com.badlogic.gdx.backends.lwjgl.LwjglPreferences Java Examples
The following examples show how to use
com.badlogic.gdx.backends.lwjgl.LwjglPreferences.
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Example #1
Source File: CustomLwjglCanvas.java From gdx-texture-packer-gui with Apache License 2.0 | 5 votes |
@Override public Preferences getPreferences(String name) { if (preferences.containsKey(name)) { return preferences.get(name); } else { Preferences prefs = new LwjglPreferences(new LwjglFileHandle(new File(prefersDir, name), prefsFileType)); preferences.put(name, prefs); return prefs; } }
Example #2
Source File: WindowParamsPersistingApplicationWrapper.java From gdx-texture-packer-gui with Apache License 2.0 | 5 votes |
private void loadWindowParams(LwjglApplicationConfiguration configuration) { FileHandle file = new FileHandle(LwjglFiles.externalPath + configuration.preferencesDirectory + "/window_params.xml"); if (!file.exists()) return; DisplayMode displayMode = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getDisplayMode(); int screenWidth = displayMode.getWidth(); int screenHeight = displayMode.getHeight(); Preferences prefs = new LwjglPreferences(file); configuration.width = MathUtils.clamp(prefs.getInteger("width", configuration.width), 320, screenWidth); configuration.height = MathUtils.clamp(prefs.getInteger("height", configuration.height), 320, screenHeight); configuration.x = MathUtils.clamp(prefs.getInteger("x", configuration.x), 0, screenWidth - configuration.width); configuration.y = MathUtils.clamp(prefs.getInteger("y", configuration.y), 0, screenHeight - configuration.height); }
Example #3
Source File: LocalGameServices.java From dice-heroes with GNU General Public License v3.0 | 4 votes |
public LocalGameServices() { prefs = new LwjglPreferences("dice.local.game-services", ".prefs/"); dispatcher.setState(ServicesState.valueOf(prefs.getString(KEY, ServicesState.DISCONNECTED.toString()))); }
Example #4
Source File: DesktopLauncher.java From shattered-pixel-dungeon-gdx with GNU General Public License v3.0 | 4 votes |
public static void main (String[] arg) { String version = DesktopLauncher.class.getPackage().getSpecificationVersion(); if (version == null) { version = "0.7.5f"; } int versionCode; try { versionCode = Integer.parseInt(DesktopLauncher.class.getPackage().getImplementationVersion()); } catch (NumberFormatException e) { versionCode = 383; } LwjglApplicationConfiguration config = new LwjglApplicationConfiguration(); if (SharedLibraryLoader.isMac) { config.preferencesDirectory = "Library/Application Support/Shattered Pixel Dungeon/"; } else if (SharedLibraryLoader.isLinux) { config.preferencesDirectory = ".shatteredpixel/shattered-pixel-dungeon/"; } else if (SharedLibraryLoader.isWindows) { String winVer = System.getProperties().getProperty("os.name"); if (winVer.contains("XP")) { config.preferencesDirectory = "Application Data/.shatteredpixel/Shattered Pixel Dungeon/"; } else { config.preferencesDirectory = "AppData/Roaming/.shatteredpixel/Shattered Pixel Dungeon/"; } } // FIXME: This is a hack to get access to the preferences before we have an application setup com.badlogic.gdx.Preferences prefs = new LwjglPreferences(SPDSettings.FILE_NAME, config.preferencesDirectory); boolean isFullscreen = prefs.getBoolean(SPDSettings.KEY_WINDOW_FULLSCREEN, false); //config.fullscreen = isFullscreen; if (!isFullscreen) { config.width = prefs.getInteger(SPDSettings.KEY_WINDOW_WIDTH, SPDSettings.DEFAULT_WINDOW_WIDTH); config.height = prefs.getInteger(SPDSettings.KEY_WINDOW_HEIGHT, SPDSettings.DEFAULT_WINDOW_HEIGHT); } config.addIcon( "ic_launcher_128.png", Files.FileType.Internal ); config.addIcon( "ic_launcher_32.png", Files.FileType.Internal ); config.addIcon( "ic_launcher_16.png", Files.FileType.Internal ); // TODO: It have to be pulled from build.gradle, but I don't know how it can be done config.title = "Shattered Pixel Dungeon"; new LwjglApplication(new ShatteredPixelDungeon( new DesktopSupport(version, versionCode, config.preferencesDirectory, new DesktopInputProcessor()) ), config); }