTURE; } return r.getTextureObject(); }
Example #16
Source File: TextureCache2.java From gama with GNU General Public License v3.0 | 4 votes |
@Override public Texture getTexture(final BufferedImage img) { return volatileTextures.getUnchecked(img); }
Example #17
Source File: GLEventListenerButton.java From jogl-samples with MIT License | 4 votes |
@Override public void drawShape(final GL2ES2 gl, final RegionRenderer renderer, final int[] sampleCount) { if( null == fboGLAD ) { final ImageSequence imgSeq = (ImageSequence)texSeq; final GLContext ctx = gl.getContext(); final GLDrawable drawable = ctx.getGLDrawable(); final GLCapabilitiesImmutable reqCaps = drawable.getRequestedGLCapabilities(); final GLCapabilities caps = (GLCapabilities) reqCaps.cloneMutable(); caps.setFBO(true); caps.setDoubleBuffered(false); if( !useAlpha ) { caps.setAlphaBits(0); } final GLDrawableFactory factory = GLDrawableFactory.getFactory(caps.getGLProfile()); fboGLAD = (GLOffscreenAutoDrawable.FBO) factory.createOffscreenAutoDrawable( drawable.getNativeSurface().getGraphicsConfiguration().getScreen().getDevice(), caps, null, fboWidth, fboHeight); fboWidth = 0; fboHeight = 0; fboGLAD.setSharedContext(ctx); fboGLAD.setTextureUnit(imgSeq.getTextureUnit()); fboGLAD.addGLEventListener(glel); fboGLAD.display(); // 1st init! final FBObject.TextureAttachment texA01 = fboGLAD.getColorbuffer(GL.GL_FRONT).getTextureAttachment(); final Texture tex = new Texture(texA01.getName(), imgSeq.getTextureTarget(), fboGLAD.getSurfaceWidth(), fboGLAD.getSurfaceHeight(), fboGLAD.getSurfaceWidth(), fboGLAD.getSurfaceHeight(), false /* mustFlipVertically */); imgSeq.addFrame(gl, tex); markStateDirty(); } else if( 0 != fboWidth*fboHeight ) { fboGLAD.setSurfaceSize(fboWidth, fboHeight); fboWidth = 0; fboHeight = 0; markStateDirty(); } else if( animateGLEL ) { fboGLAD.display(); } super.drawShape(gl, renderer, sampleCount); if( animateGLEL ) { markStateDirty(); // keep on going } }
Example #18
Source File: JOGLEngine.java From WarpPI with Apache License 2.0 | 4 votes |
public void registerTexture(final Texture t) { unregisteredTextures.addLast(t); }
Example #19
Source File: JOGLRenderer.java From WarpPI with Apache License 2.0 | 4 votes |
void useTexture(final Texture t, final float w, final float h) { currentTex = t; currentTexWidth = w; currentTexHeight = h; enableTexture(); }
Example #20
Source File: TextureShape.java From MeteoInfo with GNU Lesser General Public License v3.0 | 4 votes |
/** * Constructor * @param texture Texture */ public TextureShape(Texture texture) { super(); this.texture = texture; }
Example #21
Source File: Plot3DGL.java From MeteoInfo with GNU Lesser General Public License v3.0 | 4 votes |
private void drawTexture(GL2 gl, Graphic graphic) { TextureShape ishape = (TextureShape) graphic.getShape(); Texture texture = ishape.getTexture(); if (texture == null) { try { ishape.loadTexture(); texture = ishape.getTexture(); } catch (IOException ex) { Logger.getLogger(Plot3DGL.class.getName()).log(Level.SEVERE, null, ex); } } if (texture == null) { return; } int idTexture = texture.getTextureObject(); List<PointZ> coords = ishape.getCoords(); gl.glColor3f(1f, 1f, 1f); gl.glBindTexture(GL2.GL_TEXTURE_2D, idTexture); // Texture parameterization //gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NEAREST); gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_LINEAR_MIPMAP_LINEAR); gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_LINEAR); // Draw image gl.glBegin(GL2.GL_QUADS); // Front Face gl.glTexCoord2f(0.0f, 0.0f); //gl.glTexCoord2f(0.0f, 1.0f); gl.glVertex3f(transform_xf((float) coords.get(0).X), transform_yf((float) coords.get(0).Y), transform_zf((float) coords.get(0).Z)); gl.glTexCoord2f(1.0f, 0.0f); //gl.glTexCoord2f(1.0f, 1.0f); gl.glVertex3f(transform_xf((float) coords.get(1).X), transform_yf((float) coords.get(1).Y), transform_zf((float) coords.get(1).Z)); gl.glTexCoord2f(1.0f, 1.0f); //gl.glTexCoord2f(1.0f, 0.0f); gl.glVertex3f(transform_xf((float) coords.get(2).X), transform_yf((float) coords.get(2).Y), transform_zf((float) coords.get(2).Z)); gl.glTexCoord2f(0.0f, 1.0f); //gl.glTexCoord2f(0.0f, 0.0f); gl.glVertex3f(transform_xf((float) coords.get(3).X), transform_yf((float) coords.get(3).Y), transform_zf((float) coords.get(3).Z)); gl.glEnd(); // Unbinding the texture gl.glBindTexture(GL2.GL_TEXTURE_2D, 0); }
Example #22
Source File: TextureShape.java From MeteoInfo with GNU Lesser General Public License v3.0 | 2 votes |
/** * Set texture * @param value Texture */ public void setTexture(Texture value) { this.texture = value; }
Example #23
Source File: TextureShape.java From MeteoInfo with GNU Lesser General Public License v3.0 | 2 votes |
/** * Get texture * @return Texture */ public Texture getTexture() { return this.texture; }
Example #24
Source File: ITextureCache.java From gama with GNU General Public License v3.0 | votes |
Texture getTexture(BufferedImage img);
Example #25
Source File: ITextureCache.java From gama with GNU General Public License v3.0 | votes |
Texture getTexture(File file, boolean isAnimated, boolean useCache);