com.badlogic.gdx.physics.bullet.collision.ClosestRayResultCallback Java Examples
The following examples show how to use
com.badlogic.gdx.physics.bullet.collision.ClosestRayResultCallback.
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Example #1
Source File: Physics.java From gdx-proto with Apache License 2.0 | 5 votes |
private void executeRayCast(Vector3 position, Vector3 end, RayResultCallback callback) { raycastReport.reset(); world.rayTest(position, end, callback); raycastReport.hit = callback.hasHit(); if (raycastReport.hit) { float length = position.dst(end); raycastReport.hitDistance = length * callback.getClosestHitFraction(); if (callback instanceof ClosestRayResultCallback) { ClosestRayResultCallback cb = (ClosestRayResultCallback) callback; Vector3 normal = tmp; cb.getHitNormalWorld(tmp); raycastReport.hitNormal.set(normal.x, normal.y, normal.z); } } }
Example #2
Source File: Physics.java From gdx-proto with Apache License 2.0 | 4 votes |
private static void setCallbackRayPositions(ClosestRayResultCallback cb, Vector3 from, Vector3 to) { cb.setRayFromWorld(from); cb.setRayToWorld(to); }